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Septia Ni’matul Lailiyah; Hendra Pratama

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study is motivated by the challenges students face in understanding the material on national income redistribution in the eighth-grade social studies curriculum, primarily due to its abstract presentation and lack of visual aids. Teachers also struggle to create innovative teaching media, and the available textbooks do not provide sufficient illustrative support. To address these issues, this research develops a video learning medium aimed at outlining the development steps, assessing the validity of the produced media, and evaluating its effectiveness in enhancing student comprehension at MTsN 2 Nganjuk. Educational media play a crucial role in facilitating and clarifying understanding of the material. One continually evolving form of media is educational videos, which can convey concepts and procedures concretely while boosting student motivation and retention. The research questions are: (1) What are the steps in developing video learning media for the national income redistribution material for eighth grade at MTsN 2 Nganjuk? (2) What is the validity level of the developed video learning media for this material? (3) How effective is the developed video learning media in improving student understanding? The study aims to determine the development steps, validity, and effectiveness of the video learning media. Utilizing the Research and Development (R&D) model with ten steps from Borg and Gall, the study assesses the validity of the video learning tool. The subjects include 30 students from class VIII 1 at MTsN 2 Nganjuk. Validity tests yielded percentages of 92% from content experts, 89% from media experts, 82% from language experts, and 98% from the social studies teacher. Effectiveness testing using the Paired Sample T-Test showed a significance level of 0.001, indicating a significant improvement in student learning outcomes after using the video. Thus, the video on national income redistribution is validated by experts and proves effective in enhancing student learning outcomes.

Melda Agnes Manuhutu; Jihan Jihan; Alex Karoba; Janet Janet

Jurnal Pengabdian dan Solidaritas Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Developments in the digital era require communities to have the ability to access, understand, and utilize technology as part of their preparedness for global change. However, not all community groups have equal access and digital skills, particularly regional communities such as the Central Mamberamo Community Association (HMMT) in Sorong City. This community service activity aims to empower members of this community through training in developing mobile learning-based digital teaching materials using the Thunkable application. The method used was a direct, participatory, project-based approach, allowing participants to be actively involved in every stage of the activity. The results of the activity showed an increase in participants' understanding of the concept of mobile learning, their ability to use the Thunkable platform, and the creation of simple teaching material prototypes relevant to the local context. The training also succeeded in increasing learning motivation and a sense of ownership of the developed digital products. These findings support the effectiveness of no-code and project-based learning approaches in improving digital literacy in non-technological communities. This activity serves as an initial model for inclusive and sustainable technology-based community empowerment. Furthermore, this activity also had a positive impact on strengthening collaboration among HMMT community members. By working together in teams, participants not only improved their technical skills but also developed more effective collaboration and communication skills. Using the no-code Thunkable app allows them to create digital learning materials without requiring a deep technical background, making them more accessible to a wide range of communities. The success of developing a prototype of learning materials tailored to local needs also opens up opportunities for the community to continue developing their digital products in the future, with the hope of expanding access to more equitable and quality education in the region.

Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Citra Citra; Reva Reva

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

This training activity on application development using the Thunkable platform was designed to enhance digital literacy, logical thinking skills, and strengthen the character of adolescents through a Project-Based Learning (PjBL) approach. In today’s digital age, digital literacy is an essential competency, and equipping young people with the ability to create meaningful technology empowers them to be not just users but also creators of impactful digital solutions. The training took place on May 17, 2025, at a member’s house from the GKI Kasih congregation in Perumnas, Sorong. It was attended by 20 participants aged between 12 and 17 years. The choice of a familiar and friendly setting was intended to create a comfortable and collaborative learning environment. The training materials were structured step-by-step, starting with an introduction to the Thunkable platform, user interface (UI) design, navigation logic development using visual block programming, and culminating in group presentations and reflections on the final projects. The project theme chosen for the training was "Prophets as Role Models," aimed at integrating spiritual values and character development into an educational digital application. Through this project, participants not only gained technical skills but also reflected on the moral and inspirational values of prophetic figures in the Christian faith. Evaluation results showed that the training had a significant positive impact. Participants demonstrated increased understanding of app development concepts, were able to explain their project workflows and features, and showed high levels of enthusiasm and creativity throughout the process. Furthermore, character values such as teamwork, responsibility, and a strong learning spirit were fostered. This initiative serves as a concrete example of how technology-based education can be effectively combined with character formation. It also provides a replicable training model for other communities, particularly for church-based youth development programs that aim to nurture digitally literate and morally grounded future generations.

