SciRepID - Scientific Publication Search

Publication Search

46,045 articles from 408 journals · 1,447 citations tracked

Showing 1-15 of 15

Analytics

Hasnah Faizah; Nuraini Nuraini; Sandra Julia; Ennida Sari Panggabean

Jurnal Pendidikan, Bahasa dan Budaya 2022 Pusat Riset dan Inovasi Nasional

Kaedah penulisan Arab Melayu itu sendiri berkosa-kata yang berasal dari Arab Melayu harus di tulis sesuai dengan tulisan bahasa Arab. Implikasi dari pergeseran kaedah penulisannya,  banyak kosa kata yang diadobsi dari bahasa Arab berbeda penulisan dari bentuk asalnya. Penelitian ini berfokus pada kesalahan bentuk penulisan Arab Melayu yang ditemukan dalam buku panduan baca tulis Arab Melayu untuk MDTA dan kesalahan-kesalahan bentuk penulisan Arab Melayu juga sering terjadi di sekitar kita kita. Contohnya pada nama jalan, bangunan, buku, bahan ajar dan masih banyak lagi. Akan tetapi peneliti akan memfokuskan penelitian pada bahan ajar atau buku panduan yang bersumber dari web online http://online.anyflip.com/yyyfv/nkwt/mobile/. Penelitian ini bertujuan menganalisis kesalahan penggunaan huruf ڨ، ي، و dalam buku panduan baca tulis Arab Melayu untuk MDTA yang bersumber dari web online. Penelitian ini merupakan jenis penelitian kualitatif yang analisis datanya menggunakan metode deskriptif. Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi, simak dan catat. Hasil penelitian ini menunjukkan bahwa terdapat kesalahan dalam bentuk penulisan Arab melayu, seperti penggunaan huruf ڨ، ي، و yang tidak tepat sehingga akan mempengaruhi fungsi huruf dan arti dalam penulisan Arab Melayu itu sendiri.

alfinaeka; batara daniel bagana

Jurnal Ilmiah Komputerisasi Akuntansi 2022 Universitas Sains dan Teknologi Komputer

Research was conducted to analyze factors that affect interest in using Mobile Banking. Research conducted on the use of Wow Aps in central Java using the Technology Acceptance Model (TAM) theory developed by Fred Davis in 1989 which was later updated by Davis and Venkatesh in 1996. It was a theory that was often used by researchers regarding public confidence in new technology and acceptance of technology. Sampling method used convenience sampling method. The data collection technique used by researchers was questionnaire deployments aimed at users of the Wow Aps Mobile Banking application located in central Java as respondents. Relationships and/or influences between variables were described using multiple regression analysis methods. The results of the analysis of this study stated that the perceived usefullness, the Perceived Ease of Use, the Feature Availability has a significant effect on Behavioral Intention to Use .

Tahapary, Sharon Susilya; Wahyono, Teguh

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Mata pelajaran Bahasa Inggris seringkali dianggap sulit bagi masyarakat Indonesia.  Hal itu terbukti dengan English Proficiency Index Indonesia yang rendah, yaitu menempati peringkat 80 dari 112 negara di tahun 2021. Dengan kondisi tersebut maka pendidikan Bahasa Inggris perlu ditanamkan sejak dini, yaitu sejak usia Sekolah Dasar. Sementara itu dengan memperhatikan karakteristik anak, proses pembelajaran bahasa baru sebaiknya dilakukan menggunakan media yang mudah dimengerti dan menarik perhatian mereka. Penerapan multimedia berbasis mobile diharapkan menjadi solusi agar dapat menarik perhatian anak-anak untuk belajar.  Berdasarkan latar belakang tersebut maka penelitian ini dilakukan untuk merancang sebuah aplikas bantu belajar Bahasa Inggris berbasis mobile untuk anak-anak Sekolah Dasar.  Aplikasi tersebut diharapan dapat membantu anak-anak terutama usia Sekolah Dasar dalam belajar Bahasa Inggris dasar dengan baik, menyenangkan dan mudah dipahami. Aplikasi ini juga diharapkan dapat membantu anak-anak memahami pengetahuan tentang angka, huruf, kalimat sehari-hari, anggota keluarga dan benda dalam Bahasa Inggris, baik secara lafal, pengucapan dan maknanya.

