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Menampilkan 1–2 dari 2 artikel
Redesign User Interface Dan User Experience Aplikasi Any.Do Menggunakan Metode Design Thinking
Cicih Cicih
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Vol 2
, No 2
(2024)
As part of the final project for the Independent Study Certified Campus Merdeka program, we developed a prototype of the Any.do application through a redesign effort by applying the Design Thinking methodology. This project integrated various aspects of sustainable design into the User Interface (UI) and User Experience (UX), aligning them with user needs as well as environmentally-conscious business objectives. The primary aim of this final project was to explain the features and functionalitie...
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Analisis Pembelajaran Kooperatif Model Team Games Tournament Pada Mata Pelajaran Pendidikan Pancasila
M Aqim Nur Hubi
; Febrian Alwan Bahrudin
; Euis Sundarti
; Sinta Nuryuliani
; Indah Cahaya Mulia
; Noviyasti Alfanda
; Cicih Cicih
GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat
Vol 1
, No 4
(2023)
The research was conducted against the backdrop of students' difficulty understanding the subject matter and their lack of enthusiasm for teaching and learning activities, which affected their learning results when they participated in class. This study uses the Team Games Tournament (TGT) model in Pancasila Education courses with mutual cooperation materials to investigate whether or not there are changes in learning outcomes and student performance. Descriptive analytical research methodology...
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