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Dede Nurul Qomariah; Jenal Abidin; Nendah Nurjannah

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

The ability of children to recognize the letters of the Qur'an in Taam Darul Huda is still low. Almost all students know hijaiyyah letters, but have not been able to pronounce and write letters without seeing examples. The purpose of this study is to find out how the implementation of introducing the letters of the Qur'an with the media playing flashcards in Ta'am Nurul Huda. This type of research is a case study with a qualitative approach. Data collection techniques were carried out through observation, in-depth interviews and documentation studies. The results of the study show that the implementation of introducing the letters of the Qur'an with the media playing flashcards carried out by teachers at Taam Nurul Huda can actually help students memorize hijaiyah letters. The learning approach designed by the teachers is carried out through four stages, namely the preparation, implementation, self-learning, and evaluation stages.    

Kurniawati Kurniawati; Lenny Kurniati; Adi Nova Trisetyanto; Banun Sri Haksasi

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

The Covid-19 pandemic has brought significant changes in various aspects of life, including the education sector. One of the noticeable changes is the shift to online learning. However, the problem faced by teachers in this online learning process is the lack of skills in selecting relevant learning media that suits the condition and needs of the students. Therefore, the aim of this community service program is to provide an understanding of the concept of online learning media and to introduce and improve the teachers' ability in using the online learning support system through training and mentoring in creating online learning media content, particularly through the YouTube platform, for teachers at SMK Yasiha Gubug. The method used in this community service program was an informative approach and training mentoring. The results of this program showed that the motivation, confidence, understanding of online learning media, and teachers' skills in using technology to create online learning media have improved.

Heni Okta Darma; Merry Prima Dewi; Loli Safitri; Widya Safitri

One of the most crucial language components that students should master is vocabulary. It is caused vocabulary is always used in everyday activities. Nevertheless, the students have difficulty when learning vocabulary and the lack of ability of students in remembering new vocabulary in English. Based on the problems, as a resulted to conduct teaching vocabulary mastery by the use of media namely word wall to help students improving their vocabulary mastery. This research was conducted to the seventh grade of SMPN 3 Kec. Pangkalan Koto Baru. In this study, researcher used quantitative method with quasi-experimental design by comparing two classes. The subject of this study was seventh grade, namely VII1 and VII2. VII1 was experimental class with 25 students and VII2 was control class with 25 students. The research instrument was vocabulary test. The data was analyzed by using Independent Sample t-test in SPSS 26. This study indicated that there was significant difference in achievement of students’ vocabulary mastery between the students who were taught by using word wall media and without using Word Wall media. It can be seen from p-value which was smaller than the alpha value (0.000<0.05). From the results of the data, teaching vocabulary mastery through word wall media gave more significant effect to increase students’ vocabulary mastery.

Nia Rachmawati; Nugrahani Astuti; Mauren Gita Miranti; Ita Fatkhur Romadhoni

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is development research that aims to find out: 1) the development of powtoon animation video learning media on egg material; 2) the feasibility of powtoon animation video learning media on egg material; and 2) students' responses to the powtoon animation video learning media on egg material. This study uses the 4D development method, but only up to the development stage. Data were obtained using validation sheets and questionnaires using a Likert scale. The validation sheet was assessed by an expert judgment which was tested with the Aiken V formula. The questionnaire sheet was assessed by students who then carried out a practicality test to see students' responses to learning media. Based on the results of the data analysis performed, the material validation results obtained an Aiken V value of 0.959. The media validation results obtained an Aiken V value of 0.954. Meanwhile, from the results of the student response questionnaire, they obtained a percentage value of 80.6% in the very practical category. This shows that the powtoon animation video learning media on egg material is feasible, very practical, and can be used in DDPK 2 learning egg material.

