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Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Ni Luh Gede Meilantari; Ni Putu Dini Febriyanti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study examines the utilization of haiku as a form of response to postwar trauma through Kaneko Tota’s and Saito Sanki’s war-themed haiku. Following Japan’s defeat in World War II in 1945, a cultural shift occurred marked by transformation within traditional arts, particularly haiku, which became a significant medium for expressing traumatic historical and social experiences. Although both poets used haiku as a medium to express dissatisfaction and critique the socio-political conditions of the postwar period, they represented different generations and approaches in responding to postwar trauma. Saito, having directly experienced the trauma of war, developed a deconstructive strategy towards traditional haiku conventions. Meanwhile, Kaneko, belonging to the postwar generation, adopted a more radical approach in formal and semantic experimentation. These dual strategies not only embodied individual artistic responses to trauma but also contributed to a broader cultural project aimed at reconstructing Japan’s collective identity in the postwar era. Yuri Lotman’s cultural semiotics framework is employed to analyze the semiotic transformation dynamics in the poets' works. Lotman’s theory, with its key concepts of semiosphere, cultural text, and translation mechanisms, offers a comprehensive analytical tool for understanding the dynamics of sign systems and cultural meanings in World War II-themed haiku. From the analysis of five war-themed haiku, it is concluded that both poets constructed a collective trauma discourse. Rather than employing explicit descriptive narratives, the trauma discourse utilizes strong semiotic condensation strategies. Saito and Kaneko juxtaposed established cultural symbols and codes, such as Hiroshima as a metaphor of absolute destruction, the marathon as a symbol of life, breasts as a symbol of motherhood, and blooming flowers representing renewal into new surreal configurations that created novel meanings at the semiotic boundaries where tensions clashed.

Ni Luh Gede Meilantari; Ni Putu Dini Febriyanti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study examines the utilization of haiku as a form of response to postwar trauma through Kaneko Tota’s and Saito Sanki’s war-themed haiku. Following Japan’s defeat in World War II in 1945, a cultural shift occurred marked by transformation within traditional arts, particularly haiku, which became a significant medium for expressing traumatic historical and social experiences. Although both poets used haiku as a medium to express dissatisfaction and critique the socio-political conditions of the postwar period, they represented different generations and approaches in responding to postwar trauma. Saito, having directly experienced the trauma of war, developed a deconstructive strategy towards traditional haiku conventions. Meanwhile, Kaneko, belonging to the postwar generation, adopted a more radical approach in formal and semantic experimentation. These dual strategies not only embodied individual artistic responses to trauma but also contributed to a broader cultural project aimed at reconstructing Japan’s collective identity in the postwar era. Yuri Lotman’s cultural semiotics framework is employed to analyze the semiotic transformation dynamics in the poets' works. Lotman’s theory, with its key concepts of semiosphere, cultural text, and translation mechanisms, offers a comprehensive analytical tool for understanding the dynamics of sign systems and cultural meanings in World War II-themed haiku. From the analysis of five war-themed haiku, it is concluded that both poets constructed a collective trauma discourse. Rather than employing explicit descriptive narratives, the trauma discourse utilizes strong semiotic condensation strategies. Saito and Kaneko juxtaposed established cultural symbols and codes, such as Hiroshima as a metaphor of absolute destruction, the marathon as a symbol of life, breasts as a symbol of motherhood, and blooming flowers representing renewal into new surreal configurations that created novel meanings at the semiotic boundaries where tensions clashed.

Mitha Annisa Rachma; Arissona Dia Indah Sari; Arya Setya Nugroho

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine the implementation of the Missouri Mathematics Project (MMP) learning model and the influence of the Missouri Mathematics Project (MMP) learning model on the concept understanding ability of class II MI Miftahul Huda students in the 2024/2025 academic year. The method used in this research is an experimental method with a quasi-experimental type. The design in this research is a nonequivalent control group design. This research design involved two classes, the experimental class, namely class II A using the missouri mathematics project learning model and control class II C using the conventional learning model. Data collection techniques use the results of concept understanding tests. Based on the results of research on the Independent Sample T-test which shows that the significance (2-tailed) is 0.000 < 0.05, which means less than 0.05, so H0 is rejected and Ha is accepted, which means there is an influence of the missouri mathematics project learning model on understanding ability. MI Miftahul Huda class II flat shape concept.    

