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Navira Isni Nuraini; Didik Setyawan; Nang Among Budiadi

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

This research aims to explore public responses regarding the existence of mental health applications. This research was conducted using descriptive qualitative phenomenological methods. This research uses a phenomenological approach with data collection techniques using focus group discussions and interviews. The object of this research was students aged 16-22 years and who had experience with mental health. The data obtained came from 8 people in FGDs and 16 people in interviews with a trial period of 3-4 weeks. The results of the research show that the user interface has an effect on the user's perspective, application performance has an effect on the intention to use it continuously, emotional release has an effect on changes in individual behavior.

Kairat Kairbekov; Dauren Sarsenov; Zhanna Kairbekova

Proceeding of the International Conferences on Engineering Sciences 2024 Asosiasi Riset Ilmu Teknik Indonesia

Aquaculture is a significant industry in Indonesia, but water quality management remains a challenge, impacting fish health and productivity. This paper presents a low-cost, IoT-based water quality monitoring system designed for small-scale aquaculture operations. The system continuously measures pH, temperature, dissolved oxygen, and turbidity, providing farmers with real-time data via a mobile application. Field trials in Java demonstrate the system's effectiveness in maintaining optimal water conditions, reducing fish mortality, and increasing yield. The study suggests that affordable, technology-driven solutions can substantially benefit the aquaculture sector in Indonesia.

Novita Kusumaning Tyas; Athiyah Salwa

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

Currently, mobile technology developments are increasing rapidly. Crompton and Burke (2018) conveyed that smartphone as one of mobile technology is is rapidly advancing. Approximately 90% of students possessed a smartphone, and a few even had multiple mobile phones. (Wong et al., 2010; Bhati & Song, 2019). This study aimed to examine how the students perceive the utilization of “Splash” as a media on learning listening skill. Splash is one of android program that developed by the English team in Stekom University. It is made for improve students’ listening skill and grammar skill. This research used quantitative descriptive. The sample consists of 50 students who taken language class. The result showed that there are positive attitudes from the students about the usage of “Splash” to improve listening skill. They can use it every time and everywhere without worried running out of internet package because this application doesn’t need internet package to use. The students also found that the content of this application is interesting. They also got post-activity activities and tasks to help them improve their skills.

Muhammad Raja Wandiro Cahyopramono; Diana Khuntari

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

Technological developments provide convenience in various fields, including marketing and finance. Currently, marketing can be carried out digitally by utilizing internet technology. The presence of online loans, which is a type of peer-to-peer lending financial technology (fintech), is the result of advances in financial technology. PT. Fidac Innovation Technology is a company operating in the fintech sector and has the Dumi product which provides online loans specifically for State Civil Apparatus (ASN). The purpose of this research is to determine digital marketing techniques in increasing sales of fintech peer-to-peer lending on Dumi products by using 5 (five) digital marketing techniques, namely: Search Engine Optimization (SEO), online advertising, email marketing, mobile applications, and social media marketing. Qualitative descriptive is used as a research method by collecting data through interviews with PT employees. Fidac Technology Innovation IT Design Division which carries out digital marketing, observation and documentation. The research results show that the digital marketing techniques implemented by PT. Fidac Technological Innovation by utilizing SEO, online advertising, social media marketing and mobile applications is already running well. However, Dumi's digital product marketing technique in the form of email marketing has not been implemented due to limited resources.

Silvy Milda Puspita

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Indonesia is an agricultural country, where agriculture is a strong supporting sector in the development of the industrial sector. One of the subsectors in the agricultural sector is the food crops subsector. Bringinbendo Village is a village where the majority of the population are rice farmers, where rice farming is one type of food crop sub-sector. The amount of rice production over the last five years has fluctuated, but the rhythm tends to decrease. The causes of poor production results are rice pests and diseases, weather conditions, and incorrect fertilizer dosage. Apart from that, not all young people today are interested in becoming rice farmers and continuing their parents' profession. The method used in this thesis research is using the Lean UX method. Meanwhile, the method used in testing in this thesis research is using Heuristic Evaluation and System Usability Scale (SUS). The result of this research is to produce a PandaiLadang application design, which is a prototype of the PandaiLadang application design. The results of testing carried out by users with Heuristic Evaluation, obtained excellent and good qualifications. Meanwhile, testing using the System Usability Scale received a very good score, which means that the UI/UX design of the PandaiLadang application that has been created does not need to be repaired.

