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Khalsum, Ummu; Zain, Nurmayanti

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2026 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This study aims to analyze and design the electrical installation requirements for a prototype residential building with dimensions of 11 × 19 meters. The research applies a technical calculation approach based on lighting standards, air conditioning capacity estimation, load analysis, and electrical protection planning. Lighting requirements were determined using the lumen method by considering room area, illumination standards, coefficient of utilization, and light loss factor. Air conditioning capacity was calculated based on room area and standard cooling load values in BTU/hr. Furthermore, total electrical loads were analyzed to determine installed capacity, nominal current, Miniature Circuit Breaker (MCB) ratings, and appropriate cable cross-sectional areas with safety factors applied. The results indicate that proper load grouping, appropriate MCB selection, and correct cable sizing significantly enhance system safety and reliability. The study provides a systematic planning model for residential electrical installations that meets safety, efficiency, and technical standards, and can serve as a reference for similar residential building designs.

Martono Martono

Saturnus: Jurnal Teknologi dan Sistem Informasi 2026 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Stock monitoring is a critical phase that must be performed regularly to maintain the accuracy and efficiency of inventory management. Continuous monitoring ensures that all items remain under proper oversight, thereby making stock management processes simpler, more controlled, and highly accurate. PT XYZ operates in the general contracting sector and provides a range of services, including land transportation, crude oil rental, heavy equipment and light vehicle rental, material supply, and well maintenance services. At present, stock monitoring at PT XYZ still relies on a general-purpose application designed solely for numerical calculations. This approach leads to several limitations in the current system, most notably the lack of a login feature and the requirement to recreate reports using a separate application. Based on these problems, this research aims to design a prototype of a stock monitoring information system at PT XYZ. The system is developed using the waterfall development model and documented using use case diagrams. The main output of this study is a prototype information system that allows users to change their own password, perform CRUD operations on data entities including users, items, categories, brands, units, vehicles, suppliers, incoming goods, and outgoing goods, generate various reports related to inventory/stock at PT XYZ.

Gimnastiar, Alfin; Gading, Rafli Arya

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2026 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The management of borrowing and returning goods in government institutions is still largely carried out manually, which often gives rise to various problems, such as difficulties in tracking borrowing histories, the high risk of recording errors, and the lack of transparency regarding the availability of goods. This condition indicates the need for support from an information system that is capable of assisting the recording process and inventory management in a more structured, systematic, and easily monitored manner. This research aims to design a prototype of a goods borrowing and returning application as an initial solution to these problems as well as a preliminary representation of a system that can be further developed by the institution. The research method used is a Research and Development (R&D) approach with a prototype Software Development Life Cycle (SDLC) model, which allows system development to be carried out gradually and flexibly in accordance with user needs. Data collection was conducted through observation and interviews to obtain an overview of the ongoing work processes and to identify the required system needs. The collected data were then analyzed as the basis for designing the system workflow, data structure, and user interface design. The results of this research are in the form of an application prototype that represents the main system features, including goods borrowing, goods returning, availability checking, goods data management, and report generation.

Budiafosma, Savira Nanda; Budiafosma, Savira Nanda; Daniar, Aninditya; Masnuna, Masnuna

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

Tingginya konsumsi makanan instan di kalangan anak-anak sekolah dasar telah menjadi perhatian penting karena potensi risiko kesehatan jangka panjangnya. Penelitian ini bertujuan untuk merancang karakter buku cerita bergambar interaktif sebagai media edukasi bagi anak-anak usia 9–12 tahun untuk memahami bahaya makanan instan dan mengembangkan kebiasaan makan yang sehat. Penelitian ini menggunakan pendekatan metode campuran yang dikombinasikan dengan metodologi desain, termasuk tinjauan pustaka, wawancara dengan guru, ahli gizi, dan ilustrator, dan kuesioner yang disebarkan kepada 114 responden untuk mengidentifikasi kebutuhan pendidikan anak-anak dan preferensi visual. Proses desain melibatkan identifikasi masalah, pengembangan konsep, pembuatan prototipe, dan validasi melalui jajak pendapat audiens. Desain ini menampilkan karakter utama Lala, Lita, Ibu, dan Maskot Perut, dengan ilustrasi kartun digital berwarna cerah. Hasil validasi menunjukkan bahwa karakter dan desain visual selaras dengan minat dan kebutuhan audiens target, menjadikan media ini efektif dalam menyampaikan pesan edukasi dengan cara yang menarik sekaligus memotivasi anak-anak untuk memahami risiko makanan instan.

