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Walib Abdullah; Adi Maladona

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The training and mentoring program for Canva-based learning media development aims to enhance teachers' competencies in creating creative, interactive, and technology-adaptive learning media. This program is designed to equip participants with fundamental knowledge of visual design and technical skills in utilizing Canva as a user-friendly and flexible design platform. The program's methods include theoretical training sessions, hands-on practice, and intensive mentoring to ensure participants can produce learning media relevant to students' needs. The outcomes of this training indicate that participants can effectively utilize Canva's features to create various types of learning media, such as presentations, infographics, posters, and videos. Canva-based learning media has been proven to increase the appeal of learning materials, boost student motivation, and enhance the overall teaching and learning process.In conclusion, this training successfully improved teachers' ability to design innovative, technology-based learning media, which is expected to contribute to the overall improvement of education quality.

Dhevrida Yusuf Bagus Setiyawan; Dinda Yusnita Mirillia Rahma; Muhammad Ridhwan Izzudin; Sagita Adekeysa Hamy Danira; Kundharu Saddhono

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study uses a qualitative descriptive method to explore the potential of Lake Toba as an open-ended material in learning Indonesian for Foreign Speakers (BIPA). The research findings show that the geographical uniqueness of Lake Toba as a tourist destination offers opportunities for enriching relevant vocabulary for BIPA learners. In addition, the cultural elements typical of Lake Toba, such as traditions, arts, and customs, are rich learning resources in supporting language and culture teaching simultaneously. To maximize this potential, teaching materials are developed through interactive modules, learning videos, and virtual tours that present an immersive learning experience. This approach not only improves learners' language skills but also creates a deep emotional connection with the material, because learners can experience the beauty of Indonesian culture directly through the media provided.

Dinda Puspita Sari; Rina Febriana; I Gusti Ayu Ngurah

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This study aims to measure the effectiveness of video tutorial media on making platted brioche in improving the knowledge of Culinary Education Study Program at Jakarta State University. The research method used is pre-experimental with a One Group Pretest-Posttest design. The sample consists of 28 Culinary Education Study Program at Jakarta State University who are taking the Bread Processing course in the 121st semester of the 2024/2025 academic year. Based on the research results, the pre-test score in the normality test was 0,072, and the post-test score was 0,251, both of which are greater than the significance level of 0,05, indicating that the data is normally distributed. The homogeneity test results showed a  p-value of 0,582, which also exceeded the significance level of 0,05,indicating that the data is homogeneous. Hypothesis testing using the Paired Sample t-test resulted in a significance value of 0,00, which is less than 0,05, and a t-count > t-table, thus H1 is accepted and H0 is rejected. The N-Gain test result was 47,41%, which is included in the moderate category. Thus, there is a positive improvement in the learning process using the video tutorial media on making platted brioche, and the likert scale results show that 84,3% of respondents agree that the use of video tutorial media on making platted brioche is effective in enhancing knowledge.

Josilia Puspito Rahayu; Nuur Anisa; Munirah Munirah

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

English has become an important subject at the elementary school level, unlike when it was introduced at the middle school level. Today, English is included in the curriculum of elementary schools, as well as in kindergartens and early childhood education. English is introduced through enjoyable informal methods, such as playing and singing, to align with students' development. This aims to provide a strong foundation in foreign language acquisition. However, teaching English in remote areas like Samuda Kecil still faces challenges, such as a lack of resources and facilities. Digital technology, such as interactive videos from YouTube, is one innovation that has addressed these obstacles. The community service group at Institut Agama Islam Negeri Palangka Raya, who teaches at SDN 1 Samuda Kecil, uses the interactive video "Days of the Week" as a teaching medium. This video helps students listen to correct pronunciations and increases their motivation to learn. As a result, students find it easier to remember vocabulary and show significant improvement in understanding the material. Interactive media like this has proven effective in enhancing the quality of English learning in remote areas.

