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Nida’ul Haq Nur Fitria; Ahmad Ali Riyadi; Moh. Irmawan Jauhari

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

In today's era of rapid globalization and modernization, each generation in Indonesia has distinct characteristics, particularly in their ways of thinking, interacting, and facing life's challenges. Generation Y (millennials) and Generation Z, who are now entering the world of education, have very different mindsets and adaptation methods compared to previous generations. One of the major challenges faced by educators is how to address these differences, particularly in teaching Islamic religious values and shaping students' religious character amidst the rapid development of technology and social dynamics. The transition from Generation Y to Generation Z brings significant changes in the world of education, particularly for Islamic Religious Education (PAI) teachers. Generation Z, more familiar with digital technology and the internet, often has a more interactive and visual learning style. They tend to prioritize fast and easily accessible information, and are more open to global cultural influences. This phenomenon presents new challenges for PAI teachers in delivering Islamic religious learning materials that are contextual, relevant, and easily understood by students. The transformation of PAI teachers in shaping students' religious character in this transitional era requires a deep understanding of existing social, technological, and cultural changes. Islamic Religious Education teachers are not only required to possess in-depth knowledge of religious teachings but also to be able to adapt teaching methods to suit the needs of today's students. For example, the use of digital technology in Islamic religious education can facilitate students' access to various relevant information sources, such as Islamic preaching videos, Islamic learning apps, or e-books that can enhance their understanding.  

Melda Agnes Manuhutu; Adrian Adrian; Shady Shady; Michael Michael; Oktovina Oktovina +1 more

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This service program aims to provide mentoring to students of SMK Negeri 3 Sorong through the utilization of mobile learning technology using the Thunkable application. Thunkable is a drag-and-drop-based platform that allows users to design interactive mobile applications without complex programming. The mentoring program was designed to enhance students’ digital literacy, foster creativity, and strengthen their understanding of subject materials through the development of self-made interactive media. The method employed in this activity involved a participatory approach, including workshops, technical guidance, and learning outcome evaluations. The results showed that students were able to develop simple applications tailored to their learning needs and demonstrated increased motivation and independence in the learning process. Furthermore, students gained hands-on experience in designing and implementing technology in practical contexts. This approach has proven effective in bridging the gap between the school curriculum and the technological skills required in today’s workforce. Therefore, using Thunkable as a mobile learning tool presents an innovative alternative in vocational education and training.

Melda Agnes Manuhutu; Jihan Jihan; Alex Karoba; Janet Janet

Jurnal Pengabdian dan Solidaritas Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Developments in the digital era require communities to have the ability to access, understand, and utilize technology as part of their preparedness for global change. However, not all community groups have equal access and digital skills, particularly regional communities such as the Central Mamberamo Community Association (HMMT) in Sorong City. This community service activity aims to empower members of this community through training in developing mobile learning-based digital teaching materials using the Thunkable application. The method used was a direct, participatory, project-based approach, allowing participants to be actively involved in every stage of the activity. The results of the activity showed an increase in participants' understanding of the concept of mobile learning, their ability to use the Thunkable platform, and the creation of simple teaching material prototypes relevant to the local context. The training also succeeded in increasing learning motivation and a sense of ownership of the developed digital products. These findings support the effectiveness of no-code and project-based learning approaches in improving digital literacy in non-technological communities. This activity serves as an initial model for inclusive and sustainable technology-based community empowerment. Furthermore, this activity also had a positive impact on strengthening collaboration among HMMT community members. By working together in teams, participants not only improved their technical skills but also developed more effective collaboration and communication skills. Using the no-code Thunkable app allows them to create digital learning materials without requiring a deep technical background, making them more accessible to a wide range of communities. The success of developing a prototype of learning materials tailored to local needs also opens up opportunities for the community to continue developing their digital products in the future, with the hope of expanding access to more equitable and quality education in the region.

