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Rudjiono, Rudjiono; Mika, Yosua; Budi Santoso

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

LSM-SAIN GGBI is moving agency onfield service child and church. CompanyInteractive profile is a multimedia based program that can used for support information andpromotion already there is on the SLM-SAIN GGBI. SAIN already do promotion with stage ToT (Training of trainers) as much three times, however even then not yet can reach whole region GGBI services, Year 2017-2020 ( before pandemic ) still a little churches involved in Movement Dear Indonesian children, so hinder achievement SAIN 's vision and mission for reach out , disciple and give socialization to children and churches.  LSM-SAIN GGBI needs a medium for help serve information and more promotions interesting and effective in reach children and churches, protect those who are still must keep going socialized as well as educating, without must do activity physical, that is with company profileinteractive.Interactive company profile could used for develop system information based on the website on the LSM -SAIN GGBI and could serve more view interesting for used children.  Results planning this in the form of company profile the interactive containing information and promotion of LSM-SAIN GGBI, Education, Socialization, and Games. Results from study this based onfrom test validation media expert is 37, from expert Theory is 36. Criteria this is atbetween 31-40 i.e belong to in valid category and results test try effectiveness product is 27. Criteria this are between 21 – 30 are classified as in category effective. So that toolhelp interactive company profile this could declared valid and effective as well as worthy for used.

Yohanes Indra, Yohanes Indra; Sugiaryo, Sugiaryo; Supeni, Siti

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2022 Prodi PPKn Universitas Slamet Riyadi

AbstractThis study aims to determine the role of Pancasila and Citizenship Education teachers indeveloping the Pancasila character for students, to find out the obstacles faced by CitizenshipEducation teachers, and to find out the strategies used by teachers in developing Pancasilacharacter in Science 1 and 2 class students of SMA Negeri Colomadu. This research is aqualitative research using a descriptive approach. The subject of this research is the PPKn 11grade science 1 and 2 graders of SMAN Colomadu. The object is the teacher's role indeveloping the character of Pancasila values and their implications in school life. Collectingdata through interviews, observation and documentation. The data analysis technique used isa qualitative descriptive analysis technique with an interactive model.The results of the study conclude that the role of Civics teachers at SMA Negeri Colomadu isas role models for students by applying behavior to each individual in instilling thedevelopment of Pancasila character, such as emphasizing honesty, noble character, wisdomand shared responsibility. The obstacle is that there are still some teachers who do notprovide examples of role models to their students, for example there are still teachers whoarrive late and the teacher has not been able to place themselves according to the charactervalues of their place and the last one is the development of a fast-paced and complex andmodern era, so that students experience deviations that result in juvenile delinquency. Thestrategy used is to apply the face-to-face lecture method and variation strategies in learningby exemplary in instilling Pancasila values in everyday life.Keywords: The role of PPKn teachers, Pancasila character.

Idha Rachmawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Writing stories can start when students are in elementary school. Through story writing activities students can express their feelings, ideas, and ideas to others. Based on the results of interviews and observations conducted on January 20, 2021, the 5th grade homeroom teacher of SDN 5 Sudimoroharjosiswa felt bored in online learning during the pandemic. This can be seen from the students' writings that do not match the information. The writing of stories that do not match this information can be seen from one of the students who did not write down sports activities where there are pictures of people who are exercising. This study aims to determine the ability of students to present information in the form of stories through interactive image media based on thinglinks for grade 5 students at SDN 5 Sudimoroharjo, Nganjuk Regency. Based on the results of research on the use of interactive image media based on thinglink in Indonesian language learning, the material for retelling the sequence of events in fictional texts according to the background of the story has been carried out, it can be concluded that: (1) The implementation of learning using interactive image media based on thinglink is carried out according to the steps of learning activities which uses the project based learning model very well so as to increase the activities of teachers and students. This is evidenced by the increased activity of teachers and students in cycle I to cycle II. The average percentage of teacher activity in the first cycle is 82.85% with good criteria increasing to 10.01% to 92.86% with very good criteria in the second cycle. While the average student activity from the first cycle is 77, 86% with sufficient criteria increased to 11.43% to 89.29% with good criteria in cycle II. (2) The application of learning using interactive image media based on thinglinks can improve the ability of V SDN 5 Sudimoroharjo students, Nganjuk Regency, in retelling the sequence of events in fictional texts according to the background of the story. This is evidenced by the increase in student learning outcomes when in the skill aspect with the average value in the first cycle of 74 increasing to 89.5 in the second cycle. In addition, the percentage of student learning completeness also increased starting in the first cycle, namely 60.71% with less criteria, increasing by 39.29% to 100% with very good criteria in the second cycle. For teachers, it is recommended that if doing learning using interactive image media based on thinglinks, they should do a trial before being used by students.  

