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Rofiq Hidayat; Nurul Hafshotus Shofirah; Arina Manasikana; Larasati Afina Salabilla

Jurnal Manajemen Riset Inovasi 2023 Pusat Riset dan Inovasi Nasional

Musholla management must be carried out systematically and correctly, because musholla can not only be used as a place of worship but can also be used as a place of faith-based learning. This study aims to find out how the management of prayer rooms at SMPN 2 Jenggawah. The emphasis of this study is how the musholla management carries out management so that the musholla at SMPN 2 Jenggawah can function properly according to the observations made. This study uses qualitative research methods with research data collection instruments using interviews, observation, and documentation. The results obtained from this study are that the musholla management process at SMPN 2 Jenggawah is carried out well, both from the planning of the musholla program that is running and the existing mushollah management structure, At SMPN 2 Jenggawah mushollah is not only used as a place of worship, but as a classroom where learners.

Nur Nindya Risnina; Septica Tiara Indah Permatasari; Aliyya Zahra Nurulhusna; Febina Mushen Anjelita; Cahya Wulaningtyas +1 more

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

With the advancement of technology, more and more OpenAI products have emerged, one of which is ChatGPT. The use of ChatGPT has been widely adopted, particularly in the field of education. Numerous previous studies have shown that the use of ChatGPT in the learning process has a positive impact. Therefore, this research aims to determine students' preferences for the use of ChatGPT in the learning process. This study employed a descriptive method with a quantitative approach and will be measured using a Likert Scale. The research showed that most students gave a positive response to the use of high-scale ChatGPT to assist the learning process in lectures because of the role and benefits provided by ChatGPT in three aspects of the learning process, including student engagement, material understanding, and learning effectiveness.

Dinda Syahiba; Yuliasma Yuliasma

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

This study aims to describe the influence of Interactive Multimedia learning media on class XI Cultural Arts (Dance) subjects at SMA N 15 Padang. This type of research is experimental research. The population in this study amounted to 250 students divided into 10 classes with a sample of 54 students divided into 2 classes. The instrument used is an objective test. Data is collected through observation, tests and documentation. The data processing steps are scoring, data processing and t-test. The results showed that the use of Interactive Multimedia learning media had a good influence on student learning outcomes compared to the use of conventional learning media in the form of printed books and blackboards. Judging from the results of the analysis of students' pretest and posttest scores in the experimental class and control class, the analysis was carried out with a statistical test in the form of an independent sample t test as a hypothesis test. The highest score in the experimental class was 100 and in the control class 87.5, while the lowest score in the experimental class was 58.3 and the control class was 25. So it is known that there is a significant difference between the scores of experimental class students and the control class. In this case, the scores of experimental class students who use Interactive Multimedia learning media are higher than the scores of control class students who use conventional learning media in the form of printed books and whiteboards

Nia Mardiani; Herlinda Mansyur

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

This study aims to describe the influence of Interactive Multimedia learning media on class XI Cultural Arts (Dance) subjects at SMA N 15 Padang. This type of research is experimental research. The population in this study amounted to 250 students divided into 10 classes with a sample of 54 students divided into 2 classes. The instrument used is an objective test. Data is collected through observation, tests and documentation. The data processing steps are scoring, data processing and t-test. The results showed that the use of Interactive Multimedia learning media had a good influence on student learning outcomes compared to the use of conventional learning media in the form of printed books and blackboards. Judging from the results of the analysis of students' pretest and posttest scores in the experimental class and control class, the analysis was carried out with a statistical test in the form of an independent sample t test as a hypothesis test. The highest score in the experimental class was 100 and in the control class 87.5, while the lowest score in the experimental class was 58.3 and the control class was 25. So it is known that there is a significant difference between the scores of experimental class students and the control class. In this case, the scores of experimental class students who use Interactive Multimedia learning media are higher than the scores of control class students who use conventional learning media in the form of printed books and whiteboards

Dini Puspita Ramandanni; Nataria Wahyuning Subayani; Iqnatia Alfiansyah

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This study aims to develop Busy Book learning media on the material of the digestive system of ruminants for grade V elementary school. This research is a development research using the ADDIE model which consists of five stages (analysis, design, development, implementation, evaluation). The subject of this study consisted of 25 students. The results of the research that has been carried out show that the Busy Book media on the material for the digestive system of ruminants for class V elementary school fulfills the validity indicators, namely a) the results of validation from the material expert validator obtain a score of 95%, material expert 2 obtains a score of 92.5% while media expert 1 get a score of 85%, media experts 2 get a score of 95% with a very valid category. b) the response from the students obtained a percentage of 86.2% in the very good category. c) the learning outcomes of students obtain a percentage of 84% with complete criteria. based on this description, the learning media and material contained in the media developed by researchers can be used in the learning process.

