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Nanda Nur Rahmawati; Suhartono Suhartono

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aimed to enhance the mathematics learning interest of 10th-grade students at SMA Negeri 21 Surabaya through the implementation of peer tutoring with a Problem-Based Learning model in statistics. The background of this research is the low learning interest of students, particularly in mathematics. This study employs a Classroom Action Research (CAR) method, consisting of two cycles. Data was collected through observation, interviews, and tests. The results of the study showed that the application of peer tutoring in the Problem-Based Learning model can improve the learning interest and critical thinking skills of 10th-grade students at SMA Negeri 21 Surabaya in statistics. This can be seen from the improvement in observation results, interviews, and test scores. Students' learning activities and critical thinking skills increased with a higher average percentage in the second cycle compared to the first cycle. The peer tutoring method with the Problem-Based Learning model enables students to learn from and help each other, thus increasing their motivation and engagement in learning. Additionally, this method helps students develop their interpersonal and communication skills.

Khadijah Pasaribu; Rustam Rustam; Khairuddin Khairuddin

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The aim of this research is to find out how mathematics teachers' learning  management works. The research methodology uses qualitative research methods, the approach used in this research uses observation, interviews and documentation. The informant in this research was a mathematics teacher. This research data analysis uses data collection, data reduction, data presentation, and drawing conclusions. The data validity technique in this research uses source triangulation, method triangulation, theory triangulation. The research results show that mathematics teachers who implement good learning management, such as careful planning, use of appropriate learning media, and continuous evaluation, are able to increase student participation in the learning process. In addition, strategies such as problem-based learning, cooperative learning, and the use of educational technology have also proven effective in improving students' understanding of mathematical concepts and problem-solving skills.

Nindita Novi Permatasari

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

Based on observations in classes XI-D2 of SMA Negeri 9 Surabaya, researchers found that there was a problem in learning, namely the lack of teacher skills in creating an effective learning atmosphere. This condition is the cause of students not being very active in learning, so that the achievement of their learning outcomes in the competence of analyzing the intrinsic elements of short story builders is not good. The focus of this study is to evaluate the effectiveness of the application of the "Literacy Tree" learning media as an effort to improve the skills of analyzing the intrinsic elements of short story builders. The research method applied is classroom action research. The technique used in this study is qualitative descriptive data analysis. This research was carried out in three stages, including, the pre-cycle stage, cycle one, and cycle two. The results of the study show that the activeness and learning outcomes of students have increased which occurs in the stages of cycle one and cycle two.

Muh. Hasbi Assidiq. R; Rahmawati Rahmawati; Edy Kurniawan

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2024 CV. Alim's Publishing

This research aims to: (1) describe how much logical thinking ability increases in students who are taught using the problem-based learning model; (2) describe how much logical thinking ability increases in students who are taught using conventional learning models; and (3) analyze the influence of the problem-based learning model on students' logical thinking abilities. The research method used was quasi-experimental with a Nonequivalent Control Group Design. Data collection techniques use logical thinking ability tests (pretest and posttest). The data analysis technique uses descriptive analysis and inferential analysis. The research results show that: (1) the logical thinking ability of students taught using the problem-based learning model has increased by 0.75 (high category) with an average pretest score of 9.40 and posttest of 26.30; (2) the logical thinking ability of students taught using conventional learning models increased by 0.22 (low category) with an average pretest score of 12.53 and posttest of 17.17; (3) there is a significant influence of the problem-based learning model on students' logical thinking abilities, which is proven by a probability value of 0.001 <significant 0.05.    

Zul Efendi

Akhlak : Jurnal Pendidikan Agama Islam dan Filsafat 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study examines the strategy for selecting Islamic Religious Education (PAI) teaching methods at the Dwi Farma Pharmacy Academy in Bukittinggi. Using a qualitative approach with a case study method, the research involved 20 participants including PAI lecturers, students, and academy leaders. Results show that method selection is influenced by pharmacy students' characteristics, the need to contextualize PAI materials with pharmaceutical ethics, technology availability, and diversity in students' religious knowledge. Interactive and problem-based methods prove more effective. Main challenges include time constraints and learning technology optimization. The research recommends developing integrated modules, enhancing lecturers' technology competence, implementing peer mentoring, and fostering collaboration between PAI and pharmacy lecturers. This study contributes to the development of effective PAI learning strategies in pharmacy higher education institutions.