Citra Cahya Rizqina; Citra Cahya Rizqina; Nurhamidah Nurhamidah; Rizki Agung Maulidin; Jamiatul Khairunnisa Putri

Jurnal Elektronika dan Komputer 2025 STEKOM PRESS

Keterbatasan akses sumber listrik di wilayah terpencil atau situasi darurat sering kali menghambat ketersediaan daya bagi perangkat telekomunikasi. Penelitian ini bertujuan untuk merancang bangun alat pengisi daya (charger) hibrida yang mengintegrasikan penyimpanan energi kimia baterai dan konversi energi mekanik dinamo sebagai solusi alternatif. Metode penelitian menggunakan Research and Development (R&D) dengan pendekatan deskriptif kuantitatif untuk menguji stabilitas tegangan dan efektivitas pengisian daya. Prototipe dirancang menggunakan baterai 18650, dinamo 12V, dan modul regulator tegangan untuk menstabilkan luaran. Hasil pengujian menunjukkan bahwa integrasi regulator berhasil menstabilkan fluktuasi tegangan dinamo (rentang 5–12V) menjadi tegangan konstan 5V yang aman bagi ponsel. Pengujian efektivitas selama 15 menit menunjukkan kenaikan kapasitas baterai ponsel sebesar 5–10% pada mode baterai dan 2–4% pada mode dinamo. Disimpulkan bahwa meskipun mode dinamo memiliki efisiensi yang lebih rendah akibat variabilitas putaran manual, alat ini layak diimplementasikan sebagai solusi catu daya darurat (emergency kit) yang portabel, ekonomis, dan memiliki redundansi energi yang andal.

Ade Chairany; Relita Buaton; Ratih Puspadini

Repeater : Publikasi Teknik Informatika dan Jaringan 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Manual post-harvest paddy stirring requires significant time and labor and often results in uneven mixing, which can affect grain quality. To address this issue, this study designed and implemented a prototype of an Internet of Things (IoT)-based paddy stirring robot to simplify the process and improve efficiency. The system utilizes an ESP32 microcontroller as the main controller, DC motors as the stirring mechanism, and an IoT module for wireless connectivity to a mobile application. The research stages included hardware design, control system programming, IoT platform integration, and performance testing. Testing was conducted to evaluate response time, mixing uniformity, and power consumption. The results showed that the system could be operated remotely via a local Wi-Fi network with an average delay of less than 1 second, enabling real-time control. The prototype successfully stirred 0.3 kg of paddy with a mixing uniformity rate of 92% and an average power consumption of 12 watts. The application of IoT in the paddy stirring mechanism significantly improved time efficiency, reduced manual labor requirements, and maintained grain quality compared to traditional methods. These findings indicate the potential for further development into a large-scale automated paddy processing system with integrated humidity and temperature sensors for real-time quality monitoring, supporting the modernization of post-harvest processing through digital technology.

