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Maulidal Khairi; Nurlaila Hanum; Safuridar Safuridar; Rini Mastuti

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out how hard skills and soft skills change in the embroidery MSME group in Gampong Sidorejo, Langsa City before and after the Workshop activities. In this study the authors used a qualitative descriptive research type, with data collection methods through observation, interviews and documentation. MSMEs are an important part of the economy of a nation. The activities carried out in MSME activities are producing goods and trading in order to obtain large profits/income, but previously in order to produce quality goods, MSME groups must have adequate HR skills. The results showed that workshops can provide skill changes to the HR of the MSME group, which is seen from the level of knowledge and skills regarding the technique of designing embroidery motifs, the mothers of the MSME embroidery group have begun to understand the techniques of designing embroidery motifs and are able to make beautiful embroidery motif designs. At the level of increasing sales revenue, it can be seen that there was an increase in income of around 50% after the workshop activities were held. The economic growth of the people of Gampong Sidorejo, Langsa City, especially the embroidery MSME group, is at a good level, this is measured by an increase in embroidery production and income in the community's economic activities.

Ahmad Zainudin; Priyadi, Agus; Dewi Prehantini Wahyuningtyas

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same material. Secondly, there isn’t suitable learning support media to add props to traffic signs that are still lacking. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that this game has 43 signs which fulfill the number of signs that must be taught to students according to the curriculum at TK Kemala Bhayangkari 31 Salatiga, 18% which is most often found on the road from the total number of traffic signs in the Minister of Transportation Regulation No. 13 years 2014.  

Syah, Firdiyan; Tentua, Meilani Nonsi; Saputra, Nurirwan

Nusantara: Jurnal Pengabdian kepada Masyarakat 2022 Pusat Riset dan Inovasi Nasional

The Covid-19 pandemic has forced the government to enforce a physical distancing policy which is the basis for implementing learning from home. This is also something that must be applied to students at SLB Negeri 2 Bantul. The use of information technology that applies suddenly, not infrequently, makes educators and students surprised and limping in its implementation. However, the learning process must continue so that teachers at SLB Negeri 2 Bantul are challenged to create a learning media that students with special needs can understand. The limited knowledge of teachers at SLB Negeri 2 Bantul in making learning media causes the need for training and mentoring of learning media. One of the technological developments that we can use for making learning media is an application for video editing. This application can help to make videos to improve the quality and effectiveness of learning. Application users are expected to support the activities of SLB Negeri 2 Bantul to participate in competitions and promotions as routine activities that must be done every year. The two needs of these teachers are what make them collaborate to implement training programs based on the required classes. The implementation uses the Classical method and Practices using video recording applications and equipment. Community service will be carried out at SLB Negeri 2 Bantul to support improving skills in using software from basic to advanced levels. The result of this training is that the participants can make their own video creations so that they are eligible to be included in competitions and make video advertisements more professional.

Rosa Yuliana; Muhamad Firdaus; Dwi Oktaviana

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The research method used in this research is Research and Development. The subjects in this study consisted of validation subjects consisting of material and media validators and test subjects consisting of 23 grade VII junior high school students. The research was conducted at SMP Negeri 10 Sungai Kakap. The instruments used in the study consisted of expert validation sheets, respondent questionnaires, and tests of mathematical understanding abilities. The purpose of this study was to determine the process of developing an Android-based math educational game using software construct 2 on mathematical abilities. The results of the study are as follows: The level of feasibility of an Android-based math education game using software construct 2 on the ability to understand the results obtained is 88.66% with very feasible criteria. The level of attractiveness of an Android-based math education game using software construct 2 on the ability to understand the results obtained is 88.19% with very interesting criteria. Improved mathematical understanding skills after the application of Android-based math education games. There is an increase From the calculation results obtained tcount> ttable = 8.85987> 1.71714, thus Ho is rejected Ha accepted.

Heri Sasono

Nusantara: Jurnal Pengabdian kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

Kompetensi sumber daya manusia (SDM) senantiasa harus ditingkatkan, guna menghadapi persaingan yang semakin ketat  di Era 4.0. Peningkatan komptensi dapat melalui hard skill maupun soft skill dan intergrasi di antara keduanya, hard skill dan soft skill. Pendidikan dan pelatihan (Diklat) pegawai PT. Bumida Kantor Pusat dan Kantor Cabang DKI Jakarta, baik pendidikan formal melalui peningkatan jenjang pendidikan ke Strata-1 atau Strata-2 dan non formal, berupa peningkatan kompetensi hard skill atau soft skill. Manfaat dari peningkatan kompetensi hard skill dan kompetensi soft skill sangat dibutuhkan dalam dunia kerja, karena kedua hal ini adalah saling melengkapi dan menyatukan kompetensi hard skill dan soft skill untuk keberlangsungan (survive) perusahaan dan kesuksesan seorang pegawai menjadi seorang professionalisme.  