Idha Rachmawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Writing stories can start when students are in elementary school. Through story writing activities students can express their feelings, ideas, and ideas to others. Based on the results of interviews and observations conducted on January 20, 2021, the 5th grade homeroom teacher of SDN 5 Sudimoroharjosiswa felt bored in online learning during the pandemic. This can be seen from the students' writings that do not match the information. The writing of stories that do not match this information can be seen from one of the students who did not write down sports activities where there are pictures of people who are exercising. This study aims to determine the ability of students to present information in the form of stories through interactive image media based on thinglinks for grade 5 students at SDN 5 Sudimoroharjo, Nganjuk Regency. Based on the results of research on the use of interactive image media based on thinglink in Indonesian language learning, the material for retelling the sequence of events in fictional texts according to the background of the story has been carried out, it can be concluded that: (1) The implementation of learning using interactive image media based on thinglink is carried out according to the steps of learning activities which uses the project based learning model very well so as to increase the activities of teachers and students. This is evidenced by the increased activity of teachers and students in cycle I to cycle II. The average percentage of teacher activity in the first cycle is 82.85% with good criteria increasing to 10.01% to 92.86% with very good criteria in the second cycle. While the average student activity from the first cycle is 77, 86% with sufficient criteria increased to 11.43% to 89.29% with good criteria in cycle II. (2) The application of learning using interactive image media based on thinglinks can improve the ability of V SDN 5 Sudimoroharjo students, Nganjuk Regency, in retelling the sequence of events in fictional texts according to the background of the story. This is evidenced by the increase in student learning outcomes when in the skill aspect with the average value in the first cycle of 74 increasing to 89.5 in the second cycle. In addition, the percentage of student learning completeness also increased starting in the first cycle, namely 60.71% with less criteria, increasing by 39.29% to 100% with very good criteria in the second cycle. For teachers, it is recommended that if doing learning using interactive image media based on thinglinks, they should do a trial before being used by students.  

Pipit Rahmadhany; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

The COVID-19 pandemic has had an unfavorable impact on all aspects of life, including aspects of health, economy, tourism, social and education. Students can also use learning support applications such as study houses, teacher rooms, thinglink, netboard, oodlu, quizwhizzer and other applications. In fact, not all students will be successful in online learning. This research aims to improve speaking skills through the application of online-based interactive picture media to 5th graders at SD Negeri 2 Blitaran, Nganjuk Regency. This research is a classroom action research with the research design determined are planning, implementation, observation and reflection. There are two data obtained, namely process data and result data. Process data obtained from teacher activity data and student activities in applying online-based interactive image media. Result data obtained from student learning outcomes data in the form of students' speaking skill scores through the application of online-based interactive image media. The research subjects were 31 fifth grade students at SD Negeri 2 Blitaran, Nganjuk Regency, for the 2020/2021 academic year. The results showed that the teacher's activities continued to increase starting from the pre-action cycle II. In the pre-action, the average score of students was only 63.1 with a very poor category. After taking action in cycle 1 at meeting 1, the average score of students increased to 80%. The percentage of 80% indicates that there are still activities that have not been carried out at meeting 1. The action is continued in the second friendship, where the ability of students has reached 87%. With this percentage, improvements need to be made in cycle II. The teacher must review the steps in the lesson plans that have been prepared so that learning can run according to the plan. In Cycle II meeting 1, the percentage of success was 92.8%. The thing that must be maintained in cycle II is that the teacher carries out learning according to the steps that have been planned and provides explanations to students regarding important things that must be considered when retelling a reading. The action was continued in Cycle II meeting 2 where the student success achieved reached 95.7%. This happens because the teacher carries out learning in accordance with the planned RPP based on the results of the cycle reflection. Teachers should emphasize