Arif Wahyudinata; Syarifah Fadillah Al Hadad; Sandie Sandie

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

Penelitian ini bertujuan untuk menghasilkan mobile learning untuk meningkatkan kemampuan pemahaman matematis siswa pada materi himpunan yang valid, praktis dan efektif. Penelitian ini merupakan penelitian pengembangan dimana prosedur penelitian ini menggunakan rancangan 4-D yang dimodifikasi menjadi 3-D, yaitu: Define (pendefinisian), design (perancangan), dan development (pengembangan). Subjek dalam penelitian ini adalah siswa kelas VII SMP Negeri 1 Sungai Raya sebanyak 30 siswa. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi untuk melihat kevalidan mobile learning, angket respon guru dan siswa untuk melihat kepraktisan mobile learning, dan hasil belajar pre-test dan post-test untuk melihat keefektifan mobile learning untuk meningkatkan kemampuan pemahaman matematis siswa. Berdasarkan validasi ketiga validator terhadap mobile learning dinyatakan sangat valid dengan presentase indeks rata-rata 86,53%. Tingkat kepraktisan mobile learning berdasarkan rata-rata angket respon guru dan siswa 82,65% dengan kriteria praktis. Dan mobile learning yang bernilai efektif untuk meningkatkan kemampuan pemahaman matematis siswa pada materi himpunan berdasarkan uji statistik dimana t hitung = 18,76 > t tabel = 2,045.

Saiful Do. Abdullah; Syarifuddin Kapita; Achmad Fuad; Adelina ibrahim

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

The development of telecommunications technology has grown very rapidly. This is in line with the extraordinary increase in internet data traffic. The use of the internet has been used in all layers of the age segment, both the older generation to the younger generation. Global competition in the future is very tight and knowledge of technology, especially telecommunications technology, is needed. 5G technology stands for 5th Generation which refers to the fifth generation of mobile phones. 5G technology has incredible data capabilities and has the ability to unify unlimited call volume and unlimited data broadcasts in the latest mobile operating systems. Currently, Indonesia is lagging behind in the application of 5G technology. Indonesia is currently still preparing regulations and the frequency spectrum used in the implementation of 5G technology. Therefore, the socialization of the Introduction and Readiness of 5G Technology SLB Negri Labuha, Kab. South Halmahera, North Maluku.

Nugroho, Setiyo Adi; Hadi, Andik Prakasa; Rudjiono, Rudjiono; Zainudin, Ahmad

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The advances in mobile technology have created a new learning method known as mobile learning technology or mobile learning. This method utilizes the use of smartphones which have become part of the daily life of people of all ages and levels of education. in this mobile learning ,android platform is selected. The reason for choosing android is that it is the most popular mobile OS. This learning is designed to run on Android with the aim that it can be used easily and can be run at any time as long as you carry an Android cellphone and there is an internet connection. This application is addressed to the Persatuan pemuda sandya karya mandiri desa reksosari kec suruh kabupaten Semarang, which is an activity of a youth group that is trying to develop and improve their video streaming channel . they need learning to improve their digital video processing skills to improve the quality of their video output. because this youth union consists of various ages and various educational backgrounds, the making of learning videos must be easy to operate, easy to display and does not require complicated equipment. The development of this application is based on usability which is the most important aspect of an application.

R_Soelistijadi, R_Soelistijadi; Lestariningsih , Endang; Royhans , Agung

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The method of learning the universe at TK Pertiwi Bebengan, Kec. Boja, Kab. Kendal, Central Java is still simple, namely explaining the material by displaying a 2-dimensional still image. This makes students unable to see directly the process of rotation and movement of celestial bodies in the universe. For this reason, it is necessary to create an application that can display the process through 3D animated moving images using Augmented Reality (AR) based technology. The research method used is Prototype, while the architectural design uses UML and software applications using Unity3D, Vuforia, Photoshop CS6 and Blender. The final results of the study are 1) on testing application features made with Unity3D and Vuforia software can run well, 2) on device testing there are 2 out of 4 smartphones that cannot run the application so that a minimum specification of a smartphone is required, 3) on distance testing with a height of 20 cm, it requires the right camera tilt angle, which is between200 to 900. The conclusion of the research is that this application can run well on mobile devices registered in Google's ARCore database and minimum specifications of Android 8.0 Oreo. In addition, it is necessary to pay attention to the right camera tilt angle so that it can display 3D objects.

