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Dominika Apri Liya Kristiani; Moh. Hanafi

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study explored the impact of colorful pictures on vocabulary teaching effectiveness for students at TKK Santa Maria Tulungagung. Utilizing a pre-experimental one-group pre-test and post-test design, the research involved TKK Santa Maria Tulungagung students who engaged with colorful pictures. Analysis was conducted using the SPSS 27 statistical program. Findings indicated a significant improvement in vocabulary mastery among students using colorful pictures, with a two-tailed sig. value of 0.006, which is below the 0.05 threshold. The incorporation of colorful pictures not only enhanced understanding but also made the learning process more engaging and enjoyable. Consequently, colorful pictures are deemed an effective strategy for teaching vocabulary to kindergarten students. This research aims to assist teachers in selecting more innovative and efficient methods to enhance vocabulary acquisition at the early childhood education level.

Auni Patrisyah; Relita Buaton; Juliana Naftali Sitompul

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

According to academic data, student math ability tests at MTSS PAB 5 Klambir Lima yield mixed results. There are students who understand math well, but there are also those who have difficulty understanding the mathematical concepts themselves. Math teachers at this school have difficulty designing lessons that can meet the needs of students with different levels of understanding. So, it is necessary to group student data to produce educational decision-making and improve learning effectiveness, such as through data mining. Data mining is a semi-automated process that uses machine learning techniques, mathematics, statistics, and artificial intelligence to identify and organize information contained in large databases. The process of finding information can be done by determining the decision rule based based on the level of student understanding in mathematics lessons using the Decision Tree Algorithm C4.5 method. The use of the Decision Tree algorithm C4.5 aims to make it easier to determine decision rules based on gender, Predicate, teacher teaching methods, student learning interest, and level of understanding. Based on the results of the study, it was found that if the teacher's teaching method is good, the predicate value is B, the student's learning interest is less interested, and the gender is male, then the student's level of understanding in mathematics lessons is not understood.

Triana Wahyuningsih; Akbar Amin Abdullah; Rizal Fajri

Inovasi Kesehatan Global 2024 Lembaga Pengembangan Kinerja Dosen

Landslide disasters can cause environmental damage, property loss, and cause deaths, disappearances, injuries, and displacement with various health problems in refugee camps such as infectious diseases and nutritional disorders. The level of disaster risk is determined by the student's potential and preparedness which can be known from the student's interpretation of landslide disaster management. Health education is a learning process that can change students' preparedness to be able to prepare action plans to reduce the impact of landslides. The aim of this research is to determine the effect of health education on landslide disaster management at SDN 1 Selo Boyolali. This type of research uses pre-experimental methods with a quantitative approach and a one group pretest-posttest research design. The sample consisted of 29 respondents using purposive sampling technique. Measuring student preparedness uses a preparedness questionnaire sheet with 25 questions using a Likert scale. The data analysis technique uses the Wilcoxon test with the research results showing a p-value of 0.000 (p<0.05), so that it can be concluded that there is an influence of landslide disaster management health education on student preparedness at SDN 1 Selo Boyolali.

Rima Salsabila; Tulus Handra Kadir

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to describe and find out the implementation of learning basic motion techniques in class X of SMA Negeri 9 Padang. This type of research is qualitative research with a descriptive method of analysis. The research instruments are the researchers themselves and are assisted by supporting instruments such as stationery, cameras and recorders. Data were collected through literature studies, observations, interviews and documentation. The steps of analyzing data are data collection, identifying data, clarifying data and concluding data. The results of the study show that cultural arts learning in the school has not been effective due to the lack of appropriate use of learning media, especially in the context of dance art. The use of only videos as a learning medium and group discussion methods only provide a limited picture of the material being studied. It is important to increase students' enthusiasm and motivation by providing a clear understanding of what is being learned and the purpose of learning cultural arts. Although art is a creative field of study, learning also has specific goals, such as developing the potential of artists who can contribute to different levels of education, including from the secondary and elementary levels.