Pipit Rahmadhany; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

The COVID-19 pandemic has had an unfavorable impact on all aspects of life, including aspects of health, economy, tourism, social and education. Students can also use learning support applications such as study houses, teacher rooms, thinglink, netboard, oodlu, quizwhizzer and other applications. In fact, not all students will be successful in online learning. This research aims to improve speaking skills through the application of online-based interactive picture media to 5th graders at SD Negeri 2 Blitaran, Nganjuk Regency. This research is a classroom action research with the research design determined are planning, implementation, observation and reflection. There are two data obtained, namely process data and result data. Process data obtained from teacher activity data and student activities in applying online-based interactive image media. Result data obtained from student learning outcomes data in the form of students' speaking skill scores through the application of online-based interactive image media. The research subjects were 31 fifth grade students at SD Negeri 2 Blitaran, Nganjuk Regency, for the 2020/2021 academic year. The results showed that the teacher's activities continued to increase starting from the pre-action cycle II. In the pre-action, the average score of students was only 63.1 with a very poor category. After taking action in cycle 1 at meeting 1, the average score of students increased to 80%. The percentage of 80% indicates that there are still activities that have not been carried out at meeting 1. The action is continued in the second friendship, where the ability of students has reached 87%. With this percentage, improvements need to be made in cycle II. The teacher must review the steps in the lesson plans that have been prepared so that learning can run according to the plan. In Cycle II meeting 1, the percentage of success was 92.8%. The thing that must be maintained in cycle II is that the teacher carries out learning according to the steps that have been planned and provides explanations to students regarding important things that must be considered when retelling a reading. The action was continued in Cycle II meeting 2 where the student success achieved reached 95.7%. This happens because the teacher carries out learning in accordance with the planned RPP based on the results of the cycle reflection. Teachers should emphasize

Ima Ismail; Wa Ode Rizka Fauziah Ali

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to develop and test the feasibility of the “Colorful Science Kit” as a colorful-based learning media to improve early childhood science literacy. The study used the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 20 children aged 5–6 years at an early childhood education institution. Data collection was carried out through observation, interviews, documentation, and expert validation using a Likert scale instrument. The validation results showed that the media obtained a very feasible category with an average percentage of 91%. The implementation of the media showed an increase in children’s scientific literacy skills, especially in the skills of observing, grouping, predicting, and communicating the results of simple experiments. Children showed high enthusiasm during the color exploration activities and were able to work actively together in small groups. The use of color-based media also helped improve children’s attention, creativity, and communication skills during the learning process. The results of the study showed that the “Colorful Science Kit” was effectively used as an interactive and fun science learning media in early childhood education. This media is recommended as a contextual learning innovation to support the development of scientific literacy in early childhood education (PAUD).

Zahrawi Astrie Ahkam; Amirah Maritsa; Hasrini Hasrini; Pariati Pariati; Zulkarnain Zulkarnain

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2022 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Children's dental health is an important aspect that needs special attention from parents, especially mothers, as the primary caregivers. Tooth growth in children aged 7-12 years is a crucial period where permanent teeth begin to replace milk teeth. However, mothers' ignorance or lack of knowledge about this process can lead to cases of persistence, which is when milk teeth remain in the oral cavity even though permanent teeth have begun to grow. This condition can cause various dental and oral health problems in children. This Community Service Program aims to increase mothers' knowledge about tooth growth and the importance of preventing cases of persistence in children in Rappocini District, Makassar City. The methods used include socialization and health education, accompanied by the distribution of educational materials and interactive discussions. The expected results of this activity are increased understanding of mothers regarding the stages of children's tooth growth, early signs of persistence, and preventive measures that can be taken at home. Thus, it is hoped that the number of cases of persistence in this area can be reduced, and children's dental health can be better maintained.

