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Ainun Afwaniah; Aap Alhapid; Fahmi Amirudin; Alqaf Bayu Pamungkas; Acep Noval +2 more

jurnal ABDIMAS Indonesia 2025 STIKes Ibnu Sina Ajibarang

 The Community Service Program (PKM) was implemented with the primary objective of improving the motivation and skills of Global International School high school students in managing independent business units established within the school environment. This activity was designed as a practice-based entrepreneurial development effort, especially for students directly involved in school business activities. The program was implemented through a series of training sessions covering entrepreneurial motivation, digital and conventional marketing strategies, and sales practice simulations. The motivation training aimed to build an independent and resilient mindset in facing business challenges, while the promotional strategy training emphasized the importance of branding, the use of social media, and effective communication with consumers. During the implementation process, students were encouraged to actively participate, be creative, and directly apply the material learned through simulations and group discussions. Evaluation results showed that this activity successfully increased the enthusiasm and confidence of students in running their own businesses. They also began to understand the basic concepts of branding, targeted promotional strategies, and the importance of building relationships with consumers. The enthusiasm of the participants was very high, especially during the promotional and direct sales practice. Overall, this PKM activity had a positive impact on students' mental and technical readiness to face the business world. This program also has the potential to be further developed as the basis for a practice-based entrepreneurship curriculum, as well as a medium for character building, creativity, and student independence at the secondary education level.

Ronald Sianipar; Slamet Slamet; Denni Lesmana; Nurul Amin; Ari Pajri +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.

Ronald Sianipar; Slamet Slamet; Denni Lesmana; Nurul Amin; Ari Pajri +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.

Jauzaa Maylia Suhendro; Ni Wayan Nanik Suaryani Taro Putri

Nusantara: Jurnal Pengabdian kepada Masyarakat 2025 Pusat Riset dan Inovasi Nasional

The era of digital transformation demands that the younger generation acquire technology-based entrepreneurship skills, or technopreneurship. However, in the context of Vocational High Schools (SMK), many students still lack understanding and skills in developing structured and applicable business models. This Community Service Program (PKM) was carried out to address this challenge, particularly at SMK Negeri 1 Mengwi, Badung, Bali, by leveraging local potential such as tourism and traditional culinary products. The training program focused on the use of the Business Model Canvas (BMC) as a visual tool for business planning, alongside the introduction of trending technologies such as digital marketing. The activities were implemented in four stages: pre-test, socialization, intensive training, business idea presentation, and post-test evaluation and reflection. A total of 36 students participated in this program. The results of the pre-test and post-test showed an increase in understanding of 53.85% in the aspect of technopreneurship and 58.33% in understanding the elements of the BMC. These findings indicate that practical and visual-based approaches are effective in fostering students’ strategic thinking, collaboration, and creativity in developing business ideas based on local potential and technology. This program also made a measurable and impactful contribution to strengthening vocational students' technopreneurship competencies

Meyliana Chandra; Listya Sya’bani; Jihan Rahayuningsih; Moia Pravayangastha; Marsha Aulia Azahra +1 more

Jurnal Nusantara Berbakti 2025 Universitas Kristen Indonesia Toraja

The Student Creativity Program (PKM) is an initiative by the Directorate General of Higher Education aimed at enhancing students' creativity and skills in facing global challenges. The PKM training by the service team is aimed at enhancing the understanding and abilities of FEB UNY Accounting Education students in systematically and relevantly preparing PKM proposals. This program is designed to help students overcome obstacles in determining appropriate PKM ideas and titles, as well as providing technical guidance in preparing competitive proposals. The training used methods such as needs analysis, planning, material presentation, interactive discussions through Focus Group Discussions (FGD), as well as evaluation and analysis of the activity results. The training results show that 48% of participants are interested in the PKM-K field, 45% in PKM-PM, 3% in PKM-RSH, and 1% each in PKM-AI and PKM-GFT. These findings emphasize the importance of training in directing students' interests according to their field potentials. This training plays a strategic role in building students' competencies as young innovators ready to contribute to the development of science, technology, and social solutions. The sustainability of this program is expected to be realized through intensive monitoring and mentoring, so that the proposals generated can be implemented effectively.

Prisko Adi Saputra; Yeni Ernawati; Yuliana Yuliana

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

This activity aims to improve the writing skills of students of SMAN 12 Palembang, especially in composing Instagram captions using the 5W + 1H method. The activity of the Student Creativity Program (PkM) is carried out in the form of counseling and training. the target of counseling and training activities is SMA Negeri 12 Palembang class XI students as many as 34 people. The results of the activity show that students are able to compile informative, relevant, and accurate captions, as well as increase awareness of responsibility in disseminating information on social media. This is expected to be a real contribution in building a responsible literacy culture in the digital era.

M Ilham Rahmani Riyadi; Febri Isnawati; Khanza Zalsabila

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Early childhood has a high curiosity, so attention is needed that is not only pursuing achievement, but learning orientation that develops attitudes and interest in learning and stimulates various potentials and basic abilities of children. Therefore the design of painting activities will be the right choice to be used for creativity during this covid pandemic. This PKM painting activity was carried out at the Cimone Orphan House in Tangerang with presentation of the material and then continued with painting practice. The target of this service program is the elementary and junior high school level as many as 15 (fifteen) people. The implementation was carried out face-to-face (on the spot training) which began with observation and coordination with the management of the orphanage related to the availability of places, the readiness of the orphans and administrative licensing arrangements with the administrators of the orphanage. The method used in carrying out PKM activities is to increase children's creativity, showing examples of pots that you want to decorate / pictures using Microsoft PowerPoint in the form of pictures, playing games with orphans, and asking questions / quizzes. The results of the service to students increase knowledge, insight and creativity of orphans.