Pengaruh Gamifikasi Menggunakan Quizziz Terhadap Motivasi Belajar Trigonometri Siswa SMAS Sandikta

Abstract
This study aims to analyze the relationship between Quizizz gamification and students' learning motivation in Trigonometry, a subject often considered difficult, at Sandikta High School. Using a correlational survey method, data from Quizizz scores (X variable) and an ARCS model-based motivation questionnaire (Y variable) were quantitatively analyzed. The Pearson correlation analysis revealed a very strong, positive, and significant relationship (). The resulting regression equation is y=41+0.37x, with a coefficient of determination (R2) of 0.6946. This indicates that 69.46% of the variance in learning motivation can be explained by Quizizz scores, highlighting the platform as a potential tool for enhancing student motivation in facing challenging subjects.
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How to Cite

Diva Ceriana Phindo Connery, et al. (2025). Pengaruh Gamifikasi Menggunakan Quizziz Terhadap Motivasi Belajar Trigonometri Siswa SMAS Sandikta. Jurnal Ilmu Pendidikan dan Matematika, 2(3). https://doi.org/10.62383/katalis.v2i3.2141

Diva Ceriana Phindo Connery; Edah Jubaedah; Muhammad Ihsan Saladin; Arinda Yulistiyani; Stevani Priscila; Eka Septiani, " Pengaruh Gamifikasi Menggunakan Quizziz Terhadap Motivasi Belajar Trigonometri Siswa SMAS Sandikta," Jurnal Ilmu Pendidikan dan Matematika, vol. 2, no. 3, 2025.

Diva Ceriana Phindo Connery; Edah Jubaedah; Muhammad Ihsan Saladin; Arinda Yulistiyani; Stevani Priscila; Eka Septiani. " Pengaruh Gamifikasi Menggunakan Quizziz Terhadap Motivasi Belajar Trigonometri Siswa SMAS Sandikta." Jurnal Ilmu Pendidikan dan Matematika, vol. 2, no. 3, 2025.

Diva Ceriana Phindo Connery; Edah Jubaedah; Muhammad Ihsan Saladin; Arinda Yulistiyani; Stevani Priscila; Eka Septiani. " Pengaruh Gamifikasi Menggunakan Quizziz Terhadap Motivasi Belajar Trigonometri Siswa SMAS Sandikta." Jurnal Ilmu Pendidikan dan Matematika 2, no. 3 (2025).

Diva Ceriana Phindo Connery, et al. (2025) ' Pengaruh Gamifikasi Menggunakan Quizziz Terhadap Motivasi Belajar Trigonometri Siswa SMAS Sandikta', Jurnal Ilmu Pendidikan dan Matematika, 2(3). doi: 10.62383/katalis.v2i3.2141.

Diva Ceriana Phindo Connery; Edah Jubaedah; Muhammad Ihsan Saladin; Arinda Yulistiyani; Stevani Priscila; Eka Septiani. Pengaruh Gamifikasi Menggunakan Quizziz Terhadap Motivasi Belajar Trigonometri Siswa SMAS Sandikta. Jurnal Ilmu Pendidikan dan Matematika. 2025;2(3).

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