Kholifatun Khasanah; Hanik Laily Rizka Maharani; Khofidhotun Rofingah; Khusna Amalia; Maslakhatul Khulil Laila +3 more

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

The school library is a very necessary means by the provider of educational institutions as a material container and resource for teachers and students. Therefore, a good quality library will have a good impact on its students. The purpose of this research is to find out how the role of PAI teachers in using school libraries as a means of learning in SMP TAKHASSUS AL-QUR’AN, knowing the supporting factors and inhibiting factors PAI teacher in using the chool library. This time the research uses qualitative methods, where the method used is not using data but a sentence or a picture, that is, by doing observations, interviews and documentation. As for the results of the research showed that PAI teacher has been very good in performing his role as a teacher in utilizing the school library that is by growing students interest in reading by using the library as a place and means of learning other than in the classroom, giving the student the task to find material to be discussed, read and discussed both in group and individually. As for the constraints in the library only lack of duration, due to PAI lesson hours at the end of the lesson and the majority of students in SMP TAKHASSUS AL-QUR’AN live in the neighborhood of Pondok Pesantren.

Ariani, Farida; Afnita, Nora

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

The advancement of technology in education has revolutionized the learning process, transitioning from conventional to digital systems. Technology-based learning addresses the challenge of limited learning time for active students. Digital-based gamification for language learning in schools is a recent development, streamlining the teaching and learning process and enhancing outcomes. This study aims to assess the effectiveness of digital-based gamification models on the engagement and language literacy skills of eighth-grade students at Madrasah Tsanawiyah in Pariaman City. Using a quasi-experimental approach with a 2x3 factorial design, the study employs the Student Engagement in Schools Questionnaire and a Language Literacy Learning Outcomes Test as research instruments. Results indicate differences in student engagement between gamification and conventional models and between high and low-engagement groups. Interaction effects between gamification and engagement levels on language and literacy ability were observed. Overall, the gamification model proved more effective than conventional methods in enhancing engagement and learning outcomes. It is recommended that the Principal of the Madrasah implement digital-based gamification models tailored to students' needs to enhance engagement and learning outcomes.

Emilianus Eo Kutu Goo; Novi Yanti; Elmira Haci Yusifova

International Journal of Management and Digital Sciences 2024 International Forum of Researchers and Lecturers

The rapid advancements in technology have increased the demand for more efficient and effective training programs, especially in the technology sector. This study explores the impact of Virtual Reality (VR)-based training programs on employee skill development and job satisfaction, comparing them to traditional training methods. A controlled group experiment was conducted with employees from various departments such as IT, software development, and customer service. Participants were randomly assigned to either a VR-based training program or a traditional training program. Data was collected using pre- and post-training surveys to measure changes in employee skills and job satisfaction, as well as interviews to gather qualitative insights into employee experiences. The results revealed that VR training significantly enhanced employee engagement, skill acquisition, and overall job satisfaction. VR-based training allowed employees to engage in practical, hands-on tasks in a controlled, immersive environment, leading to higher motivation and a greater sense of accomplishment. In comparison, traditional training methods did not yield the same level of improvement in engagement or skill development. The study also identified several challenges associated with implementing VR training, including high initial costs, technical limitations, and the learning curve for employees adapting to VR environments. Despite these challenges, the findings suggest that VR training offers substantial benefits in enhancing employee competencies and job satisfaction. The study concludes with recommendations for integrating VR into employee development strategies, especially in technology industries, and proposes further research to explore the long-term impacts and scalability of VR training across different industries.

Paputungan , Moh. Zulkifli; N. Hula, Ibnu Rawandhy; Mariana, Ana

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to decipher the results of validation tests and find out the user's response to the development of Android-based learning media using the Smart Apps Creator (SAC) application. This study uses mixed methods (quantitative and qualitative). Data collection uses questionnaires and documents. Quantitative analysis techniques were carried out on validation results using numbers, scales, or percentages, while qualitative analysis was carried out on the results of (1) individual trials, (2) small groups and (3) large groups.  The population of this study is 30 grade VII students, while the sample is determined using non-probability sampling which aims to make all populations as samples. The results of the study show that: (1) the results of the validation of media experts obtained a percentage of 95% (very feasible) and material experts 94% (very feasible).  (2) the results of user trials on the development of Android-based Arabic learning media products received an average score for individual trials of 80% with categories (good), small group trials of 85% with categories (very good) and large group trials of 95% with categories (very good).