Hidayat Nurseptiadi; Dwi Setiawan; Rika Puji Lestari

Jurnal DIKMAS 2021 Biro Pengelolaan Penelitian dan Pengabdian Kepada Masyarat SETIA Ngabang

Public speaking skills are one of the most important soft skills in various aspects of life. This study aims to find out how far 12th-grade students at SMK Darussalam Cilacap understand the importance of these skills and how educationals programs can improve their abilities. Through this study, is expected to be a reference for schools in developing similar programs and improving the quality of graduates.

Ardiansyah Ahsanul Hayat; Muhammad Qirom; Irma Indira; Darianto Darianto; Fitrotun Azizah

Nusantara: Jurnal Pengabdian kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

Many women in rural areas rely on working in the rice fields. Work in the fields is often only at the time of planting and at the time of harvest. Thus a lot of time is wasted on women. This community service activity is based on empowering rural communities through the development of soft skills in making onion crackers in Lamongan Regency to increase family income. The purpose of this activity is to empower women by providing skills that can increase family income

Sitoresmi, Ulupi; Sumardiono, Sumardiono

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

This community service was conducted for Karang Taruna, a youth organnization, at Perum Graha Kencana RT 01 RW 27 Kadipiro Surakarta. The focus was a training of using Rosetta Stone and Google Translation to improve English skills. The materials were delivered using three phases namely presentation, practise, and production. The training was beneficial for the participants specifically to improve their listening, speaking, reading, and writing skills as well as translation. Having adequate understanding of using Rosetta Stone and Google Translation, the participants were able to develop their English especially when completing school assignments.Keywords: Rosetta Stone, Google TranslationÂ

Sri Yus Angelia

Jurnal Visi Manajemen 2019 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

This research was motivated by the results of the BPJS assessment of the Guguk Panjang Health Center where the impression value of the Guguk Panjang Health Center was 66.25%. The research method used is a quantitative approach. Data collection technique used is the distribution of questionnaires. Data analysis uses Outer Loading and Inner Loading Analysis, while data processing is assisted by using SemPLS software. Based on the research results, the authors conclude that the quality of basic health services is related to patient satisfaction. There is a relationship between the dimensions of service quality simultaneously. From the results of the study, it was found that the variable dimension of service quality that has the greatest effect on patient satisfaction is the Assurance (Skills) dimension with an Original Sample value of 0.222, the second is environmental comfort with hypothetical results (p value 0.017), while the smaller dimension is Empathy. (p.Value 0.50%). Whereas for the dimension of Staff Reliability there is no relationship with Patient Satisfaction with a hypothesis value of 0.449 > 0.05 as well as the Responsiveness and provision of information dimension has no relationship with patient satisfaction with a value of 0.535 > 0.04. Thus patient satisfaction with services at the Bukittinggi City Health Center is prioritized for an increase in the dimensions of Reliability and Responsiveness of Officers.

Ahda Ahda; Yulihasri Yulihasri; Dona Amelia

Jurnal Visi Manajemen 2019 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Teacher profession requires certain expertise and skills, where expertise and skills can be obtained from an education or special education training. The reality is that there are still many teachers who have met the qualifications and certified of educators, but their competence is still far from being expected to be able to produce students who have integrative abilities. The purpose of this study was to determine the effect of work commitment, soft skills and spiritual quotient on teacher professionalismat SMA Negeri 5 Bukittinggi in 2020. This type of research is quantitative research. The study was conducted at SMA 5 Bukittinggi. The study population was all teachers, 63 people. Data management in this study will use the smartPLS software. The results of the t statistic test were found to be 2,727greater than the T-table of 1. 999 with a p value of 0.007 smaller than 0. 05. The results of the t-statistic test were 3,629, greater than the T-table 1. 999 with a p value of 0. 000 less than 0. 05. The t-test results obtained by 3,629greater than the T-table 1. 999 with a p value of 0. 039smaller than 0. 05. The demands of teacher professionalism in the modern era must be balanced with the provision of good competencies through various workshops, competency development and also trainings that are followed on an ongoing basis