Miftakhurrohmah Miftakhurrohmah; Rahmiati Rahmiati

Garina 2024 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Creativity is the ability to generate new and innovative ideas that are valuable and useful in a particular context. In higher education, creativity is very important because it encourages students to think critically, solve problems effectively, and innovate in their fields of study. This study aims to test the effectiveness of using e-modules based on metacreative strategies in improving students' creativity in the Makeup and Beauty Research course at Padang State University. This type of research uses a quantitative approach with a quasi-experimental method and a pretest-posttest control group design. The population of this study was students of the Makeup and Beauty study program class of 2021 with a sample size of 53 people. Data analysis techniques in this research consist of descriptive statistics, creativity assessment scale, n-gain score test, prerequisite analysis test, and hypothesis testing (Independent sample t-test). The results showed that there was a significant increase in the level of student creativity in the experimental group and the control group. The average pretest score in the control group was 56.72 and the posttest was 64.07 with an N-gain of 0.17 (low category). Meanwhile, the experimental group had an average pretest score of 60.00 and a posttest of 78.77 with an N-gain of 0.46 (moderate category). The results of the hypothesis test using the independent sample t-test showed a sig.(2-tailed) value of 0.000 <0.05, so there was a significant difference between the experimental group using e-modules based on meta-creative strategies and the control group using conventional learning methods. This shows that the use of e-modules based on meta-creative strategies is effective in improving student creativity.

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Hasrini Hasrini; Dewi Sartika; Suciyati Sundu; Zahrawi Astrie Ahkam; Amirah Maritsa

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Children who experience dental and oral health problems can experience a decline in quality. At the age of elementary school children, it is necessary for business actors to maintain dental and oral health regularly, both in counseling, examinations and dental and oral health care, by parents, schools and related government agencies. Elementary school age is the ideal time to train children's motor skills, including brushing their teeth. In addition, school age has shown learning sensitivity according to children's curiosity. Objective: To provide dental and oral health education through interactive learning media to students of SDN Inpres Tamamaung 4, Makassar City in 2022. Method: This community service is carried out by providing counseling, using media, namely back and forth worksheets, animated films, and puzzle games that aim to create two-way communication and make students active. Respondents in this community service were 3rd grade students of SDN Inpres Tamamaung 4, Makassar City in 2022. Results: There were 5 respondents (25%) with a good level of knowledge before being given facilities increasing to 14 (70%), there were 5 respondents (25%) with a sufficient level of knowledge before being given facilities decreasing to 4 (20%), and there were 10 respondents (50%) with a level of knowledge before being given facilities decreasing to 2 respondents (10%). Conclusion: Community service activities with the theme "Dental and Oral Health Education Through Interactive-Based Learning Media for Students of SDN Inpres Tamamaung 4, Makassar City in 2022" have been carried out well and received a positive response from the 3rd grade students that we have filtered through screening. It was found that many students have dental and oral problems such as cavities and their lack of knowledge about how to maintain dental and oral health is due to the lack of health socialization held by the school and local health centers.

Fetty Setiawati; Melva Zainil

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The research is motivated by the fact that not all teachers use technology-based media in teaching and learning activities, especially in learning about building cube and block spaces. Teachers use more objects around students as media. This research aims to develop learning media based on augmented reality technology on classroom building materials in grade IV elementary school using a valid, practical and effective Problem Based Learning model. The type of research used in this study is development research using the ADDIE (Analysis, Design, Develop, Implement and Evaluate) model. The subjects of product trials and research data collection were grade IV students of SDN 08 Surau Gadang. The validation instrument used in this study is in the form of a validation sheet which aims to determine the validity or not of learning media based on Augmented Reality technology on space building materials. The analysis technique in this study uses the validity of learning media and the practicality of learning media. The results of the study show that the development of learning media based on augmented reality technology on building materials for cubes, blocks and prisms with the Problem Based Learning (PbL) model has been developed using the ADDIE development model and obtained an average result from three expert validators with a percentage of 81.33% which is included in the "Very Valid" category. The practicality of teachers' response to learning media based on Augmented Reality technology in building materials for cubes, blocks and triangular prisms in grade IV of elementary school obtained a percentage result of 90% with the very practical category at SDN 09 Surau Gadang and 96% with the very practical category at SDN 08 Surau Gadang. The results of the effectiveness test at the first meeting were obtained with a learning outcome percentage of 82.16%. Then at the second meeting, the percentage of learning outcomes increased by 88.16% at SDN 09 Surau Gadang. Then at SDN 08 Surau Gadang, the results of the effectiveness test at the first meeting were 87.19% and the results of the effectiveness test increased at the second meeting by 93%.

