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Fadli Faturrahman

Journal of New Trends in Sciences 2025 CV. Aksara Global Akademia

Innovation in entrepreneurship is not only limited to the creation of new products or services, but also includes the development of more efficient business models, more effective marketing strategies, and new ways of managing resources. The film "Gampang Cuan" offers a compelling depiction of the dynamics of entrepreneurship and innovation amidst family economic pressures. A thorough analysis of the film can provide valuable insights into how the characters in the film face financial challenges through the implementation of innovative entrepreneurial strategies. The film depicts how urgent needs can spark creativity and drive individuals to seek solutions outside conventional paths, resulting in small innovations that have a significant impact on their financial condition. This study aims to identify and analyze the various forms of entrepreneurial innovation that appear in the film, and how these innovations contribute to solving the financial problems faced by the characters. By analyzing elements such as opportunity identification, creative idea development, solution implementation, and adaptation to market changes, this study seeks to gain a deeper understanding of the entrepreneurial innovation process in a stressful context

Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Martinus Martinus; Helena Helena +3 more

Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This community service activity addresses the growing need for adaptive education in the digital era by focusing on strengthening the character and competence of students in line with rapid technological developments. The Pancasila Student Profile, which serves as the foundation of the Merdeka Curriculum, outlines six core dimensions: faith and piety, global diversity, cooperation, independence, critical reasoning, and creativity. Among these, creativity, independence, and critical thinking are crucial for preparing students to become innovators and problem-solvers in the digital world. However, schools in developing regions often face limitations in implementing these dimensions due to lack of resources and digital literacy. This program was implemented at SMA Negeri 2 Sorong Regency with the objective of strengthening the Pancasila Student Profile by providing training in the use of Thunkable, a visual programming platform for creating drag-and-drop mobile applications. The activity used a Project-Based Learning (PjBL) approach, enabling students to actively engage in designing simple educational applications that align with their learning context. The method encouraged hands-on exploration, teamwork, critical analysis, and creative thinking. Throughout the training, students not only learned how to navigate the Thunkable platform but also developed functional mobile apps addressing real-life learning challenges. The outcomes of the program showed a marked improvement in students’ digital literacy, problem-solving ability, innovation, and collaboration. Furthermore, students began to view themselves not just as consumers of technology but as producers of meaningful digital solutions. This initiative demonstrates that integrating digital technology with project-based learning can effectively support the implementation of the Pancasila Student Profile, even in remote or underdeveloped areas. It provides evidence that with the right approach and tools, students can be empowered to become digitally literate, creative, and socially responsible individuals who are ready to act as agents of change in the 21st century.

Yoga Erdi Saputra; Ika Panggih Wahyuningtyas

International Journal of Education and Social Sciences 2025 International Forum of Researchers and Lecturers

This study investigates the implementation of the discovery learning model to enhance the learning independence of Grade V students in the IPAS subject at MIS Nurul Yaqin. The problem arises from limited learning facilities, which reduce opportunities for activities that stimulate creativity, as well as students’ limited ability to recognize and describe shapes and colors in detail. This Classroom Action Research applied the Kemmis and McTaggart model with Grade V students as the research subjects. Data were collected through observation, questionnaires, interviews, and documentation, and analyzed descriptively in both quantitative and qualitative forms. The results show that Discovery Learning effectively improved students’ independence in learning. Through its exploratory approach, students actively engaged in questioning, observing, experimenting, and drawing conclusions in meaningful activities. Improvements were noted in self-confidence, task discipline, initiative in managing learning, motivation to understand material, and responsibility for outcomes. Active participation at each stage—from problem formulation to reflection—enhanced mastery of the properties of light and their applications, while also fostering critical, creative, and responsible learning behavior. Furthermore, the study found that the implementation of Discovery Learning encouraged collaborative interaction among students, allowing them to share ideas, test hypotheses, and provide peer feedback. This created a more student-centered learning atmosphere, shifting the focus from teacher instruction to student exploration. Quantitative results showed that student independence increased significantly, with success rates rising from 47.80% in Cycle I, when learning was still teacher-centered, to 84.76% in Cycle II, as students became more actively engaged both physically and mentally. These findings highlight the importance of using student-centered approaches such as Discovery Learning to develop independence, critical thinking, and motivation. The model not only supported better academic outcomes but also prepared students with essential lifelong learning skills that can be applied across subjects and in real-life problem solving.