Dian Furqani Hamdan; Nur Padillah

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Elementary school students have limited knowledge about healthy food, and the benefits of choosing healthy snacks. They do not understand the nutritional value of various types of food or the impact of consuming unhealthy snacks on their health. Students are often exposed to unhealthy snacks around them, such as fast food, snacks and sodas, and other less nutritious snacks.  Objective: This study aims to encourage changes in students' knowledge and consumption attitudes, namely replacing unhealthy snacks with healthy snacks that are beneficial to their health. Method: This study uses a pre-experimental method, with a One Group Pre Post Test design to measure students' initial abilities before and after participating in learning activities. The population of this study was all students of SDN 38 Bora, Palopo City in 2024, totaling 151 students. The sampling method used was the Cluster Random Sampling Technique as a sampling technique, because the population was quite large, and this sampling technique is often used in various studies in the health sector, 21 respondents were obtained. Results: The study showed that the average knowledge before and after was 5.90 while the average attitude before and after was 27.76, the knowledge value p value = 0.000 ≤ 0.05 then H0 was rejected using a 95% confidence level. While the attitude value p value = 0.001 <0.05. Conclusion: there is an influence of the use of Video Learning Media on knowledge and attitudes about healthy snacks for students of SDN 38 Bora, Palopo City.    

Dillah Nur Syafanah; Novalia Safithri; Roudotul Jannah; Wahyu Hidayat; Dina Indriana

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to analyze the impact of using audiovisual media on improving the Arabic listening skills (maharatul istima') of class X students at MA Al- Maghfiroh. The method used was an experiment with a pretest-posttest control group design. The research sample consisted of two groups, namely the experimental class which used audiovisual media in the form of animated videos and the control class which used regular audio media. The research instrument has been tested for validity and reliability, with 18 of the 20 instrument items declared valid and a Cronbach's Alpha value of 0.823. Data were analyzed through normality tests, homogeneity tests, t-tests, and N-Gain calculations. The results showed that the average posttest score for the experimental class (81.20) was higher than the control class (70.50). The N-Gain value for the experimental class is 0.55 (medium category), while for the control class it is 0.38 (medium category). The t-test shows that there is a significant difference between the two groups, with the calculated t value (2.410) greater than the t table (2.080) and a significance of 0.020. These findings indicate that the use of audiovisual media, especially animated videos, is significantly more effective in improving students' listening skills compared to regular audio media. These results recommend the application of audiovisual media in Arabic language learning to support the improvement of istima skills.

Triadi Sya’Dian; Muhammad Ali Mursid Alfatoni; Tamama Alvin

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to produce a microlearning video product that can help teachers understand and learn good and correct teaching methods. Microlearning videos are chosen because of their ability to convey material concisely and effectively, making it easier for teachers to receive information quickly and accurately. The research method used is research and development (R&D) with a qualitative approach. The video production process includes several stages, namely material planning, scripting, shooting, video editing, and product evaluation. This research was conducted at UPT SD Negeri 067098 Medan. Based on the evaluation results, the resulting video was considered good and suitable for use for learning purposes. The results of the study indicate that the microlearning video produced can be an effective tool for teachers in understanding the concept of correct teaching methods. In addition, this video can also help improve the teaching skills of teachers at UPT SD Negeri 067098 Medan, as well as provide clear guidance in implementing effective teaching methods in the classroom.    

Ria Sivti Fendi; Ahmad Syafifuddin; Tri Olan Dari; Azizah Azizah; Dessy Kurnia Mulyani

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

To increase efficiency, productivity and wider access to information in teaching and learning activities, the use of technology in the learning process is currently a top priority. However, problems arise when schools lack sufficient technological devices to support technology-based learning. Therefore, there is a need for innovation in creating appropriate and useful learning media. The use of video-based learning media combined with a digital story approach is an alternative to overcome this problem. The question now is whether this learning method is successful in increasing students' interest and knowledge of arts and culture? What learning methods are used to teach using story-based digital media? This research was conducted at MTS Misbahul Khair. Data was collected through questionnaires and observations. The study results show: 1) Digital video-based learning design has been used well. 2) The questionnaire shows that this media is effective; 80% of students say that video-based digital stories increase their interest, focus and understanding. However, there are several obstacles, such as limited specifications for students' digital devices and the need for quite large storage space and internet quota.

