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72,210 articles from 658 journals · 2,111 citations tracked

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Bonde, Lossan; Bichanga, Abdoul Karim

Journal of Computing Theories and Applications 2025 Universitas Dian Nuswantoro

Advances in information and internet technologies have significantly transformed the business environment, including the financial sector. The COVID-19 pandemic has further accelerated this digital adoption, expanding the e-commerce industry and highlighting the necessity for secure online transactions. Credit Card Fraud Detection (CCFD) stands critical as the prevalence of fraudulent activities continues to rise with the increasing volume of online transactions. Traditional methods for detecting fraud, such as rule-based systems and basic machine learning models, tend to fail to keep pace with fraudsters' evolving tactics. This study proposes a novel ensemble deep learning-based approach that combines Convolutional Neural Networks (CNN), Gated Recurrent Units (GRU), and Multilayer Perceptron (MLP) with the Synthetic Minority Oversampling Technique and Edited Nearest Neighbors (SMOTE-ENN) to address class imbalance and improve detection accuracy. The methodology integrates CNN for feature extraction, GRU for sequential transaction analysis, and Multilayer Perceptron (MLP) as a meta-learner in a stacking framework. By leveraging SMOTE-ENN, the proposed approach enhances data balance and prevents overfitting. With synthetic data, the robustness and accuracy of the model have been improved, particularly in scenarios where fraudulent examples are scarce. The experiments conducted on real-world credit card transaction datasets have established that our approach outperforms existing methods, achieving higher metrics performance.

Tileng, Kartika Gianina; Lim, Alex Sander

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2025 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Human Resource Management (HRM) is a very important part of an organization. In the digital era, HRM can be done more efficiently through mobile applications that allow access to employee data, HRM processes, or online attendance. However, the ability of an HRM mobile application to succeed depends on the usability factor or ease of use by users.  Talenta is one of Mekari's business platforms that provides a complete solution for all Human Resources (HR) and payroll management issues. Talenta is an application that will be used for Usability Testing using Cognitive Walkthrough. The initial stage in starting Usability Testing on the mobile-based Talenta application with the Cognitive Walkthrough method begins with conducting a literature study, learning the system or application, then making scenario questions based on the system. Then, respondents will be asked to complete the scenario questions. The scenario data collected includes; data on success in completing the scenario, data on errors in completing the scenario, and data on the time required to complete the scenario. Finally, the interview stage will be continued with the respondents on the scenarios that have been carried out. The scenario and interview data will be analyzed to calculate the effectiveness and efficiency aspects of the Talenta application. After the analysis stage, users will be given a System Usability Scale (SUS) questionnaire to be answered using Google Form using a Likert scale. The results of the questionnaire will be analyzed using SUS calculations, and then suggestions and conclusions will be given in the aspect of user learning ability. After usability testing of Talenta mobile application using Cognitive Walkthrough and SUS methods, the following results were obtained: 78% effectiveness; 0.10 seconds efficiency; and 67 learning ability level. Talenta has met the usability criteria for mobile applications in general, including effectiveness and efficiency in using the ISO 9241-11 model. However, there are still shortcomings in the user learnability level. To improve the usability of this application, it is recommended to change the layout, menu, add features, as well as clarify some display features.

Nur Wahyuni; Dinda Widyastika; Nabila Nabila

Literacy is an individual's ability to manage and understand information through reading and writing activities. This skill is closely related to language skills because it includes aspects of speaking, reading, writing, counting and problem-solving skills. In other words, literacy includes language abilities and skills, including reading, writing, speaking, counting, and problem solving at a certain level needed in everyday life. This research uses a literature study approach as the main method of data collection. In the process, the researcher conducted an in-depth study and understanding of various relevant theories from literature sources.Today, in the digital era, digital literacy is a very important ability for elementary school students to have. The development of information and communication technology has changed learning methods, so it is important that students have sufficient ability to access, evaluate and use digital information effectively. Digital literacy of primary school students includes various important elements. First, digital literacy enables students to develop skills in utilizing digital technology, including surfing the internet, understanding hardware and software, and using productivity applications. Second, digital literacy teaches students about the safety and ethical aspects of using technology, such as maintaining online privacy, protecting personal data and avoiding cyberbullying.