Dimas Aditya Rama; Risqi Firdaus Setiawan

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Technology develops from time to time influenced by human activities and needs that continue to increase as well. Technological developments also play a role in helping the agricultural sector. Through technological developments, many problems in agriculture can be resolved. One of the problems is in agricultural extension activities, where farmer participation in extension activities is low in some areas. This research aims to build UI/UX design for an agricultural mobile application called Sobatani which is useful for connecting farmers with agricultural extension workers.  This research uses the Design Thinking method which consists of five stages including empathize, define, ideate, prototype, and testing. The test results using the Single East Question (SEQ) method obtained a total average of 6.6, indicating that the UI design is fairly effective and successful. Although there are some misclicks, so it is necessary to iterate on the Log in and Weather Forecast pages. The use of the Design Thinking method has proven effective in understanding user needs and designing solutions that can provide these needs.

Hanif Ryandhika Ginaris; Arista Pratama; Eristya Maya Safitri

Global Leadership Organizational Research in Management 2024 STIKes Ibnu Sina Ajibarang

The development of digital services cannot be separated from users' habits in using smartphones and the affordability of internet access. Smartphone users want services that can carry out various activities easily, including telecommunications. This opportunity was captured by telecommunications companies by creating provider applications for smartphones. In connection with this, PT. Telekomunikasi Indonesia Tbk (Telkomsel) launched a new provider product called by.U. The purpose of this research is to determine the factors that influence user satisfaction with the by.U application based on the End User Computing Satisfaction (EUCS) model from William J. Doll & Gholamreza Torkzadeh (1988) with six variables consisting of content, accuracy, format , ease of use, timeliness, and satisfaction. This research used simple random sampling with a total of 60 respondents who were residents of the city of Surabaya who used the by.U application. The research results show that the variables of content and timeliness have a direct effect on satisfaction. Meanwhile, the variables accuracy, format and ease of use have a positive but not significant effect on satisfaction. Timeliness is the factor that has the most influence on satisfaction seen from the results of hypothesis testing which produces the largest path coefficient value, which is 0.268.

Sita Deliyana Firmialy; Sherly Artadhita; Suprayogi, Yogi; Pringgabayu, Dematria; Akram, Putra Tri

JURNAL PENGABDIAN MASYARAKAT AKADEMISI (JPMA), 2024 CV. ALIM'SPUBLISHING

Through web-based business applications, it helps start-up companies to reach their target markets more quickly and in a more organized manner, with a more efficient level of economic costs compared to using conventional consumer marketing methods which require higher levels of economic costs. However, more than 40% of SMEs and startup companies in Indonesia, both digital and non-digital based, experience financial failure and fail to maintain their business continuously, due to inefficient management of the financial aspects of the organization, which becomes an obstacle for business actors in planning and can also disrupt the level of continuity of the business. This is the background for the need for community service activities in order to improve the quality of financial inclusion, especially in terms of working capital management budgeting for mobile-based SMEs and startup companies.  This community service activity was formed to expand knowledge regarding effective and efficient working capital management budgeting, where it is hoped that through this program, mobile-based SMEs and startup business actors will have the knowledge to know the financial strength of their business and can be used as a consideration in decisions and make the business run healthier in the future.

Raviy Bayu Setiaji; Firza Prima Aditiawan; Agung Mustika Rizki

Jurnal Sistem Informasi dan Ilmu Komputer 2024 International Forum of Researchers and Lecturers

