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Variasi Konsentrasi Inhibitor Kulit Bawang Merah 0 PPM, 100 PPM, 200 PPM, dan 300 PPM terhadap Nilai Laju Korosi Pipa Radiator
Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer
Vol 4
, No 1
(2026)
This study investigates the effect of adding onion peel extract as a corrosion inhibitor on the corrosion rate and hardness of radiator pipes. The research employed an experimental method with inhibitor concentrations of 0 ppm, 100 ppm, 200 ppm, and 300 ppm. Corrosion rate testing was conducted using electrochemical methods, while hardness was measured using the Vickers method. The findings reveal that the addition of onion peel extract at a concentration of 300 ppm significantly reduced the cor...
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Microbial profile of digesta in diabetic experimental animals fed with parboiled rice: Profil mikroba digesta hewan coba diabet yang diberi beras pratanak
JITIPARI (Jurnal Ilmiah Teknologi dan Industri Pangan UNISRI)
Vol 11
, No 1
(2026)
Rice is a staple food for nearly two-thirds of the world's population, including Indonesians. Rice generally has a high glycemic index (GI) and cannot be consumed by diabetics. Pratanak rice has a low GI, so it is recommended for diabetics. The study aimed to evaluate the effect of parboiled rice on the amount of LAB (Lactic Acid Bacteria), pH, and SCFA (Short-Chain Fatty Acids) of diabetic experimental animals. The research method consisted of 6 groups of rats with groups 1 (Cr and Mg fortifie...
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Pengaruh Permainan Puzzle terhadap Perkembangan Motorik Halus Anak Usia Dini
Elva M. Sumirat
; Tiara Meilia Lamatiti
; Rasqah Magfiratunnisaa
; Qur'ana M. Yadasang
; Nadiva Adelia Akilie
; Fitra Mulyani Abdullah
; Nurain Yusuf
; Agiska Katili
; Lisnawaty Atuna
; Harmin H Bakum
; Cika Aprilia Kuku
; Dwiva Muzdalifah Daud
; Nabila Sinto
; Jaliha Kadir
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Vol 3
, No 1
(2026)
This study investigates how puzzle games affect the fine motor development of young children. This study uses a quantitative approach and a quasi-experimental design. The study involved 30 children aged between 4 and 6 years who were divided into two groups: an experimental group and a control group. The experimental group received an intervention in the form of puzzle-playing activities for four weeks, with an interval of two to three times a week. On the other hand, the control group did not r...
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Kedudukan Akta Notaris Dalam Penyelesaian Sengketa Hukum Hak Atas Merek Polo di Indonesia
Jurnal Akta Notaris
Vol 4
, No 2
(2025)
Penelitian ini dilatarbelakangi oleh kedudukan akta notaris sebagai instrumen hukum yang memiliki kekuatan pembuktian otentik, namun efektivitasnya dalam sengketa merek masih diperdebatkan. Rumusan masalah penelitian ini meliputi: (1) bagaimana kedudukan hukum akta notaris dalam perkara sengketa hak atas merek POLO di Indonesia? (2) apa implikasi yuridis dari penggunaan akta notaris terhadap perlindungan hukum pemilik merek dalam sengketa tersebut? Metode yang digunakan adalah penelitian hukum n...
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Pengaruh Model Pembelajaran Discovery Learning terhadap Hasil Belajar Siswa Kelas X SMA Swasta Sinar Pancasila Betun
Jurnal Pendidikan Dirgantara
Vol 2
, No 4
(2025)
This study aims to determine the effect of the application of the Discovery Learning learning model on student learning outcomes in Geography class X at Sinar Pancasila Betun Private High School. The study used an experimental method with a pretest-posttest control group design. The study population was all students of class X, with a purposive sampling technique consisting of an experimental class and a control class. The research instrument was a multiple-choice learning outcome test that had...
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Pengaruh Metode Bermain Peran terhadap Kreativitas Anak Usia Dini di PAUD
Inovasi Pendidikan dan Anak Usia Dini
Vol 2
, No 4
(2025)
This research aims to determine the influence of the role-playing method on the creativity of early childhood at Miftahul Jannah TPA. Creativity as an important aspect of development needs to be stimulated from an early age through activities that are fun and meaningful for children. This research uses a quantitative approach with a pre-experimental design type one group pretest-posttest design, where researchers measure creativity before and after role-playing treatment. The research results sh...
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The Role of Patient Experience in Improving the Quality of Hospital Services in DKI Jakarta
International Journal of Management and Digital Sciences
Vol 2
, No 4
(2025)
Hospitals in DKI Jakarta continue to face service quality challenges, including long waiting times, fragmented information systems, and limited patient access to digital health technologies. Although digital transformation and digital literacy are expected to enhance service quality, the mediating role of patient experience remains insufficiently explored. This study investigates the effects of digital transformation and digital literacy on service quality, with patient experience as a mediating...
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The Effectiveness of Duolingo Application on Vocabulary Mastery in English Language Learning of Grade 10 Students at SMK Al-Kautsar Sriwijaya
International Journal of Education and Literature
Vol 4
, No 2
(2025)
This study aimed to examine the effectiveness of the Duolingo application in helping 10th-grade students at SMK Al-Kautsar Sriwijaya master English vocabulary. This research is based on the understanding that vocabulary is a crucial foundation in English language learning, and Duolingo's potential as an innovative digital learning tool. Using a quantitative quasi-experimental method, we compared two groups of students: one group learned using Duolingo (the experimental group) and the other used...
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Efektivitas Model Pembelajaran Children Learning in Science (CLIS) dalam Pembelajaran IPA
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Vol 2
, No 3
(2025)
This study aims to examine in depth the effectiveness of the application of the Children Learning in Science (CLIS) learning model in the Natural Science (Science) learning process. The background of this study stems from the problem of low active student participation in class, which is largely caused by difficulties in understanding abstract science concepts. The CLIS model offers a learning approach that emphasizes active student involvement through a series of systematic learning stages. The...
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Deskripsi Permainan Tradisional Ponti dalam Menumbuhkan Nilai-Nilai Kebersamaan Anak Usia Dini
Siti Afrianti Asdik Labedi
; Mita Sari
; Nur Ain Yusuf
; Fitra Mulyani Abdullah
; Sri Yulita Sa'ban
; Agiska Katiili
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Vol 2
, No 3
(2025)
This study aims to examine the role of the traditional Ponti game in fostering values of togetherness in early childhood at PAUD Kiddi Care Gorontalo. The Ponti game is a typical Gorontalo game that contains educational values such as honesty, cooperation, discipline, sportsmanship, and tolerance. Using a descriptive qualitative approach, data were collected through direct observation, semi-structured interviews with teachers and principals, and documentation of children's activities while p...
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