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Moch Dicky Riza; Muhamad Aris Sunandar; Siti Fatimah Abd. Rahman

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The flipped classroom model has gained significant attention as an innovative pedagogical approach, particularly in enhancing student engagement and learning outcomes. This study investigates the effectiveness of a video-based flipped classroom in improving students' academic performance and active participation during in-person classes. The research employed a quasi-experimental design, with two groups: one experiencing the flipped classroom approach, and the other following traditional lecture-based instruction. Data were collected through pre- and post-tests to assess learning outcomes, as well as an observation rubric to measure student participation. Results indicated that the flipped classroom group showed a 17% improvement in learning outcomes compared to the traditional group. Furthermore, the flipped classroom group exhibited twice the level of active participation, as measured by the rubric. These findings suggest that the flipped classroom model is effective in fostering a more interactive and participatory learning environment, where students engage with content before class and apply their knowledge through discussions and problem-solving activities during in-class sessions. The study also highlights the importance of video-based learning in preparing students for active participation and the role of the teacher as a facilitator in flipped classrooms. Despite the promising results, the study acknowledges several limitations, including reliance on technology and students' readiness for independent learning. The study concludes with recommendations for teacher training and future research to further explore the effectiveness of flipped classrooms across diverse educational contexts.

Dorthea Maria Woga Nay; Sudirman Sudirman; Yosep Lawa; Heru Christianto; Arvinda C. Lalang +2 more

Jurnal Masyarakat Mengabdi Nusantara 2024 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

The training activity for creating innovative learning media in the independent curriculum was carried out in order to develop the competence and skills of teachers related to creating creative and interesting learning media. The activity was carried out in Kolbano, South Central Timor Regency, East Nusa Tenggara Province in 2024. The basis for its implementation was the need for teachers to develop their competence in utilizing technology in creating learning media according to the demands of the current independent curriculum. This activity aims to improve teacher competence in utilizing technology to design interesting and innovative learning. The innovative learning media that were the topic of this training were Google Sites, Wordwall and QuizWhizzer. Teachers in Kolbano generally only teach using lecture and group discussion methods, and use conventional learning media such as power point displays and video materials. As a result, students are less motivated and feel bored in learning activities, while the nature of the independent curriculum demands active interaction of students in learning. Therefore, through this training, teachers are trained and assisted in developing innovative learning media until the product is produced and used in learning. This learning media can be presented interactively and attractively so that it can motivate students to participate in learning. Teachers will also be more creative in innovating to develop media that attracts students' interest in accordance with the nature of the independent curriculum.

Bagas Setyawan; Sri Widiyanti; Tinuk Agustin

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The aim of this design is to make teaching and learning activities enjoyable and effective. This learning video was made using Adobe After Effects to create the animation. The design of this learning video uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators a score of 57.5% was obtained, so it can be concluded that this learning animation video can be said to be successful and able to help in teaching and learning activities at MIM Pundungrejo. , Tawangsari, Sukoharjo. This 2D animated learning video contains roots, stems, leaves, fruit and flowers. This design aims to make students interested in studying and knowing the structure of plants and their functions in everyday life.

Fatharisa I. Maulida; Rima N. K. S. Sulthoni; Mohammad G. P. Syahtoni; Sjarief Hidajat

JURNAL PENGABDIAN MASYARAKAT AKADEMISI (JPMA), 2024 CV. ALIM'SPUBLISHING

Education is an effort that is made consciously and structured to create a learning environment that allows students to actively develop their abilities.One of the important characters that must be grown through education is concern for the environment. Environmental education (PLH) is essential, particularly at the Kindergarten level, to increase environmental awareness from a young age. The "Eco-Kids" program is an initiative aimed at increasing environmental awareness in children through practical and fun activities. This community service activity took place in Bicak Village, Mojokerto with the participation of kindergarten children. The socialization material includes the introduction and management of waste and the impact of littering which is conveyed through educational video media, direct practice of sorting organic and inorganic waste, singing together, ending with the activity of decorating garbage cans. Additionally, mini games were conducted to assess the children's comprehension of the material. The "Eco-Kids" program is carried out in three kindergartens, namely RA. Miftahul Ulum, TK. Cempaka, and Nusa Indah Kindergarten, with 70 participants in total. The "Eco-Kids" program is expected to encourage a sense of environmental responsibility, protect and preserve the environment, and involve children in real activities such as sorting garbage and painting garbage cans.