This research focuses on the development of a web-based Computer Based Test (CBT) Application for Madrasah Tsanawiyah (MTs) Faqih Hasyim in Sidoarjo, East Java. This application aims to overcome conventional evaluation problems with paper and pen, such as cheating, scoring errors, and data management difficulties. Using web technologies such as HTML, CSS, PHP, and JavaScript, the application integrates the Fisher-Yates Shuffle algorithm to randomize the order of questions, reducing the possibility of cheating during the exam. Equipped with session tokens, exam timing, and result reports, the app improves the overall efficiency of the evaluation process. This study refers to previous research and highlights the importance of adopting technology to simplify assessment and facilitate online data management. The Fisher-Yates Shuffle algorithm, used to generate a unique sequence of questions for each student during the exam, minimizes the risk of cheating. The app implements a staged exam, ensuring students who meet the minimum criteria proceed to the next stage. In addition, the app achieves a degree of randomization of the exam content, eliminating patterns that may affect the exam results. The feasibility testing results show that the app is highly feasible, with a feasibility percentage of 92.4%. This conclusion signifies the app's success in achieving its development goals and making a positive contribution in easing the exam grading process. It is recommended to simplify the interface for senior users, improve the responsiveness of the website display for mobile access, and add a time limitation method in future research.   Keywords: Fisher-Yates Shuffle Algorithm, Computer Base Test, Question Randomization.  

Ita Permatahati; Rahmad Ardhani

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The need for education regarding the types of contraceptives will have an impact on increasing knowledge and choice of contraceptives in women. At the same time, adjustments to technological developments also need to be made, so the team designed a mobile web-based of Sistem Informasi Kontrasepsi Rasional (SIKONTRAS) which is intended for the wider community in ease of obtaining information related to contraceptives. This socialization activity resulted in two things, namely an increase in knowledge related to contraception and an increase in skills in using the SIKONTRAS Application resulting from the questionnaire at the point "The application is easy to use", out of 21 participants, 18 participants chose "strongly agree", so it can be said that the application is easy to use. use

Adwan, Ehab Juma; Al-Aradi, Yunes; Essa, Muneera; Malabari, Hadeel

Journal of Computing Theories and Applications 2023 Universitas Dian Nuswantoro

The Gulf Cooperation Council (GCC) region has experienced tremendous growth in the higher education sector with many public but internationally recognized universities, colleges, and programs. Annually, within and outside of the GCC zone, high school students and guardians undergo repeatable and time-consuming experiences for inhomogeneous university, college, and program admission and tracking processes. This research project aims to provide a unified management tool to manage the admission and tracking process to multiple accredited GCC universities, colleges, and programs through one unified central mobile-based application. The research project aimed to achieve two objectives: exploring the GCC university admission process phenomena and developing and evaluating a unified mobile-based university admission application (denoted by HEIM) for higher education institutes' mobile applications. An Agile-SDLC methodology was employed, entailing two phases; the Exploratory phase to the phenomena of the university admission process and the development and evaluation phase of the potential mobile application. The 1st phase was based on an interview with the Ministry of Education (MOE), employing SLR and CA techniques for articles and mobile applications collection and analysis, and 1st questionnaire to collect user requirements. The 2nd phase employed several design techniques, including DFD, ERD, etc., a 2nd questionnaire to collect system requirements and coding by .NET MAUI, C#, and XAML, and a 3rd questionnaire to evaluate the usability of HEIM based on Nielsen heuristics at which the empirical findings revealed 97.7% of usability.

Legi Aulia Putri; Ulva Rahmi

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2023 FKIP, Universitas Palangka Raya

In the digital era, Islamic religious education (PAI) is faced with the challenge of attracting the learning interest of the millennial generation who are accustomed to technology. This article explores the potential of using digital media as an innovative strategy to increase interest in learning PAI in the millennial generation. This approach includes the use of mobile applications, interactive learning videos, and online platforms specifically designed to provide an engaging learning experience that suits the learning styles of the millennial generation. By understanding the characteristics of the millennial generation who tend to be responsive to technology, the application of digital media in PAI classes can create a more dynamic and relevant learning atmosphere. In addition, this article explains how the integration of digital media can stimulate discussion and active participation of students, building connections between PAI material and the daily life context of the millennial generation. The successful use of digital media to increase interest in learning PAI in the millennial generation requires an active role from educators in designing interesting content, facilitating online interactions, and continuing to apply innovation in learning approaches. Thus, this article not only discusses the positive impact of using digital media in increasing interest in learning PAI in the millennial generation, but also provides practical guidance for educators to implement it effectively in the educational environment.

