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Aas Meilani Harefa; Erika Grace Juliana Manurung; Nur Aini; Rahmadani Nasution; Yara Salsabila

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

In the digital age, English Education students still face difficulties in developing Academic English Proficiency because classroom learning is still dominated by traditional methods that are less appealing to digital natives. This study aims to explore and evaluate the integration of TikTok Learning Games (TLG) as a gamification-based learning medium to improve EAP for students in the English Education Study Program at Medan State University. Using a qualitative approach with a limited Research and Development model, data was collected through open-ended questionnaires and digital observations on TikTok, then analyzed using thematic analysis. The results showed that after two weeks of implementing TLG, students experienced improvements in academic vocabulary, pronunciation, contextual understanding, learning motivation, and speaking confidence, with 80% of participants stating that learning felt more enjoyable and less boring. However, a small number of students did not show significant changes due to limited access to technology and inconsistent use. Overall, this study concludes that TLG is an effective and practical digital gamification strategy for improving English proficiency, and can be used as a reference for lecturers in developing social media-based learning innovations in higher education.

Bram William Amadeus; Deswita Maharani Lumban Toruan; Filumena Hasugian; Flora Tresia Br. Purba; Muhammad Fathir +3 more

Jurnal Riset Rumpun Ilmu Sosial, Politik dan Humaniora 2025 Pusat Riset dan Inovasi Nasional

This study aims to analyze the role of local values in the sustainable management of peatlands in Dayun Village, Siak Regency, Riau Province. The research applies a descriptive qualitative method using a normative-empirical approach. Findings indicate that although formal customary law structures are no longer present, local communities continue to apply traditional values in land management. Activities include sustainable watermelon farming, batik training using watermelon leaves, and processing agricultural products into local goods such as juices and watermelon-based snacks. Furthermore, educational tourism initiatives emphasize Malay cultural preservation, environmental awareness, and social revitalization. Community activities such as group exercises, outbound games, forest fire prevention education, and crafts training are led by the local tourism awareness group (Pokdarwis). These reflect a transformation of local values into tangible actions supporting ecological sustainability and community economic growth. The study also highlights the importance of local leadership and external collaboration in implementing these grassroots initiatives successfully.

Ary Hendri Saputra; Ernu Widodo; Vallencia Nadya Paramita

Perspektif Administrasi Publik dan hukum 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

A good human being always uses the time given to him by the creator to be used to create useful works. One of the acts that is useless and has been in the habit in the past until now is gambling. Legal issues of this normative legal research: How does gambling crime occur in society? What is meant by the phrase gambling content as referred to in Law Number 11 of 2008 concerning Information and Electronic Transactions? Gambling crimes in society are a complex and growing problem. The crime of gambling is regulated in Articles 303 and 303 bis of the Criminal Code, which states that gambling is any game that contains elements of betting in the hope of getting a profit based on luck or skill. Gambling encompasses a wide range of forms, from traditional games such as cockfighting and lotteries to online gambling. This activity not only involves people from the lower layers, but also reaches the middle and upper classes. Article 27 paragraph (2) of Law No. 11 of 2008 Electronic Information and Transactions The phrase gambling content includes the following elements: 1. Intentional, An act is carried out with the intention to distribute or transmit gambling content. 2. Without Rights, the Perpetrator does not have permission or the right to perform such acts. 3. Gambling Content, Content distributed or transmitted contains elements of gambling, either directly or indirectly.

Astri Chintya Astana; Trifena Ruth Clara; Parshuram Sahoo

International Journal of Education and Social Sciences 2025 International Forum of Researchers and Lecturers

This study aims to assess the impact of gamification on students' motivation and social collaboration in the educational environment. The problems identified were the low levels of motivation and collaboration in traditional learning methods. The aim of this study is to explore whether the application of gamification can improve both aspects. The methods used were experimental design with control groups and experiments, as well as the application of gamification class activities that included elements such as point systems, levels, and collaborative tasks. The main results showed that the experimental group experienced a significant increase in motivation and social collaboration compared to the control group. The average motivation score increased from 3.2 to 4.1, and the collaboration score increased from 3.0 to 4.0. These findings are in line with previous research that showed that gamification can increase student engagement through elements of games. In conclusion, gamification is an effective approach to increase students' motivation and social collaboration in learning.

Angga Nurdiansyah; Ageng Saepudin Kanda

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The increasing ease of internet access has led to its misuse in the form of online gambling. Initially, online games served as the entry point, but curiosity and interest have driven teenagers to participate in online gambling. Kartono (2014) defines gambling as the intentional act of risking something valuable with awareness of the associated risks and specific expectations for uncertain events, such as games, matches, races, and other occurrences. The uncertainty of outcomes generates expectations and tension for gamblers. nawati, Prakoso, and Prihatmi (2015) assert that the development of information and communication technology significantly influences the gambling model and its payment methods. Unlike traditional gambling, which requires face-to-face interactions, physical means, and cash payments, online gambling leverages the internet, enabling games without physical encounters. The rapid evolution of online gambling in recent decades has facilitated easy access to various forms of gambling through the internet. Despite gambling's historical existence, online gambling possesses distinct characteristics that entail specific risks. This journal aims to identify and explore the diverse negative impacts associated with online gambling, while also delving into control measures that can be implemented to address these issues. Employing the qualitative descriptive phenomenology research method, our study will uncover shared meanings of the online gambling phenomenon as experienced by a group of students (Sahputra et al., 2022). The methodology employed here is the literature review method, wherein an independent activity is conducted to collect literature data, engage in reading and note-taking, and process research materials from various sources, such as books, online media, print media, and national and international journals. Online gambling has emerged as a concerning phenomenon globally. This journal examines various aspects related to the hazards of online gambling, encompassing social, economic, and health impacts. Additionally, we discuss control efforts that can be implemented to address these issues, with the ultimate goal of enhancing understanding and promoting more effective actions in addressing this problem. Online gambling presents numerous dangers that can adversely affect individuals and society at large. To tackle this issue, control efforts, including stringent regulations, public education, and rehabilitation programs, are imperative. A comprehensive understanding of the perils of online gambling will enable collaborative efforts to create a safer and healthier environment for everyone. Concrete actions are necessary to shield society from the detrimental impacts of online gambling.

Muhammad Sukron Fauzi; Didik Cahyono; Jance J Sapulete

Jurnal Pengabdian Kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

The purpose of this activity is to provide students with understanding and skills related to the Pancasila Student Profile Strengthening Project (P5) on the Theme of Local Wisdom in Traditional Sports for SKOI East Kalimantan Students. The advantage of this activity is completing school programs related to P5 in the independent curriculum. The method used is 1) Preparatory stage, preparing material from guidelines, PPT and Project Module Strengthening Pancasila P5 Student Profile, 2) Implementation stage, delivery of material and demonstrations related to traditional sports games, 3) Evaluation stage, sharing or discussion of values and students' understanding in implementing the socialization of the Pancasila Student Profile Strengthening Project (P5). The results of the implementation of the Community Partnership Program (PKM) were in the good and responsive category, meaning that there was an understanding of students about the Pancasila Student Profile Strengthening Project (P5). Meanwhile, students looked very enthusiastic in paying attention to the explanations conveyed by the service team with a positive response and were not ashamed ask if there is a misunderstanding in the service team's explanation. Students are very enthusiastic in terms of listening to traditional sports, which are media for introducing local wisdom values such as game sports, stilts, Bakiak, Asin Naga/Gobak Sodor, and Gasing and the monitoring results of the service team, as a whole the students have done the task given quite well. This can be seen from the results of understanding and demonstrating items from all types of traditional game sports