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Menampilkan 1–9 dari 9 artikel
Rancang Bangun Sistem Pendeteksi Kebakaran Dini Berbasis Mikrokontroller: (Studi Kasus Kos Putri Kanaya Projo)
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Abstract
Kebakaran merupakan salah satu bencana yang dapat mengancam keselamatan jiwa dan harta benda, khususnya di lingkungan hunian padat seperti rumah kos. Kos Putri Kanaya Projo merupakan salah satu kos putri di Ungaran Timur, Kabupaten Semarang, yang berisiko tinggi mengalami kebakaran akibat kelalaian penghuni dalam penggunaan peralatan listrik maupun kompor gas. Penelitian ini bertujuan untuk merancang dan membangun sistem pendeteksi kebakaran dini berbasis mikrokontroler dengan dukungan...
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EXPERT SYSTEM FOR DIAGNOSING CORN DISEASES USING WEB-BASED FORWARD CHAINING METHOD
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Abstract - Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease u...
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Motion Graphic Video Design as a Marketing Media Case Study at PT. Bakool Nusantara
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a cas...
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LEARNING MEDIA PLANNING FOR CLASS XII BLENDER ANIMATION SUBJECTS SMK KANAAN UNGARAN
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 2
(2023)
The aim of this research is to create flash-based animation learning media for students at Kanaan Ungaran Vocational School, as well as increasing students' interest in learning animation. The method used is Research and Development, namely a method that develops a particular product such as animation-based learning media. This research was motivated by the discovery of a lack of media for learning animation at Kanaan Ungaran Vocational School, especially in class XI Multimedia animation lessons...
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MEDIA INFORMASI VIRTUAL REALITY UNTUK MEMPROMOSIKAN SEKOLAH DI MASA PANDEMI
Jurnal Elektronika dan Komputer
Vol 16
, No 1
(2023)
School promotions were carried out directly by visiting junior high
schools, during a pandemic this can’t be done. In an effort to attract
prospective new students at SMK PGRI 2 Salatiga, it is necessary to
innovate by adding promotional media that can be accessed by the wider
community. Information distribution can be done through social media
and the school's YouTube channel. Information media was chosen as
virtual reality in the form of 360° videos to display school facilities and
privileges....
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Sosialisasi Pemberdayaan Ekonomi Petani Dengan Metode Kerjasama Yang Menguntungkan
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 7
, No 1
(2023)
Empowerment of Farming Communities in Enhancing Rural Economic Development. This socialization aims to find out the extent of the role of Farmer Groups in increasing the empowerment of the farming community of Kulwaru Village, Wates District, Kulon Progo Regency and to know the Rights and Obligations of Owners and Cultivators.The main problem of the target audience is to find out how the behavior of the farmers in Kulwaru Village regarding financing and management and calculating the profits of...
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PERANCANGAN MEDIA PEMBELAJARAN MATEMATIKA MATERI STATISTIKA BERBASIS FLASH UNTUK SISWA KELAS 6 SD ISLAM TERPADU CAHAYA UMMAT KARANGJATI
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
Mathematics is an applicable science and very close to human life, so mathematics is very important to learn from elementary school. However, the mathematics competence of elementary school students in Indonesia is relatively low. One of them is SD IT Cahaya Ummat which is located in Karangjati, Kecamatan Bergas, Kabupaten Semarang, the grade 6 students' average mathematics score is lower than other subjects. So far, learning is still conventional in nature with learning resources in the form of...
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1 Sitasi
PERANCANGAN IDENTITAS PERUSAHAAN DALAM BENTUKSTATIONERY DESAIN DI RUMAH KREASI GRAFIKA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
Rumah Kreasi Grafika is a clothing business that was established in 2020. This clothing business is located at Jalan Grafika Raya, Gedawang, Banyumanik District, Semarang City, Central Java. This company still has shortcomings, especially in the field of design, so that marketing is not very successful. This is due to a lack of knowledge about the value of design in a company.The thing that is most prioritized in the design of making this stationery set is to meet the graduation requirements for...
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12 Sitasi
PENGEMBANGAN MEDIA PEMBELAJARAN AKSARA JAWA INTERAKTIF BERBASIS MULTIMEDIA (Studi Kasus SD Mardi Rahayu 01 Ungaran): Pengembangan Media Pembelajaran Aksara Jawa Interaktif Berbasis Multimedia (Studi Kasus SD Mardi Rahayu 01 Ungaran)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
SD Mardi Rahayu 01 Ungaran is an elementary school. The learning process still uses conventional methods which make students less enthusiastic in participating in learning and tend to get bored with the material presented. The purpose of this research is to develop interactive Javanese script learning media based on multimedia.
The development method in this study uses the Research and Development method. Multimedia-based interactive Javanese script learning media is an alternative in the learni...
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3 Sitasi