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Karliana Indrawari; Intan Berlian; Nadia Obella; Novan Dwi Putra; Rasmiyana

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2023 CV. ALIM'SPUBLISHING

Curriculum is a tool used to achieve educational goals used by schools dynamically and progressively. This study discusses the role of PAI teachers in implementing the Independent Curriculum at SDN 77 Teladan Village, this research includes using field research with a qualitative approach by observing existing data in the field using qualitative data analysis methods. In this research, the main data sources that were determined to obtain data according to the problems to be studied were: Principals of SDN 77 Teladan Village, and Islamic Religious Education Teachers. Meanwhile, secondary data sources or data that are indirectly obtained from documents or other people who provide data indirectly. The results of the study showed that: The role of PAI teachers in implementing the Independent Curriculum at SDN 77 Teladan Village has not been carried out optimally. The role of the Islamic Religious Education teacher in the preparation and implementation of the evaluation has not been carried out properly. This was obtained from the answers of the informants who stated regarding the Role of the PAI Teacher in implementing the Independent Curriculum, the results obtained were that from preparation to evaluation it had been carried out in accordance with the Free Curriculum guidelines, but there were also obstacles in implementing the Independent Curriculum which were obtained by researchers from informants and observations, which being an obstacle for PAI Teachers in implementing the Independent Curriculum that one of the obstacles is the facilities and infrastructure that are still inadequate and the media provided by the school so that the teaching and learning process is carried out is still not optimal. As well as the need for an evaluation of the socialization of the independent curriculum so that the goals of the independent curriculum can be implemented even better.

Nova Ika Ayu Saputri; Minto Santoso; M.Iqbal Baihaqi

Intellektika : Jurnal Ilmiah Mahasiswa 2023 STIKes Ibnu Sina Ajibarang

. Based on initial research at SDN Kaligrenjeng 01, it was found that thematic learning was still considered difficult to implement due to several factors, including, educators dominated more during the learning process and learning media were rarely used during the learning process. The aim of the research is to explain the development, explain the use and learning achievements of students in using PUT3 Group learning media in elementary school thematic learning. The results of learning media validation can be seen from the percentage results by material expert validators, media experts and language experts respectively. 80.00%, 92.50%, and 96.00%, the average validator assessment is 89.36% so that the learning media is suitable for use. Educators' response to the media was 84.00% and students' response to the media was 94.89%. The increase in the average value of students before using the media and after using the media was 75.79%, this shows that there was an increase in the average value of the class, so that the PUT3 Group media was stated to be able to improve students' learning achievement. Based on the research results, it was concluded that the media PUT3 Group learning in elementary school thematic learning is suitable for use. The results of the responses from educators and students show that the PUT3 Group media is easy to use. PUT3 Group learning media in elementary school thematic learning can improve student learning achievement.    

Selvia Ayu Wardani; Desy Dwi Riana; Dwi Kameluh Agustina

Intellektika : Jurnal Ilmiah Mahasiswa 2023 STIKes Ibnu Sina Ajibarang

. Based on needs analysis and interviews, it shows that flat building material does not use innovative media and the minimal use of technology-based learning media, causes students to feel bored and less interested when learning in class. This research aims to produce LABADA Game products for feasible flat building materials. This type of RnD development research has been developed by Sugiono with seven steps, namely (1) looking for potential and problems at SDN Kepanjenlor 2, SDN Sentul 1 and SDN Sentul 3, (2) Carrying out research and collection by interviewing class IV teachers, distributing needs questionnaires students and observing mathematics learning, (3) product design is carried out by analyzing learning and planning product content, (4) Design validation is carried out by 9 validators consisting of 3 material validators each, media validator and language validator, (5) Design revision carried out based on expert advice, (6) Limited trials carried out by 10 class IV students and 5 class IV teachers, (7) product revisions based on teacher and student suggestions. The instrument in this research is a questionnaire. The feasibility results from material expert validators were 91.85%, media experts 89.44%, and language experts 86.67%. The results of the teacher's readability questionnaire for the LABADA game obtained a percentage of 91.29% and the results of the student's readability questionnaire obtained a percentage of 94.17%.    