Melda Agnes Manuhutu; Adrian Adrian; Shady Shady; Michael Michael; Oktovina Oktovina +1 more

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This service program aims to provide mentoring to students of SMK Negeri 3 Sorong through the utilization of mobile learning technology using the Thunkable application. Thunkable is a drag-and-drop-based platform that allows users to design interactive mobile applications without complex programming. The mentoring program was designed to enhance students’ digital literacy, foster creativity, and strengthen their understanding of subject materials through the development of self-made interactive media. The method employed in this activity involved a participatory approach, including workshops, technical guidance, and learning outcome evaluations. The results showed that students were able to develop simple applications tailored to their learning needs and demonstrated increased motivation and independence in the learning process. Furthermore, students gained hands-on experience in designing and implementing technology in practical contexts. This approach has proven effective in bridging the gap between the school curriculum and the technological skills required in today’s workforce. Therefore, using Thunkable as a mobile learning tool presents an innovative alternative in vocational education and training.

Nurul Hidayah; Yasdinul Huda; Ilmiyati Rahmi Jasril; Hendra Hidayat

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2025 Asosiasi Riset Ilmu Teknik Indonesia

This study aims to develop interactive learning media for logic gate material in Industrial Electronics Engineering subjects at SMK Negeri 5 Batam by utilizing Adobe Flash CS6 integrated with CircuitVerse. This media is designed to provide a more interesting, interactive, and applicable learning experience, so it is expected to improve students' understanding of the concept of logic gates which is a basic material in the field of electronics. The study uses a Research and Development (R&D) approach with a 4D development model that includes the Define, Design, Develop, and Disseminate stages. Research data were collected through validation by material experts and media experts, as well as practicality tests involving students. Data collection instruments were in the form of validation sheets and student response questionnaires. The validation results showed that the developed learning media obtained a score of 88.20% from material experts and 93.88% from media experts, both of which are in the "very valid" category. The practicality test involving grade XI students obtained a score of 92.80%, indicating that the media is "very practical" to use in the learning process. This interactive media combines elements of text, images, animation, and digital circuit simulations using CircuitVerse, so students can learn logic gate concepts visually and directly practice them virtually. This integration not only makes it easier for students to understand the theory but also trains problem-solving and critical thinking skills. The findings of this study indicate that interactive learning media based on Adobe Flash CS6 and CircuitVerse has great potential to increase learning motivation, student engagement, and conceptual understanding of logic gate material. This media is also relevant to support the implementation of the Independent Curriculum, which emphasizes project-based learning, independent learning, and complete competency mastery.  

Juan Gabriel Mongkau; Juliana Margareta Sumilat; Richard DH Pangkey

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to develop a mathematics teaching module based on differentiated learning integrated with the Project-Based Learning (PjBL) method, specifically for the topic of spatial structures ("get up room") for students at Nanasi 1 Elementary School. The development process follows the 4D model, which includes the stages of Define, Design, Develop, and Disseminate. In the Define stage, analysis revealed the absence of instructional modules that align with students' learning styles and needs. Consequently, learning objectives were formulated based on geometric elements and problem-solving criteria. During the Design stage, a prototype module and validation instruments were produced. Validation was conducted by two experts, yielding high scores for both content and visual presentation—each achieving 90% validity. Practicality assessments also showed strong results, with content rated at 90.8% and visual aspects at 90%, categorizing the module as “very valid” and “very practical.” The integration of the PjBL method was implemented to enhance active student participation, encouraging collaborative exploration and real-world application of mathematical concepts. The developed module is considered suitable for supporting differentiated mathematics instruction in elementary schools. It accommodates diverse learning styles and promotes student engagement through project-based tasks. The findings suggest that combining differentiated learning with PjBL fosters a more inclusive and effective learning environment, particularly in geometry-related topics. This module not only meets pedagogical standards but also contributes to the advancement of innovative teaching practices in primary education.

