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Menampilkan 1–4 dari 4 artikel
Steganografi Video Adaptif Berbasis Multi-Bit LSB dengan Analisis Kecerahan, Tekstur, dan Gerakan Frame serta Robustness terhadap Kompresi dan Noise
Magfirotul Izza Intan Dwiyanti
; Anggara, Fiky
; Maulida Putri, Nur
; Adelia Putri, Nadiva
; Putri Supiandari, Aprielliana
Modem : Jurnal Informatika dan Sains Teknologi
Vol 4
, No 1
(2026)
Steganography is a technique for hiding secret data within digital media such as images, audio, and video without causing noticeable visual changes. In video media, this technique offers advantages because each frame can be utilized dynamically, resulting in a larger data embedding capacity. However, conventional methods such as fixed-number Least Significant Bit (LSB) embedding still face limitations in balancing visual quality, embedding capacity, and resistance to compression or noise. To add...
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Pengaruh Permainan Puzzle terhadap Perkembangan Motorik Halus Anak Usia Dini
Elva M. Sumirat
; Tiara Meilia Lamatiti
; Rasqah Magfiratunnisaa
; Qur'ana M. Yadasang
; Nadiva Adelia Akilie
; Fitra Mulyani Abdullah
; Nurain Yusuf
; Agiska Katili
; Lisnawaty Atuna
; Harmin H Bakum
; Cika Aprilia Kuku
; Dwiva Muzdalifah Daud
; Nabila Sinto
; Jaliha Kadir
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Vol 3
, No 1
(2026)
This study investigates how puzzle games affect the fine motor development of young children. This study uses a quantitative approach and a quasi-experimental design. The study involved 30 children aged between 4 and 6 years who were divided into two groups: an experimental group and a control group. The experimental group received an intervention in the form of puzzle-playing activities for four weeks, with an interval of two to three times a week. On the other hand, the control group did not r...
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EVALUASI REDESIGN WEBSITE BERBASIS FIGMA TERHADAP KEPUASAN PENGGUNA(STUDI KASUS PADA BBPMP JAWA TENGAH)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
This study aims to evaluate the Figma-based redesign of the BBPMP Central Java website to enhance user satisfaction and visual consistency with national graphic standards. Using a qualitative descriptive approach and the Research and Development (R&D) method, the process included needs analysis, prototype design, expert validation, and user testing. Data were collected through observation, interviews, and Likert-scale questionnaires. The results show that a user-centered redesign significant...
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Dampak Media Sosial Terhadap Pendidikan di SD
Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya
Vol 3
, No 1
(2024)
The purpose of this study is to determine how social media use affects elementary school (SD) curriculum. The study examined how social media affects elementary school students' connections and learning processes using qualitative approaches and case studies in numerous primary schools. The findings demonstrated that social media can both raise students' level of participation in the classroom and help them become aware of focus-detracting factors. In order to successfully control social media u...
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