Putri Novianti; Desy Dwi Riana; Dwi Kameluh Agustina

Intellektika : Jurnal Ilmiah Mahasiswa 2023 STIKes Ibnu Sina Ajibarang

Based on the analysis of student needs and interviews with teachers, it shows that mathematics learning, especially in fraction material, has not used innovative media and the minimal use of technology-based learning media has caused students to feel bored and less interested. The purpose of this study was to determine the feasibility and readability of KOCAH Multimedia products for learning Mathematics for fraction material. This type of development research is RnD which has been developed by Sugiono with 7 stages. This study used a questionnaire sheet instrument and interview and observation techniques. Based on the results of the validation test by 9 validators, it is known that KOCAH multimedia can conclude the feasibility of the media by obtaining results from material experts of 87.28%, 91.11%, from media experts and 88.33% from linguists. The results of the student readability questionnaire on KOCAH Multimedia obtained a percentage of 96.15% and the results from the teacher readability questionnaire obtained a percentage of 93.41%.    

Muhammad Fajar; Shelvia Loviana; Arizal Eka Putra; Akhmad Fadillah Isnan; Rahmat Hidayat +1 more

jurnal ABDIMAS Indonesia 2023 STIKes Ibnu Sina Ajibarang

This research is motivated by the large number of children today, especially in rural areas, where there are still children who cannot read the Qur'an according to the knowledge of tajwid and tahsin. If from an early age you are still unable to read the Al-Qur'an using the knowledge of tajwid and tahsin, then it will also be difficult when you grow up to understand the laws of reading in the Al-Qur'an. Therefore, many parents entrust their children to the Al-Quran Education Park (TPA) to learn religion, especially how to read the Al-Quran. However, this is still not optimal because some of the teachers there do not apply the science of tajwid and tahsin, so KKN students teach tajwid and tahsin lessons. Namely using a method to make it easier for children to read the Koran, namely the Al Bayan and Qira'ati methods. The aim of this research is to determine the implementation of the Al Bayan and Qira'ati methods, as well as the factors that support and inhibit learning to read the Koran. This type of research uses qualitative research. Data collection techniques use observation. The data analysis technique used is descriptive interpretive. The research results show that the Qira'ati method can be applied in this village, because using this method is able to attract children to diligently read the Al-Qur'an and also so that children do not feel bored when learning to read the Al-Qur'an. Factors that support learning the Koran are (a) Place; and (b) Learning Media. Then the factors that inhibit it are facilities and infrastructure

Triana Ocieli Putri Br Karo; Erlinda Simanungkalit; Nurmayani Nurmayani; Apiek Gandamana; Winara Winara

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

This study aims to design, develop, and test the feasibility, practicality and effectiveness of papan huruf geser media in the early reading skills of class I theme 3 sub-theme 1 at SDN 044845 Payanderket in Indonesian. The problem in this study is that the learning media used in reading activities are inadequate, the learning methods used in reading activities are less varied and students do not play an active role in the learning process. Researchers use development research (Research and Development) according to Thiagarajan, namely the 4D model (Define, Design, Development, Dessemination). The subjects in this research were class I students at SDN 044845 Payanderket and the research object was the papan huruf geser media. Data collection techniques use questionnaires and learning outcomes tests. The results of the media validation test for media experts obtained a percentage of 98.21% in the "Very Eligible" category, and material validation by material experts obtained a percentage of 93.75% in the "Very Eligible" category. The practicality test by educational practitioners obtained a percentage of 97.2% in the "Very Feasible" category. Media effectiveness test results were obtained through pretest and posttest. The average score of the students from the pretest was 49.67 with a completeness percentage of 19.35% in the "Not Effective" category, while the average score from the posttest results was 82.25 with a percentage of 93.54% in the "Very Effective" category. From the results obtained, it shows that the papan huruf geser media that is appropriate, practical and effective can be used as a supporting medium in learning to read beginning in elementary schools.    