Nida’ul Haq Nur Fitria; Ahmad Ali Riyadi; Moh. Irmawan Jauhari

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

In today's era of rapid globalization and modernization, each generation in Indonesia has distinct characteristics, particularly in their ways of thinking, interacting, and facing life's challenges. Generation Y (millennials) and Generation Z, who are now entering the world of education, have very different mindsets and adaptation methods compared to previous generations. One of the major challenges faced by educators is how to address these differences, particularly in teaching Islamic religious values and shaping students' religious character amidst the rapid development of technology and social dynamics. The transition from Generation Y to Generation Z brings significant changes in the world of education, particularly for Islamic Religious Education (PAI) teachers. Generation Z, more familiar with digital technology and the internet, often has a more interactive and visual learning style. They tend to prioritize fast and easily accessible information, and are more open to global cultural influences. This phenomenon presents new challenges for PAI teachers in delivering Islamic religious learning materials that are contextual, relevant, and easily understood by students. The transformation of PAI teachers in shaping students' religious character in this transitional era requires a deep understanding of existing social, technological, and cultural changes. Islamic Religious Education teachers are not only required to possess in-depth knowledge of religious teachings but also to be able to adapt teaching methods to suit the needs of today's students. For example, the use of digital technology in Islamic religious education can facilitate students' access to various relevant information sources, such as Islamic preaching videos, Islamic learning apps, or e-books that can enhance their understanding.  

Emat Muslihat; Siti Qomariyah; Tedi Tedi; Hendi Supandi

Jurnal Budi Pekerti Agama Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The instillation of trustworthiness (amanah) is an essential element in the character development of students, particularly within the framework of Islamic education. As a core moral value emphasized in both the Al-Quran and Hadith, amanah serves as a foundation for shaping students' integrity, responsibility, and reliability. Despite its significance, the teaching materials designed to instill this value have not been critically assessed, especially in terms of their content relevance and pedagogical effectiveness. This study aims to conduct an in-depth analysis of the Tafhim Al-Quran teaching materials used for Grade II students at SMP-T Darul 'Amal, focusing on the topic of amanah. Utilizing a qualitative approach with a descriptive method, data were gathered through the collection of documents, lesson plan (RPP) reviews, and interviews with subject teachers. The findings reveal that the teaching materials do cover the three learning domains—cognitive, affective, and psychomotor—but tend to disproportionately emphasize the cognitive domain. While the materials include references to Al-Quran verses and Hadith concerning trustworthiness and the fulfillment of promises, they often lack practical, real-world examples that are relatable to the everyday experiences of adolescents. Moreover, the current instructional approach remains conventional and teacher-centered, offering limited opportunities for students to engage in reflective and participatory learning activities. In light of these findings, the study recommends the development of more contextualized and student-centered teaching materials. These materials should incorporate active learning strategies, such as group discussions, case studies, and experiential learning activities, to more effectively foster the internalization of amanah as a lived value. Enhancing the relevance and interactivity of character education in this way can significantly improve its impact on students' moral development.  

