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Sohibudin Sohibudin; Desty Endrawati Subroto; Mohamad Bayi Tabrani

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

This research is motivated to reduce the boredom experienced by students when participating in the teaching and learning process of Pancasila and citizenship education in class. Students no longer only sit, stay silent and listen to stories from the teacher, but students can interact directly with learning media based on Autoplay   Media Studio 8 because in this learning media in addition to learning materials, there are also animations, images, videos, sounds and flash so that they can build new interests, arouse motivation and stimulate student learning activities.

Rotua Situmorang; Erlinda Simanungkalit; Demmu Karo-karo; Eva Betty Simanjuntak; Lidia Simanuhuruk

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This study focuses on analyzing the validity of developing learning media, knowing the practicality and effectiveness of developing Canva-based scrapbook learning media on the theme 8 sub-themes 1 learning 4 class V SD Negeri 16 Urat Timur T.A 2022/2023. The problem in this study is that the learning media used in the learning process are still conventional media, the lack of use of learning media that utilizes technology, students find it difficult to understand learning material, and learning is still teacher- centered so that students are less active in the learning process. This research is a development research (Research and Development) using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were fifth grade students and the object of this research was Canva-based scrapbook learning media. The results of material validation by material experts obtained a percentage of 85% in the "Very Eligible" category and media validation by media experts obtained a percentage of 94% in the "Very Eligible" category. The practicality test by educational practitioners obtained a percentage of 98% in the "Very Practical" category. The results of the media effectiveness test through the pretest obtained an average of 53.3 with a completeness percentage of 22.2% in the "Not Effective" category while in the posttest obtained an average of 85.5 with a 100% completeness percentage in the "Very Effective" category. So it can be concluded that the developed Canva-based scrapbook learning media is feasible, practical, and effective for use in learning activities in elementary schools.

Muhammad Yasir; Fibri Rakhmawati; Rora Rizky Wandini

Jurnal Manuhara : Pusat Penelitian Ilmu Manajemen dan Bisnis 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Media plays an important role in the learning process because it can help achieve learning objectives. The purpose of this study was to see how the effect of using smart board media on students' addition and subtraction learning outcomes. This study used a quantitative method with a quasi-experimental research design. The population in the study was entirely class II students totalling 29 students, with a sample of 14 students of class II-A as the experimental class and 15 students of class II-B as the control class. Total sampling was used for sampling. To analyse the data, the Wilcoxon test was used which was carried out with SPSS version 20. The results showed that the use of smart boards had an effect on student learning outcomes in addition and subtraction material, namely the use of smart board media increased student learning outcomes when compared to conventional models. The use of smart board media in particular improves student learning outcomes with an average achievement of 83.2 very good compared to the conventional model which reaches an average of 63.3 with a moderate category. This research can be used to determine the effect of smart board media using other variables.

Rizqi Anggun Kharisma; Nur Isroatul Khusna

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

As an effort to improve the learning process, this study aims to describe the effect of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on learning outcomes (cognitive, affective, psychomotor). The approach used in this research is a quantitative approach. The type of research used is a type of experimental research. The population in this study were all students of class VIII UPT SMP Negeri 3 Srengat. The sampling technique used was purposive sampling. The instruments used to measure learning outcomes are test questions and questionnaires. The data analysis technique used in this study is the data instrument test with the validity test and reliability test, the prerequisite test with the normality test and homogeneity test, and the hypothesis test with the t-test. The results showed that partially there was an influence of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on students' cognitive, affective, and psychomotor learning outcomes. This is evidenced by the results of data analysis with the help of SPSS 22 for windows on cognitive aspects 0.017 <0.05, affective aspects 0.046 <0.05, and psychomotor aspects 0.048 <0.05, which means H0 is rejected and H1 is accepted.

Rizqi Anggun Kharisma; Nur Isroatul Khusna

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

As an effort to improve the learning process, this study aims to describe the effect of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on learning outcomes (cognitive, affective, psychomotor). The approach used in this research is a quantitative approach. The type of research used is a type of experimental research. The population in this study were all students of class VIII UPT SMP Negeri 3 Srengat. The sampling technique used was purposive sampling. The instruments used to measure learning outcomes are test questions and questionnaires. The data analysis technique used in this study is the data instrument test with the validity test and reliability test, the prerequisite test with the normality test and homogeneity test, and the hypothesis test with the t-test. The results showed that partially there was an influence of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on students' cognitive, affective, and psychomotor learning outcomes. This is evidenced by the results of data analysis with the help of SPSS 22 for windows on cognitive aspects 0.017 <0.05, affective aspects 0.046 <0.05, and psychomotor aspects 0.048 <0.05, which means H0 is rejected and H1 is accepted.