Fawaid Fawaid; Kendry Widiyanto

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This research is based on the Teaching Campus Program which is a form of teaching assistance to empower students to help with the learning process in elementary schools. This qualitative research aims to explain the process of implementing the Teaching Campus Program Policy at SD Negei Billa an Proppo Pamekasan Madura. The methods used in this research are interviews and documentation. The focus of this research is the management of the Teaching Campus program by the university's MBKM team, the role of the District/City Education Office in the Teaching Campus program, as well as the role of schools and students in implementing the program. Documentation studies were obtained through the Teaching Campus guidebook and program policy files. Based on the research results, it shows that program management is lacking at the evaluation stage by the MBKM team, the role of the Education Department and program implementation carried out by students is quite good. The school gave a positive response to the program implemented by students. As well as teaching campuses for education and non-education students who are considered to have differences in the realization of work programs.

Melia Ariani Dewi; Sahat Saragih

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to: (1) improve students' mathematical reasoning abilities by applying the problem based learning model assisted by the Geogebra application in mathematics learning for class VIII students at SMP Negeri 3 Sunggal; (2) describe the process of completing student answers related to students' mathematical reasoning by applying the problem based learning model assisted by the Geogebra application. This research is Class Action Research. The subjects in this research were 28 students in class VIII of SMP Negeri 3 Sunggal. The results of the research show that: (1) students' mathematical reasoning can improve after learning by applying the problem based learning model assisted by the Geogebra application where the average student score in the cycle I reasoning ability test was 65.85, increasing to 85.39 in cycle II and classical completeness in the reasoning ability test in cycle I was 16 students (57.14%) increasing to 26 students (87.88%) in cycle II; (2) the process of students' answers in completing the mathematical reasoning ability test is in the good category, this can be seen from the students' answers which have been able to meet the indicators of mathematical reasoning ability. So it is concluded that the application of the Problem Based Learning learning model assisted by the Geogebra application can improve students' mathematical reasoning abilities.

Billah Afrianti; Dini Indah Syahfitri; Fitriya Handayani; Nayla Nayla; Rifda Rifda +1 more

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research was motivated by the need to assess the effectiveness of lesson plans prepared by class XI biology teachers with reference to the 2013 curriculum. This evaluation aims to understand to what extent the quality of lesson plans includes the expected competencies and to what extent these lesson plans can support an effective learning process. In addition, this study also wanted to evaluate the correlation between the contents of lesson plans and student learning outcomes, with the aim of identifying the extent to which the implementation of lesson plans based on Curriculum 13 had an impact on the level of understanding and academic achievement of students. This research uses a qualitative approach. This research was conducted at SMA Negeri 1 Aek Songsongan with the research subject being a biology teacher. Data collected by interview technique. Data analysis techniques through data collection, data reduction, data display, and data conclusions. The results showed that the lesson plans based on the 2013 Curriculum have a significant correlation with student learning outcomes in Biology subject so that an organized and structured lesson plan helps enable more focused and efficient learning and encourages the use of innovative and participatory learning methods that involve students more actively.

Rosi Silawati; Susmiarti Susmiarti

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The aim of this study is to provide a detailed account of the exhaustive methodology employed in the XI IPS 1 SMA Negeri 1 Ulakan Tapakis course to enhance the learning experience and cultivate students' enthusiasm for the study of dance culture. This investigation is classified as descriptive qualitative research, and its data collection methods include documentation, interviews, and observation. According to the results, the holistic approach utilized in class XI IPS 1 at SMA Negeri 1 Ulakan Tapakis comprised several interdependent elements, such as learning objectives, method selection, and learning media selection, all of which were in accordance with the content or learning material, teachers, and students. These components are intended to foster increased student participation and creativity in the educational process. By promoting students' ability to identify, understand, value, and implement the information presented by the instructor, this methodology guarantees the successful achievement of the Dance Culture educational goals. Class XI IPS 1 SM A N 1 Ulakan Tapakis demonstrates the implementation of a comprehensive approach to dance culture education by employing learning videos, PowerPoint presentation applications, and jigsaw method-based group discussions. Students are not only emotionally stimulated, but also intellectually, sensually, and physically enriched through the implementation of this methodology.