Johannes Gultom; Pargaulan Siagian

Based on the analysis of needs in the learning process, it is necessary to develop interactive learning medium. This study aims to produce a product in the form of an interactive learning media based on Articulate Storyline which is valid, practical, and effective in improving students' understanding of mathematical concepts. This research and development is designed based on the stages of the ADDIE development model (Analyse, Design, Development, Implementation, and Evaluate). The subjects in this study were students of class X IPA 5 SMA Negeri 2 Kabanjahe, which consisted of 36 students. Based on the research which has been done, the validity of the interactive learning media developed obtained an average percentage of 87.26% by media experts and 87.82% by material experts with qualifications classified as very valid. Through the results of teacher responses and student responses in limited trials and field trials, an average percentage of assessment was obtained 94.5% by teachers, 85.67% by students in limited group trials and 86.07% by students in field trials with qualifications classified as very practical to be used in the learning process. The implementation of the application of interactive learning media that has been carried out to see the effectiveness with a set benchmark obtains results, namely for classical learning completeness, it reaches 80.56%, and the average percentage of effectiveness questionnaires is 94.72% with qualifications classified as effective. The increase in ability to understand mathematical concepts that occurs is a moderate increase. Based on the research acquisition data, it was concluded that the Articulate Storyline-based learning media developed in this study is valid, practical, and effective qualifications.

Budi Santoso

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The purpose of this study is to reveal epistemologically the concept of nature-based learning in the perspective of the Qur'an and prove the concept of nature-based learning perspective of the Qur'an as one of the effective efforts in improving the quality of Education. This study uses primary sources in the form of verses of the Qur'an and several books of tafsir as well as scientific works related to research. The Data obtained were then analyzed using qualitative methods and maudhi'i Tafseer methods that serve to find an explanation of the verses related to nature-based learning in a comprehensive manner. The results of this study concluded that the concept of nature-based learning is an effort by educators to learners in developing knowledge competence (al-Baqarah/2:30-33), attitude (al-Hujurât/49:13), and skills (al-Alaq/96:1-5) by utilizing the natural environment as a tool, material, media, and a place of learning that aims to serve Allah SWT (al-Dzâriyat/51:56) and perform 30, shâd/38:26) that preserve and prosper the Earth. The implication of the results of this study is the improvement of spiritual and social attitudes of learners because all learning activities are associated with aspects of the divine.    

Rinawati Sinaga; Johari Manik; Tianggur Medi Napitupulu

Jurnal Pendidikan Agama dan Teologi 2023 International Forum of Researchers and Lecturers

The aim of this research is to determine the effect of using image media on the learning motivation of Christian Religious Education for Grade IV Students at State Elementary School 030296 Parbakalan, Dairi Regency, Academic Year 2022/2023. The research method used is a quantitative research method. The population is all students in class IV of SD Negeri 030296 Parbakalan Dairi Regency for the 2022/2023 academic year who are Christians, totaling 40 people. Data was collected using a positive closed questionnaire with 40 items, namely 20 items for variable /2023: 1) Test the analysis requirements: a) positive relationship test obtained rxy = 0.560 > rtable(a=0,05,n=40) = 0.312. b) Testing a significant relationship obtained a value of tcount= 4.164 > ttabel(a=0,05,dk=n-2=38)= 2.021. 2) Influence test: a) Regression equation test, obtained the regression equation Y ̂="38.52"+0.42X. b) Regression coefficient of determination test (r2) = 31.3%. 3) Test the hypothesis using the F test to obtain Fcount > Ftable=(a=0.05, dk numerator k=18, dk denominator=n-2=40-2=38) namely 17.34 > 1.51. Thus Ha is accepted and H0 is rejected.