As’ari; Desty Endrawati Subroto; Mohamad Bayi Tabrani

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Quantitative descriptive research is a type of non-experimental quantitative research that is relatively easy. This study describes the quantitative data obtained concerning the condition of the subject or phenomenon of a population. The research instrument that is often used in this study is a questionnaire containing several question items about perceptions of research problems. The results of testing the alternative hypothesis proposed are significantly acceptable, namely, with a positive influence between the Effect of Facebook Social Media on Concentration and Learning Outcomes at SMAN 10.The results of the analysis on the coefficients show that the value of the correlation coefficient indicates that the rxy coefficient value is 0.751, so it is stated in the strong category, and the rtable is 0.306. rcount > rtable = 0.751 > 0.306, and the results of the t test obtained the price of tcount of 6.026 while ttable of 1.69726 with an error rate of 5%, thus tcount > ttable = 6.026 > 1.69726, it can be concluded that the correlation coefficient between Social Media Facebook and Concentration and Learning Outcomes have a positive and significant effect and from the hypothesis testing that has been done Ho is rejected and Ha is accepted, and the coefficient of determination (cd) is 56%, based on the relationship between these variables is causal or causal, a simple linear regression equation can be made, namely Y = a + bX, a = 28,941, while the value of b is b = 0.650 X. Then a simple linear regression equation can be obtained, namely Y = 28,941 + 0,650 X so that there is the influence of Facebook social media on concentration and learning outcomes at SMAN 10 Tangerang Regency.

Kintan Vindria Salsabila; Tita Mulyati; Yayang Furi Furnamasari

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

This research aims to identify the values of mutual cooperation character found in the Adit and Sopo Jarwo animation as one of the media to be used in strengthening the national identity of elementary school students. The method used in this research is qualitative with content analysis method, and data collection techniques include literature study, documentation, and data analysis. Based on the results of the research conducted, it was found that in the Adit and Sopo Jarwo animated film, there are 7 values of mutual cooperation character, which are helping each other, appreciating teamwork, solidarity, commitment to collective decisions, empathy, anti-violence, and a voluntary attitude. These values of mutual cooperation character appear in 11 episodes of the Adit and Sopo Jarwo animation, namely in the episodes of the father's lost wallet, the father's wallet is still lost, Jarwo's theft, Adit wins, the confusing umbrella motorcycle taxi, Adit's flu, Jarwo's sadness, getting caught up in the antenna service, kite competition making everyone fly, Jarwo's surprise, Adel's whereabouts, patrol duties like courage tests, and visiting siblings making everyone feel honored. Furthermore, the Adit and Sopo Jarwo animation can be used as a learning tool in strengthening the national identity because this animation contains scenes that are in line with the development of mutual cooperation character as a way to strengthen the national identity.

Sri Astuti; Nasrun Nasrun; Ernawati Ernawati

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The problem in this research was the discovery of problems in the learning process, where students had minimal understanding regarding the material presented by the teacher. This research aims to determine whether concrete media development can influence students' interests, attitudes and abilities in absorbing information from the material presented by the teacher. This type of research is research and development (R&D) which aims to determine the validity and practicality of a concrete learning media in the form of congklak for fourth grade students at SD Inpres Maccini Baru, Tamalate District, Makassar City. The development model used is the ADDIE model consisting of analysis, design, development, implementation and evaluation stages. The subjects in this research were 32 grade IV students at SD Inpres Maccini Baru, Tamalate District, Makassar City. The data collection technique was carried out by means of a questionnaire. The results of the validity and practicality that were developed were a media validity percentage of 81.6% with the "Valid" criteria. The results of the analysis in the field trials of students obtained a percentage of 81.17% "Valid/Practical". So it can be concluded that the concrete learning media in the form of congklak is valid and practical. Based on the results of the research above, it can be concluded that the Congklak media for class IV of SD Inpres Maccinni Baru, Tamalate District, Makassar City uses a type of practical development research.