Rahmat Hidayat; Rohim Nur Rahman; Muhammad Reifin Perdana; Arbansyah Arbansyah

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

Digital Population Identity (IKD) is a digital-based location data innovation through a mobile application with a photo or QR Code. The government's objective is to reduce the physical prints of KTP as well as the use of blank KTP-el in the hope of administrative efficiency. ICT is integrated with health services, education, banking, and taxation, facilitating public access in the era of technological development. However, in remote areas, limited internet access and minimal socialization raise concerns about the security of digital identity data being considered. Social media, especially YouTube, is a channel platform used by the public to convey opinions, opinions and comments about ICTs. So that's why sentimental analysis is needed using the Naive Bayes algorithm to help understand public opinion. The tests were conducted using Orange on 1,561 data showing accuracy, precision, recall, and F1 above 90%. The results of this analysis can serve as a guide for staff in interacting with the community for the implementation of Digital KTP through IKD, as well as improving services regarding the applications provided.

Nadya Ananda Efendi

Jurnal Manajemen dan Ekonomi Bisnis 2023 Pusat Riset dan Inovasi Nasional

The mobile technology advancement has been growth rapidly. Every persons use mobile phone to support their daily activities. This condition make banks have to change their traditional methods of customer service to adoption of information technology.Customers today require more personalized services at any time and any place. Mobilebanking is one of advanced information technologies that can employ to achieve a high level of customer services and emerging technology that permits conduct of banking transaction through mobile phone. For bank’s customers, this application will support their banking transaction if they think it has a usefulness and easy to use. The important one is customer trust to mobile banking application. This research purposes to test the effect of perceived usefulness, perceived ease of use and trust to use of mobile banking. A survey was conducted at BSI KCP Medan Kampung Baru Collected data analized with multiple regression analysis. The results of this research show that perceived usefulness, perceived ease of use and trust tend to have effect on use of mobile banking And There are still many customers who make transactions directly to the teller even though there is mobile banking.

Fardani Annisa Damastuti; Jauari Akhmad Nur Hasim; Irma Wulandari; Darmawan Aditama; Aji Sapta Pramulen +2 more

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

A traditional house is a house that has a characteristic building that symbolizes the culture of a region. The uniqueness of traditional houses in Indonesia is one of the learning materials for students in Indonesia. Books that are a medium for introducing traditional houses in Indonesia still have shortcomings in the form of limited visual display of traditional houses. So that it reduces children's interest in recognizing the traditional houses of the archipelago. This can lead to cultural erosion. Therefore, to increase interest and insight into the culture of this traditional house, technology and culture are combined. This combination uses augmented reality technology to introduce the traditional houses of the archipelago. Traditional houses are visualized through 3-dimensional objects in the android application. The augmented reality application developed is dynamic, so that the addition of content can be done without modifying the program code. This application will visualize 9 traditional houses from 9 provinces in Java, Nusa Tenggara, and Bali. The test results show an increase in knowledge of SDN Banjarmendalan students by 56% which means the application is quite effective to help students recognize the traditional houses of the archipelago and from the assessment of student satisfaction with the application get a score of 90.5% which means the application is enough to attract students to learn to recognize traditional houses.

HAYCAL, MUHAMAD VIVALDY HAYCAL PERDANA; Muhamad Vivaldy Haycal Perdana; Teguh Kristanto

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

The development of print media is now more advanced, starting from ordering wedding invitations, business cards, letterheads, etc. offline, now it can be ordered online via the web. Currently, increasingly advanced technology, CV. Sinar Karya still uses the manual method to receive orders via telephone/walk in store. In the type of ordering goods, it is known that the customer generally has to come to the place to order the goods needed. But many customers feel dissatisfied with the system, technological developments are currently growing rapidly, namely making web orders that are easy for customers to understand. With advances in technology in Indonesia, the development of the e-commerce industry has made it easier for people to order goods online. This application was made using the waterfall method and built using the PHP programming language, BOOSTRAP. In developing this system through several stages, namely: needs analysis, system design, implementation, testing and development of the system. For the testing phase, a functional test is carried out using the Visual Studio application, used to test the function of the application that has been built, whether it meets what is needed. If the results of application testing have gone well and there are no problems. This web-based printing service system was created to make it easier for customers and owners to place orders and transactions. After the application is made and implemented, it can be concluded that in terms of customers, it is easier to place orders and make payment transactions at CV printing services. Sinar Karya. For owners it's easier when they want to see order data and customer data that has been registered in the application. Keywords: PHP, Ordering, Printing services, waterfall, boostrap