Julistin Prilianis Dakhi; Adelia Febrianti; Risking Waruwu

Modem : Jurnal Informatika dan Sains Teknologi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In today's digital era, technology plays a crucial role in supporting innovative, interactive, and engaging learning processes. Education is no longer limited to the use of conventional textbooks and whiteboards, but has been transformed through the integration of various digital media. In this context, digital literacy has become a key competency that students must possess. Digital literacy encompasses not only the ability to access and understand information from various digital sources but also involves critical thinking and collaborative skills, as well as the wise, ethical, and responsible use of technology. Studies show that the appropriate and targeted use of digital media can increase students' interest in reading materials and other learning activities. Interactive and visually appealing digital media can stimulate students' curiosity, enrich the learning experience, and increase their motivation. Furthermore, the use of digital technology also provides opportunities to develop creativity, communication skills, and problem-solving skills. Technology-based learning enables more effective learning differentiation, allowing students to learn at their own pace and learning style. This is highly relevant in the context of 21st-century education, which demands information literacy, technology literacy, and media literacy. As learning facilitators, teachers are required not only to be proficient in using technology but also to design learning that integrates curriculum content with available digital potential. Therefore, optimal use of digital technology can be a strategic solution in creating a generation that is digitally literate, creative, innovative, and able to adapt to increasingly dynamic and complex developments. To achieve this goal, collaboration between schools, the government, and parents is essential in providing adequate access to and training in sustainable educational technology.

Primadi Candra Susanto; Olfebri Olfebri; Aang Gunawan; Basri Fahriza; Reza Fauzi Jaya Sakti +3 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2025 Asosiasi Periset Bahasa Sastra Indonesia

Micro,Small, and Medium Enterprises (MSMEs) are a vital pillar of the national economy, significantly contributing to employment, innovation, and regional economic development. However, in the ever-evolving digital era, many MSMEs have yet to optimally utilize digital promotional technologies and trends, leading to limited market reach and business growth. This community service activity aims to improve MSMEs' understanding and skills in building and developing their businesses through digital-based promotional strategies. The methods used in this activity include interactive outreach, hands-on training, and mentoring focused on the use of social media, online marketplaces, and other relevant digital platforms. The activity was conducted in collaboration with the MSME community using a participatory approach, enabling participants to actively engage in learning and directly apply the materials provided. The results of the activity indicate that participants showed a significant increase in knowledge and awareness regarding the importance of digital branding, designing attractive and effective promotional content, and utilizing various digital tools to expand market access. Additionally, many participants expressed greater confidence in managing digital platforms to promote their products and services independently. This increase in digital literacy is crucial in helping MSMEs remain competitive and adaptive to market changes brought about by technological advances. By equipping MSMEs with relevant digital promotion skills, this initiative contributes to the broader goal of supporting the growth of resilient, sustainable, and innovative small businesses. In the long term, such community-based empowerment efforts are expected to foster economic resilience and inclusiveness in the face of ongoing digital economic transformation.

Tasya’ah Tasya’ah; Lailatul Azizah; Syailin Nichla Choirin Attalina

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to improve the understanding of macapat songs by applying the Jigsaw cooperative learning approach. Although macapat songs have high moral and intellectual values, students often dislike them because they are considered complex and irrelevant. This study used the McTaggart model consisting of two cycles, combined with the Classroom Action Research (CAR) method. Data were collected through various techniques, including observation, tests, interviews, and note-taking, and then analyzed qualitatively and quantitatively. The results showed that students' understanding of the meaning of macapat songs increased significantly when the Jigsaw model was applied. The learning completion rate increased from 56% to 100%, while the average student score also increased from 72.33 in the pre-cycle to 86.6 in the first cycle. These findings demonstrate the effectiveness of the Jigsaw approach in improving student understanding. In addition, this method also succeeded in encouraging active student participation, increasing their confidence in class discussions, and fostering respect for the rich local culture. Thus, teaching local Javanese language through the Jigsaw cooperative learning paradigm can be considered an interesting and effective alternative approach. This approach not only helps students understand the material better but also strengthens their social and cultural skills. This research provides an important contribution to the development of more innovative and relevant teaching methods in the context of regional language learning, and encourages teachers to implement strategies that can increase students' interest and understanding of the valuable and diverse local culture. Through the application of this method, it is hoped that students will gain a greater appreciation for their cultural heritage.