Hana Pertiwi; Muhamad Abdul Rozig Asrori

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education is a conscious and planned effort to increase the potential of human resources through learning activities aimed at helping students develop all their potential and personal characteristics in a better direction. (Herdiansyah et al., 2021). The learning process is expected to enable students to improve their knowledge, attitudes and skills which are very important for achieving educational goals Types of Research Classroom Action Research (PTK) is a type of research carried out by teachers in their own classes by (1) planning, (2) implementing, and (3) reflecting on actions carried out collaboratively and participatively with the aim of improving their performance as teachers and improve student learning outcomes. Classroom action research is a type of research that aims to improve the quality of learning and includes increasing knowledge about values that can ultimately be applied, as well as increasing student activity and creativity.From the results of the analysis of the results of classroom action research conducted at SMK Negeri 1 Rejotangan to improve PPKn learning outcomes for class This is indicated by a positive increase for each variable studied. The results of classroom action research show an increase in learning outcomes. Problem-based learning (PBL) in Civics subjects can improve learning outcomes. The results of the first cycle of research, with an average of 70 results, showed that only 13 students (or 32.5% of the total students) and 27 students (or 67.5% of the total students) did not reach the Minimum Completeness Criteria (KKM) for PPKn subjects of 75% . As a result, researchers had to continue the research to cycle II. After being implemented and improved, the problem-based learning (PBL) model was used in the second cycle of relearning actions. PPKn learning outcomes increased with an average score of 86 and a classical completion rate of 100%, with 40 students completing and 0 students not yet completing. Thus, researchers do not need to continue to the next cycle because student learning outcomes have reached the expected KKM scores and criteria.                                                                                                                                                         

Lora Endrita

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze the application of the Problem Based Learning method in Islamic Jurisprudence learning at MAN 1 Solok, and to identify supporting and inhibiting factors in its implementation. The research method used is a qualitative approach with a case study research type. Problem Based Learning is applied to improve students' creativity in thinking and building solidarity in making decisions. The results of the study indicate that the application of the Problem Based Learning method is able to form students who are creative, critical, able to solve problems through decision making based on various opinions, and respect differences. This method is also effective in increasing students' activeness, collaboration, and understanding of Islamic Jurisprudence material. Supporting factors for the implementation of this method include the availability of facilities and infrastructure, teacher creativity, and a conducive learning environment. The inhibiting factors found are students' difficulties in expressing ideas, differences in levels of understanding between students, and time constraints in the learning process.

Liliyani Liliyani

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2024 STIKes Ibnu Sina Ajibarang

This study aims to determine the strategies used by teachers in improving the quality of Fiqh learning for class I at MIN 3 Way Kanan. This study uses a qualitative approach with data collection techniques in the form of observation, interviews, and documentation. The main instrument in this study is an interview guideline to identify problems that occur in the learning process. Based on the results of the study, it was found that teachers have not been consistent in implementing learning strategies, methods, and supporting media so that students have difficulty in understanding the material well. This is due to the lack of creativity and innovation of teachers in compiling and developing Learning Implementation Plans (RPP). In improving the quality of Fiqh learning, the strategies used by teachers include the implementation of student-centered learning with an inquiry approach, which can make the learning process more active and enjoyable. Teachers also need to compile RPPs creatively and innovatively, understand learning objectives, and find additional learning resources besides LKS.

Risma Anggreini; Eva Nurul Malahayati; Adin Fauzi

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

IPAS (Social and Exact Science Education) is a subject in the Kurikulum Merdeka. This subject invite student to recognize natural anomalies by facts. However, results of the researcher's observations on the interest of 4th-grade elementary school students in learning science showed that 93.75% of students experienced difficulties in learning science, especially in the matter of changes in the state of matter and energy forms. So, based on the results of the theoretical formulation and potential problems, the researcher is interested in proposing the development of a simulation video product. This type of research is Research and Development (R&D) based on 7 stages, namely, potential and problems, data collection, product design, design validation, design revision, product testing, and product revision due to limitations of materials, time, and manpower. After the prototype product is completed, the researcher validates the content, media, and language with 9 experts, with each having 3 validations: (Content validators, Media validators, Language validators) The test results show that 86% of the material validation, 92% of the media expert validation, and 96% of the language validation, it can be concluded that the simulation video product is very feasible to use with minor revisions. Furthermore, the researchers carried out a teacher and student readability test on the simulation video media. The scores obtained were 91,2% for teachers and 89,2% for students. So that simulation video products able as media supplements in learning.

