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Dita Rahmawati; Wahyudi Syaputra; M Bambang Purwanto

Jurnal Pelayanan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This Community Service Activity (Pengmas) is a form of contribution by lecturers and students in supporting the improvement of digital literacy among vocational high school students, especially students of SMK Negeri 2 Palembang. The main objective of this activity is to equip students with basic knowledge and practical skills in computerization and digital, including software introduction, basic coding, software installation, and simple video editing. The implementation method uses a hands-on training in a computer laboratory, involving two lecturers and several students as facilitators. The activity results showed increased students' interest and understanding of the material presented and active interaction during the training. The school welcomes this activity and hopes to establish sustainable cooperation with higher education institutions. This community service is expected to become a model of educational activities relevant to the needs of the world of work in the digital era and positively impact the competence of vocational school students in facing future challenges.

Muhammad Ridho; Rohaniatul Husna

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Admission of new students is an important process in the world of education that requires efficiency, accuracy and good data management. However, in many institutions, this process is still carried out manually so it is susceptible to recording errors, data duplication, and takes quite a long time. One of them is at SDN 15 Batu Nanggai. This research aims to design and build a new computerized student data collection information system to support the registration process more effectively and efficiently which will later be useful for dapodik operators in meeting data needs for student administration. This system was built using web-based technology with main features such as online form filling, automatic data verification, and data storage in a structured database. By implementing this system, it is hoped that it can increase the speed of the data collection process at SDN 15 Batu Nanggai, minimize data input errors, and make it easier for the school to manage new student information in real-time. The test results show that the system is able to work well and is well received by users as a digital solution that facilitates the administrative process of collecting new student data at SDN 15 Batu Nanggai.

Suci Resmiyati; Rachel Intania Rifany; Nyi Mas Mia Rahmawati; Vika Febri Mulyati; Fesa Asy Syifa Nurul Haq +2 more

An International Journal Tourism and Community Review 2025 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Data communication and computer networking training at TCK Learning Centre Hong Kong is organized to address the need for increased technology literacy among Indonesian migrant workers in the face of digital globalization challenges. This activity is designed in a hybrid format (online and offline) with an approach that integrates theory and practical applications. The goal of this event is to enhance participants' understanding of basic networking concepts, technical skills in configuration and troubleshooting, as well as their analytical abilities in addressing data communication challenges. The implementation method includes material presentation, case studies, interactive discussions, and evaluation through questionnaires. The results of the activity show that the participants' understanding level is very good, with the majority stating that the material presented is easy to understand and of high quality. This activity is also in line with the targets of Sustainable Development Goals (SDG), namely quality education and decent work. This training not only empowers participants individually but also strengthens the image of TCK Learning Centre as a strategic partner in the development of a skilled ICT-based workforce.

Adelia Fairiza Putri; Cindy Aulia Amanda; Zidanul Akbar; Ziyad Habibul Mikraj

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Work Practice is a form of providing education and skills training that systematically and synchronously combines educational programs on campus and skills mastery programs obtained through working in the world of work, aimed at achieving a certain level of professional expertise. This work practice is part of an internship program implemented by the North Sumatra State Islamic University (UINSU) consisting of students from the Computer Science Study Program, Faculty of Science and Technology. North Sumatra State Islamic University (UINSU). The author was assigned to the Medan City Religious Education and Training Agency, one of whose duties was compiling and archiving documents. The author supervises and reviews the progress of structuring and writing documents at the Education and Training Agency. The method for implementing the internship/field work practice program (Magang) used by students is Project Based Learning (PBL) is a teaching method where students learn by being actively involved in projects in the real world and with personal meaning. This MBKM program internship activity results in the transfer of knowledge, transfer of skills, and transfer of new technology which will be useful for students as guidance and useful experience in the world of work in the future.

Eka Nor Shoviana; Ro’ifatuzzahroh Ro’ifatuzzahroh; Siti Sallyesiah Muntrika Sari; Fina Salmah Putri; Zidniy Bima Tasya +1 more

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to examine the challenges and formulate strategies for improving educational facilities and infrastructure in order to enhance the quality of learning at SDN 01 Jatibarat. Good learning quality is highly dependent on the availability of adequate educational infrastructure, so it is important to identify existing obstacles and design appropriate solutions. This study used a qualitative descriptive approach with data collection techniques through direct observation, in-depth interviews with teachers and the principal, documentation, and distribution of questionnaires to the school community and committee. The results of the study indicate that the school faces various limitations, particularly in terms of the availability of adequate classrooms, limited interactive learning media, and lack of access to educational technology such as computers and internet networks. These challenges impact the teaching and learning process less than optimal. To address this, the school has taken several strategic steps, including conducting regular needs assessments, collaborating with the school committee and the surrounding community, and submitting assistance proposals to the local government and relevant agencies. These improvement efforts are carried out collaboratively and in a targeted manner, involving all stakeholders so that infrastructure improvements can support the creation of a safe, comfortable, and stimulating learning environment. This study concludes that an active and synergistic role between schools, parents, the community, and the government is crucial in supporting the achievement of quality basic education. The involvement of all parties is key to achieving the sustainability of educational facilities and infrastructure improvement programs.