Julistin Prilianis Dakhi; Adelia Febrianti; Risking Waruwu

Modem : Jurnal Informatika dan Sains Teknologi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In today's digital era, technology plays a crucial role in supporting innovative, interactive, and engaging learning processes. Education is no longer limited to the use of conventional textbooks and whiteboards, but has been transformed through the integration of various digital media. In this context, digital literacy has become a key competency that students must possess. Digital literacy encompasses not only the ability to access and understand information from various digital sources but also involves critical thinking and collaborative skills, as well as the wise, ethical, and responsible use of technology. Studies show that the appropriate and targeted use of digital media can increase students' interest in reading materials and other learning activities. Interactive and visually appealing digital media can stimulate students' curiosity, enrich the learning experience, and increase their motivation. Furthermore, the use of digital technology also provides opportunities to develop creativity, communication skills, and problem-solving skills. Technology-based learning enables more effective learning differentiation, allowing students to learn at their own pace and learning style. This is highly relevant in the context of 21st-century education, which demands information literacy, technology literacy, and media literacy. As learning facilitators, teachers are required not only to be proficient in using technology but also to design learning that integrates curriculum content with available digital potential. Therefore, optimal use of digital technology can be a strategic solution in creating a generation that is digitally literate, creative, innovative, and able to adapt to increasingly dynamic and complex developments. To achieve this goal, collaboration between schools, the government, and parents is essential in providing adequate access to and training in sustainable educational technology.

Aura Anastria Putri; Katharina Stefania Ade Jaro; Yuniarti Yuningsih; Satria Purnama Hadi

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study explores the influence of locus of control on junior high school students’ creative mathematical thinking and its implications for instructional strategies. Using a quantitative approach with a descriptive correlational method, 16 eighth-grade students from various Jakarta schools participated. The research instruments consisted of a questionnaire and a creative thinking test. The Shapiro-Wilk normality test indicated that the data were not normally distributed, prompting the use of the Wilcoxon non-parametric test. The findings revealed a significant relationship between locus of control and students’ creative thinking abilities (p = 0.013 < 0.05). These results highlight the importance of strengthening internal control beliefs to foster creativity in mathematical problem-solving.

Siti Nurul Qomariyah; Supardi Supardi

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The study examines the effects of implementing the Creative Problem Solving (cps) instructional model integrated with Wordwall gamification on the mathematical problem solving abilities of eighth-grade Students at MTs. L-Bashriyah. The purpose of this research is to avaluate the impact of  CPS combined with Wordwall on students’ Performance in Two-Variable Linear Equation Systems (SPLDV) compared to conventional methods. This research employs a Quasi-Experimental design with a non-equivalent pretest-posttest control group. Using a quantitave approach. The sample consists of 40 eighth-grade students of MTs. AL-Bashriyah as the experimental group and 32 students of MTs. Nurul Huda as the control group. Selected through purposive sampling. Data analysis utilizes normalized gain scores and descriptive statistics with a 5% significance threshold. Results indicate a statistically significant improvement : the experimental group’s average postest score (81.16) markedly increased from the pretest (33.99). The control group showed moderate growth (66.45 from 32.91). Normalized gain analysis classifies the experimental group’s progress as high and the control group’s as medium. The findings demonstrate that CPS-Wordwall integration significantly enhances mathematical problem-solving skills. Thus, this model presents a viable innovative strategy for SPLDV instruction.