Lestari Teresia Sihaloho; Imelda Free Unita Manurung; Eva Betty Simanjuntak; Dody Feliks Pandimun Ambarita; Putra Afriadi

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to develop and produce a product used as a learning medium in grade V, namely a learning video media based on the Canva application in the Science lesson Harmony in Ecosystems to improve student learning outcomes. This type of research and development (RnD) uses the ADDIE model which includes analysis, design, development, implementation, and evaluation. The instrument used is a questionnaire. The product developed must go through a validity test conducted to determine the feasibility, effectiveness and practicality before being used in learning. The feasibility test was obtained from the review of media experts obtaining a score of 90% and material experts obtained 85% in the very feasible category, the practicality of this media was obtained from the review of practitioner experts with a score of 96% in the very practical category. The effectiveness of the learning media product was obtained from the results of student tests that before using the product, 6 out of 29 students completed with a percentage of 20% completion, after using the product the percentage increased to 93% experiencing an increase of 73% with a total of 27 out of 29 students completing. This shows that the media developed is effective in improving student understanding as seen from student learning outcomes. The developed media is feasible, practical, and effective for use in the Harmony in Ecosystems learning material.

Nabila Nur Mustafa; Zuhriati A. Djailani; Niniek Pratiwi

Konstruksi: Publikasi Ilmu Teknik, Perencanaan Tata Ruang dan Teknik Sipil 2025 Asosiasi Riset Ilmu Teknik Indonesia

Gorontalo Province is an area with a high level of disaster vulnerability, both from hydrometeorological disasters such as floods and landslides, as well as geological disasters such as earthquakes. This condition requires an integrated, modern, and sustainable disaster training facility. Unfortunately, until now Gorontalo does not have a representative disaster management education and training center to support community preparedness. This research aims to design a Disaster Management Education and Training Center that not only functions as an education and simulation place, but also integrates green architecture principles to create an environmentally friendly and energy-efficient learning environment. The method used is qualitative descriptive with primary data collection through observation, interviews with stakeholders, and field documentation. Secondary data were obtained from literature studies, disaster architectural precedents, and spatial planning regulatory studies. The design site was chosen in Limboto District with considerations of accessibility, development potential, and geographical conditions. Analysis is carried out on spatial, functional, and climatological aspects to produce an optimal zoning concept and the orientation of building masses according to the tropical climate. The design results show that an area of 19,371 m² can accommodate all space needs with the utilization of KDB of 25.4%. The application of green architecture is realized through the use of environmentally friendly local materials, natural lighting, cross ventilation, solar panels, and rainwater management systems. The simulation facilities for floods, landslides, earthquakes, and fires are designed based on experiential learning so that participants can experience disaster scenarios firsthand. This design is expected to be a model of sustainable tropical disaster architecture, replicate in other disaster-prone areas, and encourage the creation of a disaster-aware culture. This research also opens up further research opportunities related to energy performance evaluation and the application of digital technology in disaster education.

Ika putra viratama; Andrea Gafiria Permata Putri; Miske Aprillia Herawati; Nur Ihwanul Karim; Diva Amilia Ramadhani

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to quantitatively test the effectiveness of a concrete object-based science learning strategy in improving students' understanding of abstract concepts and addressing their learning difficulties in science at the elementary school level. By implementing a quasi-experimental design, this study compared a group of students who learned science through real media and concrete objects and through contextual, hands-on experiences with a control group. The hypothesis in this study states that students in the experimental group will show a significant increase in their science concept understanding test scores, measurable development of critical thinking skills, and a decrease in their detected learning difficulties, when compared with the control group. The tools employed in this research included a standardized test for understanding science concepts, a rubric designed to evaluate critical thinking abilities, and a Likert-scale survey to gauge students' opinions on how difficult they found the material. The quantitative data collected will be examined using an independent t-test to compare the average scores of different groups and a paired t-test to measure progress within the experimental group. Preliminary findings indicate that complex and abstract science materials are often the main cause of learning difficulties for elementary school students, which is in line with the limitations in abstract reasoning at that age, as stated in Piaget's theory of cognitive development. Therefore, this concrete method is expected to significantly increase student participation, help them absorb new information into their existing understanding, and in turn, improve their learning outcomes. The results of this study will provide concrete evidence of the positive effects of using concrete media and direct experiences in science learning at the elementary school level, as well as provide data-based suggestions for curriculum development and better teaching practices to address gaps in students' understanding of abstract concepts.