Siti Muidatul Maschurun

PANGARSA : Jurnal Pengembangan Penelitian dan Pengabdian Masyarakat 2025 Lembaga Penelitian dan Pengabdian Masyarakat STIT Sunan Giri Trenggalek

Madrasah Ibtidaiyah (MI) has a strategic role in shaping students' literacy, numeracy, and concept understanding skills from an early age. However, most MI still applies conventional learning methods that have minimal use of technology. Along with the advancement of Artificial Intelligence (AI), especially deep learning, there are opportunities to present more interactive and adaptive learning. This article discusses the application of interactive learning media based on Convolutional Neural Network (CNN) at MI Krandegan 1 Gandusari, Trenggalek. These media are designed to recognize images and sounds as part of thematic learning that support students' visual and auditory understanding. The research was conducted for four months involving 45 students and 8 teachers. The methods used include observation, system development, teacher training, and learning implementation. The results showed that CNN-based interactive media was able to increase students' concept understanding by 31%, from 59% to 90%. The teacher stated that this media makes it easier to deliver material and increases students' enthusiasm for learning. In addition, student involvement in the learning process increases significantly, accompanied by active support from parents. These findings indicate that deep learning technology has great potential in improving the quality of learning in MI. The application of CNN-based media can be an innovative solution to answer the challenges of basic education in the digital era, while encouraging the transformation of more effective and fun learning methods.

Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Imanuel Imanuel; Rosina Rosina +5 more

Indonesia Bergerak : Jurnal Hasil Kegiatan Pengabdian Masyarakat 2025 Asosiasi Riset Ilmu Teknik Indonesia

The integration of digital technology in education serves as a strategic solution to enhance learning access, particularly for students in regions with limited educational infrastructure, such as Sorong City, Southwest Papua. This community service program was designed to introduce and provide training to junior high school students in the use of the Thunkable application as a tool for mobile-based learning media. Thunkable is a visual drag-and-drop platform that enables users to design functional mobile applications without the need for prior programming knowledge. The method employed in this activity is based on the Research and Development (R&D) approach using the 4D model, which consists of four stages: Define, Design, Develop, and Disseminate. In the Define stage, the needs and digital readiness of the target group were assessed. The Design and Develop stages involved creating a training module and conducting hands-on workshops where students were guided step-by-step to create simple educational apps. In the final Disseminate stage, the outcomes were evaluated and shared for broader use. The results of this initiative revealed high levels of enthusiasm among the participants. Students were actively engaged and demonstrated the ability to independently design simple learning applications by the end of the training. This indicates that the use of Thunkable not only increases students' digital literacy but also enhances their self-directed learning, creativity, and technological confidence. Overall, this activity illustrates the potential of mobile learning tools to support inclusive and adaptive education in remote communities. By equipping students with practical digital skills, it lays the foundation for long-term educational innovation and empowerment. Therefore, the use of Thunkable can be considered an effective and accessible alternative to foster meaningful learning experiences across diverse educational contexts.

Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Citra Citra; Reva Reva

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

This training activity on application development using the Thunkable platform was designed to enhance digital literacy, logical thinking skills, and strengthen the character of adolescents through a Project-Based Learning (PjBL) approach. In today’s digital age, digital literacy is an essential competency, and equipping young people with the ability to create meaningful technology empowers them to be not just users but also creators of impactful digital solutions. The training took place on May 17, 2025, at a member’s house from the GKI Kasih congregation in Perumnas, Sorong. It was attended by 20 participants aged between 12 and 17 years. The choice of a familiar and friendly setting was intended to create a comfortable and collaborative learning environment. The training materials were structured step-by-step, starting with an introduction to the Thunkable platform, user interface (UI) design, navigation logic development using visual block programming, and culminating in group presentations and reflections on the final projects. The project theme chosen for the training was "Prophets as Role Models," aimed at integrating spiritual values and character development into an educational digital application. Through this project, participants not only gained technical skills but also reflected on the moral and inspirational values of prophetic figures in the Christian faith. Evaluation results showed that the training had a significant positive impact. Participants demonstrated increased understanding of app development concepts, were able to explain their project workflows and features, and showed high levels of enthusiasm and creativity throughout the process. Furthermore, character values such as teamwork, responsibility, and a strong learning spirit were fostered. This initiative serves as a concrete example of how technology-based education can be effectively combined with character formation. It also provides a replicable training model for other communities, particularly for church-based youth development programs that aim to nurture digitally literate and morally grounded future generations.

Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Irwan Soulisa; Christen Christen +2 more

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

The transformation of education in the digital era demands inclusive, creative, and relevant learning innovations in line with technological developments. To address these challenges, utilizing digital platforms is a strategic step in driving the digitalization of education. One innovative solution that is becoming widely used is no-code platforms like Thunkable, which enable users, including students, to create applications without having to master complex programming. This article reviews the results of a community service activity conducted at SMA Negeri 2 Sorong City, focusing on improving digital literacy and strengthening 21st-century skills through training in creating educational applications based on Thunkable. This activity utilized experiential learning and project-based learning approaches, implemented through hands-on training, interactive demonstrations, independent practice, and participatory evaluation. This training not only targeted students as the primary participants but also involved teachers as facilitators who accompanied the learning process and encouraged the application of training outcomes in classroom activities. Evaluation results showed a significant increase in student enthusiasm, critical thinking skills, and creativity in designing simple educational applications tailored to learning needs and local contexts. Despite obstacles such as limited digital devices and uneven internet access, this activity still succeeded in creating an innovative and transformative learning space. Furthermore, this training makes a significant contribution to supporting the implementation of the Pancasila Student Profile, particularly in the areas of digital literacy, independence, mutual cooperation, and creativity. It also serves as an effective means to instill the value of digital responsibility and foster a learning culture that is adaptive to technological change. The success of this program demonstrates that a simple yet applicable technology-based approach like Thunkable can be replicated in other schools, particularly in the 3T (disadvantaged, frontier, and outermost) regions, with the support of structured and collaborative training.

Julistin Prilianis Dakhi; Adelia Febrianti; Risking Waruwu

Modem : Jurnal Informatika dan Sains Teknologi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In today's digital era, technology plays a crucial role in supporting innovative, interactive, and engaging learning processes. Education is no longer limited to the use of conventional textbooks and whiteboards, but has been transformed through the integration of various digital media. In this context, digital literacy has become a key competency that students must possess. Digital literacy encompasses not only the ability to access and understand information from various digital sources but also involves critical thinking and collaborative skills, as well as the wise, ethical, and responsible use of technology. Studies show that the appropriate and targeted use of digital media can increase students' interest in reading materials and other learning activities. Interactive and visually appealing digital media can stimulate students' curiosity, enrich the learning experience, and increase their motivation. Furthermore, the use of digital technology also provides opportunities to develop creativity, communication skills, and problem-solving skills. Technology-based learning enables more effective learning differentiation, allowing students to learn at their own pace and learning style. This is highly relevant in the context of 21st-century education, which demands information literacy, technology literacy, and media literacy. As learning facilitators, teachers are required not only to be proficient in using technology but also to design learning that integrates curriculum content with available digital potential. Therefore, optimal use of digital technology can be a strategic solution in creating a generation that is digitally literate, creative, innovative, and able to adapt to increasingly dynamic and complex developments. To achieve this goal, collaboration between schools, the government, and parents is essential in providing adequate access to and training in sustainable educational technology.

Ahmad Fachri; Juli Adevia; Nora Damayanti

Botani : Publikasi Ilmu Tanaman dan Agribisnis 2025 Asosiasi Riset Ilmu Tanaman Dan Hewani Indonesia

This study aims to examine the extent to which social media is utilized in agribusiness learning among students at Universitas Adzkia. A quantitative descriptive approach was employed, using a Likert scale-based questionnaire as the research instrument. The collected data were tabulated and classified into score percentages to determine the category of social media utilization. The research was conducted from June to July 2024 using a census method, involving all 38 students enrolled in the Agribusiness Study Program at Universitas Adzkia. The findings indicate that overall, the use of social media in agribusiness learning falls into the moderate category, with a score percentage of 55.76%. When broken down into agribusiness sub-systems, the results show that the use of social media in the agricultural input supply sub-system was 55.76%, in farming activities 56.14%, agricultural product processing 49.67%, marketing 44.08%, and agribusiness support services 47.20%. These results suggest that although social media has been used in the learning process, its utilization is still at a moderate level and not yet evenly distributed across all agribusiness sub-systems. This presents both opportunities and challenges for lecturers and educational institutions to develop more innovative, technology-based learning strategies. To enhance the effectiveness of agribusiness learning, it is recommended that lecturers actively encourage students to use social media in a productive manner. This could be implemented through the assignment of structured tasks that require the use of social media platforms for academic discussions, information searches, and the creation or sharing of relevant agribusiness content. Such efforts are expected to make social media not only a tool that enriches students' learning experiences but also a means to deepen their understanding of the dynamic and ever-evolving field of agribusiness. Ultimately, integrating social media into learning can support the development of digital competencies and practical insights among agribusiness students in higher education.