Yuki Indayanti; Prihatin Ningsih Sagala

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out how to improve students' mathematical creative thinking skills after using the Problem Based Learning model assisted by Geogebra media and to find out how students' answers process in solving problems on the mathematical creative thinking ability test after applying the Problem Based Learning model assisted by Geogebra media. This type of research is Classroom Action Research (PTK) which was conducted in two cycles, the subjects in the study were class IX-3 MTs Citra Abdi Negoro, totaling 27 students. This research is said to be successful if it meets the indicators of success, namely, (1) The level of students' mathematical creative thinking ability increases with a value of ≥ 85% at least in the medium category, (2) The process of completing student answers with a value of ≥60% at least in the good category, (3) The results student and teacher observations show a good category. Based on the results of the study, the average initial ability test score of 58.10 increased to 61.34 in cycle I and 80.55 in cycle II. There was also an increase in classical completeness, in the creative thinking ability test of 8 students (29.63%) in the initial ability test increased to 12 students (44.44%) in cycle I and 25 students (92.59%) in cycle II. For the process of student answers from cycle I with an average presentation of 50 students' answer processes, 31% increased to 70.67% in cycle II. Based on the results of the study it can be concluded that the Problem Based Learning model assisted by Geogebra media can improve students' creative thinking skills.

Nur Izhma Adzkia Zahra; Kairuddin Kairuddin

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to describe the improvement of mathematical problem-solving skills after applying the realistik mathematics learning assisted by digital media of class VIII students of SMP Dharma Patra Sei Lepan for the 2022/2023 academic year. The subjects in this study were 32 class VIII-A students of Dharma Patra Private Middle School. Data collection techniques used were teacher observation sheets, tests of mathematical problem-solving skills, and documentation. This research is a classroom action research (PTK) which consists of 2 cycles, each cycle consisting of 2 meetings. Before taking action, first given the initial test and at the end of each cycle is given a test of students' mathematical problem-solving abilities. The test results of students' mathematical problem-solving abilities increased from the initial test, cycle I, and cycle II. In the classical pre-test, 3 students (9.38%) passed and the average pre-test ability was 49.12% with a very low level of ability. In the first cycle test, there was an increase classically, 17 students (53.13%) completed and the average ability test obtained 69.01% with the ability level in the medium category. Then the second cycle test also experienced an increase in classically obtained 28 students (87.5%) completed and an average ability obtained 81.05% with a high level of ability category. Thus it can be concluded that the application of realistik mathematics learning assisted by digital media can improve the mathematical problem-solving skills of class VIII students of SMP Dharma Patra Sei Lepan.

Aprida Hanum; Marhan Hasibuan; Anida Anida

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This research is a type of quantitative research using primary data. The population in this study amounted to 200 students. The sample and sampling in this study used a non-probability sampling technique using a random sampling method with a total sample of 30 respondents. The data processing technique uses a regression test with the product moment formula. The conclusion results from the calculation of the education questionnaire in the era of society 5.0 which has a mean result of 51.9, a median of 54.8, a mode of 53.4, a variance of 26.04 and a standard deviation of 5.10 is acceptable with significant tolerance limits. This shows a positive and significant relationship. Students' motivation to study jurisprudence has an average result of 53.4, median of 53.7, mode of 53.2, variance of 18.19 and standard deviation of 4.26 and can be accepted with significant tolerance limits. This shows a positive and significant relationship. There is a positive and significant relationship between education in the era of society 5.0 and students' motivation to study jurisprudence with the regression line Y=19.76 +0.66 X There is a significant correlation between education in the era of society 5.0 with students' motivation to study jurisprudence in fiqh subjects at MTs Negeri I Langkat after the regression test was carried out using the product moment formula with a calculated result of 0.818 with a strong or high level of relationship.

Arnita Niroha Halawa; Dety Mulyanti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

Improving the quality of education for an educational institution is currently a top priority. This is the most important part in building sustainable education, therefore educators/educational staff must have a management principle in carrying out the level of change or development towards quality education. The purpose of writing this scientific article is to find out and review from a theoretical point of view and conduct discussions with previous theories. The method used is a theoretical review by analyzing and comparing existing theories. The result of this theoretical review is that the factors that affect the improvement of the quality of education quality are influenced by internal and external factors and in terms of resources. It can be concluded that the factors that influence the quality of education in educational institutions are an integral part that cannot be separated. These factors support the improvement of higher quality education and become indicators or standards of education and teaching. For educational institutions, it is necessary to develop teaching materials, develop learning strategies and methods, develop learning media, assessment, evaluation and assessment systems as well as educational curricula to improve the quality of teaching quality. It is also necessary for educational institutions to conduct monitoring and evaluation in as well as a more modern development program.

