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Pengaruh Profitabilitas, Leverage, dan Likuiditas terhadap Nilai Perusahaan pada Perusahaan Sub Sektor Food and Beverage yang Terdaftar di BEI Tahun 2020-2024
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 18
, No 2
(2025)
This study aims to analyze the effect of profitability, leverage, and liquidity on firm value in food and beverage sub-sector companies listed on the Indonesia Stock Exchange (IDX) for the 2020–2024 period. Profitability is measured by Return On Assets (ROA), leverage by Debt to Equity Ratio (DER), and liquidity by Current Ratio (CR), while firm value is proxied by Price to Book Value (PBV). The study employs a quantitative approach using multiple linear regression analysis. The sample consists...
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Brick Wall Texture Projection Using Parameters for 3D Game Environments
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
Texture creation has been one of the important aspects in creating 3D environment. It could support an object that could be identified by the viewer. There has been software that providing the creation of a texture for a playable 3D game asset. The purpose of this research was to find the method of making a wall texture and to show the in-app parameters that could be applied. The objective of this research is to find any possible limitation toward using the software. As a step to make exploratio...
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Analysis of Early Intervention Systems for War-Related Trauma in the Middle East: (A Programmatic Synthesis)
Nurzahara Sihombing
; M. Agung Rahmadi
; Naila Al Madina
; Zulpiani Br Sipayung
; Khaila Salsabila
; Helsa Nasution
; Luthfiah Mawar
; Andine Mei Hanny
Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan
Vol 3
, No 4
(2025)
This study critically examines the effectiveness of early intervention programs in addressing war-related trauma in the Middle East by meta-synthesizing forty-seven interventions implemented between 2010 and 2024. The analysis demonstrates that cognitive behavioral therapy (CBT) based interventions achieved a success rate of 78.3 percent with p value less than 0.001 in reducing post-traumatic stress disorder symptoms, with an effect size of d equal to 0.86 indicating substantial therapeutic stre...
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Sinergi Kampus dan Komunitas: Aksi Cegah PTM Melalui Posbindu di Desa Ngrawan
Rayanti, Rosiana Eva
; Natalia, Theresia Destin
; Noya, Wilda Pascalia
; Natawirarindry, Catherine
; Yanto, Oliviani
; Sasi, Galuh Ambar
; Laksono, Dwi
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 7
, No 2
(2025)
Latar Belakang: Penyakit Tidak Menular (PTM) merupakan salah satu masalah kesehatan utama di Indonesia yang berdampak besar terhadap kualitas hidup masyarakat, termasuk mereka yang tinggal di wilayah pedesaan. Upaya pencegahan dan peningkatan kesadaran dini melalui pemeriksaan kesehatan rutin menjadi strategi dalam menurunkan risiko PTM pada berbagai kelompok usia.
Tujuan: Kegiatan pengabdian kepada masyarakat ini bertujuan untuk melakukan pemeriksaan kesehatan guna mendeteksi faktor risiko PTM...
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PERANCANGAN CORPORATE IDENTITY DALAM MEMBANGUN CITRA PADA LAUNDRY TITU BINATU SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The development of the laundry business requires an effective visual communication strategy to build brand image and competitiveness. This study aims to design a visual branding strategy for Titu Binatu, a laundry UMKM in Tembalang, Semarang. Through a visual communication design approach, this study analyzes visual identity elements such as logos, colors, typography, and promotional media in shaping consumer perceptions. The method used is qualitative through observation, interviews, and litera...
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Pembinaan Bahasa Indonesia melalui Pembelajaran Kata Baku dan Ejaan Yang Disempurnakan (EYD) di MTs Sambongjaya
Thavany, Sevti Putri
; Legiawati, Nurfazria
; Zahra, Finesha Meirylla
; Anggita, Via
; Ertinawati, Yuni
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 4
, No 4
(2025)
This study aims to describe the implementation of Indonesian language development through the learning of standard words and the Enhanced Spelling System (EYD) at MTs Sambongjaya. The method used is a descriptive qualitative method, with data collection techniques consisting of observation and documentation. The development activities were carried out by applying the Team Games Tournament (TGT) learning model. The results of the study indicate that the implementation of the TGT model was able to...
