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Sony Junaedi; Muslimah; Marya Ulfa

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Current learning after the pandemic is more towards the Hybrid learning method where this method combines online learning with face-to-face learning. In this learning, interactive learning media is needed by teachers. Prezi application is a software for internet-based presentation (SaaS). In addition to presentations, it can also be used as a tool to explore and share ideas on a virtual canvas. It is superior because this program uses the en:Zooming User Interface (ZUI), which allows Prezi users to zoom in and out of presentation media. The partner problem is that teachers at Madrasah Aliyah Miftahul Huda Mijen Demak still need training and assistance in making interactive multimedia. Therefore, the community service team at the Faculty of Language and Culture, University of 17 Agustustus 1945 Semarang conducted intensive communication with the manager of the MA Madrasah Aliyah Miftahul Huda to find solutions to these problems. There are three methods applied in this service, namely Presentation, Demonstration, and Practice Method. Presentation method is applied in the introduction of the Prezi Application, its benefits, and its application in making interactive learning media, Demonstration Method regarding the operation or use of the application and Practical Method where teachers practice directly making interactive learning media according to their respective subjects. After this service, teachers can position and use learning media as a needed component of a learning process. Learning media has an important role in increasing the effectiveness and efficiency of learning. Teachers are always required to be able to develop and use learning tools available in schools in accordance with current developments.

prihatin oktivasari; Gun Gun Ramdlan Gunadi; Ayu Rosyida Zain

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2022 Fakultas Teknik Universitas Maritim AMNI Semarang

Dilema keberadaan Bank Sampah Kampung Pulo yang berada di Tapos, Depok,  Provinsi Jawa Barat, dengan kondisi hanya berfungsi setiap kali dalam seminggu, dan hanya segelintir warga yang sadar akan keberadaan bank sampah ini. Adapun banyaknya warga yang sudah berumah tangga disana lebih memilih membakar sampah rumah tangga di pekarangan rumah dengan menumpuknya terlebih dahulu. Hal ini menyebabkan gangguan kesehatan dari asap pembakaran sampah, dan juga dari bau sampah yang menggunung, maupun beredarnya lalat di pekarangan warga. Melalui Program pengabdian prodi Teknik Multimedia dan Jaringan, Politeknik Negeri Jakarta ini, dengan pelaksana para mahasiswa Politeknik Negeri Jakarta, Jurusan Teknik Informatika, melakukan Pemberdayaan masyarakat melalui pengelolaan sampah di bank sampah kampung pulo kelurahan tapos kota depok. Kegiatan ini dibuat untuk membantu para karang taruna dan  penggerak bank sampah agar mengembangkan pogram bank sampah mereka menjadi lebih efisien dalam mendata hasil sampah yang dikumpulkan, untuk dapat diproses lebih lanjut. Selain itu program pengabdian juga melaksanakan sosialisasi kepada warga Kampung Pulo dalam bentuk pelatihan untuk kesadaran memilah sampah, dan membawa ke bank sampah untuk ditabung.

Fitro Nur Hakim; M. Abdurrahman Bahyhaq Andica P

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The company 75 Center Design Graphic Studio is a provider of printing services and design services that serve the manufacture of various printing products. One of the problems that often arise when working on orders from customers is that there are many orders while there is only one expert, so there is not enough time to do it. Using technological advances, learning aids are made, which can later be used by employees to operate the ID Card machine. This learning aid media will display an autoplay program containing the process of making product from beginning to end. This learning aid media is made based on Multimedia.

Ratih Oktayuresti; Syamsir Syamsir; Windi Kurnia Putri; Widea Pitaloka; Wike Putri Meilia +1 more

The management information system in the form of the “Pesona Tanah Datar” application is part of Digital Governance which aims to realize good governance by utilizing technology. Modern tourism really needs technology for marketing, documentation and data collection which is very important to support the development of tourism as well as providing information services to the public regarding tourism, youth and sports in Tanah Datar district. applicable tourism information to support and develop regional tourism. This tourism information system will provide optimal value benefits when used in conjunction with a good tourism website and tourism multimedia. This study aims to determine the Implementation of the Pesona Tanah Datar Application Management Information System at the Youth and Sports Office of Tanah Datar Regency. In this study the authors used a descriptive qualitative research type. Data collection was not guided by theory, but guided by facts found in the field. Therefore, the data analysis carried out is inductive based on the facts found and can then be constructed into hypotheses and theories. The results showed that the implementation of a flat land charm management information system at the Department of Tourism, Youth and Sports went well.