Fikri Fathul Aziz; Irfan Maulana Adnan; Wahyu Sihab

Reflection : Islamic Education Journal 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This article discusses the dynamics of Islamic education during the Sultanate of Banten, an Islamic kingdom that developed since the 16th century and became one of the centers of Islamic civilization in the archipelago. Islamic education in Banten not only shapes the Islamic identity of the community, but also strengthens morality, social solidarity, and cultural resilience. Islamic boarding schools are the main pillars of education that integrate the teaching of religious science, character education, and socio-religious practices. The role of pesantren expands, not only as a learning center, but also as a da'wah institution that instills the values of independence, justice, and brotherhood in the midst of a multicultural society. Great scholars such as Sheikh Nawawi al-Bantani and Sheikh Yusuf al-Makassari have an important role in strengthening the scientific network between Banten, the Middle East, and the Islamic world. Their profound works in the fields of jurisprudence, Sufism, and morals had a great influence on the development of Islamic thought in Southeast Asia. The pesantren curriculum that focuses on the yellow book, with the teaching methods of sorogan, bandongan, and wetonan, produces students who are not only knowledgeable, but also disciplined, moral, and sensitive to social problems. The Dutch colonial period brought severe challenges with secular policies and restrictions on Islamic education. However, pesantren still exist as spiritual and intellectual fortresses. This success is supported by the ability of pesantren to develop economic independence and expand scientific networks through the overseas migration of students to various Islamic study centers abroad. Until now, Banten's Islamic education heritage has transformed into a modern Islamic boarding school that is able to combine classical traditions with technology and global insights. This study confirms that traditional Islamic education in Banten has a strategic role in shaping the social, spiritual, and identity structure of the Muslim community, which persists across generations.

Maryana Meldrin Rosres; Lidia Simanihuruk; Elvi Mailani; Masta Marselina Sembiring; Husna Parluhutan Tambunan

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The problem in this research is formulated into three main questions: (1) How to develop "PAPIN" (Smart Board) learning media on ethnic and cultural diversity for Grade IV students at SD Negeri 101767 Tembung? (2) How to validate the "PAPIN" learning media to ensure its appropriateness and quality for use in the classroom? (3) How effective is the use of the "PAPIN" (Smart Board) learning media in improving students' understanding of ethnic and cultural diversity in a primary school setting? The main objectives of this research are: (1) To develop feasible and relevant "PAPIN" learning media that supports the learning of ethnic and cultural diversity in accordance with the needs of Grade IV students at SD Negeri 101767 Tembung. (2) To produce a practical and user-friendly digital learning tool that can be integrated into classroom activities. (3) To evaluate the effectiveness of the media in improving learning outcomes, particularly students' knowledge, engagement, and appreciation of cultural diversity. This research adopts the 4D (Define, Design, Develop, and Disseminate) development model, a systematic method for creating and validating educational products. The research subjects are fourth-grade students from SD Negeri 101767 Tembung, selected as they represent the target users of the media. Data were collected through classroom observations, documentation, expert validation sheets, student response questionnaires, and evaluation instruments to measure the learning outcomes. The findings of this research are expected to contribute to the development of innovative, technology-based instructional tools in elementary education, particularly in promoting multicultural awareness and inclusive learning environments.

Nabila Nur Mustafa; Zuhriati A. Djailani; Niniek Pratiwi

Konstruksi: Publikasi Ilmu Teknik, Perencanaan Tata Ruang dan Teknik Sipil 2025 Asosiasi Riset Ilmu Teknik Indonesia