Didit Damayanti; Dhina Widayati; Baghase Prasetyo

Jurnal Sains dan Kesehatan (JUSIKA) 2024 Universitas Muhamadiyah Manado

The high number of traffic accidents in Indonesia is caused by heavy traffic, non-compliance with regulations, and inadequate infrastructure. Quick and appropriate first aid in traffic accidents is essential to increase the victim's chances of safety and survival. However, many lay people do not have the knowledge or skills to provide first aid. The aim of this research is to determine the effect of a combination of educational games and splint bandage demonstrations on the first aid abilities of traffic accident victims (Study at SMA N 1 Gurah, Kediri Regency). The research design used was a pre-experimental design with a one group pretest-posttest design. The sampling technique used proportionate random sampling to obtain 35 respondents. The research instrument used an observation sheet, data analysis using the Wilcoxon test. The results of the study showed that the majority (60%) before being given the edugame method and splint dressing demonstration had first aid abilities for accident victims in the poor category, while almost all (94.3%) after being given the edugame method and splint dressing demonstration had first aid abilities for accident victims in the good category. The Wilcoxon test result was 0.001, indicating that there was an influence of the combination of edugames and splint dressing demonstrations on the ability to provide first aid to traffic accident victims (p value = 0.001 <α = 0.05). Providing edugames can create fun learning and increase interest in learning and understanding that is easy to understand. Apart from that, the demonstration method also influences changes in the ability category because you can see directly and practice first aid how to apply splints. It is hoped that edugame and demonstration learning methods can be used as useful learning methods in modern education, increasing student involvement and making learning objectives easier for teenagers to understand.  

Raisa Raimuna; Masti yanto

AL-MUSTAQBAL: Jurnal Agama Islam 2024 STIKes Ibnu Sina Ajibarang

This research aims to improve students' understanding of learning in Islamic Religious Education (PAI) subjects through the application of the Direct Instruction learning model. Direct Instruction is a structured and systematic teaching method, which aims to provide direct and clear instructions to students. In this research, an experiment was carried out in a middle school involving two groups of students: an experimental group that used the Direct Instruction model and a control group that used conventional learning methods. The research results showed that students taught using the Direct Instruction model experienced a significant increase in understanding compared to students taught using the conventional method. This is shown by an increase in comprehension test scores before and after intervention in the experimental group. In addition, observations and interviews with students show that the Direct Instruction model helps them understand the material more effectively and increases involvement in the teaching and learning process. The conclusion of this research is that the Direct Instruction learning model is effective in increasing students' learning understanding in PAI subjects. Implementation of this model can be an alternative for teachers to improve the quality of learning and students' understanding of the subject matter.

Dyna Aulya Zuliarti; Fauzan Fauzan

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

conducted research at Madrasah Aliyah Negeri 2 Agam which was motivated by the implementation of the Teileren Method (partial method) which was not yet appropriate or optimal carried out by the teacher. This research aims to describe the application of the Teileren Method (part method) to the Learning of Al-Qur'an Hadith in Class XI MAN 2 AGAM. This problem is researched using descriptive qualitative research methods which are aimed at describing and analyzing the phenomenon of events, social activities, attitudes, beliefs, thoughts of people individually and in groups using the type of case study research. Data collection was carried out using observation, interviews and documentation techniques. The key informants in this research were Al-Qur'an Hadith teachers and class XI students at Madrasah Aliyah Negeri 2 Agam. To analyze the data, researchers grouped it based on existing problems. Based on the findings of research conducted by the author, the results show that: the application of the Teileren Method (part method) in learning Al-Qur'an Hadith in class XI is not completely satisfactory and has shortcomings. There are four steps in the Teileren Method (part method) in learning Al-Qur'an Hadith in class . The advantages of the teileran method in learning Al-Quran Hadith itself are that it makes it easier for students to memorize long material and memorizing does not take a long time. The disadvantages and obstacles of the teileran method itself are that it is time consuming and overwhelming when the material has been combined.    

Shelfiya Anjani

Mamba'us Sholihin Middle School is a school that is under the same foundation as the Mamba'us Sholihin Islamic boarding school. The purpose of writing this article is to find out what learning methods are used at Mamba'us Sholihin Blitar Middle School. This research is qualitative research, in which in this research, the author conducted a literature review and interviews to obtain the data. In the learning process, teachers use lecture methods, memorization, and also singing or what is usually called lalaran. The lecture method is a method of verbal explanation and narrative carried out by the teacher in front of the class. The memorization method is a method that can retain the learning material that students have learned. The recitation method is a rote repetition activity carried out individually or in groups using the desired rhythm.    

