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PENINGKATAN KEMAMPUAN PEMBUATAN KONTEN MEDIA SOSIAL INSTAGRAM BAGI SISWA SMA KESATRIAN 1 SEMARANG (Victor Gayuh Utomo, Muhammad Basyier Ardima, Prind Triajeng Pungkasanti)
Universitas Semarang - DIMASTIK - Jurnal Pengabdian DIMASTIK
DOI : 10.26623/dimastik.v2i1.8445 - Volume: 2, Issue: 1, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.09-Jul-2025
PENINGKATAN KEMAMPUAN DIGITAL MARKETING UNTUK PENGEMBANGAN KOMPETENSI ANGGOTA HASTANA DPW JAWA TENGAH BERBASIS TEKNOLOGI (Gita Aprinta E. B., Errika Dwi S. W., Retno Manuhoro Setyowati)
Universitas Semarang - DIMASTIK - Jurnal Pengabdian DIMASTIK
DOI : 10.26623/dimastik.v2i1.7327 - Volume: 2, Issue: 1, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.09-Jul-2025
Implementasi Behaviour Tree Untuk Mengatur Perilaku NPC Musuh Pada Game 2D Platformer `Cyberun` (Aribowo Hasti Senoaji, Hanny Haryanto, Sendi Novianto)
IntSys Research - TCV - TECHNO CREATIVE
DOI : 10.62411/tcv.v1i2.2061 - Volume: 1, Issue: 2, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.31-Jul-2025
Pengembangan Game RPG dan Story Dengan Elemen Gameplay Menggunakan Metodologi Finite State Machine (FSM) Pada Game Kisah Tjepoe (Achdan Nizhar Gumilang, Hanny Haryanto, Erlin Dolphina)
IntSys Research - TCV - TECHNO CREATIVE
DOI : 10.62411/tcv.v1i2.2069 - Volume: 1, Issue: 2, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.31-Jul-2025
Pengembangan Desain Board Game sebagai Media Inovatif untuk Pelaksanaan Materi Senam Lantai (Kamsiyatun Kamsiyatun, Ardiawan Bagus Harisa, Liya Umaroh, Novita Kurnia Ningrum)
IntSys Research - TCV - TECHNO CREATIVE
DOI : 10.62411/tcv.v1i2.1763 - Volume: 1, Issue: 2, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.31-Jul-2025
Penerapan Algoritma Fuzzy Logic Tsukamoto Terhadap Perilaku NPC Pada Game 2D Shooter (Jonathan Marcello Kalalo, Hanny Haryanto, Erna Zuni Astuti)
IntSys Research - TCV - TECHNO CREATIVE
DOI : 10.62411/tcv.v1i2.2068 - Volume: 1, Issue: 2, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.31-Jul-2025
Implementasi Algoritma Fuzzy Tsukamoto untuk Gamifikasi Leaderboard pada Aplikasi Mobile Youthfire (Studi Kasus Gereja JKI Higher Than Ever) (Gabriella Teshalonika Gondokusumo, De Rosal Ignatius Moses Setiadi)
IntSys Research - TCV - TECHNO CREATIVE
DOI : 10.62411/tcv.v1i2.1789 - Volume: 1, Issue: 2, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.31-Jul-2025
Learning Through Play: Utilizing Board Games to Enhance English Vocabulary for Early Students (Novita Kurnia Ningrum, Ardiawan Bagus Harisa, Liya Umaroh)
IntSys Research - TCV - TECHNO CREATIVE
DOI : 10.62411/tcv.v1i2.1784 - Volume: 1, Issue: 2, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.31-Jul-2025
Contemporary Business Environment and Contemporary Techniques (Annisa Zalzatu Rahma, Ahmad Nadhif Qulub, Wahyu Prasetyo, Nurul Amelia Rizqi R, Ahmad Sodiq)
PT. Padang Tekno Corp - JGRP - Journal Of Global Research Publications
DOI : 10.59435/jgrp.v1i1.2024.4 - Volume: 1, Issue: 1, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.22-Jul-2025
Perancangan Tempat Sampah Pintar Berbasis Arduino Uno (Fa`iq Khotibul Umam, Nuris Dwi Setiawan, Danang Danang, Mufadhol Mufadhol)
Fakultas Hukum, Universitas Katolik Widya Karya Malang - jusiik-widyakarya - Jurnal Sistem Informasi dan Ilmu Komputer
DOI : 10.59581/jusiik-widyakarya.v2i1.2728 - Volume: 2, Issue: 1, Sitasi : 0
25-Jan-2024 | Abstrak | PDF File | Resource | Last.02-Aug-2025