Intan Umull Magfira Sary; Agus Hermawan

International Journal of Management and Strategic Business Leadership 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Digital payment, also referred to as digital payment, is a type of payment that uses electronic media such as SMS banking, internet banking, mobile banking, and electronic wallets. According to McLeod, electronic commerce, also called e-commerce, is the use of communication networks and computers to carry out business processes. This study aims to analyze the latest trends in digital payments in e-commerce, factors that influence digital payments, the impact of using digital payments , and analysis related to the advantages and challenges faced by businesspeople in implementing digital payment systems. The study was conducted through a descriptive qualitative approach with a literature study design. Businesses gain many benefits from digital payments, such as efficiency and better customer experience. To improve customer experience and drive sustainable growth, businesses can implement strategies such as education and training, development of technology infrastructure, diversification of payment methods, increased security, loyalty and incentive programs, data analysis, and collaboration with payment service providers.

Rahmat Hidayat; Rahmad Al-Rian; Pratama Benny Herlandy; Melly Novalia

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2025 LPPM Universitas 17 Agustus 1945 Semarang

This research develops CompuParts Game, a mobile-based educational game that serves as an interactive learning media to understand computer components. The game was designed using the Game Development Life Cycle (GDLC) method which consists of six main stages, namely concept design, pre-production, production, testing, launch, and post-production. By applying gamification principles, the game features levels, leaderboards, and immediate feedback to increase user engagement in the learning process. Evaluation was conducted on 20 students, with the results showing that the game is effective in improving the understanding of the function and assembly of computer components in a more interactive and fun way. In addition, the questionnaire results showed a user satisfaction level of 85.75%, which indicates that this game is well received as a mobile-based learning media. The use of CompuParts Game is expected to be an innovative solution in improving the accessibility and effectiveness of technology learning, especially in the growing digital education environment. With an interactive approach, this game provides a more interesting learning experience and motivates students to better understand technology concepts in depth.

Heby Anggriyani Damanik; Lenni Mariana Harahap

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study discusses the history and development of the number system in India and its influence on the evolution of mathematics worldwide. The Indian number system has evolved since the Indus Valley Civilization and has undergone significant innovations, such as the invention of the number zero by Brahmagupta and the development of the place value system, which forms the basis of the modern decimal number system. This research employs a qualitative method with a library research approach, involving the analysis of various written sources, such as books, academic journals, and historical articles on the Indian number system. The findings indicate that the Indian number system has had a profound impact on the advancement of mathematics, particularly after it was introduced to the Islamic world by scholars such as Al-Khwarizmi, who later disseminated it to Europe, making it the foundation of the numerical system used today. Additionally, the Indian number system contributed to the development of various branches of mathematics, including algebra, calculus, and number theory, and served as the foundation for modern technology, including computers and calculators. Therefore, understanding the history of the Indian number system should be reinforced in mathematics education, accompanied by further research on its applications in contemporary science and technology.

Sukatin Sukatin; Maisarah Gusvita; Julia Julia; Retno Widari; Septia Ningsih +1 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This computer training is part of Community Service (PKM) in Ladang Peris Village, Bajubang District, with the aim of improving children's readiness to face the digital era. The main problem is low technological skills due to limited facilities and minimal access to training. In addition, the lack of understanding about the wise use of technology is also an important issue. This training aims to provide basic computer skills education and increase awareness of the benefits and risks of technology. The main target is elementary to secondary school children who are interested in learning technology but have limited facilities. The methods used include theory, direct practice, and interactive approaches. Theoretical materials include an introduction to hardware, software, and the impact of technology. Practice is carried out through typing activities, using educational applications, digital drawing, and safe internet exploration. The results of the training showed an increase in children's understanding of technology and their courage to use it. They are also more aware of the importance of using technology positively. In conclusion, this training has a positive impact by providing children with basic computer skills, preparing them to face digital challenges, and encouraging the sustainability of the program to create a young generation that is technologically literate.