Yuliana Yuliana; Miranda Miranda; Devi Hariyani; Reza Maulana Dalimunthe; Abdul Aziz

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The results of the researcher's interviews with teachers at Mts Terpadu Berkah revealed that the process of implementing IT-based media and teaching materials runs smoothly, but sometimes the facilities and availability of IT media are still lacking and this is what hinders the effectiveness of implementation. In the interview process conducted on one of the teachers of the Fiqh subject in grade VIII of the material of sahwi prostration, prostration of gratitude and prostration of recitation, the teacher stated that students are still difficult in understanding the procedures or movements of prostration sahwi, prostration and prostration of gratitude. This qualitative descriptive approach is one of the research efforts to understand a phenomenon that occurs in the field so that it can be drawn. The data collection in this observation is through an interview process with one of the teachers of the Fiqh subject so that the researcher can know the data data strongly and can be analyzed and then draw conclusions. With the above statement, it proves that almost 100% of grade VIII students are able to understand the material shown through animated videos coupled with audio captions. With the results of the analysis of IT-based media and teaching materials and collaborating with the media and smart box materials, it proves that the effectiveness has reached 100% for students' understanding of the Fiqh subject in grade VIII at the Integrated Blessing Institution of Palangkaraya. From the results of our observations, we produced data that the use of IT-based media achieved the effectiveness of students' understanding of the material almost 100%, this is evidenced by the addition of games from smartboxes that contain data directly identifying the understanding and effectiveness of the use of animated video media by evaluation through games and this is also a solution in the challenge of teachers to the understanding of students in grade VIII MTs integrated blessings to the procedures of the sahwi prostration movement,  prostration of Thanksgiving and also prostration of Recitation.

Eneng Martini; Nisa Nur Aliza

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

In the process of learning activities, teachers should be required to be able to choose the right learning media in delivering learning materials to students, so that students more easily understand and recall the subject matter presented by the teacher, and create an attraction for students to be more active in participating in the learning process. teach. Therefore, I am interested in researching the Effect of Video Learning Media on Increasing Student Learning Motivation in Civics Subjects at SMP IT Nur Al Rahman Cimahi. The problems that will be discussed in this research are; 1) how to use video learning media in Civics subjects; 2) how is the motivation of students in PPKn subjects; 3) how much influence the use of video media in increasing students' motivation in learning Civics. The purpose of the study was to determine the effect of video learning media on students' learning motivation. The research method used in this study is a quantitative method. The sampling technique is by random sampling. The results of the study are 1) The value for the video learning media variable (X) is 49.02. The classification is said that the video learning media variable (X) belongs to the "very good" category, students participate in Civics learning using video learning media effectively. 2) The value for the learning motivation variable (Y) is 47.54. The classification can be said that the learning motivation variable (Y) belongs to the "Very Good" category, indicating that students' learning motivation has increased. 3) The results of the F test can be taken to determine the value of fcount 74,917 > ftable 4.00 then H0 is rejected and H1 is accepted which means there is an overall effect between the independent variable (video learning media) on the dependent variable (Learning Motivation)4) The coefficient of determination is 55.5% and the remaining 44.4% is determined by other variables outside of this research.

Fadhilah Sabrina; Ahmad Rifqi Luthfiansyah; Muchammad Faqih; Misti Hanita; Izzatul Mardhiah +1 more

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to design and develop effective learning media, which is based on animated videos about the importance of tolerance and communication ethics. The method used in this research is qualitative with an R&D (Research and Development) approach. The research subjects involved three material experts, one media expert, as well as Islamic Religious Education (PAI) teachers and Counseling Guidance (BK) teachers. The results showed that the material feasibility test using the Aiken-V index obtained a value of 0.84, which indicates a very high category and means very feasible. While the results of the media feasibility test reached a value of 1, which also means very high and feasible. Thus, this video-based learning media is very feasible to use to improve students' understanding of religious tolerance and communication ethics. However, there are some evaluations related to this learning media, especially regarding the duration of the video which is considered too long. This can cause students to lose focus and interest. Therefore, it is recommended to revise the duration of the video to make it more concise and concise, so that it can increase the effectiveness of material delivery.

Khansa Labiibah Hasna; Afifah Nur Zakiah; Elisa Qotrunada; Zhahira Zahratunnisa4

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Bullying at school is a social problem that has a serious impact, both physically and mentally on students. At MTsN 1 Bekasi City, efforts have been made to prevent bullying through various anti-bullying educational programs, such as introducing the types of bullying, managing emotions, and career preparation. However, innovation is still needed to make anti-bullying educational programs more attractive to students. One potential innovation is the development of interactive educational video-based learning media to increase students' understanding of bullying and encourage student’s active participation in creating a safe and comfortable school environment. This research uses the Research and Development (R&D) method with the ADDIE development model, which includes five stages, namely Analysis, Design, Development, Implementation, and Evaluation. In the analysis stage, information is collected through field studies and literature studies to identify student’s needs. Next, at the design stage, media design is carried out to facilitate the production of learning media.  The development stage is carried out by realizing the designs that have been designed into interactive video products. The final stage is evaluation, where the media is validated by three material experts and three media experts to assess the suitability of the product. The results of the study indicate that the developed interactive video is highly feasible for use based on validation from experts. The assessment by the media expert resulted in an Aiken index value of 0.8, which falls into the high validity category, while the assessment by the content expert resulted in an Aiken index value of 0.9, which falls into the high validity category.