Milleani, Artin; Maryono

Jurnal Ilmiah Komputerisasi Akuntansi 2022 Universitas Sains dan Teknologi Komputer

Motor vehicle tax is a type of provincial tax in local taxes. In increasing regional income, motor vehicle taxpayer compliance plays an important role. The value of arrears in the Kendal Samsat shows that there is still a lack of compliance in paying taxes.This study aims to examine the effect of tax knowledge, tax socialization, awareness of taxpayers and mobile samsat on motor vehicle taxpayer compliance in Kendal Regency. The population and sample were carried out on taxpayers registered at SAMSAT Kendal and obtained 100 respondents using the formula solvin. Data collection uses a questionnaire with incidental sampling technique. Data analysis used multiple linear regression. The results showed that knowledge of taxation, socialization of taxation, awareness of taxpayers and mobile Samsat had a positive and significant effect on compliance with motorized vehicle taxpayers in Kendal Regency.

Prasetio, Fransiscus Bryan; Wellem, Theophilus

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Android-based applications have been widely used to do daily activities such as online shopping, playing games, video streaming, and watching sports matches. One of the most commonly used applications is applications that assist people for flight or train ticket reservations, hotel bookings, and other recreation purposes. Some tourism companies in Indonesia also develop Android-based applications to provide information and services for their business. Nevertheless, with many tourism destinations in Indonesia, not all tourist attractions have services through Android-based applications published on the Google Play Store. This study aims to design and implement Android-based applications for tourism information services in two tourist attractions as the case study, namely Tay Kak Sie Temple in Semarang City and Beach tourism in Bangka Island, to help tourists obtaining information about both tourist attractions. Both applications are implemented using Compro Mobile App Builder. The testing results using the black box method demonstrate that the implementation of the two applications can run according to the specified specifications.

Putra, Putu Satria Udyana; Efendi, Mochamad Arman; Putu Wirayudi Aditama; Dwi Novitasari; I Nyoman Anom Fajaraditya Setiawan

Jurnal Riset Rumpun Seni, Desain dan Media 2022 Pusat Riset dan Inovasi Nasional

Combining culture and technology is one solution to digitizing an area's local wisdom. Technology is expected to be an educational medium for the younger generation to know the history and meaning of a historical story. The island of Bali has a lot of the previous history, one of which is about the Puputan Klungkung war. Based on the results of questionnaires to 40 respondents by simple random sampling, 77.5% of respondents did not know the history of the Klungkung puputan and its meaning. To maintain the history of the puputan war, it is necessary to introduce the next generation but keep abreast of technological developments so that the research aims to design a media in the form of a mobile game. This mobile game media was chosen because of its popularity in Indonesian society, both among children to adults, thus creating interest in playing media games. The game design adapts to the scheme of the design pattern by using simple, cultured, and informative concepts. This development resulted in the design of the character of the king of Klungkung and the Dutch army and the layout design of the game Puputan Klungkung.

Danang Danang; Ekky Fredyan; Iman Saufik Suasana

Jurnal Universal Technic (UNITECH) 2022 Fakultas Teknik Universitas Maritim AMNI Semarang

Home security system is a term to describe a system of protection for residents in the environment and its surroundings from the interference of crime. A house has been equipped with high technology and can be connected to the security equipment in the house. Home security is made in order to create security, comfort and safety for residents of the house and can maintain the security of the environment without monitoring. Home security can be operated via a microcontroller and a mobile device. Home security in Indonesia is currently classified as very important, this is because the crime rate is increasing every year. The development of home security has been carried out using various existing technologies, such as the nodemcu microcontroller, which is a hardware platform intended to create prototypes of interactive electronic equipment based on flexible and easy-to-use hardware and software. This research was conducted to produce a simple home security system by utilizing nodemcu technology and a combination of sensors and an ESP32 cam as a medium to be able to run sensors and home security cameras. This research was conducted by conducting a literature study, exploring the technologies used, as well as the concept of mobile-based software development. The next step is to define requirements, analysis, design, and implementation (programming and testing the system that has been built).