Nofamataro Zebua

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The development of digital technology has brought significant changes in various aspects of life, including education. In biology learning, digital technology offers innovative solutions to overcome challenges in understanding abstract concepts, increase learning motivation, and develop 21st century skills. Interactive simulations, augmented reality (AR), virtual reality (VR) and online learning platforms allow students to visualize complex biological concepts, such as photosynthesis and DNA replication, more clearly and deeply. In addition, the integration of digital technology can improve students' critical thinking skills, creativity, collaboration and digital literacy. However, the implementation of digital technology in biology learning faces various challenges, including limited infrastructure, access gaps between urban and rural schools, and lack of training for educators. This study aims to explore the impact of digital technology on students' conceptual understanding and 21st century skills, and identify the main barriers to its implementation. The results of this study are expected to provide recommendations for the development of more effective and innovative biology learning strategies in the digital era

Atria Windi Syarifah; I’anatul Khofifah; Farizka Aziza Ramadhani; Muhammad Fahda Mahasin; Ahmad Ma’arijul Amri +3 more

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

Speech acts are communication activities that occur when someone delivers a speech to an interlocutor in a certain context and situation. Understanding the context and situation is very important to understand the intent of the speech. However, misunderstandings can occur, especially in indirect communication through digital media, such as YouTube channels. This study focuses on illocutionary speech acts that appear in 5 dare learning videos on the Ruangguru platform. Illocutionary speech acts contain the intent and function of speech, with various variations. The purpose of this study is to analyze the intent of speech in various illocutionary speech acts contained in the video. This study uses theoretical and methodological methods, with a qualitative descriptive approach. Data were collected by watching videos and recording illocutionary speech which was then analyzed. The results of the study showed five types of illocutionary speech acts: (1) assertive, (2) commissive, (3) directive, (4) expressive, and (5) declarative. These findings provide an understanding of the intent of the utterances spoken, so that the speaker's message can be understood well by the interlocutor.

Ahmad Taufiq Akbar; Bagus Muhammad Akbar; Shoffan Saifullah; Andiko Putro Suryotomo; Rochmat Husaini +1 more

Jurnal Pengabdian dan Perubahan Sosial 2025 Lembaga Pengembangan Kinerja Dosen

Internet Network is one of the fields in informatics and electronics engineering which is now growing rapidly due to the issue of the industrial revolution 4.0 which is increasingly closely related to Cloud computing technology and the Internet of Things. Without resources and knowledge about computer networks, the Internet of things and Cloud computing are quite impossible to design. Computer networks give birth to internet access which is very much needed by every agency and even the entire community in the world. Especially in educational institutions such as Madrasah Aliyah (MA) Raden Fatah, which is located in Kalasan, Yogyakarta when in the era of the Covid-19 pandemic, it faces the challenge of disruption from offline learning to online learning. To answer the demands of the times, MA Raden Fattah is very enthusiastic in developing its institution towards a quality smart school. The network infrastructure available at MA Raden Fattah has not been optimized, so through this service, network design and management are carried out so that the need for access points that help students and teachers can be met. This service has succeeded in increasing the number of access points, optimizing the management of internet network resources at MA Raden Fattah, and improving the quality of teaching and learning services at the institution

Malika Uswatun Hasanah; Rafanida Alyafatin; Amanda Ayu Ningrum; Astri Rivalianti; Himah Az Zahra +3 more

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

Pragmatics is a branch of linguistics that studies the intent of speech. The material of this research is directive speech acts. Directive speech act is one type of speech act used by speakers to tell others to do certain actions. This research analyzes the directive speech acts in the Science Around Us learning video on the Pahamify YouTube Channel. The approach used to examine this research is using theoretical and methodological approaches. The theoretical approach used is a pragmatic approach while the methodological approach used is a qualitative descriptive approach. This research method uses a pragmatic and descriptive qualitative approach. Data collection in this analysis is through listening and note-taking techniques, and using the derivative technique of simak bebas libat cakap. Then, the data analysis technique uses the commensurate technique. And using formal and informal data presentation techniques. The results show that there are various types of directive speech acts used by speakers, such as asking, commanding, ordering, inviting, asking, pleading, suggesting and forcing. The act of asking dominates, showing the speaker's effort to actively involve the audience. The findings indicate that directive speech acts play an important role in creating effective interaction in science learning through video media. This research contributes to a better understanding of more in-depth about language use in the context of online learning.