Rivaldi Tri Cahyo; Iis Ristiani

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The maintenance of education must be tailored to the needs and interests of students so that they learn something that interests them. Therefore, today's educational systems focus educational objectives and processes on the child's factor and can foster freedom of interests and needs. This makes the Social Science subjects taught in primary school must be based on the needs and interests of the child about the environment in which he lives. Basically, the subject of Social Science must be taught with a full sense of responsibility to the student, because it is very closely related to the people and the environment where humans live and carry out the activities to meet their needs. This makes the role of the teacher not only as a teacher but also as a guide and at the same time as an administrator. The personal teacher as a unit also determines the learning result given. Therefore, the component of the teaching situation, the correct delivery method and the media used also determine the learning outcome.Thus it can be concluded, that learning will be successful when considering many interrelated teaching components. These components can be grouped into three main categories, namely: first, the teacher, second, the subject matter, and third, the student. The interaction between the three main components involves the means and objects, methods, media and setting up of the learning environment so that a learning situation is created that enables the achievement of a previously planned goal.

Rivaldi Tri Cahyo; Iis Ristiani

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The maintenance of education must be tailored to the needs and interests of students so that they learn something that interests them. Therefore, today's educational systems focus educational objectives and processes on the child's factor and can foster freedom of interests and needs. This makes the Social Science subjects taught in primary school must be based on the needs and interests of the child about the environment in which he lives. Basically, the subject of Social Science must be taught with a full sense of responsibility to the student, because it is very closely related to the people and the environment where humans live and carry out the activities to meet their needs. This makes the role of the teacher not only as a teacher but also as a guide and at the same time as an administrator. The personal teacher as a unit also determines the learning result given. Therefore, the component of the teaching situation, the correct delivery method and the media used also determine the learning outcome.Thus it can be concluded, that learning will be successful when considering many interrelated teaching components. These components can be grouped into three main categories, namely: first, the teacher, second, the subject matter, and third, the student. The interaction between the three main components involves the means and objects, methods, media and setting up of the learning environment so that a learning situation is created that enables the achievement of a previously planned goal.

Nabilah Syadza Mahdiyyah

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Some students feel that mathematics is unnecessary, resulting in their interest in learning being low and learning outcomes also being low. To overcome this, one approach that can be taken is experiential learning. This approach is based on four phases, namely real experience, reflective observation, abstract conceptual, and active experimentation. The four phases involve students in the learning process through acting, reflecting, thinking and applying. The aim of this research is to describe the learning process carried out using an experiential learning approach to trigonometry material to improve student learning outcomes. The research was conducted on 35 class X students. The data collection methods used were tests and field notes. The research results show an increase in student learning outcomes in three aspects, namely student learning completeness which reaches a score of more than or equal to 75, students' activeness in asking questions, arguing and working together in groups, and students' enthusiasm in taking tests given by the teacher. In conclusion, the application of experiential learning in class X trigonometry material can improve student learning outcomes.  

Rahma Tilla Indah; Salman Salman; Radhiyatul Fithri

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research aims to find out how the implementation of the Project Based Learning (PJBL) learning model increases student creativity in Indonesian language subjects for class IV SD IT Al Fikri Islamic Green School. This research uses descriptive qualitative research methods which were carried out at SD IT Al Fikri Islamic Green School for the 2023/2024 academic year. The research was carried out through the opening stages of learning, planning projects and determining groups, preparing activity schedules, supervising the progress of projects and assessments. The research subjects were class IV of SD IT Al Fikri Islamic Green School, totaling 28 people. The research showed that teachers planned project based learning according to standards. module process Data was collected using sheets, knowledge tests, observation of student activities, documentation and interviews. The data collected was analyzed using qualitative descriptive analysis.The results of the research show that the Project Based Learning (PJBL) learning model can increase the creativity of fourth grade students at SD IT Al Fikri Islamic Green School in learning Indonesian as evidenced by the increase in student scores which are better than before.