Marthunus Judin; Suhadi Suhadi

Jurnal Pengabdian Kepada Masyarakat 2022 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

This community service aims to improve patient knowledge after spinal anesthesia through structured counseling activities. Spinal anesthesia often causes anxiety and is dangerous for patients, especially related to side effects and the recovery process. Lack of understanding can lead to non-compliance with medical injuries, which has the potential to prolong the recovery period and increase risk complications. Therefore, counseling is carried out by providing direct education to patients and families using educational media such as leaflets and interactive discussions. This approach not only helps improve patient understanding of spinal anesthesia procedures but also plays a role in reducing anxiety and increasing compliance with postoperative care. The results of the activity showed a significant increase in the level of patient knowledge, which has an impact on a better recovery experience. Thus, this counseling program contributes to improving the quality of health services and patient satisfaction at PKU Muhammadiyah Surakarta Hospital, as well as being a model of educational intervention that can be applied in various other health facilities.

Onnie Lumintang; Salahudin Salahudin

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2022 Fakultas Teknik Universitas Cenderawasih

Training on making learning videos for teachers in Jayapura City High School aims to improve teachers' ability to teach students with visual kinesthetic learning type. The research used a qualitative approach and hands-on training method. The results show that the use of videos as learning media can increase student interest and understanding, as well as provide a more interactive learning experience. Ultimately, this training is expected to contribute to the quality of education in the Jayapura City area.

Dita Rahmaditiani Junaidi; Evi Satispi; Aldira Lindawati; Dalila Afif

Jurnal DIKMAS 2022 Biro Pengelolaan Penelitian dan Pengabdian Kepada Masyarat SETIA Ngabang

This research is motivated by the success of phenomenon educational institution based on nature that serve as one of the alternative educational institutions in Indonesia. The success of the phenomenon came from from the ability of sekolah alam to shape and transform the sought-after core values. This research aims to explain the process of forming and transforming core values based on environmental uniqueness and local wisdom at Sekolah Alam Kebun Tumbuh (SAKT) which conducted in August – December 2021, and located in the middle of an urban area. Researcher used a qualitative approach with data collection techniques, interviews, and documentation as well as analysis using interactive model qualitative techniques which included data collection, data reduction, data presentation, and drawing conclusions. The results of the research indicate that all educational and learning activities in sekolah Alam carried out with an integrative holistic approach with nature as a place, source, and learning media in the context of cognitive processes, awareness, enlightenment, empowerment, character building and children's behavior. The core values developed by Sekolah Alam Kebun Tumbuh are based on five values, includes noble character, critical thinking, leadership, entrepreneurial spirit, and toughness. These core values are the hallmark and differentiator from Sekolah Alam Kebun Tumbuh from other sekolah alam as well as the brand image of Sekolah Alam Kebun Tumbuh. In addition, it continues to embody the three dimensions of core values in general, namely curriculum, methods, environment and physics.

Sri Atikah; Ria Angelina Jessica Rotinsulu; Yoram Andhika Imanuel; Dahlia Mangantar

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2022 Universitas Muhammadiyah Manado

Creativity if poorly developed from an early age can adversely affect future life. A child who cannot develop his creativity will lose confidence in him in the future because he feels in him there is nothing to be encouraged about. Promoting a child's creativity requires stimulus using a teaching strategy or method. The need for creativity to be developed at an early age is because at this age the child-children have the ability to respond to everything from the outside quickly. In addition to clean and healthy living behaviors (PHBS) in the school ward are conscious efforts of students and teachers to prevent disease, freeing a healthy environment from illness. The stages of brain development in preteens occupy the fastest possible position of up to 80% of brain development. The goal of devotion is to foster creativity and deliver health education in children of an early age. Public service activities have been conducted in the temple of hosana pineng district of minahasa sulawesi north on April 26, 2022. The development of children's creativity and PHBS application, through education and simulations. Applying the method of playing "slime" was one of the educational forms of preserving optimum development or growth of children ata very early age through creative, interactive and integrated play that jugan "slime" was a tool the teacher could observe and observe. Learners are also taught to do simple things as a child's routine of daily activities as an effort to maintain good health (washing hands and brushing teeth).The result of this PKM activity on the development of early childhood creativity in the creativity attainment indicator is that 16 children have a high level of creativity that shows the results are beginning to grow (MB) and 4 children show the undeveloped results (bb). As for PHBS children-a very early age children were especially conscious when teaching them how to wash their hands and brush their teeth.