Dewi Meizar Mustika

This research was conducted to (1) develop flipaclip application-based teaching materials so as to produce class VII fable text teaching material products in the form of learning videos, (2) describe the feasibility of class VII flipaclip application-based fable text teaching materials. This study used the Research and Development (R&D) method based on the Borg and Garl model modified by Sugiyono with 6 research stages namely potential and problem analysis, data collection, product design, design validation, design revision, and product testing. The results of this study are class VII fable text teaching material products based on the flipaclip application with an average score of 80% from material experts in the very good category, 82.89% from media experts in the very good category, 92.3% from subject matter teachers study Indonesian with very good category. So it can be concluded that the fable text teaching material product based on the flipaclip application in class VII SMP Negeri 1 Bangko Pusako is suitable for use in the learning process in schools, especially class VII.

Dayang Rahimah

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

We understand that learning media is currently developing rapidly, but due to the limitations of SDN 1 Sukadana, class teachers at the school must be very clever in utilizing the facilities around the school to make learning more interesting. However, not all teachers are able to utilize the facilities around the school for the teaching and learning process and they tend to never be used in classroom learning.The author experienced the learning process by tryingseveral existing methods. Learning lacks enthusiasm in learning, some chat, daydream and remain silent. From the formative test carried out by the author at the end of the lesson, the results can be seen. The majority (70%) of students got a score below the specified KKM, namely 70.Researchers offer alternative problem solving by implementing learning using environmental media around the school. It is hoped that by not always being in class and seeing the environment around them, students will not feel bored and fed up with the media they have been using so far.After going through research carried out in 2 cycles of classroom action, there was an increase in attention to learning following improved learning using environmental media in the science subject material on the characteristics and needs of living things by 42.5%, namely before the research it was 50% and after the second cycle. There was research on learning achievement after taking part in learning improvement action research using environmental media in the science subject material on the characteristics and needs of living things, amounting to 67%. Before the research there were 4 students (20% who got a score of 65 and after the research this increased to 19 students 95%)  

Diana Rahmawati

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to determine the use of video application learning media in increasing student interest in learning at MIN 7 Nganjuk. The results of the research show that the implementation of the use of Video Application Learning Media at MIN 7 Nganjuk involves planning, implementation and evaluation. Initial, initial, and final activities are the beginning of the implementation process. The learning process then takes the form of an animated video based on the learning material and equipped with cartoon images, sound and writing. Compared to before using animated learning videos, learning with these videos will be better and run more smoothly. Increasing students' interest in learning by using animated videos in learning shows that students respond more quickly to the material taught by the teacher. An animated video is displayed when the teacher finishes showing the video to students and asks questions about it. As a result, students participate actively in class and the atmosphere is pleasant. The number of students who answer the teacher's questions after the animated learning video is shown shows an increase in students' interest in learning. Apart from that, participating in the learning process can excite students.

Nur Hizabah; Amal Akbar; Besse Syukroni

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

, This research aims to determine: the effectiveness of audio-visual learning media on Writing Skills, Personal Experiences of Class IV students at Rappojawa State Elementary School. This type of research uses a descriptive quantitative approach with a type of experimental research. Experimental research involving one class, this research includes pretest, treatment and posttest tests. This design was used because this research only involved one class, namely the experimental class which began with a pretest before being given treatment and a posttest after being given treatment. The results of the research show that the use of audio-visual media on writing skills. Personal Experience of Grade IV students at Rappojawa State Elementary School is effective, as can be seen from. The average score of the Indonesian language learning results test in writing Personal Experiences using audio-visual media is 87.20 with a standard deviation of 4.10. From these results it was found that 26 students (100%) had achieved individual completeness and this means that classical completeness had been achieved. achieved, there was effectiveness in student learning outcomes after applying audio-visual learning media because the average value of the normalized N-Gain Test results was 0.70 and was generally in the medium and high categories. From the results of this research, it can be concluded that audio visual media is applied in Indonesian language learning in class IV of Rappojawa State Elementary School, there is significant effectiveness in the use of audio visual media in improving Personal Experience writing skills.    

