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Menampilkan 1911–1920 dari 2382 artikel
SISTEM PENDUKUNG KEPUTUSAN PENERIMAAN MURID BARU MENGGUNAKAN METODE AHP DAN SAW
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
The decision support system as a tool for decision making, has now begun to be widely applied in various fields of life, not least in making a decision for the process of accepting new students at the MA Sabilurrasyad NW Barabaliused. With the decision support system (SPK) can help schools in the selection of new students. The method used in building a decision support system in this research is the Analytical Hierarchy Process (AHP). The method used to select new students is the Analytical Hier...
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PENERAPAN METODE FUZZY MAMDANI DALAM MENENTUKAN HARGA JUAL PONSEL PINTAR BEKAS (STUDI KASUS PADA KAYYIS CELLULAR DEPOK)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
This study discusses the application of fuzzy logic in determining the selling price of used cellphones with a case study on Kayyis Celluler Depok. This study was conducted to find out how to determine the selling price of used smart phones using the Mamdani fuzzy method approach. There are 4 fuzzy variables that will be modeled in this study, consisting of 3 input variables, namely the condition of the cellphone, market price, and cellphone accessories, and 1 output variable, namely the selling...
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9 Sitasi
EXPLORING VARIOUS STORYTELLING METHODS IN JAPANESE-STYLE ROLE-PLAYING GAMES (JRPG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study reports an experiment to explore differences in player feedback caused by different storytelling methods of Japanese-style Role-playing Games (JRPG). Background problem: Narration is considered the soul of JRPG, and is a vital and irreplaceable role. Different ways of telling stories can bring different experience effects even though the essence of the story is the same. Stories are presented directly to players in dialogue form, much like a visual interactive novel. N...
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IDENTIFICATION OF NEW MEDIA AESTHETIC ARTIFICIAL INTELLIGENCE FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study checks the different intersections of film and Artificial Intelligence (AI), and trial and error is needed to re-check the state of “new media” (NM). This study’s purpose is to identify of subversion of the creator duty, the media and instrument of creative activities, and the aesthetics subsequent from the identity of the developing Artificial Intelligence film. Background problem: AI is composed to take the film industry by the cyclone, its application helps streamli...
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Visualization analysis of Kabasaran's expression in the digital comic Nusantara Droid War
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
This study aims to identify and analyze the visualization of the expression of the main character of the droid, namely Kabasaran in the digital comic Nusantara Droid War using a visual language approach through the wimba 4 method (illustration). Visual analysis includes elements and principles of visual language by classifying Kabasaran character expressions based on the suitability of the form language method. The results of the analysis show the depiction of expressions, using detailed line dr...
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RANCANG BAGUN SISTEM INFORMASI AGENDA KERJA UNTUK ANGGOTA KEPOLISIAN BERBASIS KINERJA MENGGUNAKAN METODE BERORIENTASI OBJEK
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Di lingkungan Polri, Polsekta/Polsek mempunyai peranan penting dalam melindungi, membina, melayani dan menegakkan hukum di lingkungan masyarakat Polsek Tegowanu. Oleh karena itu, Polsek Tegowanu dituntut untuk dapat melayani masyarakat dimana salah satu tugas pokok Kepolisian Negara Republik Indonesia adalah sebagai pelayan masyarakat. Sebagai salah satu aparat penegak hukum, Nasional
Sistem agenda kerja yang lama masih menggunakan cara manual dan memakan banyak waktu serta dengan sistem terseb...
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SISTEM INFORMASI PRODUK UNGGULAN USAHA MIKRO KECIL DAN MENENGAH (UMKM) DI KABUPATEN KETAPANG BERBASIS WEB
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
At the present time of the pandemic, it is difficult for the world's most unusual cuttlefish to market its products. Thus, umkm needs to be provided with facilities to market the products online. Special-based backends are one of the media for selling by-products on the catapult. The purpose of this research is to construct typical web-based appendage by-by-products. The purpose of this research is to construct typical web-based appendage by-by-products. Research methods used in the construction...
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Sistem Informasi Pusat Pengembangan Karir Mahasiswa Berbasis Web pada Politeknik Negeri Ketapang
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
This research aims to build a career development center information system at the Ketapang State Polytechnic. The results of this research are then used as a scientific study in the field of design and development of information systems. In addition, this career development center information system can be implemented at the Ketapang State Polytechnic so that it can contribute to the accreditation process of institutions and study programs, as a forum for building alumni networks and the availab...
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THE NEED AND AVAILABILITY ANALYSIS OF THE NEED AND AVAILABILITY OF GREEN OPEN SPACE IN THE UNIFA MAKASSAR CAMPUS ENVIRONMENT
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
This study aims to analyze the level of need and availability of Green Open Space in the Fajar Makassar University Campus. This research is descriptive quantitative. Data was collected through observation, interviews and literature study. The data were analyzed by analyzing the demand for oxygen and carbon dioxide produced, to get the amount of green open space and the number of trees needed. The results of this study indicate that the Fajar Makassar University campus requires additional green o...
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Implementasi Pendidikan Ketarunaan Dalam Visi dan Misi Di SMK Negeri 1 Sragen dan SMK Negeri 2 sragen
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 10
, No 2
(2021)
Dalam penelitian ini membahas tentang implementasi pendidikan ketarunaan dalam visi dan misi di SMK Negeri 1 Sragen dan SMK Negeri 2 Sragen. Metode penelitian yang digunakan dalam penelitian ini adalah studi dokumen yang terpaku terhadap sistem pembelajaran dan kurikulum di SMK Negeri 1 Sragen dan SMK Negeri 2 Sragen. Data data yang telah dikumpulkan dari website resmi kemudiam di analisis dengan cara deskriptif kualitatif. Hasil penelitian ini adalah sebuah karakter itu penting untuk di bentuk,...
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