Sitti Zahra Amalia Faisal; Hilmi Hambali; Irmawanty Irmawanty

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

Sitti Zahra Amalia Faisal. 2023. The Effect of Using Audio-Visual Animation Media on Class IV Science Learning Results at SD Inpres Lasepang, Bantaeng Regency. Thesis. Department of Elementary School Teacher Education. Faculty of Teacher Training and Education. Muhammadiyah Makassar University. Supervisor I Hilmi Hambali and Supervisor II Irmawanty.This study aims to (1) To find out student learning outcomes after using audio-visual animation media in Class IV SD Inpres Lasepang, Bantaeng Regency; (2) To determine the effect of using audio-visual animation media in class IV of the Lasepang Presidential Instruction, Bantaeng Regency. This research is a quantitative research with a quasi-experimental research approach with a research design using an experimental method that also uses two groups, namely the experimental group and the control group. Then the sample is class IV with a total of 40 students. With a purposive sampling technique. Data collection techniques use descriptive statistical analysis and inferential statistical analysis. The results show that there are science learning outcomes with material on force and motion of objects. This can be seen in the average posttest score for the experimental class which reached 85.35, while the average posttest for the control class only reached 65.70. Based on hypothesis testing using the independent sample t test, the t count value = 6.231, while the t table value = 2.024. Based on the results obtained t count < t tabel (t count=6.231< t tabel=2.024. Thus Ho is rejected and H1 is accepted.

Yetti Atiyah; Elvi Sepriani

Sevaka : Hasil Kegiatan Layanan Masyarakat 2023 STIKES Columbia Asia Medan

Prenatal class is a group learning facility about health for pregnant women in a face-to-face form which aims to increase the knowledge and skills of pregnant women regarding pregnancy, childbirth, postpartum, and this includes caring for newborns and exclusive breastfeeding. Participating in prenatal class activities is highly recommended for pregnant women, and then proceed to antenatal classes and breastfeeding learning classes. During pregnancy, every pregnant woman experiences various discomforts caused by hormonal changes that occur in the body due to pregnancy. During pregnancy, pregnant women experience physical, psychological and hormonal changes in the body. These changes will have an impact on discomfort during pregnancy. The prevalence of discomfort during pregnancy is around 3-17%, in developed countries 10% and in developing countries 25%, in Indonesia the incidence of discomfort during pregnancy is around 28.7%. This extension activity uses leaflet media which consists of opening, implementation and closing. The results of the service show from the evaluation stage that participants play an active role in activities, can answer questions by expressing opinions. Know about prenatal classes and the activities carried out in prenatal classes and know about discomforts during pregnancy and their handling.

Zainuri Zainuri; Siti Nurjanah

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

The purpose of this community service activity is to provide assistance to the educators/council of ustadz and ustadzah at TPQ Salafiyah Ar-Risalah regarding the making and use of smart card media to improve writing abilities and skills both in terms of khat, vocabulary, sentence structure and grammatical Arabic. This research uses qualitative methods because the object of research is focused on the process of learning Arabic in the form of the use of smart card media in writing skills both in terms of khat, vocabulary, sentence structure and grammar. With the smart card learning media, it will certainly make the students enthusiastic when learning takes place, especially after the learning activities of the students are active, enthusiastic and able to answer questions about maharoh kitabah. Assistance activities to the community in the form of PAR (Participatory Action Research) service to educators at TPQ Salafiyah Ar-Risalah Curah Putih Tegalwangi, through this smart card learning media made of cardboard and origami paper, have many benefits in learning Maharoh Kitabah and can invite students to be more enthusiastic and play an active role during the activity

N. Hula, Ibnu Rawandhy; Yasin, Zohra; Inaku, Miskat S.; Basarata, Nurhanifa

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

The application of an Arabic-speaking environment for boarding students in their learning experiences obstacles such as limited social space for boarding students, and Arabic is not seen as a mother tongue. Learning Arabic in this case refers to the Ma'had curriculum in Pone Village, Kec. West Limboto. through intensive program activities for boarding students in Pone Village, Kec. West Limboto. With the application of the Muhadtsah method using various techniques, such as observation, interviews, outreach, and training. The approach used in this learning process is a humanistic approach, which places students as the center of learning, with an emphasis on their emotional, social, and psychological aspects. In addition, learning also adopts a media-based approach by using a modul pembelajaran as a learning tool. By combining these various approaches, it is hoped that students can be more actively involved in the teaching and learning process of Arabic and improve their speaking skills. The implementation of this service is in August-September 2022 with the result of the service, namely an increase in learning Arabic through the Muhadtsah Method's Speaking Skills (Maharah al-kalam) by Using a Learning modules seen from the results of the pretest and posttest scores