Muhammad Arie Zulfan; Dien Nurmarina Malik Fadjar

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to evaluate the effectiveness of the use of Canva and Nearpod digital platforms in supporting the strengthening of students' character at the elementary school level. Character education is a fundamental aspect in the formation of students' personalities who have integrity, toughness, and adaptability to the development of the times. In the digital era, interactive learning media is an important means to instill character values in a more interesting and contextual way. The method used is Classroom Action Research (PTK) which is carried out in two cycles, with the research subjects consisting of teachers, class V students, and students' parents. The learning process is designed to blend character education content with the use of Canva as a creative visual medium, as well as Nearpod as an interactive presentation tool that allows students to be active through online quizzes, assignments, and reflections. The results of the study showed a marked increase in students' learning motivation, attitude of responsibility, discipline, cooperation in groups, and the ability to make decisions independently. Parental involvement in digital learning also supports the consistency of character strengthening at home. However, the study also noted several challenges, such as the limitations of technological devices, unstable internet networks, and variations in students' and parents' digital literacy abilities. Recommended solutions include intensive training for teachers in the use of digital media, improved support facilities in schools, as well as a collaborative approach between teachers and parents. Thus, the integrated use of Canva and Nearpod not only supports mastery of academic materials, but also significantly strengthens students' character values holistically. This study is expected to be a reference in the development of digital learning innovations oriented towards character education at the elementary level.

Gina Aulia; Aslamiah Aslamiah

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research was motivated by the problem of children's low ability to coordinate hand and vision movements, which directly impacts their activities and fine motor skills. This study aims to describe the activities of teachers and children and analyze the development of fine motor skills in group A students at Hidayatullah Kindergarten Barito Kuala. This study used a Classroom Action Research (CAR) approach with a qualitative design and was conducted over four meetings. The results showed a significant increase in teacher activities and the development of children's fine motor skills. Teacher activities that initially received a score of 18 in the fairly good category increased to a score of 32 in the very good category at the fourth meeting. Meanwhile, at the beginning of the intervention, only 7% of children were in the Very Well Developed (BSB) category. After the first intervention, the percentage of children in the BSB category increased to 27% or five children. A more significant increase occurred at the fourth meeting, with 14 children or 82% falling into the BSB category. The intervention used a project-based learning model combined with a demonstration method in stringing activities using natural materials. Based on the results obtained, it can be concluded that this model is effective in improving fine motor skills in early childhood. This combination of approaches encourages active child engagement and provides meaningful and contextual learning experiences, contributing to optimal fine motor development.  

Rangga Raihan Saputra; Zulia Ningsih; FiQi Haikal Huda; Fahim Mulabi; Amiratul Naafi +1 more

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This research aims to comprehensively explore the strategic role of educators in improving the quality of learning at the elementary school level. In the context of basic education, teachers play a central role as agents of change and the main drivers in the learning process. The main focus of this research includes three important aspects, namely the professionalism of teachers in carrying out their duties, the challenges faced in the implementation of teaching and learning activities, and optimization strategies carried out to improve the quality of learning. The research was conducted at SDN 2 Kerso, Jepara Regency, using a descriptive qualitative approach. Data collection techniques include in-depth interviews with educators and principals, direct observations in the classroom, and documentation of learning implementation plans and other supporting activities. The results of the study showed that the teachers in the school applied the practice of professionalism through work discipline, mastery of materials, pedagogical skills, and a humanist approach to students. In addition, they also use learning strategies that are adaptive, creative, and based on student needs. However, in practice, teachers face various challenges, including the diversity of student characters, low learning motivation, the influence of the family environment, limited learning facilities, and the lack of periodic training. To answer these challenges, teachers make various optimization efforts, such as participating in professional training, establishing collaboration between teachers, implementing reflective supervision, and building active communication with parents and the community. Support from school principals, committees, and social environments is also an important factor in supporting learning effectiveness. This study concludes that the improvement of the quality of learning in elementary schools is largely determined by the capacity, commitment, and ability of teachers to manage challenges creatively and professionally. With systemic support and sustainability of competency development, the role of teachers can be significantly optimized to create meaningful, effective, and sustainable learning.