Raihanah Raihanah

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

Mental health is very influential in the teaching and learning process, therefore it is important to maintain mental health so that the learning process runs effectively, one way to heal mental disorders such as emotional wounds is to do self-healing. This study discusses the comparison of the implementation of self-healing in Islamic boarding school students and students in public formal schools. By using a comparative research method with a qualitative approach and the data obtained through filling out a questionnaire (questionnaire) and interviews of 5 students and 5 students of state junior high schools. The results of the study show that there are differences in the implementation of self-healing in junior high school students and students based on where they are, the conditions and situations they are experiencing, students use self-healing more by drawing closer to Allah and putting their trust in God, while junior high school students are more able to do self-healing. Self-healing that students cannot do, such as using a mobile phone, is due to the rules that exist in Islamic boarding schools.

Setyawan, Martin; Perkins, Ravenska

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Rown Division adalah sebuah usaha di bidang clothing anak muda yang berada di kota Solo dan berusaha untuk mengembangkan area pemasaran. Pengembangan teknologi informasi yang sangat cepat merubah perilaku konsumen dalam berbelanja secara online dengan menggunakan teknologi ponsel. Hal tersebut membuat dunia usaha juga harus berinovasi di bidang teknologi untuk tetap dapat mengikuti perilaku belanja konsumen, maka dibuatlah penelitian perancangan user interface mobile untuk system ordering Rown Division. Desain meliputi pemetaan kebutuhan pengguna, dan desain user interface yang disesuaikan dengan user experience. Melalui penelitian desain user interface mobile ordering diharapkan dapat memberikan kemudahan kepada konsumen dalam berbelanja di Rown Division dengan menggunakan aplikasi ponsel dan dapat membantu perusahaan dalam pengembangan pemasaran.

Adinugroho, Hanif Irfanto; Wahyono, Teguh

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Pada masa pandemi Covid-19 ini pembelajaran online digunakan sebagai cara alternatif yang memudahkan dalam transfer informasi pada berbagai situasi dan kondisi. Dengan teknologi yang ada saat ini pembelajaraan online dapat digunakan untuk diskusi dan pertemuan tatap muka secara virtual namun dengan fasilitas yang memadai. Tetapi beberapa mata kuliah tidak cukup mudah dipelajari secara online. Salah satunya adalah mata kuliah Statistika yang dalam beberapa survey merupakan mata kuliah yang kurang diminati. Perlu inovasi media pembelajaran terhadap mata kuliah yang kurang diminati tersebut. Penelitian ini akan mengembangkan sistem untuk membantu mahasiswa memahami dan mempelajari statistika dasar di masa pandemi. Dengan menggunakan sistem ini, mahasiswa akan lebih mudah memahami pengetahuan tentang statistika dasar.

Hernandez, Axel; David, Felix

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Perkembangan teknologi memiliki dampak yang besar terhadap beberapa sektor kehidupan salah satunya adalah sektor perbankan. Dalam memanfaatkan kemajuan teknologi bank meningkatkan layanan dengan cara memberikan diferensiasi dari segi pelayanan maupun segi produk yang lebih baik dibandingkan dengan para pesaingnya. Penelitian ini bertujuan untuk mengetahui penggunaan aplikasi mobile banking sebagai aspek kepuasan nasabah yang terdiri dari kualitas layanan, kualitas informasi dan kualitas sistem. Bank XYZ memberikan fasilitas mobile banking yang terbaik kepada nasabah yang diberi nama OCTO Mobile. Pada OCTO Mobile terdapat berbagai macam layanan mulai dari m-transfer, m-payment, m-commerce dan lain sebagainya. Permasalahan yang terjadi karena adanya keluhan dari nasabah tentang fitur OCTO Mobile yang dianggap kurang user friendly dan terkadang terjadi error. Masalah tersebut kemudian dianalisis dengan menggunakan model yang terdiri dari kualitas layanan, kualitas informasi, dan kualitas sistem [1]. Data yang akan diteliti seluruh nasabah pengguna mobile banking. Pengelolaan data dalam penelitian ini menggunakan alat bantu SPSS. Hasil analisis diperoleh hasil uji Ttest yang menunjukkan bahwa kualitas layanan berpengaruh positif dan signifikan terhadap kepuasan nasabah, kualitas informasi memiliki pengaruh positif dan signifikan terhadap kepuasan nasabah dan kualitas sistem berpengaruh positif dan signifikan terhadap kepuasan nasabah. Sedangkan dalam hasil uji Ftest menunjukkan bahwa secara bersama-sama variabel kualitas layanan, kualitas informasi dan kualitas sistem berpengaruh secara positif dan signifikan terhadap kepuasan nasabah.