Nilam Sari Simarmata; Nurhasanah Siregar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to determine the validity, practicality, effectiveness and how the students' answers process in completing the conceptual understanding ability test of the developed Articulate Storyline. This type of research is ADDIE model development research. The subjects of this research were 15 students in class VIII-2. The research results showed that the validity of the media was 85% before revision and 98% after revision from material experts and 61.67% before revision and 98% after revision from media experts on very valid criteria. The practicality of the media has met practical criteria, based on teacher responses obtained at 100% and from student responses obtained at 92.36%. The effectiveness of the media has met the effective criteria in terms of classical student learning completeness reaching 86.67%, use of research time in accordance with the RPP, and student response of 91.67%. The N-Gain test result is 0.70 in the high category. For the student answer process on the ability test (pre-test) it was 38.89%, increasing to 46.67% on the final ability test (post-test). Increasing students' ability to understand mathematical concepts strengthens the development of Articulate Storyline mathematics learning media in the classroom learning process.

Muhammad Fajri; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to develop an Android-based educational game that focuses on learning about fasting. This game is designed to provide a fun, exciting and educational interactive experience for users, especially children aged 6-12 years who want to learn about fasting in the month of Ramadan. The method used in developing this game is the Design Thinking method, which involves five stages of the process, namely (emphasize) understanding, (define) definition, (ideate) idea, (prototype) prototype and, (test) testing. In research and data collection, the authors used questionnaires, and observations as primary data, and secondary data including literature and internet reviews. Making educational games is developed using the game engine Construct 2. The games developed are only limited to prototypes so that more implementation and application is needed, therefore further research is still needed to perfect this Ramadan Adventure game. The results of this study are expected to make a positive contribution in the development of educational games that are useful for learning about fasting. This game can be used as an interesting and interactive educational tool to help users better understand and practice fasting. In addition, this research also has the potential to become a foundation for the development of other Android-based educational games that focus on religious and cultural learning.

Jan Melvin Ayu Soraya Dachi; Pardomuan Sitompul

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

Pemberian kredit selalu memiliki risiko seperti kredit macet, sehingga pihak kreditur (bank) dituntut untuk lebih objektif dan akurat dalam mengevaluasi setiap permohonan kredit. Penelitian ini dilakukan guna menemukan algoritma mana yang paling akurat dalam memberikan suatu keputusan kredit, dengan melakukan perbandingan terhadap algoritma XGBoost dan algoritma Random Forest. Pada kedua algoritma digunakan data berukuran 10.000 dan 100.000 dengan 19 variabel yang relevan dalam pengambilan keputusan kartu kredit. Proses penelitian ini melibatkan pre-processing data, splitting data, training data, parameter tuning dengan Random Search, testing data, serta evaluasi model dengan confusion matrix. Hasil eksperimen menunjukkan bahwa kedua algoritma menghasilkan kinerja model yang cukup kompetitif, dimana XGBoost mampu mencapai 1.0 untuk semua metrik evaluasi baik pada data berukuran 10.000 maupun data berukuran 100.000. Random Forest sendiri berakurasi 0.998 untuk data berukuran 10.000 dan 0.999 untuk data berukuran 100.000. Akan tetapi, Random Forest hanya mampu mencapai F1-score sebesar 0.700 untuk data berukuran 10.000. Berdasarkan hasil yang diperoleh dalam penelitian ini, dapat disimpulkan bahwa kedua algoritma memiliki performa yang sangat baik dan akurat dalam mengklasifikasikan keputusan pada data kartu kredit. Namun, Random Forest kurang akurat bila digunakan pada data berukuran kecil yang tidak seimbang.

Dina Aulia Yudistira Munthe; Trisna Pratiwi Hasibuan; Dinda Patliana Sukma; Syahrani Yumna Irfani; Yuli Deliyanti

Jurnal Riset Rumpun Ilmu Bahasa 2023 Pusat riset dan Inovasi Nasional

Language skills are needed for all individuals. This is because language skills are a model for developing students’ intellectual, social, and character abilities. The first language skill possessed by humans is listening. The purpose of writing this article is to analyze student listening skills in learning Indonesian at MI/SD. This research uses the library research method which is a series of activities related to the method of collecting library data, reading and recording and processing the research material. Listening is one of the most important language skills that must be mastered by students, but in reality many students do not like learning to listen. Most think that learning to listen is a boring lesson.

