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DAMPAK PENERAPAN DIGITAL MARKETING PADA PENGEMBANGAN BISNIS (STUDI KASUS PADA USAHA KULINER NYAMM AYAM DI SALATIGA)
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 3
, No 1
(2024)
Perkembangan Teknologi Informasi yang pesat menyebabkan munculnya berbagai model digital marketing, yang diharapkan memiliki dampak signifikan bagi perkembangan sebuah usaha. Penelitian ini bertujuan untuk mengamati sejauh mana pengaruh penerapan model digital marketing terhadap perkembangan peningkatan sebuah usaha. Studi kasus dilakukan pada bisnis kuliner Nyamm Ayam di Salatiga, yaitu sebuah bisnis yang melayani penjualan masakan ayam dengan berbagai kreasi dan menu pilihan dengan cita rasa n...
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Characterization Of Composition Error Summary Using Machine Learning Techniques And Natural Language Processing
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 1
(2023)
As software technology becomes more complex, software maintenance costs become more expensive. In connection with this, the development of software engineering makes the software system has many Composition choices that can be adjusted to the needs of the user. Error fixing involves analyzing Error Summary and modifying code. If bug-fixing steps are made as efficiently and effectively as possible then maintenance costs can be minimal. The purpose of this research is to establish a tool of machin...
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DESAIN ULANG KEMASAN PRODUK MAKANAN TRADISIONAL JENANG KHAS KABUPATEB KUDUS UNTUK MENINGKATKAN DAYA BELI MASYRAKAT
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Packaging is one part of the product as a whole. Packaging must be able to attract the attention of consumers. Getting the attention of consumers is very important, because if a product does not get the attention of consumers (consumer attention), then consumers will not have a picture of the product (Hine, 1995). Packaging can give an initial picture of a product, both in terms of quality and value offered. “Jenang Kudus” is a type of traditional food originating from the city of Kudus....
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PENGARUH DESAIN KEMASAN TERHADAP KEPUASAN PELANGGAN UMKN SAKUKATA.CO SALATIGA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
The purpose of this research is to promote t-shirt products from Sakukata.co, and to increase customer satisfaction with packaging design using the QFD method. This type of research is quantitative research. The population in this research are customers who have purchased Sakukata.co products at least once. The sample of this research was selected using Linear Time Function and obtained 40 respondents. This study used primary data from Sakukata.co and questionnaires, the data were analyzed using...
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5 Sitasi
PERANCANGAN GAME EDUKASI PENGENALAN KOMPONEN ELEKTRONIKA MENGGUNAKAN ADOBE FLASH ( STUDI KASUS DI KELAS X TEKNIK AUDIO VIDEO SMK N 2 PATI)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 11
, No 1
(2018)
The author designed the application "Electronic component recognition game" as a learning media or educational game for class X students majoring in Audio Video Engineering SMK N 2 Pati. The author chooses Grade X Audio Video Engineering students as the target user because it considers theoretically the initial difficulty of the students of Audio Video Engineering about the understanding of electronic components specifically and the learning methods that are still practically conventional. With...
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