Natasya Ayu Muaja Wungow; Orbanus Naharia; Jantje Ngangi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This research aims to produce a mobile learning media product using an articulate storyline application on human circulatory system material that is feasible and can be used by students at SMA Negeri 1 Amurang. Mobile learning media using the articulate storyline application is needed by school teachers to help during the learning process. This type of research is Research and Development / R&D development research using the ADDIE model. This model, as the name suggests, is Analysis, Design, Development, Implementation and Evaluation. The test instrument in this research is the product validity results from material and media experts. The data analysis techniques used are qualitative and quantitative approaches. The results of this research: 1) Development of mobile learning media using the articulate storyline application on the circulatory system material. 2) The quality of mobile learning aids on human circulatory system material is excellent. The assessment results from learning material experts obtained a feasibility percentage score of 85% for the very valid category. The assessment results from learning media experts obtained a feasibility percentage score of 89.9% for the very valid category. The response of students in class XI MIPA was in the perfect/exciting criteria with a percentage of 87.5%. It was concluded that the mobile learning media using the articulate storyline application on the circulatory system material at SMA Negeri 1 Amurang is very suitable to be used as a source of teaching material in the learning process.

Muhammad Divo Yursal; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

The background for the design of the user interface for the Hola-Hola mobile application is the problems that exist in the Hola-Hola premium gadget accessories business. Namely the limited space for product sales in businesses, which only provide offline services, so marketing is not effective and results in product sales being relatively low. This design uses the "Design Thinking" method with a user-focused approach, as well as "S.W.O.T" as a data analysis method, and uses the elements and principles that exist in U.I. Design and visual communication design in general. This application functions as a forum for conveying information about products and services, and user transactions, as well as a feature called "custom case", which is designing case designs directly through the application. The output of this design is an application prototype, aiming to see the user flow in the application later, as well as supporting media that have their respective functions. From the feasibility tests that have been carried out on several targets, a positive response has been received in terms of interface appearance as well as existing functions and features. Fresh appearance, the message conveyed and the flow is clear. The custom case feature is the main attraction for users, and the placement of sales features needed by Hola-Hola is in one application, so this application is expected as a business strategy for businesses, in increasing and expanding marketing.

Annio Indah Lestari Nasution; Ayu Lestari Sitio; Cai Siregar; Leni Lastrian Nahulae

Jurnal Kendali Akuntansi 2023 International Forum of Researchers and Lecturers

PLN (Persero) UP3 Binjai is one of the PLN units responsible for the electricity distribution function. In the electricity business, its position is as an interface with customers. The aim of this research is to determine the effectiveness of using the PLN Mobile application in the customer service section at PLN UP3 Binjai. In collecting research data, a qualitative method was used consisting of interviews and observations as well as literature review, interviews were conducted to PLN employees in the customer service department and PLN mobile users. The results of the research are that the PLN Mobile Application is quite good and very useful for UP3 Binjai customers to fulfill electricity needs, complaints and grievances, however, socialization is not yet evenly distributed so that there are still PLN customers UP3 Binjai who have not used the PLN Mobile application. Apart from that, the PLN Mobile application also has a positive impact on both customers and PLN employees because it will be more effective and save time and energy for both customers and employees in resolving customer complaints.

Nugrah Leksono Putri Handayani

Jurnal Nuansa : Publikasi Ilmu Manajemen dan Ekonomi Syariah 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This research aims to determine the optimization of the Quick Response Code Indonesian Standard (QRIS) payment system in realizing financial inclusion. The research method used is qualitative descriptive analysis using the literature method by conducting a literature study. The research results show that using QRIS is getting easier because it is able to reach various merchants with integrated mobile banking applications and digital wallets. Optimizing the QRIS payment system can realize and overcome the challenges of financial inclusion in Indonesia and open wider financial access for Indonesian society as a whole.