Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–3 dari 3 artikel
Pengembangan Media Pembelajaran Board Game “Reproquest” untuk Mengenalkan Kesehatan Reproduksi Remaja di SMP Negeri 16 Kota Serang
Yerica Resty Anjaly, Caca
; Meilla Dwi Nurmala
; Alfiandy Warih Handoyo
Jurnal Inovasi Pendidikan
Vol 2
, No 4
(2025)
This study aims to develop an innovative learning medium in the form of a board game titled “ReproQuest: Adolescent Reproductive Health” to introduce and enhance students’ understanding of adolescent reproductive health at SMP Negeri 16 Kota Serang. The development process employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) with eighth-grade students as research subjects selected through purposive sampling. The stages included analyzing student needs, designi...
Sumber Asli
Google Scholar
DOI
Pengembangan Media Permainan Ular Tangga untuk Kesadaran Guna Perilaku Kedisiplinan Siswa di SMA Negeri 4 Kota Serang
Hanny Putri Nirmala
; Raudah Zaimah Dalimunthe
; Meilla Dwi Nurmala
Jurnal Inovasi Pendidikan
Vol 2
, No 3
(2025)
The study aims to develop a snake and ladder game media, in order to determine the awareness of students' disciplinary behavior at SMA Negeri 4 Kota Serang after using the snake and ladder game learning media. The method used is Research and Development (R&D) with the development of the 4D model. The results of the product feasibility test obtained an average value of 86%, which means it is very feasible to be implemented. Limited trials were conducted on The trial was conducted on 11 studen...
Sumber Asli
Google Scholar
DOI
Pengembangan Modul Stop Bullying untuk Meminimalisir Perilaku Bullying
Ilham Ba'iyattulhusna
; Meilla Dwi Nurmala
; Raudah Zaimah Dalimunthe
Jurnal Inovasi Pendidikan
Vol 2
, No 1
(2024)
The purpose of this research is to produce a media in the form of a module so that students become more effective in learning about what bullying is. The module is created to assist guidance and counseling teachers in providing guidance and counseling services and to attract students' interest in learning about what bullying is so that they do not become perpetrators of bullying. This research uses the R&D (Research and Development) approach with the ADDIE development model, which consists o...
Sumber Asli
Google Scholar
DOI