Pawit Widiyantoro; Paradise Paradise; Yogo Dwi Prasetyo

Repeater : Publikasi Teknik Informatika dan Jaringan 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Social media has become a crucial part of modern life around the globe, providing users with various conveniences. However, its widespread use has also brought about new challenges, one of which is cyberbullying. This harmful issue can have serious emotional and physical effects on those targeted. Cyberbullying occurs in many areas, including sports, and soccer—a sport loved by millions—is no exception. Soccer players often face severe criticism, hate speech, and harassment on social media platforms. To tackle this problem, this study aims to create a strong model for detecting cyberbullying on the social media platform “X” using the Long Short-Term Memory (LSTM) method. By utilizing advanced machine learning techniques, the proposed model intends to identify and reduce instances of cyberbullying, helping to create a safer online space for athletes and the wider community.

Farikhul Farikhul; Zeynaddin Musennif Shabanov

International Journal of Education and Social Sciences 2025 International Forum of Researchers and Lecturers

This study compares hybrid and traditional face-to-face learning environments to assess their impact on student collaboration, engagement, and social interaction. Hybrid learning models combine in-person and online instruction, providing flexibility but also introducing challenges in maintaining meaningful student interactions, particularly for remote learners. The primary objective of this research is to evaluate the effectiveness of hybrid classrooms in fostering social engagement, collaboration, and peer relationships compared to traditional classrooms. A comparative design was employed, with data collected through interviews, observations, and surveys to measure student engagement, satisfaction, and collaboration. The findings indicate that while hybrid learning offers flexibility, it often leads to reduced social presence and collaboration quality, especially for remote students. Traditional classrooms, on the other hand, foster stronger peer relationships and dynamic in-person collaboration. The study suggests that hybrid learning spaces can be improved by integrating advanced communication tools and designing activities that encourage interaction between remote and in-person students. The research emphasizes the importance of creating balanced learning environments that promote both flexibility and social engagement. Future research is recommended to explore the long-term effects of hybrid learning on student collaboration and engagement and to identify strategies to enhance the effectiveness of hybrid models.

Nur Ihwanul Karim; Ayu Novirianti; Ika Putra Viratama

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to analyze the impact of mind mapping on reading comprehension skills among elementary school students (SD/MI). In this journal, the approach used is a literature review by analyzing various relevant sources related to the influence of mind mapping on reading comprehension skills in SD/MI. This method aims to collect, evaluate, and summarize existing information in the literature, including journal articles, books, and credible online sources. The results of the analysis indicate that students who utilize mind mapping experience a significant improvement in their reading comprehension abilities. These findings suggest that mind mapping can be an effective strategy for enhancing students' reading comprehension by helping them organize information visually and facilitating a more interactive learning process. This study recommends that teachers consider incorporating mind mapping into their teaching practices to improve the quality of reading comprehension among students in SD/MI.

Moh. Ilman Akbar Al Izaaki; Hanifah Ainurohmah; Ainna Galuh Pratiwi; Anggita Rahma Aprilianti; Deane Rahmah Indriawati +3 more

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2025 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

This study aims to analyze the illocutionary speech acts used by the teacher in the Indonesian language learning videos on the YouTube channel "Suparti Timbul." Illocutionary speech acts consist of several types, including assertive, directive, declarative, commissive, and expressive, each playing an important role in the learning process. This study employs a descriptive qualitative approach to identify and interpret the various speech acts found in the learning videos. The results show that the teacher uses assertive speech acts to convey information, directive speech acts to give instructions and motivate students, declarative speech acts to create a conducive learning atmosphere, commissive speech acts to make commitments regarding the learning material, and expressive speech acts to express positive expectations. These speech acts are crucial for fostering interactive communication and enhancing the efficacy of online education. Based on the study's findings, educators and others who create educational content are advised to focus more on the proper use of speech acts to make sure the message is clear and useful for enhancing student comprehension.

Sri Lestari; Yuli Hartati; Yeyen Adzikah Indriantoro

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Quipper School E-Learning is a learning media with an E-Learning system based on open source which is a link between students and teachers in the division of tasks online. Learning using the E-Learning Quipper School media can be done anywhere, providing teaching materials according to the curriculum, students can see the value of learning otcomes directly, students and teachers can discuss through this media so that students become more active. The purpose of this study was to determine the effect of using Quipper School e-learning media on the learning outcomes of class X High School of ITCI Penajam Paser Utara on the nomenclature of chemical compounds. The type of research used is quasi-experimental research with a Post Test Only Control Group Design. The population in this study were all class X students of High School of ITCI Penajam Paser Utara for the 2023/2024 academic year. Class XI-2 as an experimental class that uses Quipper School e-learning media and Class XI-1 as a control class that does not use Quipper School e-learning media. Data collection uses tests in the form of post-tests and daily tests as well as non-tests, namely student response questionnaires, observation sheets of teacher and student activities. The results of data analysis show that the value of learning outcomes in the experimental class is 86, higher than the control class which is 81, so it can be concluded that the use of Quipper School e-learning has an effect on students' cognitive learning outcomes in thermochemical material.

