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Transforming the Global Aquaculture Supply Chain through the Integration of Artificial Intelligence and Big Data for Overcome Asymmetry Information
Hernalom Sitorus
; Zaenal Arifin Hasibuan
; Bobi Kurniawan
; Sri Supatmi
Big Data Analytics and Data Science
Vol 1
, No 2
(2026)
The global aquaculture sector faces structural challenges in the form of information asymmetry that causes a misalignment between production and market demand. The still-dominant production-driven paradigm leads to supply chain inefficiencies, low transparency, and limited traceability. This research aims to develop an information system integration model based on Artificial Intelligence (AI) and Big Data to transform the supply chain into a market-driven one. The research uses the Design Scienc...
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Adaptive Gamification in Learning Management Systems: A Systematic Literature Review
Wiyoga Baswardono
; Bobi Kurniawan
; Zainal Arifin Hasibuan
; Sri Supatmi
; Arvy N. Osma
Digital Multimedia and Visualization Technology
Vol 1
, No 2
(2026)
Digital transformation has positioned the Learning Management System (LMS) as the centerpiece of the higher education learning ecosystem. However, current conventional gamification implementations are still dominated by a static, "one-size-fits-all" approach, which often triggers gamification fatigue and a long-term decline in student motivation. This study aims to synthesize literature regarding the convergence between Artificial Intelligence (AI) and the Felder-Silverman Learning Style Model (...
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Design of Usability and Accessibility Evaluation for a Multimedia-Based Animal Life Cycle Learning Application for Deaf Students
Diana Effendi
; Bobi Kurniawan
; Zainal Arifin Hasibuan
; Sri Supatmi
Digital Multimedia and Visualization Technology
Vol 1
, No 2
(2026)
Previous research on a multimedia-based animal life cycle learning application for deaf students has produced a system design, interface storyboards, instructional materials, an evaluation, and sign language videos; however, it has not yet reached the stage of evaluating the quality of use. This situation highlights the need for further research with stronger scientific rigor, specifically testing the usability and accessibility of the designed application. This article aims to develop a more fo...
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Toward a Lecturer-Centered Gamification Framework in Pedagogical Design in STEM Higher Education
Popon Dauni
; Zainal Arifin Hasibuan
; Bobi Kurniawan
; Wartika Wartika
Digital Multimedia and Visualization Technology
Vol 1
, No 2
(2026)
Gamification has been widely implemented in STEM based higher education to increase student engagement and motivation. However, the conceptual foundation is still dominated by a student-centered or system-centered approach. This study aims to examine the extent to which lecturer-centered perspectives are integrated in gamification-based STEM learning. By following the PRISMA 2020 protocol, a total of 1,321 initial documents were identified from the Scopus database. After going through a rigorous...
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Machine Learning Model Development for Adaptive Recruitment Recommendation System Based on Portfolio Analysis and Professional Network
Rizki Adha
; Zainal Arifin Hasibuan
; Bobi Kurniawan
; Sri Supatmi
Cyber Security and Network Management
Vol 1
, No 2
(2026)
The rapid advancement of digital transformation and artificial intelligence has significantly reshaped recruitment processes within organizations. Conventional recruitment systems predominantly rely on curriculum vitae screening and keyword-based matching, which often fail to capture contextual competencies and relational professional evidence. This study proposes the development of an adaptive machine learning–based recruitment recommendation system that integrates professional portfolio analyt...
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