Endang Supriatna; Linda Putri Sari

Populer: Jurnal Penelitian Mahasiswa 2023 Universitas Maritim AMNI Semarang

One of the most basic and most important things in dealing with the circulation of false information is to strengthen digital literacy and ethics in students, the purpose of this study is to provide education and socialization about the urgency and strengthening of digital literacy and ethics as a preventive in preventing Hoax and Hate Speech information circulating on social media, this study uses descriptive qualitative methods with the results: First, strengthening digital literacy is an effective solution in dealing with fake news circulating, because the higher a person's cognitive abilities, the more selective he is in sorting out the information presented, Second, the implementation stage in strengthening and learning literacy and learning ethics is with various learning methods, especially digital-based learning media, school literacy movements, e-learning and utilization of online learning platforms and applications in honing students' cognitive skills and skills in digital literacy, as well as the effectiveness of socialization about the impact and dangers of hoaxes and hate speech. Third, the obstacles in strengthening digital literacy and digital ethics are student skills, weak parental control and supervision, social and economic status, and the skills and abilities of teachers who are required to continue to innovate.

Nuraeni Nuraeni; Nadrah Nadrah; Muh. Erwinto Imran

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The purpose of this study was to determine the effect of ispringsuite9 media on science learning outcomes for fifth grade students of UPT SPF SD Negeri Laburan Baji 1. This type of research is quantitative or experimental (pre-experimental design) with a one-group pretest-posttest design. The sample and population were class V UPT SPF students at SD Negeri Labuang Baji 1, totaling 24 students. The instruments used to collect data are pretest, posttest and documentation. Data collection techniques in this study were observation and tests (pretest and posttest). The results showed that the data were analyzed using descriptive statistical analysis and inferential statistical analysis. Data were analyzed using descriptive statistical analysis. It was known that the mean pretest was 59.58 and was in the low category, namely 75%, while the posttest mean was 79.79, which was in the high category, namely 87.5%. the average value of the posttest is higher than the average value of the pretest and inferential statistical analysis using the t test formula, it is known that the t_count value obtained is 2.0686 with a frequency of df = 24-1 = 23, at a significance level = 0.05 obtained t_Table is 6.067. So t_(Count ) > t_Table or H_(0 ) is rejected H_1 is accepted. Based on the results of this study, it can be concluded that there is an influence of ispringsuite9 media on the science learning outcomes of class V UPT SPF SD Negeri Labunag Baji 1.

Zilfa Amalia Tsany; Deti Rostika; Muh. Husen Arifin

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is about the design and development of interactive multimedia to introduce types of businesses and economic activities. This research is motivated by the problem of learning media which at the moment is still fixated on teachers and books. Another problem is the lack of knowledge and ability of teachers in introducing types of businesses and economic activities and the condition of students who have a great interest in using digital technology-based learning media. Thus, this research aims to create an Interactive Multimedia as a facilitator for students in learning the material of business types and economic activities.  This research uses the Design and Development (D&D) research model, with Analyze, Design, Development, Implementation, and Evaluation (ADDIE) research procedures. This research involved experts and users. The results of the assessment from the expert's point of view for the feasibility of interactive multimedia is very feasible to be implemented in learning.

Prita Puspita; Mettadewi Wong; Adriana Venny Ariani; Linawati Suwito; Mulyadi Mulyadi

Jurnal Budi Pekerti Agama Buddha 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research aims to determine the extent of the quality of the teaching materials used and develop teaching materials that are adapted to the characteristics of learners, due to the limitations of the teaching materials that have been used and create new teaching materials that are more appropriate and appropriate for student education in West Kalimantan Province. This research method uses a qualitative approach with R&D research methods. The subjects in this research were 42 students in West Kalimantan Province. The research and development procedure for the R& model consists of five steps, namely; (1) Analysis (analysis), (2) Design (design), (3) Development (development), (4) Implementation (implementation) and (5) Evaluation (evaluation). The results of the analysis show that the Buddhist Vihara Graha Sailendra Sunday School learning conditions at this week's school are still teacher-centered using printed books and limited use of learning media. It was found from the results of post-test data from 42 students that only 39 reached the KKM on Buddhist religious holiday material, while 3 did not reach the KKM.      