Fitra Abu Rizal; Azam Muzakhim Imammuddin

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2025 Asosiasi Riset Ilmu Teknik Indonesia

Air pollution and oil reserves are two major issues in the technological development of the automotive industry. Air pollution is caused by gases from burning fossil fuel vehicles. In 2018-2019 Indonesia experienced a drastic decrease in petroleum resources by 49.8%. To overcome this problem, many researchers have conducted research on electric vehicles, including electric bicycles. This study aims to determine the effect of distance and load on BLDC motor power consumption on a prototype e-bomber electric bicycle designed for all terrains such as rocky, sandy, and muddy, and has a large battery capacity, low power consumption, and an electric motor with good speed and torque. This research uses a pseudo-experimental method with a quantitative approach. Tests were carried out on e-bomber electric bicycles with distances of 3 km, 5 km, and 8 km and loads of 60 kg, 70 kg, and 80 kg with a speed of 25 km / h. The results showed that there was an influence of distance and load on the e-bomber electric bicycle. The results showed that there was an effect of distance and load on BLDC motor power consumption with the results of graph analysis and two-way ANOVA tests conducted and the lowest average power consumption of 500 watts at a distance of 3 km and a load of 60 kg, while the highest average power consumption was 522.5 watts at a distance of 8 km and a load of 80 kg.

Adam Adriansyah Putra; Leo Anaris Sakti; Galuh Dea Tiara Shandy; Dimas Saputra; Anggara Setya Dharma

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2025 Asosiasi Riset Ilmu Teknik Indonesia

The need for environmentally friendly marine transportation continues to increase, especially in tourist areas such as Penyengat Island, Tanjungpinang, Riau Islands. In the local context, the design of electric boats has not been widely developed for small islands in Indonesia, even though the potential and urgency for its application is very high. Geographical constraints, limited charging infrastructure, and a lack of technical data are the main obstacles. This research focuses on the design and construction of an electric-powered tourist boat prototype with an asymmetrical catamaran hull type as an effort to support a sustainable transportation system. The boat design applies an asymmetrical catamaran hull configuration to improve sailing stability and energy efficiency. The propulsion system is controlled via a wireless PS2 joystick integrated with an ESP32 microcontroller, supported by a 24V DC motor powered by lithium-ion batteries and solar panels as a supplement. Test results show that the boat can operate stably with remote control, good energy efficiency, and zero emissions during operation. Some technical challenges encountered include limited operational duration due to battery capacity and high sensitivity of electronic components to water exposure. Overall, this prototype has great potential for further development as an environmentally friendly alternative for maritime transportation system. The stable catamaran hull design provides advantages in terms of comfort and safety, especially in calm or shallow waters. The electric propulsion system used has proven to be efficient and responsive, supported by a remote control mechanism that is easy to operate via a wireless joystick

Eka Yulia Sari; Titik Rahmawati; V.Reza Bayu Kurniawan3; Eka Yulia Sari; Titik Rahmawati +1 more

Jurnal Elektronika dan Komputer 2025 STEKOM PRESS

Pendistribusian bantuan yang efisien menjadi tantangan utama dalam proses penyaluran. Penelitian ini bertujuan untuk merancang sistem cerdas yang mampu memetakan dan menyalurkan bantuan secara optimal dengan pendekatan algoritmik. Metodologi yang digunakan meliputi pemodelan sistem dengan menggunakan Unified Modeling Language (UML), perancangan struktur basis data relasional, dan perancangan algoritma penyaluran berdasarkan kriteria prioritas dan efisiensi logistik. UML digunakan untuk menggambarkan arsitektur sistem secara visual, meliputi use case, class, dan diagram aktivitas. Perancangan basis data dilakukan untuk memastikan integritas data dan kemudahan pengelolaan informasi bantuan, lokasi, dan kebutuhan penerima. Algoritma yang dikembangkan memanfaatkan pendekatan heuristik untuk menentukan rute penyaluran dan prioritas penerima berdasarkan parameter lokasi geografis. Hasil penelitian ini berupa prototipe model konseptual yang dapat digunakan sebagai dasar pengembangan sistem cerdas berbasis teknologi untuk mendukung proses penyaluran bantuan yang adaptif dan responsif.