Sukma Parousia Pieters; Rien Safrina; Deden Haerudin

International Journal of Educational Technology and Society 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study explores the integration of musical drama as a medium to strengthen computational thinking (CT) among high school students in Jakarta. Computational thinking, a critical 21st-century skill, involves problem-solving through decomposition, pattern recognition, abstraction, and algorithmic thinking. Despite its importance, CT remains underutilized in art education. This research employs a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) to design and implement a project-based learning (PjBL) framework centered on musical drama. The study involved 35 grade XI students who participated in an 8-week musical drama project, divided into creative teams to handle various production aspects. Observations, interviews, and documentation revealed that students effectively applied CT components: decomposing tasks, recognizing patterns in performance elements, simplifying complex narratives (abstraction), and organizing systematic workflows (algorithmic thinking). Results indicated significant improvements in students' logical thinking, creativity, collaboration, and confidence. The study highlights the effectiveness of musical drama as an interdisciplinary tool to enhance CT skills while fostering emotional engagement and character development. It also underscores the teacher's role as a facilitator in promoting reflective and participatory learning. The findings align with prior research on PjBL and CT, suggesting broader applicability in art education. Future research could extend this model to basic education or incorporate digital technologies.

Saniria Benu; Harun Y. Natonis

International Journal of Christian Education and Philosophical Inquiry 2025 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

This study aims to analyze the application of problem-based learning models (PBL) in improving students' creative thinking skills. Creative thinking skills are one of the 21st century skills that are very much needed in facing future challenges. Problem-based learning models are seen as an effective approach to developing creative thinking skills because they provide students with the opportunity to explore innovative solutions to contextual problems. The research method used is a literature study by analyzing various relevant literature sources from 2019-2024. The results of the analysis show that the application of problem-based learning models can improve students' creative thinking skills through the stages of problem orientation, organizing students to learn, guiding individual and group investigations, developing and presenting work results, and analyzing and evaluating the problem-solving process. The conclusion of this study shows that problem-based learning models have proven effective in improving students' creative thinking skills with indicators of fluency, flexibility, originality, and elaboration.

Aisyah Putri Siregar; Melva Zainil

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The improvement of primary education quality has become a major focus in modern education. This study employs a literature review method to explore the application of the Project-Based Learning (PJBL) model in enhancing creativity and learning outcomes among elementary school students. The findings from various studies indicate that PJBL fosters critical and creative thinking, engages students actively, and promotes effective collaboration and communication. Furthermore, PJBL has proven to significantly improve learning outcomes by integrating real-world problem-solving with academic knowledge. This research concludes that PJBL is an effective, interactive, and innovative approach to create meaningful learning experiences. Recommendations include equipping teachers with proper training and resources to implement PJBL successfully in elementary.

Nuralia Nuralia; Rini Khomsatun; Silvani Rahmawati; Rena Revita

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to examine the effectiveness of various innovative learning models on improving student learning outcomes and mathematical skills at the junior high school and senior high school levels. The method used is a literarure study of previous research results that applied learning models such as the Flipped Classroom, Project-Based Learning (PjBL), Peer-Led Team Learning (PLTL), Discovery Learning, Mind Mapping, and other cooperative learning models. The analysis results indicate that these models generally have a positive impact on enhancing students' learning engagement, critical and creative thinking skills, numeracy skills, mathematical communication, and problem-solving abilities. These findings reinforce the urgency of adopting student-centred learning approaches based on higher-order thinking skills (HOTS). Therefore, it is recommended that teachers continue to develop the application of innovative learning models in accordance with the characteristics of students and supported by educational policies that encourage innovation and continuous training. This research is expected to serve as a reference for educators and policymakers in designing more effective and meaningful learning.   