Gorontalo Province is an area with a high level of disaster vulnerability, both from hydrometeorological disasters such as floods and landslides, as well as geological disasters such as earthquakes. This condition requires an integrated, modern, and sustainable disaster training facility. Unfortunately, until now Gorontalo does not have a representative disaster management education and training center to support community preparedness. This research aims to design a Disaster Management Education and Training Center that not only functions as an education and simulation place, but also integrates green architecture principles to create an environmentally friendly and energy-efficient learning environment. The method used is qualitative descriptive with primary data collection through observation, interviews with stakeholders, and field documentation. Secondary data were obtained from literature studies, disaster architectural precedents, and spatial planning regulatory studies. The design site was chosen in Limboto District with considerations of accessibility, development potential, and geographical conditions. Analysis is carried out on spatial, functional, and climatological aspects to produce an optimal zoning concept and the orientation of building masses according to the tropical climate. The design results show that an area of 19,371 m² can accommodate all space needs with the utilization of KDB of 25.4%. The application of green architecture is realized through the use of environmentally friendly local materials, natural lighting, cross ventilation, solar panels, and rainwater management systems. The simulation facilities for floods, landslides, earthquakes, and fires are designed based on experiential learning so that participants can experience disaster scenarios firsthand. This design is expected to be a model of sustainable tropical disaster architecture, replicate in other disaster-prone areas, and encourage the creation of a disaster-aware culture. This research also opens up further research opportunities related to energy performance evaluation and the application of digital technology in disaster education.

Eireine Maria Pandoh; Zefanya Pagayang; Aurelya Kairupan; Christy Legi; Imel Koraag +1 more

Sevaka : Hasil Kegiatan Layanan Masyarakat 2025 STIKES Columbia Asia Medan

The development of digital technology has significantly changed students’ lives, especially in learning and entertainment activities. However, the high intensity of using electronic devices such as smartphones, tablets, and computers has increased the amount of time spent in front of screens (screen time). Excessive screen time has adverse effects on eye health (e.g., dry and tired eyes), disrupts sleep patterns due to blue light exposure, and reduces students' concentration in learning. This community service program aimed to raise students' awareness and knowledge regarding the negative impact of prolonged screen time and provide education on mitigation strategies, such as the 20-20-20 rule, screen time limitations, and healthy sleep routines. The program was conducted through educational outreach and interactive discussions involving 88 students from grades X and XI at SMA Negeri 1 Tomohon in May 2025. Evaluation was carried out using pre-tests and post-tests along with feedback questionnaires. The results showed a significant improvement in students’ understanding of screen time risks and how to manage it. Participants also demonstrated high enthusiasm, as reflected in active involvement during Q&A sessions and their adoption of the tips provided. This program is expected to be the first step in fostering healthy digital habits among students.

Ninda Yenisa; Naira Anzila Putri

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Modern education has undergone significant transformation with the integration of technology into learning. Technology plays a crucial role in enhancing motivation, creativity, and learning effectiveness through interactive media, digital applications, and online platforms. This review employs a literature study method to analyze the impact of technology on learning processes. The analysis reveals that technology facilitates access to information, increases student engagement, and enriches teaching strategies. However, challenges such as technological access gaps in remote areas, limited teacher competencies, and potential negative impacts like internet addiction and reduced communication skills persist. Hence, strategic approaches, including teacher training and infrastructure development, are needed. This study highlights the importance of wise implementation of technology to support inclusive and sustainable education.

Nasir Nasir; Asmawati Asmawati; Netti Zurnelli

Jurnal Pengabdian dan Kesejahteraan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

The digital literacy program implemented at the As'ad Islamic Boarding School in Jambi City aims to improve the digital skills of teachers and students through the use of information and communication technology, specifically Google Workspace and artificial intelligence (AI). The program consists of four training sessions that include an introduction to Google Docs, Google Sheets, Google Classroom, and the use of ChatGPT as a learning tool. This training is designed to introduce digital technology to participants who previously had limitations in using technology-based applications. Evaluation was conducted through interviews and direct observations that showed a significant improvement in the digital skills of participants, although challenges related to limited devices and internet connectivity remained major obstacles. The positive impact of this program is expected to serve as a model for the development of digital literacy in other remote areas and support the transformation of technology-based education in Indonesia.

Huda, Nurul; Istiawan, Deden; Khikmah, Laelatul; Nur Cahyani, Annisa

Indonesia Bergerak : Jurnal Hasil Kegiatan Pengabdian Masyarakat 2025 Asosiasi Riset Ilmu Teknik Indonesia

The rapid advancement of information technology demands higher education graduates to possess strong digital competencies, particularly algorithmic literacy. This form of literacy involves understanding data structures, programming logic, and computational thinking in problem-solving. This community service program aimed to strengthen algorithmic literacy among students as a foundational skill for building a professional career in the field of information technology. Conducted at the Information Technology Study Program of Universitas ‘Aisyiyah Yogyakarta, the program included need assessment, instructional material development, interactive training sessions, case-based group work, and evaluation through student presentations. The results showed significant improvement in students’ understanding of algorithms and their ability to design efficient and systematic solutions. By applying a problem-based and collaborative learning approach, students also developed essential 21st-century skills such as communication and teamwork. The case presentation-based evaluation provided comprehensive insights into their critical and logical thinking abilities. This program successfully contributed to preparing students not only as technology users but also as future innovators in the digital era.