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Pengaruh Media Video Edukasi Terhadap Pengetahuan Siswa Sdn 05 Pancur Batu Tentang Cuci Tangan Pakai Sabun (Ctps)
Eliska, Eliska
; Talitha Jasmine, Savina
; Suryani Siregar, Jelita
; Selvia Ramadani
; Suci Ramadiah, Putri
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 2
(2025)
Cuci Tangan Pakai Sabun (CTPS) adalah cara hidup yang bersih dan sehat yang efektif dalam mencegah penyakit menular, khususnya pada anak usia sekolah. Studi ini menyelidiki bagaimana media video edukasi berdampak pada peningkatan pengetahuan siswa SDN 05 Pancur Batu mengenai CTPS. Metode penelitian menggunakan desain kuantitatif dengan pendekatan one-group pretest-posttest. Sampel penelitian berjumlah 31 responden yang diberikan pretest, intervensi berupa video edukasi CTPS, dan posttest. Hasil...
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Investigating a SMOTE-Tomek Boosted Stacked Learning Scheme for Phishing Website Detection: A Pilot Study
Ugbotu, Eferhire Valentine
; Emordi, Frances Uchechukwu
; Ugboh, Emeke
; Anazia, Kizito Eluemunor
; Odiakaose, Christopher Chukwufunaya
; Onoma, Paul Avwerosuoghene
; Idama, Rebecca Okeoghene
; Ojugo, Arnold Adimabua
; Geteloma, Victor Ochuko
; Oweimieotu, Amanda Enaodona
; Aghaunor, Tabitha Chukwudi
; Binitie, Amaka Patience
; Odoh, Anne
; Onochie, Chris Chukwudi
; Ezzeh, Peace Oguguo
; Eboka, Andrew Okonji
; Agboi, Joy
; Ejeh, Patrick Ogholuwarami
Journal of Computing Theories and Applications
Vol 3
, No 2
(2025)
The daily exchange of informatics over the Internet has both eased the widespread proliferation of resources to ease accessibility, availability and interoperability of accompanying devices. In addition, the recent widespread proliferation of smartphones alongside other computing devices has continued to advance features such as miniaturization, portability, data access ease, mobility, and other merits. It has also birthed adversarial attacks targeted at network infrastructures and aimed at expl...
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Biskuit Ampas Kopi (Bis’Kop) sebagai Alternatif Snack dengan Konsep Zero Waste
Grace Marveline Lucky Hantiono
; Inggritia Maestra Citra Dewi
; Cindy Zakia Az-Zahra
; Esteria Priyanti
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 1
(2025)
Coffee ground have great potential to be used as an additional ingredient in making biscuits. The purpose of this study is to create innovative coffee grounds biscuits that can be a promising business opportunity. This study uses a Research and Development (R&D) research design with a 4D model (Define, Design, Develop, and Disseminate). The results of this study are BIS'KOP (Biskuit Ampas Kopi) products that have a sweet taste, light coffee aroma, crunchy texture, and brown color on the bisc...
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Analisis tingkat kepuasan pengguna Tiktok Shop berdasarkan UI/UX menggunakan metode Naïve Bayes
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4
, No 2
(2025)
Technological advances that continue to develop have changed the way people carry out various activities, including online buying and selling transactions. Various e-commerce platforms are here to meet the Indonesian market, including Tiktok which in the form of a social tool that people like. The lesson wants to observe the satisfaction of Tiktok Shop users from UI/UX through the Naïve Bayes algorithm. This lesson uses the CRISP-DM method. There are stages of reviewing reports, efforts, models,...
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