Nada Despriyanti Sitanggang; M. Joharis Lubis

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study was to determine the effect of using the Cooperative Learning Model Type Teams Games Tournament (TGT) Aided by Audiovisual Media on the Ability to Write Explanatory Texts in Class VIII of SMP Amir Hamzah Medan on the ability to write explanatory texts in Class VIII Students of SMP Amir Hamzah Medan . The population in this study were all class VIII students of Amir Hamzah Private Middle School Medan in the 2022/2023 academic year, totaling 47 people consisting of 2 classes, while the sample used was 25 students, determined by random sampling technique. The research method used is a quantitative experimental method. The instrument in this study was a writing test of explanatory text which was assessed based on the content, text structure, and language conventions of the explanatory text. The average score obtained by students before applying learning with the Cooperative learning model of the Teams Games Tournament (TGT) type assisted by audiovisual media was 61.68, while the average value obtained by students after using the assisted Teams Games Tournament (TGT) type of Cooperative learning model audiovisual media, namely 79.68. So, it can be concluded that the test scores after applying the Cooperative learning model of the Teams Games Tournament (TGT) type assisted by audiovisual media are higher than before. The results of data analysis in testing the hypothesis show that tcount = 4.28, then looking at the t table, the significance level is 5%, and df = N – 1 = 25 – 1 = 24, it is obtained ttable = 1.71. Because the obtained tcount is greater than ttable, namely 4.28> 1.71, the null hypothesis (Ho) is rejected and the alternative hypothesis Ha is accepted.

Imroah Lailatuz Zaikiyah

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The main objective of this research is to study learning media Fingerglass human breathing simulator. Utilization of simulation models designed to resemble the human respiratory system serves as an invaluable educational tool. The aim is to facilitate a comprehensive understanding of scientific concepts, particularly in the field of natural sciences, with the ultimate goal of practical application in everyday life. By using this simulator it is hoped that students will be involved to be actively involved in the learning process, fostering a high interest in understanding the subject matter. This research took place at UPT SDN 17 Gresik for Grade 5 students. The model used is a simulator of the human respiratory system following the ADDIE model, which consists of five stages: analysis, design, development, implementation and evaluation. This model is based on the scientific approach to ADDIE development theory outlined by Robert Maribe Branch. The validation process for two levels of material expert validators I and II resulted in a validation level of 85% indicating that the material was included in the valid category. Likewise, the results of the validator material expert validator II show a validation level of 100% which is also included in the valid category. This implies that the contents of the learning media are relevant to the subject matter of the fifth grade Human Respiratory System in elementary school. Thus it can be concluded that the quality of the Fiberglass Learning Media Human Breathing Simulator meets valid criteria in terms of the material it contains. In addition, the student's response obtained a value of 87% indicating that the Human Breathing Simulator Fiberglass Learning Media was very suitable for use in the learning process

Andhita Risko Faristiana; Bagas Muhyidin Abid; Ranna Anggit Melati

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This research is research by IAIN Ponorogo students conducted by the KPM 19 group in Bungkuk village, Parang, Magetan. This KPM aims to be media for learning, practice, and society. Understanding of students in managing human resources to improve the quality and critical thinking patterns of each individual so that they become good individuals. The method used is the asset-based community development (ABCD) method. The ABCD approach involves five steps, including the processes of discovery, dreaming, planning, determining, and implementing. For this reason, it aims to provide character and activities that are beneficial to the community. Based on the potential according to initial observations, inviting Bungkuk Village youths to participate in enlivening the mosque in their respective hamlets because of the potential, to increase the sympathy of Bungkuk Tiga Village youth towards the mosque in their respective hamlets, it's not just congregational prayers, but work programs that have been prepared by the BKM Mosque Welfare Board, in order to increase youth togetherness to revive youth youth organizations that have been passive.