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Perancangan Game Android Tentang Kebersihan Sungai untuk Anak Usia 7-12 Tahun di kudus
Indra Ardiansyah
; Jasson Prestiliano
; Birmanti Setya Utami
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
Vol 2
, No 4
(2025)
River pollution has become one of the serious environmental issues in Indonesia, including in the Gelis River in Kudus City. The lack of public awareness—especially among the younger generation—in maintaining river cleanliness highlights the need for effective and engaging educational media. This study aims to design an Android-based educational game as an interactive learning tool for children aged 7 to 12 years to raise their awareness about the importance of keeping rivers clean. The research...
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Perancangan Board Game Edukasi Financial Management Usia 11-12 Tahun
Kezia Mulianto
; T. Arie Setiawan Prasida
; Jasson Prestiliano
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 2
(2025)
The low level of financial literacy in Indonesia, which only reached 49.68% according to the Financial Services Authority (OJK) in 2022, highlights the urgency of financial education from an early age. Children aged 11–12 are at an ideal developmental stage to understand basic financial concepts such as income, expenses, saving, and delayed gratification. This study aims to introduce financial literacy through an interactive learning medium in the form of a board game. Board games are chosen bec...
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