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Pengaruh Peran Guru terhadap Pengasuhan Anak Usia 3-5 Tahun di TPA Siti Hajar Kota Gorontalo
Elva M. Sumirat
; Nur Cynthia Roman
; Aida Insani Azzahra
; Sri Lestari Zainudin
; Marsha S. Daud
; Nurfazria Y. Kaharu
; Fauzia H. Minura
Inovasi Pendidikan dan Anak Usia Dini
Vol 3
, No 1
(2025)
This study aims to understand and explain in depth the role of teachers in the care of children aged 3–5 years at the Siti Hajar Kindergarten and its influence on child development. This study used a qualitative approach with the aim of obtaining a comprehensive picture of the interactions between teachers and children in daily care activities. Data were obtained through observation, interviews, and documentation that describe care practices in the TPA environment. The results show that teachers...
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Perancangan Game Edukasi Aksara Jawa Untuk Siswa Kelas V SDIP Haji Muhammad Subandi Kecamatan Bawen
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The rapid advancement of digital technology has significantly influenced students’ learning behavior while gradually reducing their interest in local cultural education, including the study of the Javanese script. This phenomenon is evident at SDIP Haji Muhammad Subandi, where most students still struggle to recognize, read, and understand Javanese characters due to the limited use of engaging and interactive learning media. To address this issue, a 2D educational game was developed as an innova...
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The Effectiveness of Duolingo Application on Vocabulary Mastery in English Language Learning of Grade 10 Students at SMK Al-Kautsar Sriwijaya
International Journal of Education and Literature
Vol 4
, No 2
(2025)
This study aimed to examine the effectiveness of the Duolingo application in helping 10th-grade students at SMK Al-Kautsar Sriwijaya master English vocabulary. This research is based on the understanding that vocabulary is a crucial foundation in English language learning, and Duolingo's potential as an innovative digital learning tool. Using a quantitative quasi-experimental method, we compared two groups of students: one group learned using Duolingo (the experimental group) and the other used...
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Pengembangan Label Desain Kemasan Susu Kefir Guna Peningkatan Brand Awareness Wow Suke
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This study aims to measure the effectiveness of packaging label design and promotional media (brochures) in increasing brand awareness of the WOW SUKE kefir milk and ice cream products. The method used is a Brand Lift Study, conducted through surveys with 53 respondents before and after exposure to the promotional materials. The results show a significant increase in brand awareness, from 21.1% before exposure to 49.1% after, indicating a growth of 132.7%. The brand recall rate reached 98.1%, me...
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Strategi Branding Smk Melalui Kemitraan Dengan Dunia Usaha Dan Industri (DUDI)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Branding strategies for Vocational High Schools (SMK) are a crucial aspect in improving their image, competitiveness and attractiveness for prospective students and the industrial world. One effective approach is through partnerships with the World of Business and Industry (DUDI). This research aims to analyze the branding strategy implemented by SMK in building a positive image through collaboration with DUDI. The method used in this research is descriptive qualitative, literature study and cas...
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Rancang Bangun Alat Pemotong Kerupuk Terasi dengan Menggunakan Senar Gitar
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Vol 3
, No 2
(2025)
Crackers are a typical Indonesian food that is very popular with various groups because of its crunchy texture and distinctive savory taste. One type of cracker that is often found is shrimp paste crackers, which are made from flour with the addition of shrimp paste, spices, and raising agents. In the production process, sophisticated technology is needed to increase production efficiency so that it can save energy, time, and costs. However, production equipment produced by factories is often ex...
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Rancang Bangun Mesin Penggorengan Chicken Dengan Metode Deep Fryer
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Vol 3
, No 1
(2024)
This research aims to design and develop a specialized frying device for chicken using the deep fryer method. The deep frying method was chosen for its ability to produce a crispy texture and even cooking. The design process of this device involves user needs analysis, mechanical design, and prototype testing. The developed frying device is designed to improve efficiency and consistency in the chicken frying process, as well as to minimize oil absorption in the final product. The test results sh...
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Rancang Bangun Sistem Informasi Website Company Profile pada Industri Perhotelan
Teknik: Jurnal Ilmu Teknik dan Informatika
Vol 4
, No 2
(2024)
This study aims to develop a web-based information system as a company profile for the hospitality industry, specifically for Hotel Griya Wijaya Ambarawa. The development method used is Research and Development (R&D), involving an iterative process to enhance the efficiency and effectiveness of the website. The results of this study indicate that the designed website not only improves hotel promotion but also expands market reach through interactive features such as an online reservation sys...
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Rancang Bangun Boiler Panci Presto untuk Setrika Uap dengan Penambahan Komponen Indikator Level Air
Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer
Vol 2
, No 6
(2024)
This research was motivated by several laundries that use pressure cooker steam iron boilers for the ironing process. However, there are still users who find it difficult to estimate water level. If the water in the pressure cooker dries up or runs out whitout knowing it, then this can be dangerous and have a bad impact both on the user and in terms of the quality of the pot. So the aim of this research is to modify the pressure cooker steam iron boiler by adding a water level indicator whose fu...
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PENGEMBANGAN GAME PEMBELAJARAN INTERAKTIF MATEMATIKA BANGUN RUANG SISWA KELAS 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world.
Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of le...
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