Riyani, Luqman Alhakim

Adi Widya: Jurnal Pengabdian Masyarakat 2018 Lembaga Penelitian dan Pengabdian Masyarakat

Pelaksanaan pengabdian kepada masyarakat ini merupakan tindak lanjut dari fenomena-fenomena kepemudaan yang harus senantiasa ditingkatkan, diantaranya tenggang rasa, kerja sama, kebersamaan, hard skill, soft skill, dan sebagainya, dan untuk mengembangkan potensi, bakat, dan minat pemuda yang implikasinya pada peningkatan soft skill dan hard skill baik dilingkungan keluarga, sekolah/tempat bekerja, maupun masyarakat. Bahasa sebagai media komunikasi verbal maupun tulisan memiliki peranan baik secara interpersonal maupun transaksional untuk menunjang kompetensi berkomunikasi sehingga pesan yang tersurat maupun tersirat akan tersampaikan dan difahami sesuai maksud dari interlocutor. Bahasa asing (Inggris) berperan sebagai media untuk memudahkan komunikasi pemuda dengan anggota masyarakat maupun dengan bacaan tertulis. Interaksi dengan anggota masyarakat bermakna bahwa pemuda memerlukan bahasa Inggris untuk berinteraksi dengan sesama pengguna bahasa Inggris untuk mencapai tujuan tertentu, diantaranya interaksi dengan tenaga pendidik bahasa Inggris (apabila pemuda masih menempuh pendidikan), interaksi dengan rekan kerja maupun relasi asing, dan sebagainya. Interaksi dengan bahasa cetak bermakna aktifitas pemuda terhadap bahasa tulis, diantaranya materi bacaan cetak maupun non-cetak berberbahasa Inggris, dan sebagainya. Materi pengabdian ini adalah strategi belajar mendiri menggunakan ebooks dan media sosial. Belajar mandiri merupakan suatu kegiatan belajar secara sadar baik didalam maupun diluar kelas sebagai bentuk tanggung jawab peserta didik untuk mencapai tujuan tertentu. Self-study dilatarbelakangi kesadaran dan kemauan peserta didik untuk belajar. Media sosial merupakan media komunikasi verbal maupun non-verbal sehingga dapat dipergunakan untuk mempraktikkan penggunaan bahasa secara interpersonal maupun transaksional. Pengabdian ini telah dilaksanakan pada 11 pemuda Desa Jetak 02/03, Wonorejo, Gondangrejo, Karanganyar. Pada hari Sabtu, 26 November 2016 pukul 16.00 -17.00. Hasil pengabdian ini adalah (1) para pemuda memahami penggunaan media sosial tidak hanya sekedar mengirim dan menerima informasi namun juga sebagai sarana praktik penggunaan bahasa Inggris secara tertulis; (2) pemuda memahami dan akan mencoba mempraktikkan belajar mandiri menggunakan ebooks sebab waktu mereka untuk belajar bahasa Inggris dibawah bimbingan guru hanya disekolah dan beberapa jam dilokasi les; dan (3) pemuda membentuk group blackberry dan whats up sebagai tindak lanjut dari pengabdian ini untuk mempraktikkan komunikasi non-verbal dengan sesama pengguna.

Gasperz, Jefry 0000000

Dinamika Akuntansi Keuangan dan Perbankan 2015 Faculty of Economic and Business Universitas STIKUBANK

This study aims to investigate the influence of Problem-Based Learning/PBL) to increase student’s softskills in Accounting Department at Ambon City and then simultaneously generate accounting learning model that can be used by universities to improve the quality of learning both personal qualities and scientific quality through analytical skills, creativity, and open to innovation and new findings. The population in this study were students from the Department of Accounting at the Faculty of Economics and Faculty of Economics, Pattimura University in Darussalam Ambon. Samples were students from the Department of Accounting that would  taken courses in Management Accounting at Department of Accounting - FE Pattimura University, and Darussalam University in Ambon City. In every department, sampling of 30 people. The sampling technique used is nonprobability sampling with purposive sampling. Methods of data collection begins with the class treatments (to make small groups, giving the case/problem, advice by the facilitator, discussion in small group, resume small group, and facilitators make conclusions on the problems discussed), then a questionnaire distributed to respondents for answering that how perception’s respondent of PBL influence to  increase in student’s softskills. The results of hypothesis testing with simple regression analysis showed that problem-based learning (PBL) to have significant effect on the increase student’s softskill in university of state and university of private at Ambon City.   Key Words: Problem-Based Learning, Softskills