Ririn Rahmawati; Ina Sholihah Widiati

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

As time goes by, technology is developing very rapidly, especially in education, technology can be used to support learning. For example, at SDN 04 Sukoharjo, the author found a problem or obstacle that in science learning, photosynthesis material still uses the lecture method, using LKS books, so it is still monotonous, making students bored and not interested, because photosynthesis material is a biological process that cannot be seen directly. Therefore, researchers utilized technology, especially in multimedia, to create 2D animated learning videos of the photosynthesis process. The research method uses the ADDIE method, namely (Analysis, Design, Development, Implementation, and Evaluation). The final result of this research is a 2D animation learning video of the science lesson process of photosynthesis.    

Rahmat Agung Firmansyah; Dadang Kusbiantoro; Sylvi Harmiardillah; Dhiajeng Widya Ningrum; Fajar Suci Aristanto

Inovasi Kesehatan Global 2024 Lembaga Pengembangan Kinerja Dosen

Garbage will cause health problems if not managed properly. The increase in waste along with the rate of population growth and ignorance of sorting waste according to its type is a problem that must be resolved. As is the case with students at SDN Sendangrejo II Lamongan. This study aims to determine the effect of audio-visual education on knowledge of sorting waste at SDN Sendangrejo II Lamongan. The study used a pre-experimental one group post test design. The population of all students in grades 1-6 at SDN Sendangrejo II Lamongan was 44 respondents using SPSS 26.0 using a total sampling technique, the research instrument used a questionnaire, then the results were analyzed using the Wicoxon test with a significance level of p <0.05. The results of the study showed that before being given audio-visual education about sorting waste, it was found that almost all students (81.8%) had a low level of knowledge and after being given audio-visual education, it was found that most students (72.7%) had a good level of knowledge. Video is one of the educational media that can increase one's knowledge because the material presented can be received through the senses of sight and hearing. It is recommended that educators use this audio- visual technique in providing education or learning activities.

Rima Salsabila; Tulus Handra Kadir

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to describe and find out the implementation of learning basic motion techniques in class X of SMA Negeri 9 Padang. This type of research is qualitative research with a descriptive method of analysis. The research instruments are the researchers themselves and are assisted by supporting instruments such as stationery, cameras and recorders. Data were collected through literature studies, observations, interviews and documentation. The steps of analyzing data are data collection, identifying data, clarifying data and concluding data. The results of the study show that cultural arts learning in the school has not been effective due to the lack of appropriate use of learning media, especially in the context of dance art. The use of only videos as a learning medium and group discussion methods only provide a limited picture of the material being studied. It is important to increase students' enthusiasm and motivation by providing a clear understanding of what is being learned and the purpose of learning cultural arts. Although art is a creative field of study, learning also has specific goals, such as developing the potential of artists who can contribute to different levels of education, including from the secondary and elementary levels.

Anggun Triya Novita; Ahmad Iklil Saifulloh; Rini Lindawati

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This study investigates the effectiveness of using multimodal text methods to enhance the narrative writing skills of EFL students at SMP Terpadu Darul Dakwah. The research employs a pre-experimental design involving pre-tests, treatments, and post-tests to measure the impact of teaching narrative texts using folktales packaged in flashcards. Results indicate a significant improvement in students' writing abilities, evidenced by increased average scores from pre-test to post-test. The study also incorporates responsive teaching with barcode flashcards to integrate technology into the learning process, making it more engaging and relevant for students. Multimodal texts, combining video, audio, and visual elements, can effectively enhance language skills and student engagement in writing narrative texts. The research provides valuable insights for educators seeking innovative methods to improve writing instruction and suggests that incorporating multimodal texts and folktales can significantly enhance EFL students' narrative writing skills.