Anantyarta, Primadya

Jurnal Pendidikan Kimia, Fisika dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Student learning independence can be stimulated by providing problems at the beginning of learning that must be solved. One example of a problem for teaching materials is the problem of students' polluted environment. Modules are one type of teaching material that can be designed systematically and used by students in the independent learning process. By applying a problem-based learning model to the environmental pollution learning module, it can be used as teaching material that trains students' learning independence by finding problems for the learning process and achieving learning objectives. This study aims to develop and determine the feasibility of a problem-based learning module on environmental pollution material for junior high school students in grade VII. The model used in developing the module is a model that has the steps of analysis, design, development, implementation, and evaluation (ADDIE). The module material is developed by first analyzing the needs of teaching materials, then continuing with analyzing the curriculum used and collecting materials from various sources. The module is then validated by a material expert who obtained a score of 90% and validation by a media expert who obtained a score of 92.5%. This module has also been tested on grade VII science teachers with a score of 96% and tested on students and obtained a score of 83%. Based on the validation and trial results, this module is included in the category of very suitable for use in learning.

Nurlianti Nurlianti; Arnis Syanti; Arie Dwi Ningsih

AL-MUSTAQBAL: Jurnal Agama Islam 2025 STIKes Ibnu Sina Ajibarang

This study aims to examine the impact of managing physical and social environments on learning quality at RA Baitul Ibadah, Binjai City. Observations were conducted in four classrooms—Awan, Bulan, Bintang, and Pelangi—focusing on spatial arrangement, availability of educational materials, and social interactions. The results show that a flexible, accessible physical environment enriched with educational play tools significantly supports exploration and holistic child development. Moreover, teacher involvement in organizing space and fostering children’s independence strengthens an active and enjoyable learning atmosphere. Each classroom demonstrated unique environmental management strategies, yet all contributed positively to learning outcomes. This study highlights the critical role of planned and responsive learning environments in promoting optimal early childhood development and provides practical recommendations for early childhood institutions in creating child-friendly, educational spaces.

Anita Simanjuntak; Herlina Jasa Putri Harahap

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The aim of this study is to develop learning media on the Educaplay platform on the topic „Freunde, Kollegen und Ich“. This study uses a qualitative approach and the development model based on the theory of Richey and Klein. This theory includes three phases: (1) planning, (2) creation, and (3) evaluation. The book Netzwerk neu A1 by Stefanie Dengler et al. (2021) was used as the data source in this study. The data consist of words, sentences, and grammatical rules at the A1 level taken from Chapter 2 „Freunde, Kollegen und Ich“, which appears on pages 18–27. The grammar topics covered in this chapter include: (i) irregular verbs and personal pronouns, (ii) yes/no questions, (iii) definite articles: der, die, das, (iv) nouns: singular and plural, and (v) the verbs haben and sein. The result of this study is a set of learning media on the Educaplay platform in the form of grammar exercises at the A1 level. The materials were validated by content experts based on five assessment criteria and scored 90 points, which corresponds to a very good rating. The Educaplay learning media was also validated by media experts and received a score of 90 points, also indicating a very good rating. Based on the findings of this study, the exercises developed on Educaplay can be used by lecturers and students as innovative and interactive learning media for A1 grammar.