Risti Puspita Sari Hunowu; Risti Puspita Sari Hunowu; Apsari Dj. hasan; Muhamad Alit Pratama Imran

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

Kekerasan seksual di lingkungan perguruan tinggi merupakan masalah serius yang memerlukan perhatian khusus. Universitas Ichsan Gorontalo melalui program Satuan Tugas Pencegahan dan Penanganan Kekerasan Seksual (Satgas PPKS) berupaya untuk menciptakan lingkungan kampus yang aman dan bebas dari kekerasan seksual. Penelitian ini bertujuan untuk merancang kampanye komunikasi visual yang efektif untuk mendukung program Satgas PPKS. Kampanye dirancang dengan menggunakan pendekatan Design Thinking yang berfokus pada pemahaman kebutuhan target audiens dan menghasilkan solusi visual yang inovatif. Penelitian ini menggunakan metode kualitatif dengan pengumpulan data melalui wawancara, diskusi kelompok terfokus (FGD), observasi, dan studi dokumentasi. Media yang dirancang meliputi konten media sosial, poster, dan infografis. Proses penelitian meliputi lima tahap utama, yaitu empati, definisi masalah, ide, prototipe, dan pengujian. Hasil penelitian menunjukkan bahwa poster dan infografis efektif dalam meningkatkan kesadaran civitas akademika terhadap isu kekerasan seksual.

Handika Wahyu Jatmiko; Yudi Wibowo; Arif Yulianto

Jurnal Riset Rumpun Seni, Desain dan Media 2025 Pusat Riset dan Inovasi Nasional

Indonesia is predicted to have the threat of demographic bonus while also having the opportunity to take advantage of this threat through the Prakerja program. Since 2020 the Prakerja program has been running and there are still many numerical achievements that need to be realized to avoid the threat of demographic bonus and in line with the vision of Indonesia emas 2025. PT Generasi Anak Muda Berkarya with HiColleagues brand is a startup moving in the field of Education Technology and IT Service in sustainable digital transformation that is committed to realizing the vision of Indonesia emas 2045 through implementation of the Prakerja program. Learning Management System (LMS) platform according to the Prakerja standard is a mandatory requirement that the training institution must have to become the Prakerja partner. This research aims to produce the Learning Management System (LMS) prototype design according to the Prakerja standard, giving a good experience to participants in completing a series of training class mechanisms, support the participant graduation ratio, and increase brand positioning of HiColleagues as the Prakerja partner. Designing a Learning Management System (LMS) prototype applies the Design Thinking method through the 5 phases, namely Empathize, Define, Ideate, Prototype, & Test. As well as using Figma as a design tool and Maze as a Usability Testing. This Learning Management System (LMS) prototype design succeeded in getting good feedback from users with 100% succession rate although there are minor improvisations on the user interface as a form of alignment. 

Nurhadi Nurhadi

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Some schools currently still use manual methods for assessment in determining the best teachers.  Giving grades to teachers is sometimes still subjective, so the risk of conflict is high due to inaccurate and non-transparent assessments, making it a problem for teachers in teaching. For this reason, an information system is needed to get accurate calculation results to get the best teacher ranking. In answering the problems found, the author developed a decision support system using the Simple Additive Weighting method to obtain accurate ranking results so that it can provide maximum decision results through faster, more accurate and precise classification and evaluation. And this research uses a prototype method as an addition to make system development easier. The results of calculations using the SAW method can determine the ranking for the best teachers. Based on a comparison between the pretest and posttest results, it was found that the conformity level was 60% for appropriate data from the 10 data used and 40% for inappropriate data.

Leovander Aditama Syahputra; Fachry Rizky Prasetya; Abhinaya Fahar Laila

Repeater : Publikasi Teknik Informatika dan Jaringan 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This study aims to develop an intuitive and efficient smart home control system by utilizing hand tracking and speech recognition technologies. These technologies employ the OpenCV, Mediapipe, PyAudio, and Speech Recognition libraries to recognize hand gestures and voice commands in real-time. The system is developed using a Raspberry Pi connected to a webcam and microphone as input devices, and a relay to control electronic appliances. The results show a high accuracy rate at optimal light intensity for hand tracking and a specific distance for speech recognition. This system is implemented in an IoT environment to control devices such as lights and door locks. The research is expected to contribute to the development of smarter and more user-friendly smart homes.