Ranti Maulya

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Motivating students is important to achieve the goals of the study. With high motivation, the students will study and learn the subject indeed. This study aims to verify the Duolingo application to increase students' learning motivation in English study. This research is focused on fraction materials studied by students in grade VIII SMPN 39 Takengon in the 2023-2024 academic year. This research method used is classroom qualitative research conducted in two meetings. The data analysis technique used is quantitative descriptive and qualitative descriptive analysis. Qualitative data were obtained from observations during the learning process while quantitative data were obtained from students' test results. The results showed an increase in learning motivation and learning outcomes of students in grade VIII SMPN 39 Takengon in English subject on fraction materials. The researcher concluded that learning using Duolingo application media was able to increase motivation and learning outcomes in English on fraction materials of students in grade VIII SMPN 39 Takengon.

Heltiana Heltiana; Jefry Jack Mamangkey; Anatje Lihiang; Anatje Lihiang

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The world of education plays a significant role in the development of students. So, to facilitate the learning process for students is the main task of a teacher. For this reason, teachers are not only required to make the learning atmosphere comfortable and exciting. However, the teacher must also be able to improve maximum learning outcomes for students. This study aims to determine whether the application of interactive PowerPoint learning media in the classroom can help improve student's learning outcomes in class VIII on the material of the human movement system as well as research. In contrast, the object used in this research is the application of learning media using interactive PowerPoint media at Arrival Junior High School Kaima. The type of research used is classroom action research by applying two cycles of data collection obtained from observations of teacher activities and observations of student activities as well as tests before and after the action and documentation. The data analysis technique used in this study is a qualitative descriptive technique. Based on the study results, the class action that the researchers had carried out found that before the action was taken, the student's learning outcomes were 0%, or the number of students who had completed was absent. At the same time, there was an increase of 83.33% in the first cycle, and in the second cycle, again experienced an increase of 100%. This means that learning using interactive PowerPoint media is proven to help teachers improve learning outcomes in Kaima Adventist Junior High School class VIII students.

Andi Agus Nandi Putra Pradana; Muhammad Nawir; Fitri Yanty Muchtar

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The main problem in this study is how to apply the Project Based Learning learning model to improve student learning outcomes for social studies learning in class V SD Inpres Bontomanai. This study aims to improve student learning outcomes in Social Studies learning with the Project Based Learning learning model in class V SD Inpres Bontomanai. This type of research is Class Action Research which consists of two cycles where each cycle is carried out as many as 3 (three ) meeting times. The research procedures included planning, carrying out actions, observing and reflecting. The subjects in this study were 25 students of grade V SD Inpres Bontomanai. The results showed that in the first cycle that was completed individually out of 25 students only 10 students or 40% fulfilled completeness. student learning outcomes on social studies learning. Classically it is not sufficient enough because the average value is 65. Whereas in cycle II where out of 25 students there are 19 students or 76% completeness of student learning outcomes on social studies learning and classically it has been fulfilled, namely the average value is 75.80 or is in the very good category. Based on the results of this study, it can be concluded that student learning outcomes on social studies learning using the Project Based Learning learning model in class V SD Inpres Bontomanai have increased.

Fatima Fatima; Aliem Bahri; Maria Ulviani

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study was to determine the effect of using flip book media in increasing interest in learning Indonesian for class V SD Inpres Samata, Somba Opu District, Gowa Regency. This type of research is Pre-Experimental Design research. The sample in this study were 19 students. Data collection techniques were carried out using questionnaires, learning achievement tests and observation sheets. The data analysis technique in this study is a descriptive data analysis technique and the T-Test.The results showed that (1) students' interest in learning Indonesian before the implementation of flip book media was generally in the less interested category and student learning outcomes were in the pretest with an average score of 45.7. (2) Student interest in learning Indonesian after the implementation of the flip book media increased to an interested category and student learning outcomes in the posttest with an average score of 86.8. (3) The results of the t-test analysis regarding the effect of flip book media on both interest and learning outcomes of student participants showed that the significance value obtained was good for the first hypothesis, namely the effect of flip book media on learning interest (Sig = 0.000) and the second hypothesis, namely the effect of flip book media on learning outcomes (Sig = 0.011) is smaller than the assigned alpha value of 0.05 (0.000 <0.05 and 0.011 <0.05). Based on the results of the research that has been done, it is concluded that flip book media has an effect on increasing interest and learning outcomes of Indonesian in class V students of SD Inpres Samata, Somba Opu District, Gowa Regency.

