Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–2 dari 2 artikel
Interpretative Phenomenological Analysis Penerimaan Orang Tua terhadap Anak Pecandu Alkohol
Fitri Rahmadani
; Ayu Anjelina
; Miksa Denola Dusatri
; Zuliana Wijaya
Jurnal Publikasi Ilmu Psikologi.
Vol 3
, No 4
(2025)
Alcohol abuse is a serious issue that not only affects the individual experiencing addiction but also has profound consequences for families, particularly parents. Parents often face significant emotional, social, and psychological burdens when dealing with a child struggling with alcohol dependence. This study aims to gain an in-depth understanding of parental acceptance of children with alcohol addiction. The research employed a qualitative phenomenological approach with two parents as partici...
Sumber Asli
Google Scholar
DOI
Mengapa Takut Ketinggalan Bisa Membuat Kita Kecanduan Game Online?
Anisa Resa Savitri
; Aggio Malvino
; Ayu Anjelina
; Kania Jeanrita
; Rani Sagita
; Tesa Anggraini
; Zuliana Wijaya
Jurnal Publikasi Ilmu Psikologi.
Vol 3
, No 3
(2025)
This study aims to explore the relationship between FoMo (Fear of Missing Out) and online game addiction among students in West Sumatra aged 18-25 years. The method used is quantitative with purposive sampling technique and the research subjects amounted to 200 people. Data collection was carried out through a questionnaire that measured FoMo and online game addiction. The results showed that 97% of respondents were in the high online game addiction category, of which 35.5% were in the 21-year-o...
Sumber Asli
Google Scholar
DOI