Dita Idmania; Andini Bella Pertiwi; Rizki Ayudika Yulistiani; Rizkamalia Ciptarini Mega Gustami; Salsabila Zain Syafa +3 more

Language serves as a fundamental tool for human communication. On social media platforms like YouTube, various forms of expression utilize both direct and indirect language. Language acts as a symbol shaped by human experiences that are intrinsically linked to behavior and action. This concept illustrates that everything in the human mind can be expressed through written and spoken words. This research adopts a descriptive qualitative approach, employing the "simak catat" technique for data collection. The objective is to document locutionary speech acts present in Indonesian language learning videos from Arisa Nur Aini's YouTube channel. A total of 189 locutionary speech acts were recorded, consisting of 130 declarative locutions, 32 interrogative locutions, and 27 imperative locutions. The analysis focuses on both the linguistic and pedagogical aspects that contribute to the teaching and learning process. It emphasizes the impact of speech acts on students' understanding and engagement during learning activities. The findings of this study aim to offer new insights for researchers interested in exploring the dynamics of communication in online learning environments. Additionally, the information gathered can serve as a significant reference for developing more effective teaching methodologies.

Alya Seiyra; Alysha Rawnie Aulia; Ghifary Adhyaksa; Muhammad Gianflo Deyang F.B; Najwa Liviya Novalina +4 more

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to explore the impact of the Covid-19 pandemic on the literacy levels of Indonesian students, with a focus on changes in reading habits and the application of literacy in daily life. The methodology used in this research is a descriptive approach combining both quantitative and qualitative methods. Data were collected through questionnaires and interviews, which were analyzed to measure students' literacy interest levels and to understand their views on literacy. The results show that the pandemic has led to a significant decline in students' reading habits, caused by factors such as online learning, digital fatigue, limited access to reading materials, and increased use of social media. To address this, it is recommended to provide broader access to reading materials and create an environment that supports literacy, both at school and at home.

Cahya, Septyan Budy; Veni Rafida; Raya Sulistyowati

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the influence of self-concept and learning facilities on the academic achievement of Business Education Study Program students in online learning moderated by self-efficacy. The variables studied are self-concept, learning facilities, and online learning self-efficacy. The urgency of this study is to explore various factors related to students' academic achievement in online learning to improve and help support the online learning process to be better, so that the expected learning objectives can be achieved. This type of research is survey research and has a quantitative approach. The population of this study was all students who were active and still taking online lectures, approximately 177 students. Meanwhile, the research sample was taken using the nonprobability sampling method with a saturated sampling technique. The data analysis technique used Moderated Regression Analysis (MRA). Based on the results of the study, self-concept and learning facilities have an influence on student achievement both partially and simultaneously. Furthermore, self-efficacy was found to moderate the influence of self-concept and learning facilities on student achievement.

Ifa Afida; Nur Wahidah; Yovita Dyah Permatasari

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

Religious moderation is an important concept in Islamic Religious Education (PAI), especially in the digital era that brings challenges such as the spread of extreme ideologies through the internet and the low digital literacy of students. This study aims to analyze the challenges and opportunities of strengthening religious moderation through the PAI curriculum and offer technology-based strategies. The research method uses a qualitative approach with a literature review. Data were obtained from various literatures, such as scientific journals, books, and policy documents, which were analyzed using the content analysis method. The results showed that the main challenges include lack of digital literacy, resistance to change, and limited supporting resources. On the other hand, opportunities include the utilization of digital technologies such as online learning platforms, social media, and technology-based educational content to convey moderation values in an attractive manner. Recommended strategies include the integration of moderation values in the curriculum, strengthening teacher competencies through digital training, and collaboration with various stakeholders. This research makes a novel contribution by integrating the challenges and opportunities of the digital era into the approach of strengthening religious moderation. The findings are expected to serve as a foundation for policymakers in creating a more adaptive and relevant PAI curriculum in the digital era.

