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Rifqi Widyan Farhan; Oktaviana Purnamasari

Konsensus : Jurnal Ilmu Pertahanan, Hukum dan Ilmu Komunikasi 2026 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

In the highly competitive sports equipment market, particularly for badminton items, businesses must rely not only on high-quality products but also on efficient digital media marketing techniques. Brands frequently utilize Instagram, a visual social media site, to enlighten consumers about their products and pique their interest. Yonex uses Instagram with the account @yonex_badminton. Nevertheless, a large following and frequent posting may not always indicate how well a piece of content stimulates customer interest in making a purchase. The purpose of this study is to examine how @yonex_badminton Instagram content affects consumer interest in making purchases. With the use of statistical software, this study employs a quantitative methodology that includes survey procedures and data analysis utilizing basic linear regression. 84 responders who followed the @yonex_badminton Instagram account made up the research sample. With a t-value of 13.387 and a significance value of 0.000, the results demonstrated that Instagram content had a favorable and substantial impact on customer purchase interest. Instagram content may account for 68.6% of the variance in customer purchase interest, according to the coefficient of determination (R2) value of 0.686. Other factors that are not within the purview of this study account for the remaining 31.4%. This research gives a broad overview of how managing regular, engaging, and educational Instagram content may be a useful digital marketing tactic and boost customer interest in making a purchase.  

Anang Setiawan; Fadil Muhammad; Nurul Chalisa Majiding; Achmad Ridha; Azlan Azhari

Jurnal Pengabdian Masyarakat Waradin 2025 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

The training on optimizing Instagram and TikTok social media content and video editing using the CapCut application was part of a community service program aimed at enhancing digital literacy and visual content production skills. This activity took place during the Education Exhibition commemorating the 63rd Anniversary of Universitas Negeri Makassar, involving participants from various backgrounds, including students and small business owners. Using a participatory method combining theoretical sessions, demonstrations, and hands-on practice, the training resulted in significant improvements in participants’ understanding of social media strategies, personal branding, and video editing skills. Evaluation results showed a 41% increase from pre-test to post-test scores, and 85% of participants grasped the basic concepts of reach and engagement in social media algorithms. This program successfully equipped participants with relevant digital competencies and contributed to social transformation through the strategic and creative use of social media.

Rosmidar Rosmidar; Robiatul Adawiyah; Junita Irawati

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Beginning readingability in childrenage5-6years is a basic skill that is very important in supporting their academic development. One effective method for improving this ability is through interesting and interactive media, such as picture word cards. This media is designed to introduce children to basic vocabulary with the help of appropriate pictures, and remember these words. Using picture word cards can strengthen children's reading skills, because they combine attractive visual elements with direct reading practice. Through fun games and activities, children can gradually learn to recognize words, improve their reading fluency and enrich their vocabulary. This approach also provides a pleasant experience, makes the process of learning to read more interesting and reduces the anxiety that may arise in children when learning to read. In this way, picture word cards become an effective medium in supporting the development of early reading skills in young children.

Muhammad Syafruddin Nur; Subuh Isnur Haryudo; Puput Wanarti Rusimamto; Raden Roro Hapsari Peni Agustin Tjahyaningtijas

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Lighting is a major requirement in human life to be able to see objects around clearly, lighting is obtained from natural light sources and artificial light sources. The IDB laboratory building of the FMIPA UNESA has many rooms with different functions and uses, so the lighting of each room must be adjusted to the Indonesian National Standard (SNI 03-6575-2001). Therefore, a program is needed to analyze and determine the number of lights used quickly and accurately in order to achieve safe and comfortable lighting according to (SNI 03-6575-2001). In this case the method used is to use the calculation of the visual basic 6.0 program by inputting the dimensions of each room, namely length, width, height, and the type of artificial lighting used. Based on the results of the calculation of the lighting standards of the IDB building using the visual basic 6.0 program, it is known that only the prayer room on the 1st floor, the microscope room on the 2nd floor, the warehouse on the 1st, 2nd, 3rd and 4th floors and the microteaching room on the 2nd, 3rd and 4th floors meet SNI 03-6575-2001. Whereas for other rooms such as libraries and laboratories cannot meet SNI 03-6575-2001 so that action needs to be taken so that they can meet the standards, namely by increasing the number of lighting points in each room, or it can also be by replacing the type of lighting with a larger lumen value than before.

