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Fauziah Nabihah; Fransisca Dwi Harjanti

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to describe the application of mind map learning media in improving the short story analysis ability of students of class XI-B2 SMAN 9 Surabaya. This type of research uses Classroom Action Research which consists of two cycles. This Classroom Action Research was carried out in class XI-B2 SMAN 9 Surabaya in the first semester of 2024, with research subjects consisting of 36 students. Data collection techniques used, namely through direct observation and tests. The results showed that the use of Mind Map was quite effective as an effort to improve students' short story analysis skills. This can be seen from the increase in the average score of students from cycle I (76.8) to cycle II (96). This study concludes that Mind Map not only improves analytical skills, but also learners' engagement and creativity in learning.  In addition, Mind Map helps learners visualize the relationship between short story elements, so that the analysis process becomes easier to understand.

Diana Shaleh Putri; Darul Ilmi; Jasmienti Jasmienti; Alimir Alimir

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Abstract. The background of this research is the students' low memory for class VIII SKI material at MTsN 3 Pasaman, which the researchers can see from the low UTS scores and the way students learn during the SKI learning process. In learning the teacher still uses the lecture method so that students tend to feel bored and not focus on following the learning process. One effort that is thought to be able to overcome this is by applying mind maps to the SKI subject for class VIII students at MTsN 3 Pasaman. The purpose of this study was to find out whether there was an effect of applying mind maps to students' memory in class VIII SKI material at MTsN 3 Pasaman. This research is a quasi-experimental quantitative research with a true experimental research design. The population in this study were all students of class VIII at MTsN 3 Pasaman. Sampling was done randomly or Random Sampling. The sample in this study amounted to 68 students. Students of class VIII 3 as the experimental class and students of class VIII 6 as the control class. The instrument used by the researcher was the results of the students' SKI posttest in the form of multiple choice of 25 questions with the material on the Intellectual Glory of Muslim and Ulama Sciences during the Abbasid Daulah period. The results showed that the proportion of mastery of the experimental class students was higher than the proportion of mastery of the control class students. In the experimental class, the number of students who completed there were 27 people with a proportion of 79% and those who did not complete were 7 people with a proportion of 21% of the number of students in the experimental class, namely 34 students. Whereas in the control class, 1 person completed with a proportion of 3% and students did not complete 33 students with a proportion of 97% of 34 students. so that there is a 35.5% effect of applying the mind map on students' memory in grade VIII SKI material at MTsN 3 Pasaman. From the results of the hypothesis test tcount = 8.762 and ttable 1.6909. Because tcount > ttable means that H0 is rejected at the significant level α = 0.05. From these results it can be written reject H0 and accept H1, meaning that there is an influence of the application of the mind map media on students' memory on the intellectual triumph of Muslim scientists and scholars during the Abbasid dynasty in class VIII MTsN 3 Pasaman.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.