Dampak Pembelajaran Berbasis Game terhadap Motivasi Belajar Siswa Kelas V UPTD SDN Pendabah 3

Abstract
The purpose of this study is to explore how game-based learning impacts the learning motivation of Grade V students at UPTD SDN Pendabah 3. A literature review method was employed to analyze relevant academic sources. The results indicate that game-based learning, through challenges and rewards, can enhance students' intrinsic motivation. This study concludes that game-based learning has significant potential as an innovative teaching strategy, despite certain challenges in its implementation, such as costs and teacher training.
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How to Cite

Siti Maimunah & Kusmiyati Kusmiyati (2024). Dampak Pembelajaran Berbasis Game terhadap Motivasi Belajar Siswa Kelas V UPTD SDN Pendabah 3. Jurnal Inovasi Pendidikan, 2(1). https://doi.org/10.62383/edukasi.v2i1.942

Siti Maimunah; Kusmiyati Kusmiyati, "Dampak Pembelajaran Berbasis Game terhadap Motivasi Belajar Siswa Kelas V UPTD SDN Pendabah 3," Jurnal Inovasi Pendidikan, vol. 2, no. 1, 2024.

Siti Maimunah; Kusmiyati Kusmiyati. "Dampak Pembelajaran Berbasis Game terhadap Motivasi Belajar Siswa Kelas V UPTD SDN Pendabah 3." Jurnal Inovasi Pendidikan, vol. 2, no. 1, 2024.

Siti Maimunah; Kusmiyati Kusmiyati. "Dampak Pembelajaran Berbasis Game terhadap Motivasi Belajar Siswa Kelas V UPTD SDN Pendabah 3." Jurnal Inovasi Pendidikan 2, no. 1 (2024).

Siti Maimunah & Kusmiyati Kusmiyati (2024) 'Dampak Pembelajaran Berbasis Game terhadap Motivasi Belajar Siswa Kelas V UPTD SDN Pendabah 3', Jurnal Inovasi Pendidikan, 2(1). doi: 10.62383/edukasi.v2i1.942.

Siti Maimunah; Kusmiyati Kusmiyati. Dampak Pembelajaran Berbasis Game terhadap Motivasi Belajar Siswa Kelas V UPTD SDN Pendabah 3. Jurnal Inovasi Pendidikan. 2024;2(1).

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