Publication Search

54,413 articles from 425 journals · 1,457 citations tracked

Showing 1-5 of 5

Analytics

Raihan Abaidata; Elva M Sumirat; Putri Thalib; Ribby Aulia Salsabila; Siti Alizah A. Sua +9 more

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study was to determine how puzzle games affect the problem-solving abilities of early childhood children. This study used quantitative methods and a quasi-experimental design. The study involved children aged 4 to 6 years from various early childhood education institutions (PAUD). Purposive sampling was used to collect samples. Data were collected through pre-tests and post-tests of problem-solving abilities and observations of children's behavior while playing puzzles. Logical thinking, creativity, concentration, focus, use of problem-solving strategies, and willingness to learn were all metrics used for assessment. To determine the differences in abilities before and after treatment, the collected data were analyzed statistically. The results of the study showed that puzzle game intervention improved children's problem-solving abilities. Children learned to identify problems, make plans for solutions, and work independently. In addition, it was proven that puzzle games as a learning medium were more effective with the help and guidance of teachers and parents. According to this study, puzzle games are an effective tool for developing the cognitive, social, and emotional abilities of early childhood.

Eva Manfaatin; Imas Masitoh; Alfa Rohmatin; Lelis Nuramalia; Raihana Ahlush Shuffah +2 more

Jurnal Pengabdian kepada Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Early childhood education is a fundamental stage in shaping children's cognitive, social, emotional, and motor development. However, learning practices in many early childhood institutions still rely on conventional methods that make children passive and less engaged. This community service program was implemented at PAUD Alamanda in Padamaju Village with a focus on introducing color concepts through play-based learning strategies. The objective of this program was to enhance the quality of science learning that is more interactive, enjoyable, and developmentally appropriate, while also strengthening teachers’ capacity in designing innovative learning strategies. The method applied was Participatory Action Research, conducted in several stages including observation and coordination, teacher training, implementation of play activities with children, and reflection and evaluation. The results revealed that children became more enthusiastic, successfully recognized primary and secondary colors, and demonstrated improvements in fine motor skills, creativity, and social interaction. Teachers also gained new insights into the application of more varied and innovative teaching methods. Overall, this program successfully bridged the gap between early childhood education theories emphasizing play-based learning and classroom practices, and contributed positively to the improvement of early childhood education quality.

Aulia Yurniati; Natasya Yulindra Putri; Salwa Sausan; Ari Suriani

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Indonesia's Golden Vision 2045 demands the readiness of superior, creative, and adaptive human resources in the face of rapid digital technological advancements. Digital literacy is one of the primary foundations that must be instilled from an early age, particularly at the elementary school level. This article aims to comprehensively examine the importance of digital literacy at the elementary school level, its role in shaping 21st-century character and skills, and the challenges and strategies for its implementation in elementary education. Through a literature review method, this article analyzes various research findings and best practices related to strengthening digital literacy in elementary school-aged children.The results show that digital literacy not only enhances students' technical skills in operating digital devices but also fosters critical thinking, creativity, collaboration, and effective communication. Additionally, digital literacy plays a crucial role in building digital ethics awareness and cybersecurity, as well as promoting reading interest through interactive learning media. However, challenges persist, including limited facilities, uneven teacher competence, and a lack of integration of digital literacy in the curriculum. To overcome these obstacles, synergy is needed between schools, governments, and communities in providing infrastructure, teacher training, and developing relevant curricula.Thus, strengthening digital literacy from elementary school is a strategic step in preparing a smart, critical, and competitive generation, while supporting the achievement of Sustainable Development Goals (SDGs) and Indonesia's Golden Vision 2045.

Robiatul Adawiyah; Kholidah Nur; Annisa Nur; Ainun Atikah

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Teachers' skills in opening and closing lessons have an important role in creating an effective and conducive learning atmosphere, especially in supporting the development of children's creativity. Opening the lesson in an interesting way can arouse students' curiosity, motivate them, and prepare their minds to receive the material being taught. Meanwhile, closing lessons creatively provides opportunities for students to reflect on learning, strengthen understanding, and develop innovative new ideas. Teachers can use various strategies in both stages, such as the use of interactive media, exploration-based activities, and reflective approaches. Opening lessons that are relevant and contextual helps create a closer connection between students and the learning material. In addition, creative closure encourages children to think critically, analyze information, and produce creative solutions to various problems. Thus, the skills of opening and closing a lesson serve not only as a technical element in teaching, but also as a way to develop students' overall creative potential. Teachers who are skilled in this aspect are able to create interesting, interactive and meaningful learning experiences, thus supporting the development of children's creativity to face future challenges.

Roby Roby; Zainal Abidin; F. Silvi Dwi Mentari; Yuanita Yuanita; Nur Hidayat +6 more

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

This training aims to introduce and apply a product-based learning (PBL) approach in a kindergarten (TK) environment. PBL is a student-centered learning method where children learn through exploration, problem solving and collaboratively in producing a product. In the kindergarten context, PBL focuses on developing children's cognitive, social and motor skills through hands-on learning and writing activities. This training was developed for kindergarten teachers with a theoretical understanding of PBL, PBL planning methods that are adapted to child development, as well as creative and effective classroom implementation strategies. Educators are trained to design programs that connect to the kindergarten curriculum, conduct product-based learning, assess children's progress in critical thinking, communication and collaboration skills. The hope is that this training can help teachers create an interesting and meaningful learning environment for children, encouraging creativity, curiosity and enthusiasm for learning. It is hoped that the results of this training can improve the quality of children's education through the effective implementation of PBL.