Angga Prayuda; Nurliana Damanik; Idris Siregar

Jurnal Manajemen dan Pendidikan Agama Islam 2025 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

In this sophisticated era, the use of mobile phones among teenagers has increased rapidly both for learning and daily needs. Excessive use of mobile phones will have an impact on the lifestyle of teenagers because of playing online games. Therefore, this study aims to determine the impact of online games among teenagers in the perspective of Islam, especially referring to the views of the hadith. The population in this study were teenagers aged 15-17 years who played the online game mobile legend around 4-7 hours or more per day and teenagers who were addicted to the online game mobile legend numbered 5 respondents. This study uses a qualitative method with a case study approach by means of observation and interviews and documentation. The results of the analysis of interviews and observations show that the influence of the online game mobile legend greatly affects the development and growth of teenagers because online games affect the health, psychology, academics, social, and free time that teenagers have is wasted which is detrimental to themselves. Islam does not forbid its people to have fun, but it must remain within the limits and corridors that are determined. The games played should be in accordance with their portion, aka not excessive. Don't let entertainment take up all your time, disrupt your health, hinder other activities, take up study and work time and don't let it distract someone from their main duties, especially in worship, and don't let it make people forget about more important games, such as physical exercise to improve your health or do better activities than being addicted to playing online games. Games also shouldn't make people fall into addiction.  

Andy Endra Krisna

Jurnal Manajemen Bisnis Era Digital 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The digital revolution has had a significant impact on the world of education, including English language teaching. Information and communication technologies (ICTs) enable more flexible and interactive learning through online platforms such as Massive Open Online Courses (MOOCs), which provide global access to education at low or no cost. Although MOOCs offer great opportunities, challenges such as the digital divide and integration with traditional curricula remain barriers. Teaching English in the digital era requires innovative approaches that incorporate technology, such as computer-assisted learning (CALL) and AI-based applications, to enhance students' linguistic skills. The role of teachers has also changed, from being a presenter of material to a facilitator who guides students in utilizing digital learning resources. With adequate training and digital literacy support, teachers can integrate technology into learning to create a more relevant and effective learning experience. Adapting to these changes is essential to improving the quality of education in the digital era.

Asep Iwa Soemantri; Bambang Hartono; Hermin Priani; Lukman Hakim

Vaccination attacks for children 6-11 years old is very important in community service activities because they can help speed up the spread of the covid-19 vaccine, thereby minimizing elementary school children contracting Covid-19. The purpose of this community service is to help elementary schools feel calmer in carrying out offline learning, as an effort to avoid learning loss when learning online. This activity was supported by the principal and teachers of SD Krian III and the AAL Health unit Health workers. Vaccination is carried out 2 times, namely the 1st vaccination on January 11, 2022 and the second vaccination on February 16, 2022. The vaccination implementation is guided by the Decree of the Minister of Health of the Republic of Indonesia Number HK.01.07/MENKES/6688/2021 concerning the Implementation of the Corona Virus Disease 2019 Vaccination (Covid- 19) for children aged 6 (six) to 11 (eleven) years, with a vaccination service screening format. The results of the 1st vaccination activity of 610 registrants who vaccinated 609 children, of which 1 was postponed. Vaccination 2 of 452 children, 1 child for vaccine 1 and 451 children for vaccine 2. It is recommended to develop a vaccine attack to elementary school students in areas that have not been vaccinated.

Astohar Astohar; Aditya Yoga Prasetya; Rahmania Mustahidda; Rima Alifia

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Teenagers today are filled with a number of rapid technological changes and developments. From a financial perspective, teenagers at this stage have a growing ability to understand the principles of saving and spending money, not only the basics, but also long-term goals. The three main areas that parents should focus on are income, savings, and responsible spending (shopping or investment). Problems that often occur in society (including teenagers) are such as wasteful living (lifestyle), online loan debt, and being trapped in online gambling. The emergence of several entertainment venues, cafes, and angkringan makes spending difficult for teenagers to control. The methods used in this service are lectures, simulations, discussions and questions and answers regarding the usefulness and benefits of understanding financial literacy. The results of this service show the different nature and patterns of financial management of teenagers requiring presentation patterns that need to be adjusted. In the implementation of the activity, there were participants (some) who were more enthusiastic or serious about this series of training. Presenters (speakers) require the application of andragogy model learning. This model is intended so that the presenter (material provider) and participants are not bored, comfortable in communicating and feedback appears quickly. In the future, training or workshops will be more directed to more technical or specific, for example capital market investment, mutual funds or other investment models.