Wawan Wibisono

NALAR: Jurnal Pendidikan dan Kebudayaan 2022 Universitas 17 Agustus 1945 Semarang

Secara umum penelitian ini bertujuan untuk mengembangkan alat evaluasi hasil belajar IPS berbasis Wondershare Quiz Creator. Pendekatan penelitian yang digunakan adalah Research and Development (R&D). Tahapan penelitian meliputi  tahap studi pendahuluan;  tahap pengembangan;  tahap evaluasi. Sumber data dalam penelitian ini adalah informan, peristiwa, aktifitas, perilaku, dan dokumen. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, studi dokumentasi, angket, dan tes. Uji objektivitas data menggunakan triangulasi metode. Teknik analisis menggunakan analysis interactive models dan deskriptif presentase. Hasil akhir penelitian ini adalah menghasilkan alat evaluasi hasil belajar IPS berbasis Wondershare Quiz Creator yang memenuhi standar validitas dan uji efektifitas karena telah memenuhi kriteria:  penilaian validator materi dan validator media baik.  hasil uji coba pada peserta didik tuntas secara klasikal.  tanggapan peserta didik baik. Simpulan dari hasil penelitian ini adalah pengembangan alat evaluasi Wondershare Quiz Creator telah menghasilkan produk berupa alat evalusi berbasis Wondershare Quiz Creator yang memenuhi kriteria valid dan efektif untuk digunakan dalam evaluasi pembelajaran IPS. Kedepannya para guru dapat menerapkan alat evaluasi ini dalam kegiatan evaluasi di sekolah.

Danang Danang; Ekky Fredyan; Iman Saufik Suasana

Jurnal Universal Technic (UNITECH) 2022 Fakultas Teknik Universitas Maritim AMNI Semarang

Home security system is a term to describe a system of protection for residents in the environment and its surroundings from the interference of crime. A house has been equipped with high technology and can be connected to the security equipment in the house. Home security is made in order to create security, comfort and safety for residents of the house and can maintain the security of the environment without monitoring. Home security can be operated via a microcontroller and a mobile device. Home security in Indonesia is currently classified as very important, this is because the crime rate is increasing every year. The development of home security has been carried out using various existing technologies, such as the nodemcu microcontroller, which is a hardware platform intended to create prototypes of interactive electronic equipment based on flexible and easy-to-use hardware and software. This research was conducted to produce a simple home security system by utilizing nodemcu technology and a combination of sensors and an ESP32 cam as a medium to be able to run sensors and home security cameras. This research was conducted by conducting a literature study, exploring the technologies used, as well as the concept of mobile-based software development. The next step is to define requirements, analysis, design, and implementation (programming and testing the system that has been built).

Ima Ismail; Wa Ode Rizka Fauziah Ali

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to develop and determine the effectiveness of the "Rainbow Learning Box" learning media in fostering scientific literacy in early childhood. This media is designed as a simple, experiment-based science learning tool using colorful colors to help children understand the concepts of color, color mixing, and simple changes through play-and-learning activities. The study employed the Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study subjects consisted of 20 children aged 5–6 years at a pre-school (PAUD) institution. Data collection techniques included observation, interviews, documentation, and child development assessment sheets. The results showed that the use of the "Rainbow Learning Box" increased children's engagement in learning, curiosity, observation skills, and simple communication skills related to experimental results. Children appeared more active and enthusiastic during learning activities because the media was engaging, interactive, and suited to the learning characteristics of early childhood. Furthermore, teachers responded positively to the media's use, citing its ease of use, safety, and affordability. Therefore, the "Rainbow Learning Box" can be an alternative, innovative science learning media to optimally support the development of scientific literacy in early childhood. 