Mitha Annisa Rachma; Arissona Dia Indah Sari; Arya Setya Nugroho

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine the implementation of the Missouri Mathematics Project (MMP) learning model and the influence of the Missouri Mathematics Project (MMP) learning model on the concept understanding ability of class II MI Miftahul Huda students in the 2024/2025 academic year. The method used in this research is an experimental method with a quasi-experimental type. The design in this research is a nonequivalent control group design. This research design involved two classes, the experimental class, namely class II A using the missouri mathematics project learning model and control class II C using the conventional learning model. Data collection techniques use the results of concept understanding tests. Based on the results of research on the Independent Sample T-test which shows that the significance (2-tailed) is 0.000 < 0.05, which means less than 0.05, so H0 is rejected and Ha is accepted, which means there is an influence of the missouri mathematics project learning model on understanding ability. MI Miftahul Huda class II flat shape concept.    

Andika Kurnia Rachman; Aan Hasanah; Heri Sugriwa; Maya Soleha; Intan Novia +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to find out: (1) The effect of the application of the DLDPF model on improving TDBI writing proficiency; (2) Differences between student learning outcomes with the DLDPF model and without DLDPF; and (3) Student obstacles in the application of the DLDPF model. The design of this study is a pseudo-experiment with a non-equivalent comparison group design scheme. The researcher used a nonprobability sampling technique in the form of total sampling. The instruments used in this study are tests and questionnaires. The test instrument is in the form of an essay test with four aspects of assessment criteria (content, organization, grammar, and vocabulary). There are also document study instruments and semi-open questionnaires with the Likert Scale. The results of the study revealed the following findings. First, the results of the paired sample test showed a sig. (2-tailed) of 0.00 < 0.05 which means that there is a significant influence of the application of the DLDPF model on the improvement of TDBI writing proficiency. Second, the results of the independent sample t-test showed a sig. (2-tailed) of 0.00 < 0.05 which means that the application of the DLDPF model has a significant impact on improving TDBI writing proficiency. In addition, the experimental class has an N-gain score of 0.59 which means it has a moderate level of improvement. The control class has an N-gain score of 0.24 which means it has a low level of improvement. In other words, it shows that there is a difference between student learning outcomes with the DLDPF model and student learning outcomes with no DLDPF model. And third, respondents showed few obstacles in the application of the DLDPF model, including: (1) Most of the respondents (70.53%) did not experience linguistic barriers; and (2) Most respondents (70%) did not experience nonlinguistic barriers.

Eriska Febrianty; Djeje Djeje; Rifafida Rahmatillah; Unus Unus; Ikhsan Ikhsan +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Digital media such as TikTok has become a significant innovation in teaching expository texts in the digital era. However, many students still struggle to recognize the structure and language features of expository texts, affecting the quality of their writing. This study aims to analyze the implementation of TikTok as a learning media based on Discovery Learning to improve expository writing skills among tenth-grade students of MA Al-Falah Sukabumi. The research employed a pretest-posttest control group design with data collection techniques including tests (pretest and posttest) and non-test methods (questionnaires and observations). The subjects consisted of 36 students break into experimental and control groups. The finding showed a significant improvement in the writing skills of the experimental group. Furthermore, 87% of students reported that TikTok made the learning process more engaging and easier to rcognize. In conclusion, TikTok is an effective innovation for Discovery Learning-based teaching to enhance students' expository writing skills.