Imliana Tantri Marbun; Arifmiboy Arifmiboy; Salmi Wati; Muhiddinur Kamal

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Based on information from the teachers, the students’ SKI learning outcomes are low. The reason for this is that using varied teacher  media will result in students learning to feel bored and less enthusiastic and students become passive. The purpose of this research was conducted at private MTs N’L sorkam kanan in North Sumatera to be precise, students in class IX.A and IX.B. It can be seen that in the learning carried out after using flash card media on student SKI learning outcomes. This study used experimental research where class IX B was used as an experimental class. The class was given treatment using flash card media with a total of 24 students and for the control class, class IX.A was not given treatment but only used conventional media.  As every day in learning, the number of students here is  26 students will be seen that there is a good differences in the results when using flash card media with conventional media. So with that, trials were carried out with preter and portert tests to find out differences in students SKI learning outcomes before and after being given treatment.  Flash card media on the learning outcomes of SKI MTs Students private MTs NU Sorkam right in North Sumatra, which was seen in a paired t test with editorial T1 pretest and T2 posttest which produces sig= 0,000 which is smaller than the significant 0,05 and the tcount test is 10,021 while the t tabel of 24 students, the t tabel is 0,173 then Ha is accepted. 2. There are differences in student SKI learning outcomes using flash card media and conventional media as shown at sig= 0,018 which is smaller than the significant 0,05. 3. Student SKI learning outcomes using flash card media are better than conventional media seen at it sig=0,018 which is smaller than the significant 0,05 can be seen that student SKI learning outcomes using flash card media are better than conventional media.

Ni'mah, Simatun; Umi Uswatun; Silvia Yusiana Andarini; Tsamaratul Fuadiyah; Akhmad Khanafi +3 more

Learning media can be defined as an important element in a learning process. One example of learning media is teaching materials in the form of Emodules which in Emodules in this study use momentum and impulse material. One of the materials studied in physics is momentum and impulse. Momentum is a vector quantity so it has both magnitude and direction. Impulse itself is a force event that acts on an object in a short period. This type of research uses Research and Development (R&D) in the Tessmer development model which is also contained in the appendix. The stages are divided into two, including self-evaluation which is a determinant of the design features or specifications of the module. Prototyping where there are teaching modules will later be validated, evaluated, and revised. From the results of the module validation carried out by the examiners as experts, a review was carried out and a score was given to the module, namely, 91.2% consisting of image actualization of 75 points, in the aspect of modernity of the library, a score of 100 was obtained.

Fitri Andriani; Dina Luluk Kamalia; Muhammad Ridho; Lilik Hariyanti; Aji Utomo +2 more

The skills to analyze systematics and language of scientific work are very important for students to master. However, based on observations, several Indonesian language teachers at SMAN 4 Semarang still apply teacher-dominated learning, namely lectures and power points as learning media which make learning not student centered so that when participating in learning the students feel bored. Therefore, the ASSURE model was tested using Quizwhizzer media in learning to analyze the systematics and language of scientific work in class XI.MIPA3 SMAN 4 Semarang with the aim of creating student-centered learning, increasing student interest in learning and activeness, and optimizing student learning outcomes. This research method is descriptive qualitative with test and non-test instruments (questionnaire). Test instruments are used with test techniques as material for analyzing the effectiveness of the learning process. While the non-test technique is used with observation and questionnaire techniques as material for analyzing the characteristics of students and assessing the effectiveness of the learning process. The results of this study can be concluded that the ASSURE model with Quizwhizzer media is appropriately applied in learning to analyze the systematics and language of scientific work. The results of this study are useful as reference material in choosing learning models and media, especially learning models and media to analyze the systematics and language of scientific work.    