Tahapary, Sharon Susilya; Wahyono, Teguh

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Mata pelajaran Bahasa Inggris seringkali dianggap sulit bagi masyarakat Indonesia.  Hal itu terbukti dengan English Proficiency Index Indonesia yang rendah, yaitu menempati peringkat 80 dari 112 negara di tahun 2021. Dengan kondisi tersebut maka pendidikan Bahasa Inggris perlu ditanamkan sejak dini, yaitu sejak usia Sekolah Dasar. Sementara itu dengan memperhatikan karakteristik anak, proses pembelajaran bahasa baru sebaiknya dilakukan menggunakan media yang mudah dimengerti dan menarik perhatian mereka. Penerapan multimedia berbasis mobile diharapkan menjadi solusi agar dapat menarik perhatian anak-anak untuk belajar.  Berdasarkan latar belakang tersebut maka penelitian ini dilakukan untuk merancang sebuah aplikas bantu belajar Bahasa Inggris berbasis mobile untuk anak-anak Sekolah Dasar.  Aplikasi tersebut diharapan dapat membantu anak-anak terutama usia Sekolah Dasar dalam belajar Bahasa Inggris dasar dengan baik, menyenangkan dan mudah dipahami. Aplikasi ini juga diharapkan dapat membantu anak-anak memahami pengetahuan tentang angka, huruf, kalimat sehari-hari, anggota keluarga dan benda dalam Bahasa Inggris, baik secara lafal, pengucapan dan maknanya.

Jogatama Purhita, Edy; Silvi Rahmawati, Auliya; Hamdanu Budi Nurmana Slamet , Ayyub; Edy

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The Boyolali Regional Library is a means of supporting public education organized by the Government of Boyolali Regency, Central Java. It is necessary to design promotional media and library information in order to increase public interest in coming and getting to know the complete library facilities. This research designs multimedia in the form of 2D digital motion graphic video as a promotional media for the Boyolali regional library. The method used is the Holistic Multimedia Development Model (HMDM) development model whose multimedia development stage considers the guiding aspects of multimedia quality. The results of the media expert and material expert validation test with a score of 85% and 90%, respectively. While in the user test, the positive response was 86%. So that the results of multimedia design are in the very good category and in line with expectations.

Rudjiono, Rudjiono; Mika, Yosua; Budi Santoso

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

LSM-SAIN GGBI is moving agency onfield service child and church. CompanyInteractive profile is a multimedia based program that can used for support information andpromotion already there is on the SLM-SAIN GGBI. SAIN already do promotion with stage ToT (Training of trainers) as much three times, however even then not yet can reach whole region GGBI services, Year 2017-2020 ( before pandemic ) still a little churches involved in Movement Dear Indonesian children, so hinder achievement SAIN 's vision and mission for reach out , disciple and give socialization to children and churches.  LSM-SAIN GGBI needs a medium for help serve information and more promotions interesting and effective in reach children and churches, protect those who are still must keep going socialized as well as educating, without must do activity physical, that is with company profileinteractive.Interactive company profile could used for develop system information based on the website on the LSM -SAIN GGBI and could serve more view interesting for used children.  Results planning this in the form of company profile the interactive containing information and promotion of LSM-SAIN GGBI, Education, Socialization, and Games. Results from study this based onfrom test validation media expert is 37, from expert Theory is 36. Criteria this is atbetween 31-40 i.e belong to in valid category and results test try effectiveness product is 27. Criteria this are between 21 – 30 are classified as in category effective. So that toolhelp interactive company profile this could declared valid and effective as well as worthy for used.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.