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Desain Pembelajaran Alam Semesta Anak TK Menggunakan AR Dengan Tehnik Markerless
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The method of learning the universe at TK Pertiwi Bebengan, Kec. Boja, Kab. Kendal, Central Java is still simple, namely explaining the material by displaying a 2-dimensional still image. This makes students unable to see directly the process of rotation and movement of celestial bodies in the universe. For this reason, it is necessary to create an application that can display the process through 3D animated moving images using Augmented Reality (AR) based technology. The research method used is...
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DESAIN SISTEM INFORMASI PERPUSTAKAAN UNIVERSITAS STIKUBANK SEMARANG BERBASIS WEB
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Libraries are part of learning resources that must be owned by every school or college. Because students easily find information or knowledge through the library. With the development of technology, people think to be able to work more effectively and efficiently. The purpose of this study is to create an information system to overcome these limitations in order to improve services to library users and expedite the administrative process to be faster and more accurate. The design of a web-based...
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Desain DESAIN USER INTERFACE PADA TOKO ONLINE HELM INDONESIA BERBASIS WEB
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The growth rate of internet users in recent years has increased very rapidly and is growing rapidly. This triggers the creation of a new business model in the form of a marketplace that is used to buy and sell goods. This study aims to load an online store that is simple and lightweight but can meet the needs of sellers who use this website.
Application development uses methods while the prototype in modeling the application uses use case diagrams, class diagrams, activity diagrams, and sequence...
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