Sukatin Sukatin; Maisarah Gusvita; Julia Julia; Retno Widari; Septia Ningsih +1 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This computer training is part of Community Service (PKM) in Ladang Peris Village, Bajubang District, with the aim of improving children's readiness to face the digital era. The main problem is low technological skills due to limited facilities and minimal access to training. In addition, the lack of understanding about the wise use of technology is also an important issue. This training aims to provide basic computer skills education and increase awareness of the benefits and risks of technology. The main target is elementary to secondary school children who are interested in learning technology but have limited facilities. The methods used include theory, direct practice, and interactive approaches. Theoretical materials include an introduction to hardware, software, and the impact of technology. Practice is carried out through typing activities, using educational applications, digital drawing, and safe internet exploration. The results of the training showed an increase in children's understanding of technology and their courage to use it. They are also more aware of the importance of using technology positively. In conclusion, this training has a positive impact by providing children with basic computer skills, preparing them to face digital challenges, and encouraging the sustainability of the program to create a young generation that is technologically literate.

Ahmad Taufiq Akbar; Bagus Muhammad Akbar; Shoffan Saifullah; Andiko Putro Suryotomo; Rochmat Husaini +1 more

Jurnal Pengabdian dan Perubahan Sosial 2025 Lembaga Pengembangan Kinerja Dosen

Internet Network is one of the fields in informatics and electronics engineering which is now growing rapidly due to the issue of the industrial revolution 4.0 which is increasingly closely related to Cloud computing technology and the Internet of Things. Without resources and knowledge about computer networks, the Internet of things and Cloud computing are quite impossible to design. Computer networks give birth to internet access which is very much needed by every agency and even the entire community in the world. Especially in educational institutions such as Madrasah Aliyah (MA) Raden Fatah, which is located in Kalasan, Yogyakarta when in the era of the Covid-19 pandemic, it faces the challenge of disruption from offline learning to online learning. To answer the demands of the times, MA Raden Fattah is very enthusiastic in developing its institution towards a quality smart school. The network infrastructure available at MA Raden Fattah has not been optimized, so through this service, network design and management are carried out so that the need for access points that help students and teachers can be met. This service has succeeded in increasing the number of access points, optimizing the management of internet network resources at MA Raden Fattah, and improving the quality of teaching and learning services at the institution

Widya Khairunnisa; Munisa Munisa

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Young children's lives have been profoundly impacted by the quick growth of digital technology in the age of globalization, especially in light of their easy access to electronic gadgets like computers, tablets, and smartphones. Early childhood education has additional difficulties as a result of this circumstance, particularly with regard to digital literacy. The ability to properly comprehend, use, and critically assess digital information is a crucial component of digital literacy. Lack of this ability puts children at risk for negative effects include exposure to unsuitable content for their age, trouble sifting information, and gadget addiction. This study used a library research approach to investigate the importance of digital literacy for young children. The results showed that in order to enhance children's cognitive, social, and emotional development in the digital age, digital literacy must be ingrained from a young age. Additionally, digital literacy is anticipated to be a key component in preparing Indonesia's Golden Generation of 2045, allowing children to develop into critical, imaginative, and astute tech users.

Mikael Rivaldo; Muhammad Arifin; Diska Kurnia Azzahra Putra; Elkin Rilvani

Modem : Jurnal Informatika dan Sains Teknologi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Assembling a personal computer and installing the Windows operating system are important activities in mastering information technology. This research aims to provide an in-depth understanding of the computer assembly process and operating system installation. The methods used include a Research and Development (R&D) approach, hands-on practice, and question-and-answer sessions. The research results show that systematic assembly steps and proper installation can produce a well-functioning computer. In addition, initial testing after assembly is crucial to ensure that all devices are detected correctly. It is hoped that this research can serve as a reference for information technology education and enhance students' practical skills in the field of computers.

Siska Almaniar; Ilham Wahyu Pamungkas; Syerina Raihatul Jannah; Venny Agustin; Rahmawaty Hasibuan +1 more

Jurnal Pengabdian dan Pembangunan Lokal 2025 Lembaga Pengembangan Kinerja Dosen

This community service activityto aims to implement the Computer Applications course to enhance information technology literacy among the children of Hidayatullah Orphanage in Palembang. The program comprehensively introduces both hardware and software components of computers. Furthermore, the activities focus on knowledge transfer through interactive education to ensure participants acquire a solid understanding of technology and its effective utilization. The strategy employed to impart knowledge on computer applications includes socialization and hands-on practice with computer devices and relevant applications for the children at the orphanage. Through this initiative, the children, particularly students, gain valuable opportunities to build a strong foundation in digital skills, equipping them to navigate the rapid advancements of information technology in the modern era.