Ayu Malia; Ellinia Ika Gustiani; Dwi Ratih Puspitasari; Dhini Huda Chasanati; Asep Purwo Yudi Utomo +1 more

The educational process functions as the intellectual development and potential of students. The use of appropriate learning models or media can encourage the growth of students' enjoyment of the learning process, increasing learning motivation. This study applies the ASSURE learning model with Mentimeter media which can be accessed through each student's device. Menimeter media is used as a form of technology application in the learning process. Mentimeter can be used as an online presentation medium or presented in a quiz format to assess students' understanding of the material provided by the teacher (Zulfa & Huda, 2021). This study uses a qualitative research method with a descriptive approach method with research instruments that use test instruments and non-test instruments. The results of this study indicate that the ASSURE model with mentimeter media can be applied in learning to analyze the systematics and language of scientific work. The use of meter media in the learning process can motivate students in learning which affects the acquisition of learning outcomes.

Jingga Jingga; Arfi Rinantari; Uli Laela Rahma; Vita Aprilia Kartikasari; Asep Purwo Yudi Utomo +1 more

Students in the digital era expect more learning using technology. This requires teachers to modify learning by applying technology in it. This study tries to apply the ASSURE learning model with the integration of Wordwall Games media which can be accessed on each student's device in class. The uses of Wordwall Games media match with the ASSURE model because it links technology. Wordwall Games is a game specially designed for learning. This game can improve motivation in students' learning, so that learning in the technological era become more effective and efficient. This research based on classroom action research on discussion text material using the ASSURE model using Wordwall media in class IX at SMP Negeri 9 Semarang which is targeted in 2 learning cycles. The results showed that there was an students enhancement motivation in 2 learning cycles of learning as evidenced by increased of student learning outcomes. This proves that the ASSURE model and Wordwall media are fit to be applied in Indonesian learning, especially in discussion text.                                                                

Latifah Latifah

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to develop scrapbook learning media to increase students' interest in learning fiqh at MI Al-Muttaqin. The problem faced is that fiqh learning tends to be boring because it uses more lecture methods, while students need interesting media to make it easier to understand fiqh material. This study uses the Research and Development (R&D) method which refers to the development steps of Borg & Gall. The study was conducted at MI Al-Muttaqin with the following results: first, the application of scrapbook learning media to fiqh subjects in grade III showed high student enthusiasm. Second, the development of this media was carried out through several development procedures with the results of the validity test showing very valid criteria, namely 96% for material validation and 84% for design validation. Third, there was a significant increase in student interest in learning, with an average value before using scrapbook media of 64.9% and increasing to 85.45% after using the media. This study concludes that the use of scrapbook media can increase students' interest and understanding of fiqh lessons.

Singgih Adi Nugroho; Laely Rohmawati; Titin Rahayu; Tegar Faik Wiji Wicaksono; Asep Purwo Yudi Utomo +1 more

The process of learning Indonesian still often uses conventional media, there is a lack of innovation in learning media that is in accordance with current technological advances so that students tend to get bored, and there is no use of QuizAlize media and the ASSURE model in Indonesian language learning class VII at SMP Negeri 9 Semarang become the background of this research. The purpose of this study was to obtain a description of the application of the ASSURE model with QuizAlize media in learning to identify the structure and language features of grade VII news texts. The benefits of this research are as a scientific contribution regarding the application of the ASSURE model with QuizAlize media, as well as providing knowledge about the application of the ASSURE model with QuizAlize media for readers. This type of research is Classroom Action Research with two cycles. 32 students of class VII G SMP Negeri 9 Semarang became the subject of this study. The data collection technique used is an observation technique. Then, qualitative descriptive analysis is the data analysis technique used. The results of the study in cycle I, the percentage of completeness was at 46.87%, while in cycle II it was 87.5%. The percentage increase is 40.63%. In addition, 17 students did not complete the first cycle, while in the second cycle there were 4 students. The increase in the accumulation of students who achieved mastery was 13 children. So, the accumulation of students who achieved completeness in cycle II was 28 children. Based on this, it can be concluded that the increase in the percentage of completeness in class VII G of SMP Negeri 9 Semarang is very good. Then, the application of the ASSURE model and QuizAlize media to this class can be said to be successful.    

