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Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Musaddad, Reyno Bustami Musaddad; Vera Risti Desvani; Indriana Dwi Saputri; Lutfha Nugraheni

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to describe the use of learning media in the form of digital comics based on fable stories as a means to improve the speaking skills of elementary school students. The background of this study is the low interest of students in speaking and the limited learning media that are interesting and in accordance with their age characteristics. This study used a descriptive qualitative approach with data collection techniques through observation, interviews, questionnaires, and speaking skills tests. The subjects in this research are fourth grade students of SDN Margasari 01 Balikpapan City. The results show that the use of digital comic media based on fable stories can increase students' courage in speaking, expand their vocabularies, and help students construct sentences more coherently and communicatively. Teachers and students also give positive responses to the media used because it is considered interesting, contextual, and in accordance with the learning needs. Thus, digital comic media based on fable stories can be an innovative alternative in learning Indonesian in elementary schools to improve the speaking skills of elementary school students.

Musaddad, Reyno Bustami Musaddad; Vera Risti Desvani; Indriana Dwi Saputri; Lutfha Nugraheni

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to describe the use of learning media in the form of digital comics based on fable stories as a means to improve the speaking skills of elementary school students. The background of this study is the low interest of students in speaking and the limited learning media that are interesting and in accordance with their age characteristics. This study used a descriptive qualitative approach with data collection techniques through observation, interviews, questionnaires, and speaking skills tests. The subjects in this research are fourth grade students of SDN Margasari 01 Balikpapan City. The results show that the use of digital comic media based on fable stories can increase students' courage in speaking, expand their vocabularies, and help students construct sentences more coherently and communicatively. Teachers and students also give positive responses to the media used because it is considered interesting, contextual, and in accordance with the learning needs. Thus, digital comic media based on fable stories can be an innovative alternative in learning Indonesian in elementary schools to improve the speaking skills of elementary school students.

Mirna Putri Aulia; Sari Rahmadani; Sri Rahma Haryanti; Selvisari Br Ginting; Frina Barus

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This article explores the challenges and solutions in teaching syntax in Indonesian language education at schools. Syntax, as a crucial part of language structure, is often perceived as difficult and boring by students due to its theoretical and non-contextual delivery. Based on a literature review of scholarly journals and national books, it was found that students’ understanding of sentence structure remains low, affecting their writing and speaking skills. Teachers also face obstacles in developing effective and engaging teaching strategies. To address these issues, this article proposes several solutions, such as the use of communicative approaches, interactive learning media, and continuous professional development for teachers. It is hoped that with more contextual and practical methods, syntax learning can become more meaningful and enjoyable for students.

Mirna Putri Aulia; Sari Rahmadani; Sri Rahma Haryanti; Selvisari Br Ginting; Frina Barus

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This article explores the challenges and solutions in teaching syntax in Indonesian language education at schools. Syntax, as a crucial part of language structure, is often perceived as difficult and boring by students due to its theoretical and non-contextual delivery. Based on a literature review of scholarly journals and national books, it was found that students’ understanding of sentence structure remains low, affecting their writing and speaking skills. Teachers also face obstacles in developing effective and engaging teaching strategies. To address these issues, this article proposes several solutions, such as the use of communicative approaches, interactive learning media, and continuous professional development for teachers. It is hoped that with more contextual and practical methods, syntax learning can become more meaningful and enjoyable for students.

Gustina Nasution; Adrias Adrias; Aissy Putri Zulkarnaini

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Learning strategies are very important to be applied in preparation for the implementation of learning in its implementation can be attributed to local wisdom which is a concept that refers to the culture of the surrounding community. This study aims to analyze learning strategies based on local wisdom and its integration with the improvement of narrative writing skills in Indonesian language learning over the last 10 years which have been published in SINTA-indexed journals. This research is a qualitative research using a literature review of 20 articles. The writing of this article is assisted by several applications such as publish or perish and mendeley. Learning strategies can be associated with local wisdom that is adapted to the culture in the local environment. The results of the literature review are in the form of a classification of learning strategies in improving the ability to write narratives based on local wisdom. The results of the analysis show that local wisdom can be integrated into learning models, learning media, and the development of teaching materials. Based on the research, the application of learning strategies based on local wisdom can improve the ability to write narrative texts and can train critical thinking, creativity and cultural literacy.

Gustina Nasution; Adrias Adrias; Aissy Putri Zulkarnaini

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Learning strategies are very important to be applied in preparation for the implementation of learning in its implementation can be attributed to local wisdom which is a concept that refers to the culture of the surrounding community. This study aims to analyze learning strategies based on local wisdom and its integration with the improvement of narrative writing skills in Indonesian language learning over the last 10 years which have been published in SINTA-indexed journals. This research is a qualitative research using a literature review of 20 articles. The writing of this article is assisted by several applications such as publish or perish and mendeley. Learning strategies can be associated with local wisdom that is adapted to the culture in the local environment. The results of the literature review are in the form of a classification of learning strategies in improving the ability to write narratives based on local wisdom. The results of the analysis show that local wisdom can be integrated into learning models, learning media, and the development of teaching materials. Based on the research, the application of learning strategies based on local wisdom can improve the ability to write narrative texts and can train critical thinking, creativity and cultural literacy.