Teguh Handoyo; I’anatul Ashriyah; Rahmat Kamal

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This article discusses the urgency of effective multimedia-based teaching materials in improving students' learning experience as a solution to the challenges of the times. By looking at the challenges of stagnant traditional education and the lack of utilization of technology in developing teaching materials. By utilizing various multimedia elements such as text, images, audio, and video, this research explores the use of multimedia on student motivation and understanding in the learning process. This article uses the Systematic Literature Review (SLR) method to explore various studies related to the use of Multimedia in the preparation of teaching materials. The results show that the use of multimedia-based teaching materials not only increases students' interest in learning but also significantly improves learning outcomes. Feedback from users shows that interactive and visual elements in learning materials are very helpful in understanding complex concepts. This study concludes that the integration of multimedia in education can be an effective strategy to improve the quality of learning in the digital era.

Zikri Gusnita; Mislaini Mislaini; Nidaul Lathifah Suhelmi

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Education is a place where initially people who don't know anything can find out and education is very important for all human beings, both in Indonesia and other countries. Basic education is an important part of the education system. Through basic education, students are provided with scientific concepts, moral cultivation, character formation and other basic knowledge needed in social life. The aim of writing this article is to examine the comparison of Indonesia's basic education system with that of the United States. The research approach used is a literature study by reviewing several previous research studies and by analyzing learning videos in each country that are viewed on YouTube. Data analysis uses qualitative descriptive methods. The results obtained are that there are differences in basic education policies in Indonesia and the United States. These differences can be seen from the curriculum system and structure used. However, both Indonesia and the United States have tried to implement the best basic education system according to the capabilities of their respective countries. Keywords: Education system, United States, Indonesia

Enni Juliani; Rizqa Wahdini; Yurita Mailintina

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2024 Universitas Muhammadiyah Manado

HIV/AIDS is a growing global health issue, with an increasing prevalence of cases among adolescents. Adolescents, as a group vulnerable to risky behaviors, require appropriate education on HIV/AIDS prevention. Health education through technology-based learning media, such as social media, educational videos, and other interactive platforms, holds significant potential in improving adolescents' understanding of HIV/AIDS. This study aims to explore the role of learning media in enhancing adolescents' knowledge and awareness about HIV/AIDS. The community service project was conducted at SMAN 76 Jakarta Timur, involving 75 productive-age adolescents. The activity began with a pre-test to assess initial knowledge, followed by an educational session that included a 20-minute video presentation and material discussion, as well as an interactive discussion. After the session, a post-test was administered to measure changes in participants' understanding and awareness levels. The results showed a significant improvement in knowledge about HIV/AIDS and awareness of the importance of prevention. The use of social media as a primary information source also increased, while conventional media such as television and radio saw a decline. These findings suggest that technology-based learning media can be an effective tool in delivering health education. However, attention must be given to the quality of information to avoid the spread of misinformation, and it is crucial to involve medical professionals and reputable institutions in the creation of educational content.

Syukron Ar Rasyid IGB; Ariyanto Ariyanto; Indah Kumala Putri; Nurul Andini; Dessy Kurnia Mulyani

Technological progress is something that cannot be avoided in this life, where the world has shifted from the era of industrialization to the era of digital technology. The Canva application is a web-based platform that can be used to create various interesting designs. There are many features that can be used in Canva, including graphics, posters, presentations, flyers, brochures, and so on. The approach used in this research is descriptive qualitative. Qualitative research is a research method used to examine the condition of a natural object. The researcher's aim is to determine the use of Canva media in STAI Ibnu Rushd Kotabumi learning presentations. The results and discussion of this researcher are that the Canva application is a web-based platform that can be used to create various interesting designs. The material that will be made into a learning video uses Canva design.

