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Menampilkan 1–2 dari 2 artikel
Sistem Penulangan pada Karakter 3D dalam Film Animasi The Relativity Of Reality
Abdulah Rosyidouddin El Islami
; Charles De Haan
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 1
(2025)
Digital animation technology is increasingly advancing, as evidenced by the proliferation of animated films worldwide. This is also true in Indonesia, where the production of animated films has increased significantly due to the improvement and ease of digital animation technology. One of the most important parts of the animation process is the rigging process, which involves creating a skeleton for the character or object so that it can move and appear lifelike. The rigging process in the short...
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Penerapan Visual Efek 2D Dalam Produksi Film Animasi 3D “Neos Desert Ambush”
Muhammad Rofi’ Nur Assidiqi Haryanto
; Charles De Haan
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 1
, No 2
(2022)
The main thing that distinguishes between 2D and 3D animation lies in the quality of the resulting display, namely the appearance of 2D animation that seems flat and the appearance of 3D animation that seems more volume. This study aims to manually apply 2D visual effects as an alternative in making an animated visual effect. The process of uniting a 3D animation combined with 2D animation visual effects that are created manually frame by frame and using Clip Paint Studio and Blender software. T...
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