Happy Nurhayati; Suyanto Suyanto

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2022 Universitas Muhammadiyah Manado

Hypotension in the elderly is a common condition and requires special attention in health management. This community service program aims to improve patient understanding of hypotension management through education and practical training. The methods used include socialization, interactive counseling, and evaluation of patient understanding before and after education. The results showed an increase in patient understanding from 55% before education to 85% after education. In addition, there was a decrease in complaints of dizziness from 80% to 40% after the intervention. These findings indicate that health education plays an important role in increasing patient awareness and readiness in managing hypotension. This program is recommended to be implemented widely to improve the quality of life of elderly patients.

Happy Nurhayati; Suyanto Suyanto

Jurnal Pengabdian Kepada Masyarakat 2022 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

Hypotension in the elderly is a common condition and requires special attention in health management. This community service program aims to improve patient understanding of hypotension management through education and practical training. The methods used include socialization, interactive counseling, and evaluation of patient understanding before and after education. The results showed an increase in patient understanding from 55% before education to 85% after education. In addition, there was a decrease in complaints of dizziness from 80% to 40% after the intervention. These findings indicate that health education plays an important role in increasing patient awareness and readiness in managing hypotension. This program is recommended to be implemented widely to improve the quality of life of elderly patients.

Muhammad Dzikri Abadi; Aranta Prista Dilasari; Ita Shobakhul Lama’ah; Fitrotul Azizah; Nurus Sabillah

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2021 Universitas Muhammadiyah Manado

The purpose of Community Service is to improve the quality of early childhood in reading the Qur'an in Lopang Village, Kembangbahu Regency and find out what obstacles are experienced in learning the Quran at TPQ Syuhadak. The method used by preparing material that will later be applied as an interactive learning method. So that it is easy to understand and remember by children. From this dedication, it can also be known what obstacles and obstacles exist in TPQ Shuhadak both internally and externally in an effort to improve the quality of reading the Quran in early childhood.  

Sugiarto; Santi Widiastuti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Main Objective: This study reports an experiment to explore differences in player feedback caused by different storytelling methods of Japanese-style Role-playing Games (JRPG). Background problem: Narration is considered the soul of JRPG, and is a vital and irreplaceable role. Different ways of telling stories can bring different experience effects even though the essence of the story is the same. Stories are presented directly to players in dialogue form, much like a visual interactive novel. Non-linear storytelling can break down important parts and allow players to explore freely. Players can collect clues to get to the main plot. Also, most JRPGs use short films and sound effects to create a cinematic experience. Novelty: Based on all studies of game storytelling (linear and nonlinear), this study will compare player feedback on different storytelling methods to see which narrative can provide a better player experience. Research Method: Researchers categorize these three narratives as Visual Novels, Environmental Narratives, Visuals, Sounds, and Dialogues. This experiment combined all three of Caught in Trap's in-game narratives to investigate player preferences. Data was collected through questionnaires and interviews with 21 players who were invited to play the game. Finding/Result: The research results show that the three ways of storytelling enrich the expression of game narratives. Both linear and nonlinear narratives have their advantages and disadvantages, and the best way to engage players is to interweave both narratives in the game. Conclusion: The experimental results show that the interweaving of three ways of storytelling can enrich the narrative form of games and guide game designers in improving game plots to engage players in JRPGs. Keywords: Storytelling-Method, JPRG, Game of Three Pillars

Ni Made Diah Pusparini Pendet; Komang Agus Jerry W; Putu Intan Daryaswanti

Jurnal Pengabdian kepada Masyarakat Wahana Usada (WUJ) 2021 Sekolah Tinggi Ilmu Kesehatan KESDAM IX/Udayana

Background: Adequate level knowledge is necessary in providing proper first aid on chronic disease emergency. This community service aimed to improve the level of knowledge on chronic disease emergency management in Tibubeneng Village, North Kuta, Badung-Bali. Method: An-online-ninety-minutes-health education session was delivered to 22 participants using a PowerPoint and video media. Wilcoxon statistical analysis applied to know the mean difference of the knowledge level before and after the health education session. Result: Finding indicated no significant effect of health education of knowledge level improvement on chronic disease emergency management (p=0.78). Recommendation: We suggest conducting routine health education and interactive sessions such as simulation to enhance the knowledge on chronic emergency disease management.