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Menampilkan 11–19 dari 19 artikel
CONCATENATING POSTGRADUATE THESIS DESIGN WITH SOCIAL SCIENCE RESEARCH
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Main Objective: The main objective of this study is to empower designers to collaborate with researchers in other disciplines — especially in the social sciences — by articulating a design inquiry model that can be implemented in a master's program in design. Background problems: Modern research problems are complex and design needs to be better integrated with the social sciences and play an equal role in addressing them. A final master's degree in design prepares students for this integration,...
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Kinerja Keuangan Sebelum Dan Saat Pandemic Covid-19 Pada Perusahaan Telekomunikasi Yang Tercatat Di Bursa Efek Indonesia
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 15
, No 1
(2022)
The purpose of this study was to determine differences in the financial performance of telecommunication companies listed on the Indonesia Stock Exchange before and during the COVID-19 pandemic. The method in this research uses descriptive quantitative. The sampling technique was carried out by purposive sampling. The type of data used is secondary data obtained from the Indonesia Stock Exchange in the form of financial reports for the first quarter - fourth quarter of the Telecommunication Sect...
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6 Sitasi
IDENTIFICATION OF NEW MEDIA AESTHETIC ARTIFICIAL INTELLIGENCE FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study checks the different intersections of film and Artificial Intelligence (AI), and trial and error is needed to re-check the state of “new media” (NM). This study’s purpose is to identify of subversion of the creator duty, the media and instrument of creative activities, and the aesthetics subsequent from the identity of the developing Artificial Intelligence film. Background problem: AI is composed to take the film industry by the cyclone, its application helps streamli...
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EXPLORING VARIOUS STORYTELLING METHODS IN JAPANESE-STYLE ROLE-PLAYING GAMES (JRPG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study reports an experiment to explore differences in player feedback caused by different storytelling methods of Japanese-style Role-playing Games (JRPG). Background problem: Narration is considered the soul of JRPG, and is a vital and irreplaceable role. Different ways of telling stories can bring different experience effects even though the essence of the story is the same. Stories are presented directly to players in dialogue form, much like a visual interactive novel. N...
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ENHANCED NOISE CANCELLATION IMAGE PERFORMANCE USING WEIGHTED AVERAGE (WAV) REPROJECTION
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
Main Objective: This research targets AP sizing entrenched on image structure to raise denoising performance using an improved method for classifying image pixels. Background problem: Digital images may be blended by noise while the addition or communication process, affecting the authentic image signal. Image noise can cause problems at several stages of image processing equally image distribution. Accordingly, image denoising is a significant activity to recover the initial clean image signal...
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DESIGN EXPLORATION AS A RESEARCH DISCOVERY PHASE THROUGH GRAPHIC DESIGN JOB ADVERTISING
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
Main Objective: This study explores the work vacancy advertising for graphic designers in some countries and appraises differences in economic, and educational infrastructure. Background problem: The designer's role is changing and building a more critical advancement to the organization. The job and expertise of a graphic designer as commonly associated with boundless visual results, equally designing for flyers and having knowledge of typography and visual content. Apart from that, graphic des...
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VISUAL IDENTITY IN DESTINATION BRANDING BLENDUK CHURCH AREA, SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
This study aims to analyze the potential of the Blenduk church area in Semarang. The potential of this area needs a visual identity design as a form of tourism promotion in the city of Semarang, which incidentally the government is still active in increasing the promotion of local tourism. This study intends to design a visual identity for the Blenduk church area, so this research was carried out with qualitative research. As a persuasive communication activity, this design uses the A-A Procedur...
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THE EFFECT OF CINEMATIC LIGHTING ON STORY EMOTIONS IN 3D ANIMATION FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Main Objective: The objective of this research is to complete the exciting and fictive effects of each color and lighting type when practiced in 3D animation setting. In addition, this research also proposes several lighting design recommendations in 3D animation. Background problem: The main sense for the advance of animated films is cinematic lighting effects. Various techniques and approaches have been planned to create lighting effects, but how these effects affect the viewer’s sentimental s...
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PERAN BUMDES DALAM MENJAGA KEBERLANJUTAN EKONOMI MASYARAKAT DESA PADA MASA PANDEMI
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 4
, No 2
(2020)
BUM Desa, as the economic institution, could keep the continuity of rural society's economy on the pandemic situation. Still, the villagers did not respond yet that institutions and the other side, some BUMDesa did not succeed. The objection of the social service gives public and village officials information and added understanding about BUM Desa's role to keep the continuity of rural communities' economy. The method is carried out virtually. Base on the evaluation that counseling could add up...
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