Zuyyina Amalia Mustaqim; In’am Mujahidin; Muhammad Agil Al Hadif; Ahmad Yusuf Sholah; Tamma Yaktafia +3 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Walisongo State Islamic University KKN students held a socialization on the importance of literacy and basic provisions for religious moderation from an early age at the banjiran public elementary school where the purpose of this socialization was carried out to provide a deep understanding to teachers, students about the importance of religious literacy in shaping the character of good and religious children. Religious moderation literacy is the ability to understand, interpret and apply religious teachings in a balanced and tolerant manner. Religious moderation literacy also includes the ability to communicate effectively about the values of moderation and to coexist harmoniously with individuals from various religious backgrounds. In this socialization, learning media such as videos, summary materials in the form of power points and also educational applications are used to convey the values of religious moderation.

Zuyyina Amalia Mustaqim; In’am Mujahidin; Muhammad Agil Al Hadif; Ahmad Yusuf Sholah; Tamma Yaktafia +3 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Walisongo State Islamic University KKN students held a socialization on the importance of literacy and basic provisions for religious moderation from an early age at the banjiran public elementary school where the purpose of this socialization was carried out to provide a deep understanding to teachers, students about the importance of religious literacy in shaping the character of good and religious children. Religious moderation literacy is the ability to understand, interpret and apply religious teachings in a balanced and tolerant manner. Religious moderation literacy also includes the ability to communicate effectively about the values of moderation and to coexist harmoniously with individuals from various religious backgrounds. In this socialization, learning media such as videos, summary materials in the form of power points and also educational applications are used to convey the values of religious moderation.

Helsa Marsella Putri; Siti Aisyah

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research is a study of development of media video tutorials for learning visual arts in particular visual journal material in students of X grade State High School 5 Bukittinggi. The problem found is that learning is not optimal due to lack of use of learning media. Video tutorials can be used to support the learning process and help teachers deliver learning materials. This research uses the Research and Development method with a 4D model that consists of define, design, develop, and disseminate. Data analysis techniques use qualitative and quantitative descriptive analysis. The test subjects in this study were 42 respondents consisting of 5 experts, 1 cultural art teacher, and 37 students. The results of the study showed that the media, material, and language validation test reached a score of 80-90%. Next, the practicality test by the teacher obtained a rating of 86.67%, the student response rating of the small-scale test obtaining a 94.9% score and the large scale trial obtains a grade of 91.81%. The final stage is the test of effectiveness gained from the pre-test and post-test results. Small scales obtain t_count of 7.17 bigger than t_table of 1.894. Large scales get t_counters of 7.68 larger than tables of 1.701. It can be concluded that the video tutorial media product developed on learning visual arts in particular visual journal material has proven valid, practical and effective to use.

Farel Atalla Muhammad Dafa; Ina Sholihah Widiati

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

Online learning is widely used by various groups, especially in higher education/schools. Online learning has many benefits for students and lecturers due to its practical and flexible learning process. However, there are complaints in online learning, such as students having difficulty understanding the material shared by lecturers and the lack of interaction between lecturers and students, making the lessons monotonous and boring. Students also cannot review the targeted lecturers. Therefore, the Midori Clon application was created to address students' problems in online learning. The application design was developed using the Design Thinking method. The Midori Clon application offers several advantages, including a Live Video feature for more interactive sessions between students and lecturers, a Bot feature to summarize materials and translate languages, and a Lecturer Review feature to review the targeted lecturers. With these advanced features, it is expected that online learning issues can be resolved and online learning can meet the desired expectations.    