Chandra Sagul Haratua; Ike Ismawati; Syafira Setya Putri; Widiyantoro Widiyantoro

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Project-Based Learning is a learning model that uses projects as the core of learning (Permendikbud, 2014:20). This learning model is an innovative learning model that involves project work where students work independently in constructing their learning and culminating it in real products (Nanang Hanafiah and Cucu Suhana, 2009:30). Project Based Learning learning model is a learning strategy where students must build their own content knowledge and demonstrate new understanding through various forms of representation (NYC Department of Education 2009:8). characteristics of the PJBL Learning Model The Project Based Learning, learning model was developed based on the level of development of students' thinking, centered on students' learning activities so as to enable them to carry out activities according to their skills, comfort and learning interests. This model gives students the opportunity to determine for themselves the project they will work on, both in terms of formulating questions to be answered, choosing topics to research, and determining research activities to be carried out. The teacher's role in learning is as a facilitator, providing materials and work experience, encouraging students to discuss and solve problems, and ensuring students remain enthusiastic while they carry out the project.   Keywords: project-based learning model

Dita Pramesti Irawan; Warman Warman; Jamil Jamil; Asnar Asnar; Marwiah Marwiah +1 more

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research is based on the ability to collaborate which is an ability that students must have. Collaboration skills, what teachers must do to improve collaboration skills is to apply various learning models that adapt to students' needs. The Group Investigation type learning model is a learning model that focuses on students' collaboration abilities. The success of a learning process can be measured by the success of students in participating in the learning process.This research aims to explore the application of the group investigation model in an educational context and measure its impact in improving the collaboration abilities or skills of class XI students at SMA Negeri 11 Samarinda. The object of this research is all students in class XI C of SMA Negeri 11 Samarinda, totaling 36 students. This research is a qualitative descriptive type of research. The research method used in this research is a qualitative research method with a system of field observation, interviews and documentation. The data analysis technique used in this research is analysis.The concept of group investigation learning is learning that emphasizes students gaining knowledge through learning experiences. The group investigation type learning model has six stages, namely selecting topics, planning collaboration, implementing plans, analysis and synthesis, presenting work results, and evaluation.The collaboration ability of students in class And the results of interviews with students show that students have good collaboration or cooperation skills in completing the topic/material given.The advantage of the Group Investigation type Cooperative Learning learning model in class can improve students' ability to collaborate or work together and students can learn to solve problems that arise during the learning process.The weakness of the Group Investigation type Cooperative Learning learning model in class XI SMA Negeri 11 Samarinda namely, the material presented will be less because the learning time is short, the teacher will have difficulty giving individual grades, and the class atmosphere will be noisy due to discussions.

Nur Sheilla Amin; Tukiyo Tukiyo; Putri Zudhah Ferryka

This study was conducted to determine the effect of the Problem Based Learning learning model on the mathematics learning outcomes of fourth-grade students of SD Negeri 2 Kalikebo on the material of the area of ​​square and rectangular flat shapes. This study used a quantitative type of quasi-experimental design. The population in this study were all students of SD Negeri 2 Kalikebo and SD Negeri 1 Kalikebo. The sample in this study was fourth-grade students of SD Negeri 2 Kalikebo and SD 1 Negeri Kalikebo. The research instrument was first tested for validity and homogeneity. The results of this study indicate an effect of the Problem Based Learning learning model on the mathematics learning outcomes of fourth-grade students at SD Negeri 2 Kalikebo. Proven by the paired sample t-test hypothesis test obtained a t-count value of 7.311> t-table 2.010 (t-count is greater than t-table) meaning that H0 is rejected and Ha is accepted, it can be concluded that the use of the problem based learning model has an effect on the learning outcomes of fourth-grade students of SD Negeri 2 Kalikebo.

Ni Ketut Ratih Wulandari; I Gede Agus Adi Saputra; Ni Wayan Ariawati

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

This research is classroom action research, this research was conducted in class X6 of SMA Negeri 8 Denpasar. Based on the researcher's initial observations at SMA Negeri 8 Denpasar, several problems were found that affected student learning outcomes, especially physical fitness material. As an alternative to solving existing problems, researchers provide a solution in the form of putting into practice a cooperative learning model of the Student Teams Achievement Division (STAD) type with the aim of improving the physical fitness results of class X6 students. This investigation is classroom action research, this investigation was carried out in class X6 of SMA Negeri 8 Denpasar. A population of 45 people was used, and the entirety was used as a sample. The cycle in this research was carried out until it reached completion in accordance with the KKTP that had been determined at SMA Negeri 8 Denpasar, namely 75. After implementing the STAD type cooperative learning model, the average final score of students increased beyond the KKTP that had been determined.  It can be concluded that the application of the STAD type cooperative learning model can improve physical fitness learning outcomes in class X6 students at SMA Negeri 8 Denpasar.