Resni Ina Chintika; Yustina Rada; Hawu Yogia Pradana Uly

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Along with the advancement of time, technology in the era of globalization demands that humans work more professionally, and it is required in various fields or public institutions and organizations that use computers to support operational activities and internet networks across different levels of society. SMP Negeri 4 Mauliru is one of the Junior High Schools located in Mauliru Village, Kambera District, East Sumba Regency, East Nusa Tenggara Province. This school has a mission to improve the quality of education and always strives to provide quality guidance to its students. The payment of the Committee Fund is an agreement among the parents or guardians of students to support the school's needs that are not covered by the BOS (School Operational Assistance) funds. One of the school's operational activities that is essential for supporting the Committee Fund payment system still uses a conventional system, particularly in the preparation and payment of the committee fund, where a ledger book is still used for recording payments. This results in a long process and frequent errors in ledger book entries. The Committee Fund is a recurring payment that students must pay to the school once a month. The purpose of this research is to create a Web-Based Committee Fund Payment Information System at SMP Negeri 4 Mauliru to facilitate the school treasurer in recording committee fund payments in the ledger book. This research uses the waterfall development method. Waterfall is the most commonly used software development model. Several stages in the waterfall model include: Analysis, Design, Implementation, Testing, and Maintenance. Based on the results obtained, the average value of 70% falls within the "acceptable" range with a grade scale of "C" and adjective ratings in the "OK" category. Thus, the developed payment information system is suitable for simplifying the committee payment process for students.

Aprilisa Pratiwi; Partono Partono; Suherman Suherman

Jurnal Budi Pekerti Agama Buddha 2025 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Information technology refers to any technology that assists human needs. Advances in computing and information technology significantly impact education through the use of computer networks and the internet. Artificial Intelligence (AI) is one of the most beneficial applications across various fields, including healthcare, industry, governance, and particularly in education, as exemplified by ChatGPT (Chat Generative Pre-Trained Transformer). This study focuses on the accuracy of ChatGPT in analyzing learning materials for Buddhist Religious Education. It not only examines the technological accuracy but also explores its potential as an effective learning tool in formal educational settings. The method employed is a literature review, aiming to investigate the accuracy of ChatGPT in educational contexts. This research seeks to evaluate ChatGPT's capability to analyze materials and provide precise answers. However, as ChatGPT continues to evolve, there is a risk of increasing student dependency on its use. Despite its advantages, ChatGPT also has limitations, such as its reliance on available data.  

Abdul Sidik; Akib Supandi; Farmin Wabula; Hasria Hasria; Reza Aqib Setyo Anggoro

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The advancement of network technology plays a crucial role in supporting modern education. This study aims to enhance students' understanding of network technology at SMA 1 Tajurhalang through a program of computer network implementation and simulation. The activities involve participatory training that includes the introduction of basic networking concepts, hands-on router configuration practices, and simulations of LAN, MAN, and WAN networks. Evaluation results indicate an improvement in students' ability to configure networks and solve related technical problems. These findings highlight the importance of technology training in preparing students for the digital era.

Andy Endra Krisna

Jurnal Manajemen Bisnis Era Digital 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The digital revolution has had a significant impact on the world of education, including English language teaching. Information and communication technologies (ICTs) enable more flexible and interactive learning through online platforms such as Massive Open Online Courses (MOOCs), which provide global access to education at low or no cost. Although MOOCs offer great opportunities, challenges such as the digital divide and integration with traditional curricula remain barriers. Teaching English in the digital era requires innovative approaches that incorporate technology, such as computer-assisted learning (CALL) and AI-based applications, to enhance students' linguistic skills. The role of teachers has also changed, from being a presenter of material to a facilitator who guides students in utilizing digital learning resources. With adequate training and digital literacy support, teachers can integrate technology into learning to create a more relevant and effective learning experience. Adapting to these changes is essential to improving the quality of education in the digital era.

Sherly Desliyanah

Jurnal Ilmuan Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

Technology is essential to the efficient teaching and learning process. But technological advancement does not ensure that everyone can take full use of it. Acquiring technical literacy or knowing how to utilize it involves more than just learning how to read; it also involves being able to use, access, and integrate technology into the teaching and learning process. Although a lot of people use the internet, not everyone is able to fully utilize its benefits, particularly in the field of education. Learning can be done more quickly and in a number of ways, particularly while learning English. In our nation, English is a foreign language, and students will have a lot of trouble using it. Therefore, in order to help students understand and avoid becoming disinterested in the process of learning English, teachers need to possess additional skills. As a result, providing the internet and educational websites as resources for learning English will benefit both educators and learners. While the use of the internet for educational purposes is not new in our nation, not all institutions are able to put it into practice because of a lack of necessary resources, including computer equipment and internet access.