Andika Kurnia Rachman; Aan Hasanah; Heri Sugriwa; Maya Soleha; Intan Novia +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to find out: (1) The effect of the application of the DLDPF model on improving TDBI writing proficiency; (2) Differences between student learning outcomes with the DLDPF model and without DLDPF; and (3) Student obstacles in the application of the DLDPF model. The design of this study is a pseudo-experiment with a non-equivalent comparison group design scheme. The researcher used a nonprobability sampling technique in the form of total sampling. The instruments used in this study are tests and questionnaires. The test instrument is in the form of an essay test with four aspects of assessment criteria (content, organization, grammar, and vocabulary). There are also document study instruments and semi-open questionnaires with the Likert Scale. The results of the study revealed the following findings. First, the results of the paired sample test showed a sig. (2-tailed) of 0.00 < 0.05 which means that there is a significant influence of the application of the DLDPF model on the improvement of TDBI writing proficiency. Second, the results of the independent sample t-test showed a sig. (2-tailed) of 0.00 < 0.05 which means that the application of the DLDPF model has a significant impact on improving TDBI writing proficiency. In addition, the experimental class has an N-gain score of 0.59 which means it has a moderate level of improvement. The control class has an N-gain score of 0.24 which means it has a low level of improvement. In other words, it shows that there is a difference between student learning outcomes with the DLDPF model and student learning outcomes with no DLDPF model. And third, respondents showed few obstacles in the application of the DLDPF model, including: (1) Most of the respondents (70.53%) did not experience linguistic barriers; and (2) Most respondents (70%) did not experience nonlinguistic barriers.

Eriska Febrianty; Djeje Djeje; Rifafida Rahmatillah; Unus Unus; Ikhsan Ikhsan +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Digital media such as TikTok has become a significant innovation in teaching expository texts in the digital era. However, many students still struggle to recognize the structure and language features of expository texts, affecting the quality of their writing. This study aims to analyze the implementation of TikTok as a learning media based on Discovery Learning to improve expository writing skills among tenth-grade students of MA Al-Falah Sukabumi. The research employed a pretest-posttest control group design with data collection techniques including tests (pretest and posttest) and non-test methods (questionnaires and observations). The subjects consisted of 36 students break into experimental and control groups. The finding showed a significant improvement in the writing skills of the experimental group. Furthermore, 87% of students reported that TikTok made the learning process more engaging and easier to rcognize. In conclusion, TikTok is an effective innovation for Discovery Learning-based teaching to enhance students' expository writing skills.

Yoyuti Sonata Capah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study, utilizing MindMeister, aims to examine the impact of using the mind mapping technique on the ability of 7th-grade students at SMP Negeri 1 Parbuluan to retell the content of a narrative text they have read. The research population consisted of 172 7th-grade students, with a sample size of 56 students divided into two groups: a control class and an experimental class, each comprising 28 students. The research employed a quantitative method with a true experimental design. The research instrument was a performance test, and the data were analyzed using a t-test. Based on the results, the average score of students’ ability to narrate the content of a narrative text using the close reading technique was 62.21, with a standard deviation of 6.33, which falls into the “poor” category. Meanwhile, the students’ ability to retell the narrative text using the mind mapping technique with the assistance of MindMeister was 80.07, categorized as “good,” with a standard deviation of 5.48. The data indicated an improvement in the average scores between the control class, which used the intensive reading technique, and the experimental class, which applied the mind mapping technique. Through hypothesis testing, it was found that Thitung > Ttabel, thus rejecting H0 and accepting H1. This means that the use of the mind mapping technique with the help of MindMeister positively influences the ability of 7th-grade students at SMP Negeri 1 Parbuluan to retell narrative texts.

Yoyuti Sonata Capah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study, utilizing MindMeister, aims to examine the impact of using the mind mapping technique on the ability of 7th-grade students at SMP Negeri 1 Parbuluan to retell the content of a narrative text they have read. The research population consisted of 172 7th-grade students, with a sample size of 56 students divided into two groups: a control class and an experimental class, each comprising 28 students. The research employed a quantitative method with a true experimental design. The research instrument was a performance test, and the data were analyzed using a t-test. Based on the results, the average score of students’ ability to narrate the content of a narrative text using the close reading technique was 62.21, with a standard deviation of 6.33, which falls into the “poor” category. Meanwhile, the students’ ability to retell the narrative text using the mind mapping technique with the assistance of MindMeister was 80.07, categorized as “good,” with a standard deviation of 5.48. The data indicated an improvement in the average scores between the control class, which used the intensive reading technique, and the experimental class, which applied the mind mapping technique. Through hypothesis testing, it was found that Thitung > Ttabel, thus rejecting H0 and accepting H1. This means that the use of the mind mapping technique with the help of MindMeister positively influences the ability of 7th-grade students at SMP Negeri 1 Parbuluan to retell narrative texts.