Ronaldy Candra Septyanto; Walid Jumlad

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Human resource readiness is an important asset and is the main determining factor in the performance of all activities and institutional activities, so that it can support employee career development. Career development is very important to support life achievements and quality of life as well as job satisfaction with each individual's current achievements. There are two factors in career development that can determine a person's career success, namely internal factors including motivation to progress, intellectual ability, interpersonal skills, level of education, and work experience. Meanwhile, factors that come from outside are the attitude of superiors, the weight of work, job vacancies and work productivity. The aim of this research is to determine the personal readiness of HR in the PKP-PK unit in career development at UPBU Tebelian Sintang and to find out the process, obstacles and solutions regarding HR readiness in career development at the unit (PKP-PK) at UPBU Tebelian Sintang. This study uses a qualitative method. The data collection techniques used were observation, interviews and documentation. The respondents in this research were PKP-PK unit personnel at UPBU Tebelian Sintang. The observations in this research were to conduct reviews and observations at the PKP-PK unit at UPBU Tebelian Sintang. The documentation in this research is activities that occurred in the PKP-PK area at UPBU Tebelian Sintang. The results of the discussion in this research are that Readiness is a process or action carried out by a person to be ready to change or respond to something that can make them ready to provide a certain response or response to a situation and employees in the PKP-PK unit have provided information that their level of readiness is sufficient. far above average. Because it is able to prepare quality human resources who are willing to continue learning and developing themselves and Tebelian Sintang Airport has stages of career development in the Aviation Accident Relief and Fire Fighting (PKP-PK) unit, namely through a proposal process from superiors to be registered and get a queue where there will be further information if there is a call in the queue and then the names that come out must be ready to carry out training to support career development at the PKP-PK unit at Tebelian Sintang Airport.    

Laniatul Mega Fiktiawati; Arya Setya Nugroho

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This research aims to produce a learning media, namely S’BUDISA (dikker Sangkapura culture scrapbook), identify the feasibility of the media through validity test and student responses. The ADDIE model is used as a research model which includes analysis, design, development, implementation, and evaluation. The instruments used are material and media validation and student response questionnaires. S’BUDISA media was tested on class IV UPT SD NEGERI 358 GRESIK students to find out the student’ responses to the media that the researcher had made. The results of the validation test from material expert 1 obtained a score of 86% which was categorized as valid and the validation of the media expert 2 was 86% which was categorized as valid. The score of material expert 1 is 82% which is categorized as valid and material expert 2 validation is 86% which is categorized as valid. The results of the student response questionnaire obtained a score of 95.5% which is categorized as very good. S’BUDISA media can be called feasible after media validation and can be used in the learning process.

Arsil Arsil; Alimir Alimir; Jasmienti Jasmienti; Hamdi Abdul Karim

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Environmentally Caring Character is an attitude and action that always strives to prevent damage to the surrounding natural environment, and develops efforts to repair natural damage that has occurred. Based on initial observations, the facts that the author found in the field are that there are still some students whose character is still far from what was expected, even though they have received PAI learning at school, such as there are still some students who like to throw rubbish carelessly, there are still some students who damage facilities. At school, there are still some students who are reluctant to be involved in cleaning the school environment and there are still some students who lack awareness in maintaining and maintaining gardens at school. The aim of this research is to determine the efforts of Islamic Religious Education teachers in forming environmentally caring character in class VIII students at SMPN 1 Bukittinggi and to describe the supporting and inhibiting factors in forming environmentally caring character in class VIII students at SMPN 1 Bukittinggi. The research in this thesis uses qualitative research. This research is descriptive qualitative field research as a research procedure that produces descriptive data in the form of written or spoken words from the people and behavior being observed. Based on the results of this research, it was found that the efforts of Islamic Religious Education teachers in forming students' environmentally caring character at SMPN 1 Bukittinggi were carried out in various ways, starting from the school principal's efforts in providing support and appreciation to students and parents, teachers' efforts in synchronizing learning materials with the character of caring for the environment, reminding students when someone behaves that does not reflect concern for the environment and modeling and providing an example to students. Supporting factors in the character education process at SMP N 1 Bukittinggi are good, namely the presence of pre-school experience, the existence of good learning motivation, the existence of students' attitudes and habits in learning, the teacher has the ability to deliver the material and can adapt it to the needs of the students, the teacher has high enthusiasm. in teaching. Meanwhile, the inhibiting factor: the bad habits of some students from home who are brought into the classroom, thus affecting other students.

