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Perancangan Game Edukasi Aksara Jawa Untuk Siswa Kelas V SDIP Haji Muhammad Subandi Kecamatan Bawen
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The rapid advancement of digital technology has significantly influenced students’ learning behavior while gradually reducing their interest in local cultural education, including the study of the Javanese script. This phenomenon is evident at SDIP Haji Muhammad Subandi, where most students still struggle to recognize, read, and understand Javanese characters due to the limited use of engaging and interactive learning media. To address this issue, a 2D educational game was developed as an innova...
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Perancangan Konten Sosial Media Untuk Meningkatkan Brand awareness Kamala Kopi
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The coffee industry in Indonesia is growing rapidly and encouraging coffee shops, including MSMEs, to strengthen their branding strategies through digital media. This study aims to design and evaluate Instagram social media content to increase brand awareness of Kamala Kopi, a local coffee shop in Gunungpati, Semarang. The method used is the Multimedia Development Life Cycle (MDLC) with stages of concept, design, material collection, assembly, testing, and distribution. The content produced cons...
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The Relationship Between Science Process Skills and Concept Mastery Using Practical Methods in Senior High School Students
JOURNAL OF BIOLOGY LEARNING
Vol 7
, No 2
(2025)
Science process skills and conceptual mastery are two crucial aspects. Conceptual mastery involves understanding scientific concepts, while science process skills encompass the ability to conduct scientific work, apply concepts, predict and inquire, interpret and communicate, hypothesize, conclude, plan, and conduct experiments. The aim of this study is to determine the relationship between science process skills and conceptual mastery through practical methods. The research method employed is q...
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Pembuatan Ecoprint Untuk Meningkatkan Ketrampilan Menggunakan Bahan Alam Pada Pembelajaran Seni Budaya Dan Prakarya Anak Sekolah Dasar Di Kalijambe Sragen: Ecoprint Untuk Meningkatkan Ketrampilan
Supriyadi, Slamet
; Yulianto, Nanang
; Margana
; Widiyastuti, Endang
; Yunianti, Esterica
; Fauzi, Ali
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 1
(2025)
Making ecoprints to improve skills in using natural materials in learning arts and culture and crafts for elementary school children in Kalijambe, Sragen. Making this ecoprint means that the motifs produced on each fabric have different colors and patterns even though they use the same type of plant leaves. This is due to several factors, the relatively different shapes of the leaves. The introduction of ecoprinting to elementary school children creates a creative experience in learning arts and...
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Strategi Branding Smk Melalui Kemitraan Dengan Dunia Usaha Dan Industri (DUDI)
basori, Chamdan
; basori, Chamdan
; Ahmad zainudin
; Priyadi
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Branding strategies for Vocational High Schools (SMK) are a crucial aspect in improving their image, competitiveness and attractiveness for prospective students and the industrial world. One effective approach is through partnerships with the World of Business and Industry (DUDI). This research aims to analyze the branding strategy implemented by SMK in building a positive image through collaboration with DUDI. The method used in this research is descriptive qualitative, literature study and cas...
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Mengoptimalkan Proses Pembersihan Data dalam Analisis Big Data Menggunakan Pipeline Berbasis AI
Jurnal Elektronika dan Komputer
Vol 17
, No 2
(2024)
This study aims to develop an automated pipeline for data cleaning using Pandas and Scikit-learn. The data cleaning process is often performed manually, requiring a long time and prone to errors. This study uses a quantitative experimental method with a dataset of 100,000 rows of e-commerce transaction data. The results show that the automated pipeline reduces missing values by 95.7% and outliers by 91.7%, and accelerates processing time by 35% compared to manual methods. The distribution of dat...
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Analisis Yuridis Terhadap Permohonan Dispensasi Nikah
Jurnal Akta Notaris
Vol 3
, No 2
(2024)
Pernikahan di bawah umur masih menjadi fenomena yang memerlukan perhatian khusus di Indonesia. Meskipun Undang-Undang Nomor 16 Tahun 2019 menetapkan usia minimal pernikahan 19 tahun, masih terdapat permohonan dispensasi nikah yang diajukan ke pengadilan. Penelitian ini bertujuan menganalisis faktor-faktor penyebab pengajuan dispensasi nikah, pertimbangan hakim dalam memutuskan permohonan tersebut, serta akibat hukum yang ditimbulkan. Menggunakan metode penelitian yuridis normatif dengan pendekat...
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EXPERT SYSTEM FOR DIAGNOSING CORN DISEASES USING WEB-BASED FORWARD CHAINING METHOD
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Abstract - Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease u...
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PENGEMBANGAN GAME PEMBELAJARAN INTERAKTIF MATEMATIKA BANGUN RUANG SISWA KELAS 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world.
Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of le...
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Motion Graphic Video Design as a Marketing Media Case Study at PT. Bakool Nusantara
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a cas...
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