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Menampilkan 3211–3220 dari 3692 artikel
Analisis Implementasi Pengukuran Suhu Tubuh Manusia dalam Pandemi Covid-19 di Indonesia
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
The corona virus (Covid-19) has attacked almost the entire world, including Indonesia. Places where community activities must comply with health protocols, one of which is checking human body temperature. The measurement of human body sensors is a very significant difference even though it is applied to the same human body, this is due to several factors. This research analyzes the measurement results of the human body temperature sensor. This study aims to determine an effective and efficient h...
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22 Sitasi
THE EFFECT OF CINEMATIC LIGHTING ON STORY EMOTIONS IN 3D ANIMATION FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Main Objective: The objective of this research is to complete the exciting and fictive effects of each color and lighting type when practiced in 3D animation setting. In addition, this research also proposes several lighting design recommendations in 3D animation. Background problem: The main sense for the advance of animated films is cinematic lighting effects. Various techniques and approaches have been planned to create lighting effects, but how these effects affect the viewer’s sentimental s...
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Pemanfaatan Web Blog dan YouTube sebagai Media Pembelajaran Jarak Jauh Program Studi Desain Grafis
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Learning media is a medium used in teaching and learning activities. As is known, the world is currently experiencing a Covid-19 pandemic so teaching and learning activities are carried out online. One of the media that can be used as distance learning is a web blog. Web blogs are chosen because they do not require a lot of money to create and can be combined with other media such as YouTube. This study aims to produce a web blog as a distance learning media for graphic design study programs. Be...
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Strategi Peningkatan Citra melalui Perancangan Media Presentasi Berbasis 3 Dimensi pada Anavil Co Ltd: Strategi Peningkatan Citra melalui Perancangan Media Presentasi Berbasis 3 Dimensi pada Anavil Co Ltd
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Kemajuan teknologi berkembang dengan cepat dan semakin marak di seluruh dunia demikian juga pada masa wabah Covid-19, sehingga memaksa masyarakat dunia untuk menikmati berbagai kemudahan yang telah dihasilkan teknologi tersebut, hampir semua aspek di segala bidang mulai menggunakan komputer untuk memudahkan dalam proses pengerjaan, karena komputer sangat fleksibel dan efisien untuk di terapkan dalam suatu bidang pekerjaan. Dengan berkembangnya teknologi dan informasi berkembang juga sistem 3 Dim...
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PENGEMBANGAN MEDIA PEMBELAJARAN AKSARA JAWA INTERAKTIF BERBASIS MULTIMEDIA (Studi Kasus SD Mardi Rahayu 01 Ungaran): Pengembangan Media Pembelajaran Aksara Jawa Interaktif Berbasis Multimedia (Studi Kasus SD Mardi Rahayu 01 Ungaran)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
SD Mardi Rahayu 01 Ungaran is an elementary school. The learning process still uses conventional methods which make students less enthusiastic in participating in learning and tend to get bored with the material presented. The purpose of this research is to develop interactive Javanese script learning media based on multimedia.
The development method in this study uses the Research and Development method. Multimedia-based interactive Javanese script learning media is an alternative in the learni...
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PENERAPAN AUGMENTED REALITY PADA MEDIA PEMBELAJARAN PEMINTALAN SERAT BUATAN BERBASIS ANDROID (studi kasus : SMK Texmaco Semarang)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in lear...
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MULTIMEDIA KATALOG BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI ADOBE FLASH PADA IDEKU DEKAL JERSEY SALATIGA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Ideku dekal jersey salatiga is a creative economy business place in the field of sticker printing for vehicles and sportswear, where every product manufacture requires creative ideas from a designer in making patterns and motifs to make products that consumers want. However, most consumers choose images from Google and other printing companies, which affects designers who have to redesign a product design and pattern that makes production take longer.
Based on these problems, this study aims to...
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ANALISIS STRATEGI PEMASARAN UNTUK MENINGKATKAN VOLUME PENJUALAN PADA UMKM GRIYA MANIK DI DESA PLUMBON JOMBANG
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
Many strategies that can be used to increase sales and attract consumers to buy products offered by manufacturers. One strategy that is widely used by companies is the marketing mix strategy. Marketing activities that focus on product self-focus, pricing, distribution policies, and means of promotion are known as the marketing mix or Marketing Mix. This study aims to evaluate the internal evaluation and indicators of the appropriate ma...
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Penerapan Management Information Systems Untuk Kelayakan Pinjaman Menggunakan Metode Fuzzy Logic Model Tsukamoto
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
KSP (Koperasi Simpan Pinjam) Makmur Mandiri bergerak dalam usaha perkreditan yang menyediakan pinjaman atau kredit sebagai mana koperasi pada umumnya. Sistem penerimaan pinjaman dalam KSP Makmur Mandiri yang sedang berjalan dilakukan dengan cara calon peminjam datang ke lokasi koperasi dengan mengajukan peminjaman kemudian karyawan mendata peminjam ke dalam form rekomendasi anggota setelah itu form rekomendasi anggota tersebut diberikan kepada pimpinan koperasi.
Masalah yang terjadi pada KSP Mak...
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SISTEM INFORMASI ARUS KAS BERBASIS MULTI USER PADA SEKOLAH KB-TK KRISTEN DIAN WACANA DEMAK
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
Dian Wacana Demak Christian Kindergarten-Kindergarten School, which is one of the agencies engaged in the science and early childhood education. The type of data used is qualitative and quantitative data. The research objective is to design an effective and efficient school financial administration recording information system and design a school financial administration recording information system that has a system security that can maintain the correctness of the data. The research method use...
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3 Sitasi