Jumriati Jumriati; Andi Sugiati; Musdalifah Syahrir

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The main problem in this study is whether there is an effect of the use of Quartet Card Learning Media on PPKn Learning Outcomes of Grade V Students of SD Negeri Mangasa 1. This study aims to determine the Effect of Using Quartet Card Learning Media on PPKn Learning Outcomes of Class V SD Negeri Students Mangasa 1. This type of research is an experimental research type of pre-experimental design with the form of a one group pretest-posttest design. The research procedure includes pretest, treatment, and posttest. The sample in this study were 26 students of Class V SD Negeri Mangasa 1. The results of this study indicate that the effect of the use of quartet card learning media on PPKn learning outcomes for fifth grade students of SD Negeri Mangasa 1 (Pre-test) shows that the number of students who have not reached the KKM is 26 students (overall) or 0% while students who have achieved KKM is 26 students (overall or 100% with an average value of 54.7. Therefore, the results of the influence of the use of quartet card learning media on PPKn learning outcomes for class V SD Negeri Mangasa 1 are still classified in the low category and not meets the classical completeness criteria.Based on the results of the research above, it can be concluded that the Effect of Using Quartet Card Learning Media on PPKn Learning Outcomes of Class V SD Negeri Mangasa 1 has increased.

Theo Morgan

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2023 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The rapid flow of scientific and technological developments requires an increase in the quality of human resources. Education has a very important function in improving the quality of human resources. In order to find quality human resources, quality education is also needed. Improving the quality of education needs to be carried out continuously and continuously. One way to improve the quality of education is to improve the curriculum.

Nursyafika Nursyafika; Nasrah Nasrah; Amri Amal

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The purpose of this study was to determine the effect of the use of Torso Media on the Interests and Learning Outcomes of Science Students in Class V SD Batang Kaluku, Gowa Regency. This type of research is Pre-Experimental Design research. The sample in this study were 19 students. Data collection techniques were carried out using questionnaires, learning achievement tests and observation sheets. The data analysis technique in this study is a descriptive data analysis technique and the T-Test.The results showed that (1) students' interest in learning science before the implementation of torso media was generally in the less interested category and student learning outcomes were in the pretest with an average score of 45.7. (2) Students' interest in learning science after implementing the torso media increased to an interested category and student learning outcomes in the posttest with an average score of 86.8. (3) The results of the t-test analysis on the effect of the torso media on both interest and on the learning outcomes of student participants show the result that the significance value obtained is good for the first hypothesis, namely the effect of torso media on learning interest (Sig = 0.000) and the second hypothesis, namely the influence of the media torso on learning outcomes (Sig = 0.011) is smaller than the specified alpha value of 0.05 (0.000 <0.05 and 0.011 <0.05).

Sulistiawati Sulistiawati; Tita Mulyati; Yayang Furi Furnamasari

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

In research conducted at SDN Lojikobong II on learning Civics learning in elementary schools regarding diversity. In the current era, there are many problems that arise and the existing culture fades. The purpose of the research is to find out the design of teaching materials for learning PPKn, diversity material for grade IV elementary schools, the feasibility of teaching materials and user responses to kahoot teaching materials. This study uses the Design and Development model, namely D&D, with the design and development of Analysis, Design, Development, Implementation, Evaluation (ADDIE) research procedures. Media validation and kahoot learning materials use experts, namely media experts and material experts. The trials in this study were carried out by class teachers and students in class IV to obtain user responses. In this research, data collection techniques used questionnaires and interviews, research used media experts, material experts, teachers and students with instruments used questionnaires and interviews. The results of the study show that the assessment from the expert's point of view is in the very good category and the ratings from the users are very good. The recommendation from this study is that kahoot learning media can be used in the learning process with guidance on the use of teacher media and learning understanding of diversity material in students.