Lainatusshifa Saragih; Achmad Ramadhan; Ernita Daulay

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The research that has been conducted is entitled “The Effect of Falou Application in Improving Students’ Speaking Skill”, with the background being that the school want to implement English as the language in the school environment, but students’ speaking skill are still low. This research used quantitative methods with pre-test, treatment, and post-test design approaches in the experimental class and control class. The population in this study were students of class X Madrasah Aliyah Al – Washliyah Tebing Tinggi. This study used sample of two classes, namely experimental class as many as 30 students from X IPA-1 and control class as many as 30 students from X IPS-2. This study used a lottery method with random sampling style to select the sample. The validity processing tool used IBM Statistics Version 29. The result of this study revealed that there was a significant of using Falou Application in improving students’ speaking skill. This can be seen from the increase in the result of test, namely a Sig (2-tailed) value of 0.01 < 0.05 or t count (19.778) higher than t table (0.361). Based on the findings above, it can be concluded that the use of “Falou Application” has a significant effect on students’ speaking skill of Students in Madrasah Aliyah Al – Washliyah Tebing Tinggi.  

Lainatusshifa Saragih; Achmad Ramadhan; Ernita Daulay

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The research that has been conducted is entitled “The Effect of Falou Application in Improving Students’ Speaking Skill”, with the background being that the school want to implement English as the language in the school environment, but students’ speaking skill are still low. This research used quantitative methods with pre-test, treatment, and post-test design approaches in the experimental class and control class. The population in this study were students of class X Madrasah Aliyah Al – Washliyah Tebing Tinggi. This study used sample of two classes, namely experimental class as many as 30 students from X IPA-1 and control class as many as 30 students from X IPS-2. This study used a lottery method with random sampling style to select the sample. The validity processing tool used IBM Statistics Version 29. The result of this study revealed that there was a significant of using Falou Application in improving students’ speaking skill. This can be seen from the increase in the result of test, namely a Sig (2-tailed) value of 0.01 < 0.05 or t count (19.778) higher than t table (0.361). Based on the findings above, it can be concluded that the use of “Falou Application” has a significant effect on students’ speaking skill of Students in Madrasah Aliyah Al – Washliyah Tebing Tinggi.  

Valentina ‘Ainur Rofiqoh; Dina Kartikawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Teaching writing is not easy. Teacher needs to think the appropriate and effective medium that will be able to attract the students’ interest. Due to this case, an animated video was chosen as a medium to facilitate students' learning process to be more interactive and attract students' interest for composing, particularly to write Descriptive Texts. The research explored the use animated videos to teach descriptive text in grade seventh academic year 2023/2024 at MTsN 6 Tulungagung. The type of experiment utilized is a Quantitative with Pre-Experiment Designs. The sample consisted of 31 students as control group. There are three steps conducting this research: pre-test, treatment, and post-test. The expert formed the validation of the questions. Based of the data analysis results, the pre-experimental class’s mean scores 76.35 and 86.32 in the post-test. Researchers found that the score of Sig. (2-Tailed) is 0.001 less than 0.05, therefore H0 is denied by acceptance of Ha. So in this case it was concluded that the differences in the analysis of the mean between the results of the pre and post-test meant that there were effects of using the animated video as the medium of learning in writing Descriptive Text in class VII in the 2023/2024 school year at MTsN 6 Tulungagung.