Ary Irfan; Solihin Sayuti; Puspita Sari; Adila Solida

International Journal of Medicine and Health 2024 Lembaga Pengembangan Kinerja Dosen

Smoking has very negative health consequences. The dangers of smoking must be recognized from school age. The snakes and ladders game is an interesting type of educational media that can be used to increase students' knowledge about the dangers of smoking. The aim of this research is to find out how the use of the snakes and ladders game impacts junior high school students' knowledge about the dangers of smoking.This research is considered quasi-experimental with a non-randomized control group pretest and posttest approach. The number of respondents in this study was 90 students, where respondents were divided into 2 groups, namely the treatment group who were given health education using comic-based Photonovella media and the comparison group using conventional methods (posters). Data were collected using a questionnaire and analyzed using the Wilcoxon Test and Mann Whitney U Test. The results of the Wilcoxon test showed a significant increase in the post test scores for the knowledge and behavior variables in both the treatment and comparison groups, but there was no significant increase in the post test scores for the attitude variables. Then the results of the Mann Whitney U Test (sig.2-tailed) on knowledge (0.007 < 0.05), attitudes (0.217 > 0.05), and behavior (0.024 < 0.05). This indicates that there is a significant difference between the scores of the treatment group and the comparison group on the knowledge and behavior variables, but there is no significant difference on the attitude variable.Comic-based photonovella can be used in the learning process because they are very effective in increasing children's knowledge, attitudes and behavior about the dangers of smoking. Therefore, this can be used as an alternative learning media to increase students' knowledge of health by increasing their knowledge about health.

Eliyani Nur Khofifah; Suneki, Sri

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2024 Prodi PPKn Universitas Slamet Riyadi

This research is motivated by the importance of the teacher's role in determining and applying effective learning methods so that students can actively participate in Civics learning. The results showed that teachers who used the lecture method which was too dominant resulted in students being less actively involved in the learning process. As a result, this research offers the jigsaw cooperative learning method integrated with barcodes as a solution to increase student activeness. In this way, students will better understand the material, work together in groups, and teach others. The integration of barcodes makes learning easier for students, they can scan barcodes connected to various websites. According to the results of the study, the percentage of student learning activity increased significantly from 60.8% before the study, then increased in cycle I obtained 69.8% and again reached an increase of 80.4% in cycle II. Keywords: student activity, learning methods, use of technology

Ismail, Syarof Nursyah; Arifin, Haris Nursyah

This research aims to explore and analyze the implementation of the Card Sort method in history learning at MA Al-Amin Tabanan Bali as an effort to enhance student motivation, interest, activity, and improve student learning outcomes. A descriptive qualitative approach was used to collect data through observation, interviews, and documentation. The results showed that the implementation of the Card Sort method successfully increased student engagement in history learning, accelerated understanding of the material, and created a more interactive and engaging learning atmosphere. Teachers acted as active facilitators who provided direct guidance and feedback to students, as well as facilitated group discussions. Additionally, this method also encouraged collaboration among students and developed their social skills. The findings of this research support the claim that the implementation of the Card Sort method has a significant positive impact on enhancing student learning motivation, learning outcomes, and overall learning quality. The practical implications of this research are that the Card Sort method can be an effective alternative in history learning, especially in the context of MA Al-Amin Tabanan Bali, and contribute to the development of innovative and student-oriented learning strategies. This research also provides a basis for further research in the field of education to better understand and evaluate the effectiveness of different learning methods.

Eka Wahyu Ningtiyas; Arum Dwi Rahmawati; Anwas Mashuri

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics learning in MTsN 4 Bojonegoro is less effective, especially on the subject of circles. This is because in the learning process they still use conventional methods or lectures. So that this study is based on the researcher's interest in applying the recitation method to the learning process in MTsN 4 Bojonegoro. The problem in this study is: which is more effective between learning with the recitation method or conventional learning on the mathematics learning outcomes of grade VIII students on the subject of the MTsN 4 Bojonegoro circle for the 2023/2024 academic year. This research aims to find out: the effectiveness of the recitation method on learning outcomes mathematics for class VIII students on the subject of the MTsN 4 Bojonegoro circle for the 2023/2024 academic year. The population of this study were class VIII students in semester 2 of MTsN 4 Bojonegoro who were divided into seven classes. Sampling was carried out using a cluster random sampling technique, class VIII A students were obtained as the experimental class, while the control class was class VIII D. In the experimental group learning used the recitation method, while the control group used the conventional method (lecture).