Barokah, Novita; Siti Mumun Muniroh

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study examines the role of character-based assessment of independence in improving problem-solving skills in elementary school students. Character-based assessment of independence assesses students' learning process, not just academic results, with a focus on developing values of independence such as responsibility, initiative, and self-management skills. Through this approach, students are trained to face challenges independently, manage time, and find solutions creatively. Literature review shows a positive relationship between the level of student independence and increased problem-solving skills. However, the implementation of this assessment faces challenges such as lack of teacher understanding, time constraints, and system support. Nevertheless, character-based assessment of independence remains relevant and needs to be implemented more widely with training support for teachers, the use of technology in assessment, and synergy between schools, parents, and communities. The results of this study suggest that independence assessment should be an integral part of learning practices to create a generation of independent and solution-oriented learners.

Ronald Sianipar; Slamet Slamet; Denni Lesmana; Nurul Amin; Ari Pajri +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.

Ronald Sianipar; Slamet Slamet; Denni Lesmana; Nurul Amin; Ari Pajri +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.

Atikah Gusriani; Lisa Yuliarti; Ranti Karmila; Natasya Lady Munaroh; Angel Novita Ramadani +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This article examines the implementation of Google Sites as a platform for developing a digital magazine by students of MAN 3 Solok. The research aims to describe the design, execution, and evaluation processes of utilizing Google Sites in creating a digital magazine, as well as to identify the challenges and benefits encountered. The method employed involved training and direct mentoring for 20 members of the student council at MAN 3 Solok. The results indicate that 70% of participants successfully accessed the website and created the digital magazine effectively, while 30% faced operational and infrastructure-related technical challenges. The use of Google Sites has proven effective in enhancing digital literacy, creativity, and collaboration among students in creating digital-based school publications. Through this activity, students not only gained technical skills but also developed essential creative thinking, problem-solving, and collaborative abilities in the digital era.

Atikah Gusriani; Lisa Yuliarti; Ranti Karmila; Natasya Lady Munaroh; Angel Novita Ramadani +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This article examines the implementation of Google Sites as a platform for developing a digital magazine by students of MAN 3 Solok. The research aims to describe the design, execution, and evaluation processes of utilizing Google Sites in creating a digital magazine, as well as to identify the challenges and benefits encountered. The method employed involved training and direct mentoring for 20 members of the student council at MAN 3 Solok. The results indicate that 70% of participants successfully accessed the website and created the digital magazine effectively, while 30% faced operational and infrastructure-related technical challenges. The use of Google Sites has proven effective in enhancing digital literacy, creativity, and collaboration among students in creating digital-based school publications. Through this activity, students not only gained technical skills but also developed essential creative thinking, problem-solving, and collaborative abilities in the digital era.

Mimi Hilmiah; Syamsul Arifin

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Education in the modern era faces major challenges in developing students' understanding and creativity amidst limited resources and time. One potential solution that can improve the quality of learning is the mindmapping method, which is known to help students organize ideas and information visually, thereby improving their understanding and creativity. This study aims to explore the effectiveness of using mind mapping in learning, with a focus on its influence on students' understanding of the material and creativity. The method used in this study is a qualitative approach with library research, where data is obtained from journal articles, books, and other relevant sources that discuss mind mapping in the context of education. The results of the discussion show that mind mapping has proven effective in facilitating students' understanding of the concepts taught and stimulating their creativity in solving problems. By using visualization techniques, students can connect various ideas and information that were previously separate. The conclusion of this study confirms that mind mapping is an effective method for improving students' understanding and creativity, and can be applied in various learning contexts to support students' cognitive and creative development. This study also provides recommendations for educators to integrate mindmapping into their teaching methods.