Diandra Nofita; Cerillia Nanda Ocktaviani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Science and technology have a big influence on teachers and students in the learning process. The use of digital-based learning media is also commonly used to support the learning process. The use of animated videos in learning is one of the uses of technology in the current era, animated video media provides enormous benefits in the process of delivering learning by teachers and student learning outcomes. In learning Indonesian, learning using animated videos greatly increases students' interest in carrying out learning. In this research the author uses a library study model, by analyzing several trusted articles. This research is suitable to be used because it does not only examine it from one point of view but from several valid points of view. The aim of this study is to find out how effective the use of animated videos is on students' listening skills.

Diandra Nofita; Cerillia Nanda Ocktaviani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Science and technology have a big influence on teachers and students in the learning process. The use of digital-based learning media is also commonly used to support the learning process. The use of animated videos in learning is one of the uses of technology in the current era, animated video media provides enormous benefits in the process of delivering learning by teachers and student learning outcomes. In learning Indonesian, learning using animated videos greatly increases students' interest in carrying out learning. In this research the author uses a library study model, by analyzing several trusted articles. This research is suitable to be used because it does not only examine it from one point of view but from several valid points of view. The aim of this study is to find out how effective the use of animated videos is on students' listening skills.

Naufal Fadlan; A. Gafar Hidayat; Ratnah Ratnah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to develop illustrated story media to increase interest in learning social studies subjects for grade IV students of SDN Inpres Rabakodo. This study uses the R&D method, to develop illustrated story media as a learning media for social studies for grade IV elementary school students. By using the Borg and Gall model which includes 5 stages, namely potential and problems, collecting data, product design, product validation, and design revision. The results of the study showed that the validity of the illustrated story media from 4 media and material validators obtained an average score of 83.26 categorized as very feasible. The questionnaire response of limited test students showed the practicality of the illustrated story media with an average score of 85.16 categorized as very practical. The results of the development of illustrated story media carried out by measuring student learning interest were 82%, compared to before the use of the story media, student learning interest was only 45%. This means that the results of the development can significantly increase student learning interest

Naufal Fadlan; A. Gafar Hidayat; Ratnah Ratnah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to develop illustrated story media to increase interest in learning social studies subjects for grade IV students of SDN Inpres Rabakodo. This study uses the R&D method, to develop illustrated story media as a learning media for social studies for grade IV elementary school students. By using the Borg and Gall model which includes 5 stages, namely potential and problems, collecting data, product design, product validation, and design revision. The results of the study showed that the validity of the illustrated story media from 4 media and material validators obtained an average score of 83.26 categorized as very feasible. The questionnaire response of limited test students showed the practicality of the illustrated story media with an average score of 85.16 categorized as very practical. The results of the development of illustrated story media carried out by measuring student learning interest were 82%, compared to before the use of the story media, student learning interest was only 45%. This means that the results of the development can significantly increase student learning interest

Zahra Tussyifa Izzati; Fera Ningsih Banurea; Chairani Dwi Putri; Rut Yemima; Anastasya M. Manurung +3 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Children with hearing impairments face challenges in communication that can affect their social and educational development. Advances in technology have provided various innovative solutions to improve accessibility and independence of children with hearing impairments in communicating. This article discusses the role of technology in helping children with hearing impairments communicate, including hearing aids, cochlear implants, sign language interpreter applications, speech recognition technology, and digital-based learning media. With this technology, children with hearing impairments can interact more easily with their social environment, improve their communication skills, and obtain better educational opportunities.  

Zahra Tussyifa Izzati; Fera Ningsih Banurea; Chairani Dwi Putri; Rut Yemima; Anastasya M. Manurung +3 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Children with hearing impairments face challenges in communication that can affect their social and educational development. Advances in technology have provided various innovative solutions to improve accessibility and independence of children with hearing impairments in communicating. This article discusses the role of technology in helping children with hearing impairments communicate, including hearing aids, cochlear implants, sign language interpreter applications, speech recognition technology, and digital-based learning media. With this technology, children with hearing impairments can interact more easily with their social environment, improve their communication skills, and obtain better educational opportunities.  

Wulandari, Wulandari; Tati Haryati; Roni Irawan

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This objective is to develop valid, practical and effective Rattan media (cultural wheel) in increasing learning motivation of fourth grade students at SDN Inpres Samili. The type of research used by the researcher is R&D (Research & Development) using the ADIE development model (Analysis, Development, Implementation, and Evaluation). In this development research, the effectiveness test was carried out in class V and the practicality test was carried out on fourth grade students at SDN Inpres Samili as a test of practicality and product effectiveness. The results of the study showed that the validity of the Rattan media (cultural wheel) from 4 media and material validators obtained an average score of 93.87 (very valid). The questionnaire response of limited test students showing the practicality of the Rattan media (cultural wheel) obtained an average score of 93.33 (very practical). Thus, the rattan media learning media in sub-theme 2 can be used as a thematic learning media for fourth grade students at SDN Inpres Samili.

