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Nurismaya Aliatunisa; Faridi Faridi

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to develop interactive learning media using Wordwall applications in Akidah subjects, especially the material of faith in angels, which is motivated by learning that is still monotonous and less innovative, so that it has an impact on student motivation and understanding that is less than optimal. Qualitative research with a descriptive approach was conducted through observations, interviews, and literature studies to develop Wordwall learning media. The results showed that the use of Wordwall interactive learning media proved effective in increasing students' motivation and understanding of the material of faith in angels, and the Wordwall application is considered to be an alternative learning media that is interesting and innovative, especially in online learning. This research emphasises the importance of the teacher's role in using learning media that suits the needs and characteristics of students, as well as utilising technological developments to make learning more interesting.

Tigor Sitohang; Eva Dita Yanti Simanjuntak; Sarah Evelyn Samosir; Mindela Frida Panggabean; Sarah Evelyn Simanjuntak

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

A teaching program is a plan for implementing the teaching and learning process which is based on consideration of the objectives to be achieved, materials, methods, tools, time allocation and evaluation so that students master the learning process and have optimal learning outcomes. Wordwall is an interactive media that provides features to foster student learning motivation according to the learning material presented by the teacher in class. Word wall media provides features such as quizzes, matching, pairing, anagrams, random words, word searches, grouping. The PkM (Community Service) Lecture Program with the title "Using the Wordwall Website as a Learning Media to Increase Student Learning Motivation at Bima Utomo BS Vocational School" is carried out by prioritizing how to use the wordwall website, especially for teachers or teaching staff at Bima Utomo BS Vocational School with the main aim increase student learning motivation and make it easier for teachers to deliver learning material. The results of the implementation of Community Service at BIMA UTOMO BS Vocational School, Sidodadi Village, Batang Kuis District, Deli Serdang Regency, North Sumatra which was carried out from February 5 - February 27 2024, the team was able to adapt well so that a cooperative relationship was established between the school, students and students, teachers are able to use wordwall media as an interactive learning media for the continuity of teaching and learning activities, socialize the use of wordwall media as an interactive learning media, provide contributions in the form of assistance to the school regarding administration and students feel motivated by the existence of interactive learning media.

Azizah Rahma Pinta; Hamdi Abdul Karim; Linda Trisna

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Many students have not fully participated in PAI learning optimally, due to the lack of use of learning media that is able to accommodate students' motivation and interest in carrying out learning in class. Therefore, there is a need for interactive learning media that is able to form students' enthusiasm and interest in learning in PAI subjects. One of the interactive learning media that can be used is wordwall media. This article was written based on Field Experience Practice (PPL) activities using qualitative research with a descriptive approach. Qualitative research is research intended to understand certain phenomena. Research data collection techniques can be carried out through several methods, such as observation, interviews and documentation. Observation data shows a higher level of student involvement and active participation during PAI learning. Implementing Wordwall encourages students to complete their assignments immediately. Students show a greater willingness to ask questions and seek clarification during PAI learning. The findings show that the application of Wordwall media at SMPN 3 Guguak District has a positive effect on students' motivation and interest in learning PAI. The interactive and gamified nature of Wordwall engages students, encourages active participation, and fosters a positive learning environment.

Dina Kurniastuti; Sutrisna Wibawa

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is an important learning tool to consider in the learning process. The presence of learning media can make learning more interesting and active, so that the use of media can help increase student achievement and learning motivation. The presence of learning media in citizenship learning content is considered very important to reduce the verbality of citizenship learning material. The aim of this research is to develop wordwall-based citizenship learninglearning media that can be used by teachers to transfer material and carry out learning evaluations. The type of research used in this research is development research (Research and Development). Research and development is research that aims to produce a product that comes from research and testing the product that has been developed. The development research model is the ADDIE model which consists of five stages of development research. The five stages are analysis, design, development, implementation and evaluation. In this research, the development stage will be discussed up to the ADD stage. The subjects in this research were media experts, material experts, and three 6th grade elementary school students to test the level of appropriateness of the media. Based on the validation test, it can be seen that through the two stages of validation by experts, the wordwall media was declared very suitable for use in learning. This is because wordwall media can have a positive influence on the classroom climate and student learning outcomes.

Jingga Jingga; Arfi Rinantari; Uli Laela Rahma; Vita Aprilia Kartikasari; Asep Purwo Yudi Utomo +1 more

Students in the digital era expect more learning using technology. This requires teachers to modify learning by applying technology in it. This study tries to apply the ASSURE learning model with the integration of Wordwall Games media which can be accessed on each student's device in class. The uses of Wordwall Games media match with the ASSURE model because it links technology. Wordwall Games is a game specially designed for learning. This game can improve motivation in students' learning, so that learning in the technological era become more effective and efficient. This research based on classroom action research on discussion text material using the ASSURE model using Wordwall media in class IX at SMP Negeri 9 Semarang which is targeted in 2 learning cycles. The results showed that there was an students enhancement motivation in 2 learning cycles of learning as evidenced by increased of student learning outcomes. This proves that the ASSURE model and Wordwall media are fit to be applied in Indonesian learning, especially in discussion text.