Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 2941–2950 dari 3692 artikel
PERANCANGAN MEDIA PEMBELAJARAN UNTUK DISEMINASI TEKNOLOGI PERTANIAN PEKARANGAN BERBASIS MULTIMEDIA INTERAKTIF DI BPTP JAWA TENGAH
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Pemasyarakatan inovasi dan teknologi (inotek) pertanian di lahan pekarangan mendapat perhatian besar dari Kementerian Pertanian, dengan tujuan untuk meningkatkan produksi pangan dan akses masyarakat terhadap pangan, serta menjadi jaring pengaman sosial pada saat terjadi pandemi Covid-19. Sejak tahun 2017 BPTP Jawa Tengah telah mengembangkan Taman Agro Inovasi yang berisi display beragam inotek pertanian di pekarangan, untuk dijadikan sebagai tempat pembelajaran bagi penggiat maupun pelaku pertan...
Sumber Asli
Google Scholar
DOI
2 Sitasi
Analisis Implementasi Temperature Screening Contactless berbasis Internet Of Things (IOT) Menggunakan Protokol Message Queue Telemetry Transport (MQTT)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Remote temperature monitoring is needed in hazardous area conditions or fast data retrieval is needed without being limited by distance. This condition can be overcome by monitoring and measuring the temperature from a remote location using internet technology that is currently developing, namely the Internet of things. There are many implementations of remote temperature monitoring systems, but the measurement results of these sensors sometimes have very significant differences even for measuri...
Sumber Asli
Google Scholar
DOI
4 Sitasi
Desain Perancangan Sistem Pakar Diagnosa Penyakit Saluran Pernapasan Berbasis Web
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Acute Respiratory Infection (ARI) is a very serious health problem in Indonesia. According to the Basic Health Research (RISKESDAS) the highest ARI diseases were in the provinces of East Nusa Tenggara (41.7%), Papua (31.1%), Aceh (30.0%), West Nusa Tenggara (28.3%), and East Java (28.3%). In Riskesdas 2007, East Nusa Tenggara is also the province with the highest ARI. The time period for the spread of ARI in Indonesia according to Riskesdas in 2013 was 25.0%, not much different from that in 2007...
Sumber Asli
Google Scholar
DOI
2 Sitasi
PENERAPAN METODE FUZZY MAMDANI DALAM MENENTUKAN HARGA JUAL PONSEL PINTAR BEKAS (STUDI KASUS PADA KAYYIS CELLULAR DEPOK)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
This study discusses the application of fuzzy logic in determining the selling price of used cellphones with a case study on Kayyis Celluler Depok. This study was conducted to find out how to determine the selling price of used smart phones using the Mamdani fuzzy method approach. There are 4 fuzzy variables that will be modeled in this study, consisting of 3 input variables, namely the condition of the cellphone, market price, and cellphone accessories, and 1 output variable, namely the selling...
Sumber Asli
Google Scholar
DOI
9 Sitasi
EXPLORING VARIOUS STORYTELLING METHODS IN JAPANESE-STYLE ROLE-PLAYING GAMES (JRPG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study reports an experiment to explore differences in player feedback caused by different storytelling methods of Japanese-style Role-playing Games (JRPG). Background problem: Narration is considered the soul of JRPG, and is a vital and irreplaceable role. Different ways of telling stories can bring different experience effects even though the essence of the story is the same. Stories are presented directly to players in dialogue form, much like a visual interactive novel. N...
Sumber Asli
Google Scholar
DOI
IDENTIFICATION OF NEW MEDIA AESTHETIC ARTIFICIAL INTELLIGENCE FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study checks the different intersections of film and Artificial Intelligence (AI), and trial and error is needed to re-check the state of “new media” (NM). This study’s purpose is to identify of subversion of the creator duty, the media and instrument of creative activities, and the aesthetics subsequent from the identity of the developing Artificial Intelligence film. Background problem: AI is composed to take the film industry by the cyclone, its application helps streamli...
Sumber Asli
Google Scholar
DOI
Sistem Informasi Kearsipan Dokumen Kepegawaian Pada Universitas Maritim AMNI Semarang
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
There are many archives owned by AMNI Maritime University in Semarang. The archiving system carried out at the AMNI Maritime University Semarang is still not well organized and neat because it is only based on archive classification, so if you have to look for archives such as archive numbers or archive dates, you will experience problems because you have to find the files needed one by one in the filing cabinet. The sequential search algorithm can be applied to the search for employee document...
Sumber Asli
Google Scholar
DOI
Perancangan Augmented Reality Media Edukasi Protokol Kesehatan Berbasis Permainan Papan
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Palagan is the name of a board game with a type of card game that has been distributed in the East Java region since the end of 2020 where the game is connected in one big narrative regarding the education of Covid-19 prevention behavior protocols equipped with attractive visual illustrations, Palagan is equipped with an Augmented Reality application as a complementary feature where the advantage is that it can arouse the interest of its users to learn and can make its users feel entertained, th...
Sumber Asli
Google Scholar
DOI
RANCANG BAGUN SISTEM INFORMASI AGENDA KERJA UNTUK ANGGOTA KEPOLISIAN BERBASIS KINERJA MENGGUNAKAN METODE BERORIENTASI OBJEK
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Di lingkungan Polri, Polsekta/Polsek mempunyai peranan penting dalam melindungi, membina, melayani dan menegakkan hukum di lingkungan masyarakat Polsek Tegowanu. Oleh karena itu, Polsek Tegowanu dituntut untuk dapat melayani masyarakat dimana salah satu tugas pokok Kepolisian Negara Republik Indonesia adalah sebagai pelayan masyarakat. Sebagai salah satu aparat penegak hukum, Nasional
Sistem agenda kerja yang lama masih menggunakan cara manual dan memakan banyak waktu serta dengan sistem terseb...
Sumber Asli
Google Scholar
DOI
SISTEM INFORMASI PRODUK UNGGULAN USAHA MIKRO KECIL DAN MENENGAH (UMKM) DI KABUPATEN KETAPANG BERBASIS WEB
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
At the present time of the pandemic, it is difficult for the world's most unusual cuttlefish to market its products. Thus, umkm needs to be provided with facilities to market the products online. Special-based backends are one of the media for selling by-products on the catapult. The purpose of this research is to construct typical web-based appendage by-by-products. The purpose of this research is to construct typical web-based appendage by-by-products. Research methods used in the construction...
Sumber Asli
Google Scholar
DOI