Nindytha Salsabila; Astri Ghina

International Journal of Economics, Commerce, and Management 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Technological advancements and digital transformation have significantly impacted business management, including the consulting sector. PQM Consultants faces challenges in managing inquiries, which are still manually handled using Microsoft Excel. This manual process results in fragmented data, delays in accessing information, input errors, and difficulties in real-time monitoring of inquiry statuses. These issues affect operational efficiency, data transparency, and timely decision-making.   This research focuses on developing a web-based inquiry management platform through the Design Thinking methodology, aiming to improve the efficiency and effectiveness of inquiry handling at PQM Consultants. Adopting a qualitative case study approach, the study gathers insights through in-depth interviews, direct observations, and document reviews involving consultants and support team members who are directly engaged in the inquiry process. Research participants consist of consultants and support team members directly involved in inquiry management. The study uses a Design Thinking approach, which focuses on solving problems through repeated refinement and actively involving users throughout the development process. This framework supports the development of creative solutions by deeply understanding user needs, defining key challenges, and continuously refining ideas through prototyping and testing (Costich 2021). The Empathize stage focuses on understanding user needs and challenges. The Define stage formulates the core problems specifically. The Ideate stage generates creative ideas as potential solutions. The Prototype stage develops an initial design of the platform, which is then tested during the Test stage to gather feedback for further refinement. The results indicate that the web-based inquiry management platform effectively addresses various challenges in managing inquiry data, such as access delays, input errors, and data fragmentation. The platform enables consultants to monitor inquiry statuses in real-time, access data transparently, and make faster and more accurate decisions.

Okti Pravitasari; Adinda Dwi Cahyani; Latiffa Amanda Putri Nur; Innaya Aulia Putri; Ratna Sari Dewi

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study examines how effective group counseling is in improving career maturity and decision-making of students and college students. Approaches such as Trait and Factor, CBT, and CIP as well as creative media such as career bags and IT support the service. The method used was a literature review. The purpose of this study is to determine and analyze how effective group counseling services are in improving career readiness and maturity, as well as to determine its effect on learners' self-efficacy, decision-making, and problem-solving skills. The results showed that group counseling improved participants' career maturity, self-efficacy, and future planning, with a significant increase from pretest to posttest. The use of media and technology encouraged creativity and effectiveness of the services, although privacy and ethical issues still need to be addressed, especially for online services. In addition, external elements such as family and social environment influence. Therefore, group counseling-if conducted in a planned, flexible, sustainable, and appropriately evaluated manner-helps participants prepare for their careers.      

Ananda Dilonia; Refa Ayunda Melki; Gusmaneli Gusmaneli

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to explore innovative learning strategies in fostering students' critical thinking skills. Critical thinking skills are increasingly essential in today’s complex and challenging era. Approaches such as Problem-Based Learning (PBL), Project-Based Learning (PjBL), as well as open discussions and debates, are capable of encouraging students to think analytically, logically, and reflectively. These strategies emphasize the active role of students in the learning process—not merely as recipients of information, but also as seekers and processors of knowledge. Teachers serve as facilitators who create a learning environment that supports exploration and problem-solving. The evaluation of critical thinking skills is conducted through instruments such as rubrics, Higher Order Thinking Skills (HOTS) questions, and analytical essay tests, which allow for an in-depth assessment of students' abilities. The findings show that innovative learning is more effective than conventional methods in developing critical thinking skills. Therefore, these strategies are worth implementing widely in the education system to prepare students to face future challenges critically, creatively, and adaptively.

Theresia Varenchi; Dwi Athana Suherman; Adrias Adrias; Salmaini Putri Syam

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to analyze students' learning difficulties  in solving mathematical problems, especially in mixed arithmetic operations at the elementary school level. The method used is Systematic Literature Review (SLR), which collects and analyzes relevant previous research. The research results show that most students have difficulty in understanding questions and doing arithmetic operations, especially in the arithmetic operations section (90% of students have difficulties). Common mistakes include errors in concepts, procedures, and operations, caused by lack of understanding, inaccuracy, and confusion in the order of processing questions. Internal factors such as attitude and motivation as well as external factors such as ineffective teaching methods also affect this difficulty. This research suggests solutions in the form of improving arithmetic exercises, improving the understanding of basic mathematical concepts, using relevant learning media, as well as guidance and remedial for students with difficulties. A creative learning approach is needed to overcome this challenge.