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July Trisnawati Hutabarat; Kristina Ompusunggu; Leni Elisa Silaban; Lasrin Aliando Padang; Damayanti Nababan

Perigel: Jurnal Penyuluhan Masyarakat Indonesia 2022 Universitas 17 Agustus 1945 Semarang

Abstract Gadget is a small device that has a special function related to today's technological developments. Almost all humans, especially high school/vocational school children nowadays, already have Gadgets. Gadgets are used to meet the needs of today's life which is the main target in everyday life. The impact of using positive gadgets is as a good learning tool, but the negative impact of gadgets makes attitudes that are not good or affect one's behavior and health. So from that, the author provides community service to early youth regarding the impact of Gadgets at St. Vocational High School. Nahanson parapat sipoholon, to use Gadgets in a good way. The method used by the author is the Qualitative Method, in which the author gives an explanation through material regarding the impact of gadgets. the development of globalization with the demands of the need for rapid exchange of information, the role of technology has become very important. So that it makes users uncontrollable in using these gadget          

Sinta Nugraheni

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to analyze the interest of the Semarang city’s community in using GOPAY as a digital payment based on the Technology Acceptance Model (TAM). The TAM approach was chosen because TAM is the most widely used model in predicting the acceptance of information technology and has proven to be a very useful theoretical model in helping to understand and explain user behavior in the implementation of using GOPAY as a digital payment. Nowadays, people who used to use cash payment (cash based) have now started to recognize and use non-cash payments (non-cash) in carrying out various payment transaction activities. One of the non-cash payment instruments that is currently developing is electronic money, one of which is GOPAY. The sample of this study was 100 people in the city of Semarang. The data analysis technique is multiple linear regression. The results of the research are Perceptions of Benefits, Perceptions of Ease, User Attitudes, and Perceptions of Security that have a positive effect on interest in using GOPAY as a digital payment.

Imam Tabroni; Elsa Kurniawati; Nurul Fadilah; Robiah Al Adawiyah

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

Social media is an online medium, with its users being able to easily participate, share, and create content including blogs, social networks, wikis, forums and virtual worlds. Blogs, social networks and wikis are the most common forms of social media used by people around the world. The positive impact of social media is that it makes it easier for us to interact with many people, expand relationships, distance and time are no longer a problem, easier to express ourselves, information dissemination can take place quickly, costs are cheaper. While the negative impact of social media is to keep people who are close and vice versa, face-to-face interactions tend to decrease, making people addicted to the internet, causing conflicts, privacy problems, vulnerable to bad influences from others. The existence of social media has influenced social life in society. Changes in social relationships or as changes to the balance (equilibrium) of social relations and all forms of changes in social institutions in a society, which affect the social system, including values, attitudes and behavior patterns among groups in society. Positive social changes such as the ease of obtaining and conveying information, obtaining social and economic benefits. Meanwhile, social changes tend to be negative, such as the emergence of social groups in the name of religion, ethnicity and certain behavioral patterns that sometimes deviate from existing norms.