Annisa Nur; Nur Hikmah; Marlina Marlina

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Early literacy serves as an essential foundation that plays a crucial role in shaping the cognitive, social, and emotional development of young children. It extends beyond the ability to read and write, encompassing skills such as listening, speaking, and comprehensively understanding information in a holistic manner. In the digital era, these skills have become increasingly critical as children are exposed to diverse forms of information through technology, including digital books, educational applications, and interactive learning videos. Technology presents significant opportunities to support early literacy development in innovative and engaging ways. However, the digital age also poses notable challenges, such as the risk of distraction from entertainment content, exposure to age-inappropriate information, and disparities in access to technology across different social groups. This study aims to deeply explore the strategic role of parents in supporting early literacy development in the digital era, including the strategies they employ, the challenges they face, and the impacts of their involvement. Using a qualitative-descriptive approach, the research analyzes data from in-depth interviews, observations of parent-child interactions, and recent literature on early literacy and technology. The findings indicate that active parental involvement, both through technology-based approaches and traditional methods, significantly enhances children's literacy skills. Nonetheless, the study also identifies various challenges commonly encountered, such as time constraints, low digital literacy among parents, and inequities in technology access. This article underscores the importance of synergy between technological and conventional approaches to create a holistic and sustainable literacy environment. It provides in-depth insights into the critical role of parental support in the digital era and offers practical recommendations to address existing barriers, ensuring that early literacy development proceeds optimally and aligns with contemporary needs. 

Jasiah, Jasiah; Sudrajat, Adisti Aulia

Abstract. Based on research at Smp Darul Ulum Palangka Raya, the learning process is still relatively passive due to the lack of utilization of learning media, which still seems like learning with lecture methods by teachers so that there is a lack of student interactivity in the learning process, especially in islamic religious education subjects, namely fiqh. Therefore, the results of the study show that teachers do not utilize learning media during learning so that student interactivity is lacking in learning so that they get bored quickly, do not understand and students do not participate actively in learning. So with this, researchers try to help overcome the use of learning media, especially in fiqh learning subjects, so that teachers and students can interact and interact and achieve learning goals. Abstrak. Berdasarkan Penelitian di Smp Darul Ulum Palangka Raya bahwa proses pembelajaran masih terbilang pasif dikarenakan kurangnya  pemanfaatan media pembelajaran, yang masih terkesan pembelajaran dengan metode ceramah oleh guru sehingga kurangnya interaktif siswa selama proses pembelajaran. Tujuan dari penelitian ini adalah untuk memanfaatkan media pembelajaran yaitu menggunakan video pembelajaraan serta game edukasi puzzle untuk meningkatkan interaktif siswa dalam proses pembelajaran terutama pada mata pelajaran pendidikan agama islam yaitu fiqih. Oleh karena itu dari hasil penelitian bahwasannya guru kurang memanfaatkan media pembelajaran selama pembelajaran berlangsung sehingga interaktif siswa kurang dalam pembelajaran sehingga cepat bosan, kurang memahami dan siswa kurang berpartisipasi aktif dalam pembelajaran. Maka dengan ini peneliti mencoba membantu mengatasi pemanfaatan media pembelajaran terkhusus pada mata pembelajaran fiqih, agar guru dan siswa bisa berinteraktif dan mencapai tujuan pembelajaran.

Ruth Keitaro Maureen Naibaho; Shinta Melina Sidabutar; Rita Hartati

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study explores the relationship between financial literacy, consumer communication, and financial decision-making among English Literature students at Universitas Negeri Medan. Using surveys with 40 participants aged 20-24, the research assesses students’ financial literacy levels, preferences for communication formats, and their impact on financial behaviors. Rsults indicate that while most students have a basic understanding of financial concepts, gaps exist in budgeting, selecting financial products, and seeking assistance. Visual formats like videos and infographics are the preferred communication channels, while social media, though widely accessed, often lacks clarity. Only a portion of students applies financial literacy effectively in decision-making, such as evaluating financial products critically or avoiding unnecessary spending.  The findings emphasize the importance of integrating tailored financial education programs with effective communication strategies. Enhancing financial literacy through practical and accessible learning methods can empower students to make informed and strategic financial decisions.

Muhammad Ryan; Jumadi Jumadi; Dwi Wahyu Candra Dewi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the development of technology in the digital era, including social media, which has affected all aspects of life, one of which is the world of education. This development makes teachers try to create interesting learning media for students, so that learning becomes more interesting. This research uses a descriptive research method and a qualitative approach. The data obtained comes from secondary data sources and public data sources. Secondary data sources include data sources in journals and articles, while public data sources include publicly available data, video content. The results of this research provide several options for YouTube video content that can be used as a reference for entertainment learning media for students. This aims to attract students' interest in learning Indonesian.