Muhammad Nurhedi; Dimas Nasrullah Arif; Muhammad Ridwan

Jurnal Manajemen Kreatif dan Inovasi 2025 International Forum of Researchers and Lecturers

In the rapidly evolving digital era, human resources (HR) are a key factor in facing global challenges and leveraging technological opportunities. Education plays a strategic role in shaping high-quality human resources that are adaptive, innovative, and competitive. This study explores how education, through the enhancement of digital literacy, 21st-century skills, and the use of information technology, significantly contributes to improving HR quality. The transformation of education—covering technology-based curricula, digital learning methods, and vocational training—has become essential in creating a workforce that is ready to compete in the digital age. The discussion concludes that investment in an education system responsive to technological developments will produce superior and highly competitive human capital. Therefore, collaboration between government, educational institutions, and industry sectors is crucial in creating a relevant and sustainable learning ecosystem.

Khoerunnisa Khoerunnisa; Ibnu Muthi

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the ability of elementary school teachers in compiling digital student learning outcome reports, and to identify the factors that influence it. This study was conducted through a library research method by reviewing various scientific articles, books, and empirical reports related to the use of technology in elementary education. The results of the study indicate that teachers' ability in digital reporting is influenced by age, educational background, teaching experience, and involvement in ICT training. The use of reporting applications such as Microsoft Excel, e-Rapor, and Learning Management System (LMS) is still limited, especially in advanced features that actually greatly support reporting efficiency. The main obstacles faced by teachers include lack of ongoing training, limited infrastructure, administrative burden, and mental attitude towards technology. As an improvement strategy, this study recommends tiered technical training, technical guidance at the school level, strengthening learning communities such as KKG and MGMP, and integration of ICT training in the Continuous Professional Development (PKB) program. This research is expected to be the basis for making policies that are more adaptive to the needs of teachers in the digital era.

Endi Tanaem; Omega Bia; Nadap Rafi Ghungnga; Yosep Sudarso; Hemi Damnosel Bara Pa

Sabar : Jurnal Pendidikan Agama Kristen dan Katolik 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The Society 5.0 era brings profound transformation in education, requiring Christian Religious Education (PAK) teachers to integrate technology in learning while maintaining Christian values. This study aims to analyze the challenges faced by PAK teachers in improving professional competence in this era, as well as exploring existing opportunities. The method used is library research with a qualitative approach, collecting data from journals and related literature. The results of the study indicate that many PAK teachers are not ready to face change, so they need a systematic professional development program. In addition, digital technology offers innovative learning methods that can increase student engagement. This study recommends a holistic approach in developing teacher competence, by maintaining a balance between technology and spiritual values.

Dara Julita; Nasyariah Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The rapid development of technology requires education to adapt to more interactive learning innovations. One manifestation of this is the availability of various digital learning tools, including electronic learner worksheets (E-LKPD) based on Liveworksheet. However, many teachers have not optimized this interactive media, resulting in a lack of interactivity in learning. This study takes a research and development approach with the 4D development model: defining, designing, developing and disseminating. The aim is to identify the development procedure, feasibility, and practicality of electronic LKPD based on Liveworksheet. Research data were obtained through validation sheets from experts, as well as teacher and student response questionnaires in small and large group trials. The validation results showed a very high level of feasibility. Material validation reached 97%, media validation 97%, and language validation 93%, all in the “very feasible” category. Meanwhile, the level of practicality was also very satisfactory. Teacher responses reached 93.3%, indicating that they considered this media to be very practical. Similarly, students' responses; the small group trial obtained 96.3%, and the large group trial obtained 94.2%. Based on the results of the teacher and student response questionnaires, it can be concluded that the Liveworksheet-based electronic LKPD is very practical to be implemented in the learning process.