Monika Sima; Tata Sutabri

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Education is used as a means of improving human resources. In increasing educational progress, a data management system is needed such as student, class, educator and education data, as well as recapitulation of school data reports for early childhood education levels. This Early Childhood Monitoring Information System was built for the process of monitoring Early Kindergarten (TK) reports to control student activities at school and make it easier to provide information on the development of children's activities that are reported in student activities, without having to use the old system by recording all student progress. manually because it is less efficient in its use and makes it easier for teachers to monitor students. The method used in system development is prototyping. The use of information systems makes it easier for teachers to input monitoring data and results of grades so that teacher users can easily monitor the progress of their students.  

Zidan Nurgholis; Tata Sutabri

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Lubuk Karet Village has great potential in rubber production. However, the rubber sales process is often faced with various obstacles, such as difficulty in determining the right price and lack of transparency in transactions. This study is an analytical study using a qualitative approach. The aim is to analyze and design a prototype of a rubber sales application. This study uses questionnaires and interviews as the main data to answer research questions. The output of this study is the identification of problems and concerns of farmers related to how to calculate market prices, difficulties in recording transaction history, and minimal transparency of information regarding selling prices in the wider market. Then the second finding is regarding the prototype design of a prospective rubber sales application which will later be further developed by researchers. From the results of the analysis in this study, it is hoped that there will be further development of the application with farmer data entry features, rubber price calculations, and transaction tracking. It is hoped that this application can provide convenience for farmers in selling their crops, increase farmers' income, and provide transparent information regarding market prices. In addition, this application can also be a promotional media for local rubber products.

Wildan Holik; Kanaya Sabila Azzahra; Muhammad Ilham Nufajri; Wien Kuntari

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This study aims to design the VoksEat website as a food delivery service platform targeted at students of the IPB Vocational School. The methodology employed is the prototype method, allowing iterative design based on user needs. The research process began with identifying requirements through interviews and observations, followed by creating an initial prototype using design tools such as Figma and testing the prototype to gather user feedback. Object-oriented modeling with the Unified Modeling Language (UML) approach was utilized to ensure a well-organized system structure, including diagrams such as use case, activity, and class diagrams. The results indicate that the prototype method is effective in producing a functional website design that aligns with user needs. The VoksEat website features ordering guides, restaurant recommendations, and an integrated order form that provides users with easy access. This study contributes to developing a locally-based digital solution to meet student needs and enriches the literature on applying the prototype method in web-based information system development.

Setiyo Prihatmoko; Setiyo Prihatmoko; Sumaryanto, Sumaryanto; Jarot Dian Susatyono

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

This research explores the use of Augmented Reality (AR) in the prototyping of product design, focusing on mobile applications for e-commerce. The aim of this study is to evaluate how AR can enhance the prototyping process in product design, improve efficiency, and facilitate better interaction between designers and end-users. The research method involves developing a mobile application prototype with AR and testing it with end-users. The results indicate that AR accelerates the design process, improves visualization accuracy, and enhances design communication. This study provides insights into the benefits and challenges of using AR in product design.

Andika Yogi Pratama; Edi Kurniawan; M. Dahri

Globe: Publikasi Ilmu Teknik, Teknologi Kebumian, Ilmu Perkapalan 2024 Asosiasi Riset Ilmu Teknik Indonesia

In ship operations, the existence of a reliable emergency generator system is a critical factor to ensure continuity of electricity supply in emergency situations. Damage to the generator engine can cause significant disruption and even safety risks. To overcome this problem, a prototype monitoring, protection and rotation control system for emergency generator machines was developed using LoRa (Long Range) technology. This system is designed to monitor critical engine parameters, including speed, temperature and other operational conditions in real-time. Data collected from sensors is sent over a LoRa network that has wide coverage and low power consumption, enabling remote and continuous monitoring of Blynk's Internet of Think (IoT). This system is equipped with a protection algorithm that can detect anomalies and automatically activate corrective action or provide early warning to engineers and electricians. By implementing this prototype, it is hoped that it can reduce the risk of damage to the emergency generator engine and increase the reliability of the ship's electrical system, thereby supporting safer and more efficient operations.