Rahmiati Rahmiati; Wedra Aprison; Hamdi Abdul Karim

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the PAI learning process which prioritizes material rather than attitudes. In this case, the teacher has tried to implement the affective domain approach in PAI learning, but in reality there are still problems regarding students' affective domain in PAI learning. This can be seen from the attitude of students who pay less attention to the teacher when explaining the lesson, such as students talking to their classmates about other things, singing in class, and often excusing themselves during the learning process. The aim of this study is to look at the implementation of the Affective Domain in PAI Learning through a teacher approach. The type of research is descriptive-qualitative, the main informant for this research is an Islamic Religious Education Teacher who teaches in class VIII C, and the supporting informants are students in class VIII C. Data collection techniques use observation, interviews and documentation. Data analysis techniques use data reduction, data presentation and data verification. To test the validity of the data by using data triangulation, namely comparing the results of interviews conducted by key informants with supporting informants and the results of direct observations. The results of this research show that the implementation of the affective domain in PAI learning is through an approach by teachers in the affective domain in Class VIII C of SMPN 3 Tigo Nagari, Pasaman Regency using an experiential approach by teaching knowledge through experience on Sunnah prayer material, the Habituation Approach provides the habit of reading the Al-Qur 'an together before starting learning, the teacher exemplifies the exemplary approach first to the students regarding respect and obedience to parents and teachers before taking the exemplary approach.

Evi Zahara; Syarifah Widya Ulfa; Lailatun Nur Kamalia Siregar

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine the effect of learning using problem-based learning strategies on student learning outcomes on environmental change material at Teladan Batu Bara Madrasah Aliyah. This research is a type of quantitative research with a quasi-experimental design selected by Nonequavalent pretest posttest control group design. The research population was class X IPA Madrasah Akiyah Exemplary and the sample of this study was Class X IPA 1 with a total of 35 students as the experimental class, and X IPA 2 with a total of 35 students as the control class. The instrument in this study was in the form of a test in the form of multiple choice questions of 30 items. Data analysis of student learning outcomes using the t-test formula, also with the help of SPSS version 25 data processing. Data analysis of student learning outcomes with the results of calculating the relative learning outcomes shows that the experimental class using problem-based learning strategies is higher than the control class. The prerequisite test proved that the data were normally distributed and homogeneous. The results of simple linear regression test calculations show sig < 0.005, 0.000 problems < 0.05, this means that there is an influence from the problem- based learning system on student learning outcomes. The conclusions in this study explain that there is an effect of using problem-based learning strategies on student learning outcomes.

Alya Resti Saraswati; Vasya Ayu Karmina; Maharani Putri Efendi; Zahrina Candrakanti; Nur Aini Rakhmawati

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

In the continuously evolving digital era, Information and Communication Technology (ICT) has transformed the landscape of higher education. One of the emerging innovations is the use of ChatGPT. The use of ChatGPT in the learning process can also have complex impacts. One of the aspects that needs attention is the possibility of an increase in students' levels of laziness, as ChatGPT can interpret and engage in natural human language conversations. The objective of this research is to provide an understanding of how the use of ChatGPT in the context of higher education can influence student behavior and motivation. The research conducted is of an analytical observational type with a cross-sectional approach. The research was conducted at the Institut Teknologi Sepuluh Nopember in Surabaya. The population in this study consisted of ITS students. The sample used in this research included 100 ITS students. Data collection techniques in this study involved surveys through Google Forms and observations. The instruments used in the research included validity sheets, observation sheets, and documentation. Data analysis techniques used in this research included validity testing, observation data analysis, prerequisite testing, and hypothesis testing. The research results indicate that there is an influence of ChatGPT on the level of laziness among students in completing assignments. However, this influence is not statistically significant.

Desy Rusminawati Amijaya; Iis Ristiani

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This research is a preliminary research that contains efforts to apply the contextual teaching learning model at the elementary school level. This study also aims to determine student responses to the application of the contextual teaching learning model in grade 4 students of SD Negeri Pangestu. This study uses a research design with a "One Shot Case Study" design, which is research conducted by giving certain treatment to research subjects, in this case the contextual teaching learning model. The data obtained were then analyzed using research methods to the students. In this study, researchers used questionnaire data collection techniques. The questionnaire data used in this study was student motivation data. From data processing, research results were obtained which showed that student responses to learning with the contextual teaching learning method received a positive response from students with 9.0.82% of students liking to follow learning with the CTL model. And 87.90% of students agree that the CTL learning model is applied to Indonesian language learning in the future.