Valentina ‘Ainur Rofiqoh; Dina Kartikawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Teaching writing is not easy. Teacher needs to think the appropriate and effective medium that will be able to attract the students’ interest. Due to this case, an animated video was chosen as a medium to facilitate students' learning process to be more interactive and attract students' interest for composing, particularly to write Descriptive Texts. The research explored the use animated videos to teach descriptive text in grade seventh academic year 2023/2024 at MTsN 6 Tulungagung. The type of experiment utilized is a Quantitative with Pre-Experiment Designs. The sample consisted of 31 students as control group. There are three steps conducting this research: pre-test, treatment, and post-test. The expert formed the validation of the questions. Based of the data analysis results, the pre-experimental class’s mean scores 76.35 and 86.32 in the post-test. Researchers found that the score of Sig. (2-Tailed) is 0.001 less than 0.05, therefore H0 is denied by acceptance of Ha. So in this case it was concluded that the differences in the analysis of the mean between the results of the pre and post-test meant that there were effects of using the animated video as the medium of learning in writing Descriptive Text in class VII in the 2023/2024 school year at MTsN 6 Tulungagung.

Archielian Satrio Putro Pambudi; Anastasya Benny Pratama; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to evaluate the effectiveness of using visual media, specifically flashcards, in enhancing the vocabulary of first-grade students at SDN Wonorejo 3 Surabaya. This topic was chosen due to the importance of vocabulary development in language learning and the need for innovative teaching methods. The research method involved a quantitative approach with a pre-experimental design, collecting data through pretests and posttests on 30 students. The results showed a significant increase in students' vocabulary scores after using flashcards, with the average pretest score of 59.87 rising to 84.47 in the posttest. These findings confirm that flashcards are an effective learning medium for improving students' vocabulary. The conclusion of this study is that the use of visual media like flashcards can significantly enhance vocabulary comprehension, supporting the development of students' communication skills.

Archielian Satrio Putro Pambudi; Anastasya Benny Pratama; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to evaluate the effectiveness of using visual media, specifically flashcards, in enhancing the vocabulary of first-grade students at SDN Wonorejo 3 Surabaya. This topic was chosen due to the importance of vocabulary development in language learning and the need for innovative teaching methods. The research method involved a quantitative approach with a pre-experimental design, collecting data through pretests and posttests on 30 students. The results showed a significant increase in students' vocabulary scores after using flashcards, with the average pretest score of 59.87 rising to 84.47 in the posttest. These findings confirm that flashcards are an effective learning medium for improving students' vocabulary. The conclusion of this study is that the use of visual media like flashcards can significantly enhance vocabulary comprehension, supporting the development of students' communication skills.

Anzza Fellda Kasvita; Mara Untung Ritonga

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine the effect of video tutorial media on the ability to write descriptive text for students in class VII MTsN 2 Medan for the 2023/2024 academic year. The population of this study was all class VII MTsN 2 Medan for the 2023/2024 academic year, consisting of 10 classes with a total of 320 students. The samples taken were classes VII-1 and VII-4, totaling 32 students in each class. The method used is an experimental research method, this will use the "two group post-test design" model. The instrument used is a description test. Hypothesis testing was carried out using the "t" test. Data without using video tutorial media was classified as not meeting the minimum completeness criteria (KKM) with an average value (mean) of 68.21, students' skills in writing descriptive text using video tutorial media were classified as meeting the category. minimum completeness criteria (KKM) with an average value (mean) of 90.75. Next, hypothesis testing shows tcount>ttable with a value with the t stat getting a value of -15.94956082 and t Critical two-tail getting a value of 2.000297822 so it can be concluded that Ho is rejected and Ha is accepted.

Anzza Fellda Kasvita; Mara Untung Ritonga

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine the effect of video tutorial media on the ability to write descriptive text for students in class VII MTsN 2 Medan for the 2023/2024 academic year. The population of this study was all class VII MTsN 2 Medan for the 2023/2024 academic year, consisting of 10 classes with a total of 320 students. The samples taken were classes VII-1 and VII-4, totaling 32 students in each class. The method used is an experimental research method, this will use the "two group post-test design" model. The instrument used is a description test. Hypothesis testing was carried out using the "t" test. Data without using video tutorial media was classified as not meeting the minimum completeness criteria (KKM) with an average value (mean) of 68.21, students' skills in writing descriptive text using video tutorial media were classified as meeting the category. minimum completeness criteria (KKM) with an average value (mean) of 90.75. Next, hypothesis testing shows tcount>ttable with a value with the t stat getting a value of -15.94956082 and t Critical two-tail getting a value of 2.000297822 so it can be concluded that Ho is rejected and Ha is accepted.