Fahmi Romisa

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2023 CV. ALIM'SPUBLISHING

Technology-based learning media has become an important part of modern education. In the context of teaching informatics subjects, the use of android-based learning media can increase the effectiveness of learning. This study aims to develop learning media based on Android using iSpring Suite in informatics subjects, with a focus on computer hardware material. This study uses a multimedia development method which consists of five stages: needs analysis, design, development, evaluation, and implementation.   The results showed that the android-based learning media using the iSpring Suite in informatics subjects received positive responses from media experts who were involved in the development process. In conclusion, the development of Android-based learning media using the iSpring Suite in informatics subjects, especially in computer hardware material, can be used as a learning tool for students..

Fahmi Romisa

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2023 CV. ALIM'SPUBLISHING

Technology-based learning media has become an important part of modern education. In the context of teaching informatics subjects, the use of android-based learning media can increase the effectiveness of learning. This study aims to develop learning media based on Android using iSpring Suite in informatics subjects, with a focus on computer hardware material. This study uses a multimedia development method which consists of five stages: needs analysis, design, development, evaluation, and implementation.   The results showed that the android-based learning media using the iSpring Suite in informatics subjects received positive responses from media experts who were involved in the development process. In conclusion, the development of Android-based learning media using the iSpring Suite in informatics subjects, especially in computer hardware material, can be used as a learning tool for students..

Annisa Wahyu Palupi; Istiqbalul Fitriya; Khatim Laela; Virda Eka Pratiwi; Yun Nur Aeni +2 more

Learning Indonesian contains material regarding news texts that students need to master. Based on observations at SMP N 19 Semarang, especially in class VII F, it shows that learning carried out on news text material has not been carried out effectively, and the material has not been fully conveyed properly in the learning process resulting in learning that cannot be said according to learning outcomes. Educators need to carry out activities to improve learning and deal with problems in the classroom, one of which is by designing learning media that can help facilitate the learning process. This model needs to be integrated with something that is currently closely related to students so that it can provide an imprinted and memorable learning experience for students. One model that is relevant to the characteristics of students is the ASSURE model. Based on the research that was conducted on 32 students at SMP N 19 Semarang, in the first cycle the average student assessment score was below the average score of 69.53, while in the second cycle there was an increase in student assessment scores with an average score. -class average 81.25. This proves that the application of the ASSURE model for digital pocket book learning media to news texts for class VII SMP can be said to be effective.      

Fardha Dewi Sandra; Jagar Lumbantoruan

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out and describe how the implementation of learning traditional Minangkabau music material at UNP Laboratory Development High School. This type of research is qualitative research using descriptive methods. Data collection techniques are carried out through literature studies, interviews, observations, and documentation. Data analysis techniques are collecting data, classifying data, analyzing data, describing data and inferring data. The results showed that the lack of appropriate strategies and learning methods used by teachers. The strategy used by teachers in the learning process is an expository strategy, in the implementation of this expository strategy teachers use textbooks, references and other auxiliary media, but this strategy is not effectively used in learning because not all students are comfortable for learning that is only spoken. The method used in this learning is the lecture method, where learning is delivered by telling stories so as to make students feel bored and sleepy during learning, and it seems that the teacher has not been able to vary the method that is suitable for the implementation of traditional Minangkabau music learning which in fact in the delivery of learning can use several methods for the smooth achievement of the desired learning objectives.

Sri Heneng Prasastono; Mohammad Hidayatul Holili

Jurnal Manuhara : Pusat Penelitian Ilmu Manajemen dan Bisnis 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Physics is a branch of science that requires more cognitive abilities, while the ability to receive information from each person is different. One effective way to deliver information is to use simulations.This research was conducted at SMA Veteran Purwokerto, research participants were students of class X, a case study that explored a group of students, with the method of observation and literature study. This study aims to find out the increase in students' understanding of concepts that are specifically related to Regular Straight Motion and Straight Changed Irregular Motion through learning media, and to determine student involvement in the learning process. To find out whether or not there was an increase in students 'understanding of the concept of Straight Motion Straight Motion Irregularly Changed, researchers compared students' understanding before and after learning with learning media.The results showed that overall there was an increase in understanding of the concepts of Irregular Straight Motion and Irregularly Changed Straight Motion, overall student involvement was very active.