Syach, Usman; Edi, Sri Winarso Martyas

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2024 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Penelitian ini bertujuan untuk merancang aplikasi web manajemen data produk berbasis Flask dan MongoDB untuk studi kasus usaha yang bergerak dalam bisnis perhiasan. Tujuan pengembangan aplikasi adalah untuk meningkatkan efisiensi pemasaran, pemesanan, dan manajemen stok produk. Penelitian ini mengidentifikasi beberapa masalah utama dalam konteks manajemen data produk perhiasan yang sering mengalami perubahan. Batasan penelitian mencakup pada tiga fungsi utama aplikasi yaitu manajemen data produk, efisiensi pemasaran, dan pemesanan, dengan teknologi utama berupa Flask dan MongoDB. Metode penelitian mencakup analisis kebutuhan, pembangunan prototipe, evaluasi prototipe, pengkodean sistem, pengujian sistem, dan evaluasi sistem. Penelitian ini menghasilkan aplikasi yang dapat memberikan kontribusi pada peningkatan efisiensi operasional perusahaan, pengembangan keterampilan pengembang, serta potensi pengembangan dan referensi untuk industri perhiasan terkait manajemen data produk dan pemasaran online.

Ayu Sulastini; Martanto Martanto

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

Kantor badan pusat statistik kuningan adalah satu lembaga resmi pemerintah yang melakukan banyak survey. Untuk melakukan survey dibutuhkan perlengkapan lapangan seperti tas, rompi, aalat tulis kantor, papan untuk menulis, name tag dan masih banyak barang-barang yang dibutuhkan untuk lenacaran proses survey. Kebutuhan barang masuk dan keluar masih dicatat pada sebuah buku. Terkadang barang yang ada di catatan tidak sesuai dengan stok barang yang ada. Informasi ketersediaan barang juga msih terbatas.tujuan dari penelitian ini adalah untuk merancang bangun sistem persedian barang pada kantor badan pusat statistik kuningan. Metode yang digunakan dalam pembuatan sistem adalah metode prototype. Tahapan dalam penelitian ini pertama adalah analisis kebutuhan, pada tahap ini peneliti mendefinisikan kebutuhan sistem dengan rinci. Dalam prosesnya, klien dan tim developer akan bertemu untuk mendiskusikan detail sistem seperti apa yang diinginkan oleh user. Tahap kedua adalah desain cepat, pada tahap ini peneliti membuat desain sederhana yang akan memberi gambaran singkat tentang sistem yang ingin dibuat. Tahap ketiga adlaah membangun prototipe, pada tahap ini peneliti membangun prototipe sebenarnya yang akan dijadikan rujukan tim programmer untuk pembuatan program atau aplikasi. tahap keempat adalah evaluasi penggunaan awal, pada tahap ini peneliti melakukan presentasi pada klient untuk dieavaluasi. Tahap kelima adalah memperbaiki prototipr, pada tahap ini peneliti memperbaiki sistem jika ditemukan ketidak sesuaian dengan keinginan klien pada tahap ke empat, jika tidak ada lanjut ketahap keenam. Pada tahap keenam adalah implementasi dan pemeliharaan, pada tahap ini peneliti segera membuat sistem susai dengan prototipe akhir yang telah disepakati, kemudain peneliti pelakukan pengujian dan setelah selesai sistem diserahkan ke klien. Hasil dari penelitian ini adalah sistem inventory barang pada kantor badan pusat statistik kuningan.