khoirur_rozikin; khoirur_rozikin; Nuris Dwi Setiawan; Unang Achlison

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

A calendar is a system for naming a period of time and is known as a Calendar Date. The Gregorian calendar is used throughout the world including Indonesia, this calendar is calculated from the birth of Jesus from Nazareth, the calculation uses the pattern of the sun's movement. The Gregorian calendar has 12 months in a year and 7 days in a week. The Hijri calendar is a calendar system based on the circulation of the moon around the earth, called Hijiriah because of its first year when the migration of the Prophet Muhammad from Mecca to Medina took place in 662 AD. Due to the different intervals or repetitions between the day and the weton where the day will return to the same day after 7 days while the weton will return to the same weton after 5 days, it is quite difficult to find out the day and weton on a certain date that is hundreds or thousands of days apart from the current date. The Gregorian calendar program with weton is used to find out the day and weton of a date by specifying the month and year, a 1 month calendar will be displayed along with the day and weton

Kasih Purwantini; Danang Danang; Siti Nasekah

Jurnal Ilmiah Komputerisasi Akuntansi 2020 Universitas Sains dan Teknologi Komputer

This study designed a system that is able to assist companies in calculating cash receipts and disbursements. The Accounting Information System for Cash Receipts and Expenditures will be equipped with the use of user log-ins to maintain the level of data security so that not just anyone can misuse the data. The system designed will also be equipped with security of access rights and data storage systems, providing a database using the Visual Basic 6.0 programming language that holds records of cash receipts and disbursements to be a good report, summarizing the process of moving data from ledgers to becoming cash reports flow, and can document each period's report so that it can be grouped properly. The research method used is the Borg and Gall R&D research approach which consists of 10 stages, out of 10 R&D stages the author only conducts the research approach to the 6th stage alone. and monitoring cash flow very well. In addition, it can also produce reports that are precise, accurate and efficient.

Kasih Purwantini; Nonik Oktavia Saktiyani

Jurnal Ilmiah Komputerisasi Akuntansi 2018 Universitas Sains dan Teknologi Komputer

This study aims to design an accounting information system for cash flow statements at BKM Gabahan Makmur Semarang. Through the creation of an Accounting Information System for Client Server Based Cash Flow Reports, it is expected to simplify the accounting section to record cash flow data, and to make balance sheets more quickly, which are used by BKM as a management tool for financial activities in BKM Gabahan Makmur Semarang. Where this system uses the Visual Basic 6.0 programming language, Crystal Report for the preparation of reports and Client Server-based, equipped with the distribution of access rights for each user. The research method used is the Borg and Gall R&D research approach which consists of 10 stages. Of the 10 stages of R&D the authors only approach the research up to the 6th stage alone. The results of the research of the accounting information system design of cash flow statements are to make it easier to record cash flows, and to make balance sheets more quickly compared to the manual system used at BKM Gabahan Makmur Semarang. Currently the BKM still uses a manual system in recording cash flow transactions, whereas by implementing an information system will minimize the risk of recording errors, so as to obtain information more quickly and completely.

Sasongko, Jati; Santoso, Dwi Budi

Dinamik 2011 Universitas Stikubank

Short Message Service atau yang lebih dikenal dengan SMS saat ini sudah banyak digunakanoleh masyarakat sebagai alat komunikasi. Kelebihan dari SMS adalah biayanya yang murah, cepat, danlangsung pada tujuan. Mulai dari anak-anak, remaja, orang dewasa hingga orang lanjut usia hampirsemuanya memanfaatkan teknologi SMS ini. Awalnya SMS hanya digunakan untuk berkomunikasi antarpersonal saja. Tetapi kini seiring perkembangan jaman, penggunaan SMS semakin berkembang. Misalnyauntuk polling suatu audisi, mengakses nilai kuliah, mengirim kritik & saran kepada media massa untukkemudian dipublikasikan dan banyak lagi penggunaan lainnya. Untuk dapat melakukan hal-hal tersebut,tentu saja diperlukan dukungan dari software & hardware yang memadai. Mungkin banyak orang yangberanggapan bahwa untuk membuat suatu aplikasi SMS itu dibutuhkan software & hardware yang rumitdan mahal. Padahal dapat dibuat dengan mudah & biaya yang terjangkau. Untuk membuat aplikasi SMSyang sederhana “hanya” membutuhkan Ponsel NOKIA 6110 atau 5110, kabel data 5 in 1, komputer yangmemiliki port COM dan dilengkapi Visual Basic 6. Mobile FBUS 1.5 ActiveX adalah Freeware ActiveXControl yang digunakan untuk membuat aplikasi yang berhubungan dengan Ponsel. Contoh aplikasi yangdapat dibuat adalah pengirim & penerima SMS, memanipulasi logo operator, mengakses Phonebook danlain-lain. Mobile FBUS 1.5 ActiveX dapat digunakan pada Ponsel GSM NOKIA yaitu NOKIA 51xx / 61xxdan 3210.