Wulandari, Wulandari; Tati Haryati; Roni Irawan

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This objective is to develop valid, practical and effective Rattan media (cultural wheel) in increasing learning motivation of fourth grade students at SDN Inpres Samili. The type of research used by the researcher is R&D (Research & Development) using the ADIE development model (Analysis, Development, Implementation, and Evaluation). In this development research, the effectiveness test was carried out in class V and the practicality test was carried out on fourth grade students at SDN Inpres Samili as a test of practicality and product effectiveness. The results of the study showed that the validity of the Rattan media (cultural wheel) from 4 media and material validators obtained an average score of 93.87 (very valid). The questionnaire response of limited test students showing the practicality of the Rattan media (cultural wheel) obtained an average score of 93.33 (very practical). Thus, the rattan media learning media in sub-theme 2 can be used as a thematic learning media for fourth grade students at SDN Inpres Samili.

Eriska Febrianty; Djeje Djeje; Rifafida Rahmatillah; Unus Unus; Ikhsan Ikhsan +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Digital media such as TikTok has become a significant innovation in teaching expository texts in the digital era. However, many students still struggle to recognize the structure and language features of expository texts, affecting the quality of their writing. This study aims to analyze the implementation of TikTok as a learning media based on Discovery Learning to improve expository writing skills among tenth-grade students of MA Al-Falah Sukabumi. The research employed a pretest-posttest control group design with data collection techniques including tests (pretest and posttest) and non-test methods (questionnaires and observations). The subjects consisted of 36 students break into experimental and control groups. The finding showed a significant improvement in the writing skills of the experimental group. Furthermore, 87% of students reported that TikTok made the learning process more engaging and easier to rcognize. In conclusion, TikTok is an effective innovation for Discovery Learning-based teaching to enhance students' expository writing skills.

Eriska Febrianty; Djeje Djeje; Rifafida Rahmatillah; Unus Unus; Ikhsan Ikhsan +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Digital media such as TikTok has become a significant innovation in teaching expository texts in the digital era. However, many students still struggle to recognize the structure and language features of expository texts, affecting the quality of their writing. This study aims to analyze the implementation of TikTok as a learning media based on Discovery Learning to improve expository writing skills among tenth-grade students of MA Al-Falah Sukabumi. The research employed a pretest-posttest control group design with data collection techniques including tests (pretest and posttest) and non-test methods (questionnaires and observations). The subjects consisted of 36 students break into experimental and control groups. The finding showed a significant improvement in the writing skills of the experimental group. Furthermore, 87% of students reported that TikTok made the learning process more engaging and easier to rcognize. In conclusion, TikTok is an effective innovation for Discovery Learning-based teaching to enhance students' expository writing skills.

Alfiatur Rohmaniyah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to see how local folktales and science concepts can be used as learning resources in Natural and Social Science lessons in Madrasah Ibtidaiyah (MI). In this study, qualitative methods and content analysis techniques were applied to relevant local folktales. The main data sources were folktales from various regions in Indonesia, which were selected based on their relevance to science concepts in the IPAS curriculum. Data collection was conducted through document analysis of folktales, interviews with IPAS teachers, and observations on how folktales are applied in classroom learning. Using a descriptive approach, the data collected was analyzed to find and categorize the science concepts contained in the folktales. In addition, it was assessed the possibility of folklore can be used as learning media. The results showed that local folktales have great potential as a source of IPAS education covering physics and chemistry concepts, as well as natural phenomena and animal and plant life. Students can gain a better understanding of science concepts through folktales, which are more contextualized and easy to understand. Thus, folktales can be incorporated into IPAS learning to improve students' understanding, enrich their learning experience, and raise awareness of the importance of environmental conservation. In addition, this study suggests the creation of folklore-based learning modules and teacher training programs to maximize this potential.

Alfiatur Rohmaniyah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to see how local folktales and science concepts can be used as learning resources in Natural and Social Science lessons in Madrasah Ibtidaiyah (MI). In this study, qualitative methods and content analysis techniques were applied to relevant local folktales. The main data sources were folktales from various regions in Indonesia, which were selected based on their relevance to science concepts in the IPAS curriculum. Data collection was conducted through document analysis of folktales, interviews with IPAS teachers, and observations on how folktales are applied in classroom learning. Using a descriptive approach, the data collected was analyzed to find and categorize the science concepts contained in the folktales. In addition, it was assessed the possibility of folklore can be used as learning media. The results showed that local folktales have great potential as a source of IPAS education covering physics and chemistry concepts, as well as natural phenomena and animal and plant life. Students can gain a better understanding of science concepts through folktales, which are more contextualized and easy to understand. Thus, folktales can be incorporated into IPAS learning to improve students' understanding, enrich their learning experience, and raise awareness of the importance of environmental conservation. In addition, this study suggests the creation of folklore-based learning modules and teacher training programs to maximize this potential.