Risma Anggreini; Eva Nurul Malahayati; Adin Fauzi

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

IPAS (Social and Exact Science Education) is a subject in the Kurikulum Merdeka. This subject invite student to recognize natural anomalies by facts. However, results of the researcher's observations on the interest of 4th-grade elementary school students in learning science showed that 93.75% of students experienced difficulties in learning science, especially in the matter of changes in the state of matter and energy forms. So, based on the results of the theoretical formulation and potential problems, the researcher is interested in proposing the development of a simulation video product. This type of research is Research and Development (R&D) based on 7 stages, namely, potential and problems, data collection, product design, design validation, design revision, product testing, and product revision due to limitations of materials, time, and manpower. After the prototype product is completed, the researcher validates the content, media, and language with 9 experts, with each having 3 validations: (Content validators, Media validators, Language validators) The test results show that 86% of the material validation, 92% of the media expert validation, and 96% of the language validation, it can be concluded that the simulation video product is very feasible to use with minor revisions. Furthermore, the researchers carried out a teacher and student readability test on the simulation video media. The scores obtained were 91,2% for teachers and 89,2% for students. So that simulation video products able as media supplements in learning.

Valentina ‘Ainur Rofiqoh; Dina Kartikawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Teaching writing is not easy. Teacher needs to think the appropriate and effective medium that will be able to attract the students’ interest. Due to this case, an animated video was chosen as a medium to facilitate students' learning process to be more interactive and attract students' interest for composing, particularly to write Descriptive Texts. The research explored the use animated videos to teach descriptive text in grade seventh academic year 2023/2024 at MTsN 6 Tulungagung. The type of experiment utilized is a Quantitative with Pre-Experiment Designs. The sample consisted of 31 students as control group. There are three steps conducting this research: pre-test, treatment, and post-test. The expert formed the validation of the questions. Based of the data analysis results, the pre-experimental class’s mean scores 76.35 and 86.32 in the post-test. Researchers found that the score of Sig. (2-Tailed) is 0.001 less than 0.05, therefore H0 is denied by acceptance of Ha. So in this case it was concluded that the differences in the analysis of the mean between the results of the pre and post-test meant that there were effects of using the animated video as the medium of learning in writing Descriptive Text in class VII in the 2023/2024 school year at MTsN 6 Tulungagung.

Valentina ‘Ainur Rofiqoh; Dina Kartikawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Teaching writing is not easy. Teacher needs to think the appropriate and effective medium that will be able to attract the students’ interest. Due to this case, an animated video was chosen as a medium to facilitate students' learning process to be more interactive and attract students' interest for composing, particularly to write Descriptive Texts. The research explored the use animated videos to teach descriptive text in grade seventh academic year 2023/2024 at MTsN 6 Tulungagung. The type of experiment utilized is a Quantitative with Pre-Experiment Designs. The sample consisted of 31 students as control group. There are three steps conducting this research: pre-test, treatment, and post-test. The expert formed the validation of the questions. Based of the data analysis results, the pre-experimental class’s mean scores 76.35 and 86.32 in the post-test. Researchers found that the score of Sig. (2-Tailed) is 0.001 less than 0.05, therefore H0 is denied by acceptance of Ha. So in this case it was concluded that the differences in the analysis of the mean between the results of the pre and post-test meant that there were effects of using the animated video as the medium of learning in writing Descriptive Text in class VII in the 2023/2024 school year at MTsN 6 Tulungagung.

Lailaturohmah Kurniawati; Cindi Realita Fatmawati Putri; Dwi Murtini

FUNDAMENTUM : Jurnal Pengabdian Multidisiplin 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Burns are the fifth leading cause of unintentional injury-related death in children. The importance of knowledge that must be possessed by children in providing first aid for burn cases in children, can reduce disability and morbidity rates. The purpose of the service activity is to provide Video health education to school-age children at MI Muhammadiyah Waru Elementary School about the first handling of burns. The method of service is by using game-based learning in the form of oral presentation of material and animated videos about the first handling of burns. The data analysis method used in this service activity is PrePost-Experimental design, Participants in this activity are elementary school-age children MI held on November 11, 2023. The educational materials provided are the causes of burns, types of burns, management and prevention of burns. Then, the service team conducted education related to handling burns to respondents. The conclusion is that after this education is carried out, respondents can understand and know the reasons for handling burns should not be arbitrary because it can cause more severe infections.

