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Menampilkan 1–9 dari 9 artikel
Penggunaan Realitas Augmented untuk Pembuatan Prototipe Desain Produk: Studi Kasus pada Pengembangan Aplikasi Mobile
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
This research explores the use of Augmented Reality (AR) in the prototyping of product design, focusing on mobile applications for e-commerce. The aim of this study is to evaluate how AR can enhance the prototyping process in product design, improve efficiency, and facilitate better interaction between designers and end-users. The research method involves developing a mobile application prototype with AR and testing it with end-users. The results indicate that AR accelerates the design process,...
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1 Sitasi
Analisa Sistem Informasi Pengambilan Keputusan dalam menentukan Lingkungan Rukun Tetangga ( RT ) Terbaik dengan Metode Analytical Hierarchy Process ( AHP )
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Pada proses penilaian penentuan RT Terbaik mengalami kesulitan karena biasanya penilaiannya hanya berdasarkan pengamatan lingkungan saja, sehingga mengakibatkan dalam penilaian untuk menentukan RT terbaik tidak tepat sasaran sehingga menimbulkan permasalahan pada wilayah tersebut. Dari permasalahan tersebut diatas maka perlu adanya sistem iformasi pendukung keputusan untuk menentukan lingkungan RT Terbaik dengan berbagai indicator penliaan, sehingga dalam proses penentuan RT terbaik bisa tepat s...
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PERANCANGAN ANIMASI IKLAN DIGITAL BERBASIS MOTION GRAFIS SEBAGAI PENUNJANG PROMOSI PADA PERMATA JAYA PRINTING
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Promotional strategies are used in marketing to determine the best way to bring products or services to certain markets, but sometimes in companies these strategies are often not optimal, as is still done by the printing and advertising company Permata Jaya Printing which only uses print media in the form of banners, posters , word of mouth and social media so that this promotional strategy is considered less effective in reaching a wider audience.
To support the promotional media used by Permat...
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Application of the Computer Assisted Instruction (CAI) Method in Interactive Learning Media Fashion Drawing with Class X Boutique Fashion Skills Competency at SMK NU 01 Kendal
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 2
(2023)
Based on research conducted in SMK NU 01 Kendal, especially in fashion drawing learning in class X busana butik still uses conventional learning with blackboard media, the learning media is less effective because it requires a lot of energy and time for learning material that contains many pictures and tutorials that need to be delivered repeatedly. This study found a solution that is the design of learning media using the Computer Assisted Instruction (CAI) method, a system for delivering inter...
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2 Sitasi
2D ANIMATION DESIGN BASIC KNOWLEDGE OF THE DANGERS OF DRUGS FOR YOUTH USING THE PTP METHOD IN KENDAL DISPORAPAR
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 1
(2023)
Drugs have become a serious problem in Indonesia. Because in every region in Indonesia there is no area free of drug abuse. One of the causes of drug abuse is mistakes in association and shortcuts to escape from the burden of thoughts. However, they do not realize the impact of drug abuse, which can be addictive and have an effect on health. Therefore, each of us has an obligation to disseminate information about the dangers of drug abuse. So that our family, friends and loved ones don't fall in...
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WEB DESIGN AS A MEDIA FOR PROMOTION OF CAKE PRODUCTS IN “KISS” MSMEs USING AIDA+S METHOD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
KISS Semarang is an MSME located in Mangunharjo, established in 2010. “KISS” Semarang MSME has done media promotions by distributing brochures. However, it is not optimal in its promotional media. The author is interested in making promotional media by making a web design in the form of a catalog in order to attract product purchasing power and make it more efficient in its promotional media.
Web design design refers to research that uses the AIDA+S analysis method: Attention, Interest, Desire,...
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PERANCANGAN MEDIA PEMBELAJARAN MATERI BILANGAN BERBASIS MULTIMEDIA DENGAN METODE MIND MAPPING PADA SISWA KELAS VII SMPN 35 SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved.
This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and probl...
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MEDIA TO HELP LEARNING PLANT CULTIVATION BY HYDRAULIC WITH DEMON-DISCO LEARNING METHOD BASED ON ANDROID (case study: SMK Kristen Terang Bangsa)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
ABSTRACT
The use of mobile devices with the Android operating system which are used as supporting media and supplements in improving learning outcomes combined with demonstration methods and discovery learning or demon-disco learning is needed to help students improve learning outcomes in hydroponic plant cultivation vocational competency subjects at SMK. Kristen Terang Bangsa, because the use of android-based applications can provide new experiences regarding the use of information and communic...
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PENERAPAN AUGMENTED REALITY PADA MEDIA PEMBELAJARAN PEMINTALAN SERAT BUATAN BERBASIS ANDROID (studi kasus : SMK Texmaco Semarang)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in lear...
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