Fitri Andini Al-Fatihah; Ibnu Muthi

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to (1) develop animated video learning media to improve student learning outcomes, (2) determine the feasibility of animated video learning media through teacher validation, and (3) determine the effectiveness of animated video learning media applied to class IV in Jambi City State Islamic Madrasah. The subjects in this study were 35 fourth grade students, as a test class. This reseach and development uses the Classroom Action Research Method developed by Kemmis and Mc Taggart (1992:11). The method is carried out from the first to the fourth step, namely: (1) planning, (2) action, (3) observation, and (4) reflection. The effectiveness test uses data collection techniques in the from of observation, interviews, tests, and documentation. The effectiveness of animated video media to increase motivation, attract attention, increase understanding, improve student learning outcomes, and learning objectives can be achieved as desired. Effectiveness can be seen from the scores of students’ completenss presentation results at the pre-cycle stage, the first cycle stage, then continued with the activity stages in the second cycle. The result of the study indicate that the animated video learning media is feasible to use for learning at the elementary school level. The results of the feasibility test of animated video learning media through teacher validation in operational field trials in the “Good” category. Tehere is a significant difference in the results of the presentation of students’ completeness scores between before and after using animated video learning media in the teaching and learning process.  

Henry M. Sibarani; Mukhtar Mukhtar

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to improve students' mathematical problem solving abilities by using a learning model Think Aloud Pair Problem Solving (TAPPS) with the help of animated videos. The research was conducted at SMA Negeri 1 Sumbul involving 36 class X-G students as research subjects. The type of research used is classroom action research (PTK) with steps, namely, providing an initial test to measure students' mathematical problem solving abilities before taking action, identifying problems in the classroom, planning action, implementing action, namely applying the TAPPS learning model (Think Aloud Pair Problem Solving) With the help of animated videos as a medium for conveying summaries of learning material, observation, giving post tests, data analysis and data reflection.  The research was carried out in 2 cycles where each cycle included two meetings, while observation activities were carried out simultaneously with the implementation of actions with the aim of observing the activities of researchers and students during learning activities. The research results showed that after the first cycle of research was carried out, the average student score from the pretest results to the first cycle posttest results increased from 52.56 to 72.94 with the average observation of student and researcher activities being 2.38 and 2.38. In the second cycle, students' mathematical problem solving abilities increased based on the average student score on posttest II, namely 84.62, the results of observations in the second cycle also improved better to 3.23 for student activities and 3.44 for researchers' ability to manage class, apart from that 34 out of 36 students (94%) obtained scores above the KKM (70). These results show that students' mathematical problem solving abilities increased after implementing the TAPPS learning model (Think Aloud Pair Problem Solving) Assisted by animated videos.

Putri Zudhah Ferryka; Yuliana Yuliana; Delta Ramawati

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine the characteristics of LKPD based on mathematical sentences, determine the feasibility of LKPD products, and determine students' interest in learning after implementing LKPD based on math sentence problems in chapter 11 class IV. This type of research is Development Research (Research and Development) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model and the resulting product is a mathematical sentence-based LKPD. This research involved 22 class IV students at SD Negeri 1 Pasung. The feasibility of the LKPD is tested with validation from expert practitioners, media and materials. Data collection used in this research was interviews, observations, questionnaires, tests and documentation. The interview sheet is used to analyze the needs of educators and students before preparing the product. The results of this research concluded that the LKPD has attractive design characteristics, diverse character traits, problem presentation in the form of dialogue, problem presentation stages that are in accordance with the PBL model, presentation of material in the form of videos and games. The feasibility of this LKPD is declared appropriate and not revised, because it is in accordance with the quality indicators of the LKPD content, media, materials and illustrations. Students' interest in learning increased by 41% after using this mathematical sentence problem-based worksheet.

Wulan Cahyaningrum; Sri Widiyanti; Lilik Sugiarto

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Javanese language is local content for levels from elementary to high school, the aim of learning Javanese is an effort to preserve Javanese culture. Therefore, to achieve these learning objectives, interactive learning media is needed according to students' needs. The researcher developed material introducing Javanese script, using animation media which was created with the aim of achieving the expected goals in the learning process. The results of this research are audio and video based which students can use in learning media. With this media, students can easily learn about the Javanese script presented by the teacher, this speeds up understanding of the material presented by the teacher.